Aller au contenu

Photo

Knight Enchanter Support Thread


  • Veuillez vous connecter pour répondre
830 réponses à ce sujet

#676
Mornmagor

Mornmagor
  • Members
  • 710 messages

Yeah we can make any armor we want, but we have to find a schematic for that(appearance i think).

 

In the video i saw a perk named "Unlock or access or Purchase(can't remember) all Mage schematics.

 

Also, armor is class locked, but you can make plate for Mages when you find schematics that have heavier armor than what the class is supposed to wear.

 

So, i think, from what i gathered, but am not sure at all, that we unlock or find schematics for Mage, that are plate material, aka real plate.

 

We can also make heavier looking armors that have light or cloth based materials, but i'm not sure how it works.

 

To be honest the crafting and customization video did not explain AT ALL, how it works.

 

People are still confused about how they make their Mage wear heavy armor. Armors still had "restricted to Rogue" for example, and we have no idea how it changes to Mage or whatever, or how Mages access armor that would be restricted to Warrior normally :/

 

Also yeah, i want my character to look cool as i want them to look. What kind of customization i have, if i have to wait till mid game to wear heavy armor?

 

Give me the chance to buy or unlock schematics faster by prioritizing some missions that grant them, or by spending Inquisition perks there first. I hope that's the case, but the devs are silent about this.

 

I tweeted Cameron and Mike about this but there was no answer.

 

I hope they're silent because they are busy, or missed the tweets, not because i might not have liked the answer :X

 

P.S. My post is lame, i even confused myself re-reading it >.>

 

I just wish someone would explain how the damn crafting system works, and how my Mage will wear heavy armor, their video didn't answer anything at all, it confused me more :(

 

Couldn't we avoid this by giving a passive to Knight Enchanters to wear heavy armor normally? I don't understand this persistence with light armors only, and having to get really out of your way to bypass it.



#677
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

@ Mornmagor - Well, if it works out the way you think, at least you won't have to wait long.  You only need a total of 5 Inquisition points to unlock Mage Schematics... that doesn't sound like a lot, so I'm guessing that can be done within the first 1/4 of the game at the latest... at the very least, you can probably find some basic heavy armor schematics and just use those until you unlock the fancy ones via the perk.  Although it sounds like unlocking the Warrior Schematics would be what you would want if you're looking for heavy armor... Mage Schematics would be robes.  I think.



#678
rocsage

rocsage
  • Members
  • 215 messages

simply uncertain how would the specialization serve viable offensive purposes.

energy blade means any offensive benefit it confers must be realized via attacks in proximity, which means giving up offensive benefits of a ranged attacker.

the defensive capabilities are also brought into question in the form of a cost-benefit analysis: would the additional armor class and possibly shield justify the additional risk of being on the front lines?


  • Tielis aime ceci

#679
Mornmagor

Mornmagor
  • Members
  • 710 messages

There are Mage schematics with cloth, that look heavier and have plate, just not full plate, but for the real plate armor, i'm confused as hell about how it works.

 

Mike said you can wear it fine if you find the right materials and schematics for it.

 

But he didn't say anything about how hard, or when do you find those materials or schematics. Can you buy them actively somewhere? Do you unlock them through Inquisition? Do you just find them?

 

And no matter how you aquire them, can you opt to do it faster? Like visiting a certain area faster? Like putting perks there instead of elsewhere? Etc.

 

Still in the dark about this, but i sure hope i can find something, even some basic heavy armor soonish. I don't care about looking all kickass from level 1, i can get behind finding a fantastic plate armor to wear at level 20 or so, but i wouldn't want to be secluded from heavy armor until then.

 

From what i gather, we won't wait till late game, but i don't know if it's mid game, early, or random depending on your actions.

 

And i would sure like to know :bandit:



#680
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

simply uncertain how would the specialization serve viable offensive purposes.

energy blade means any offensive benefit it confers must be realized via attacks in proximity, which means giving up offensive benefits of a ranged attacker.

the defensive capabilities are also brought into question in the form of a cost-benefit analysis: would the additional armor class and possibly shield justify the additional risk of being on the front lines?

You should take into consideration the fact that you would be getting 300% spirit damage detonators for 10 mana each and no cooldown whatsoever... so if you put a large group to sleep, for example, you can combo them easily with a KE who happens to be nearby.  Also, it seems to hit targets in a small arc, so you could get multiple combos for just 10 mana depending on positioning... the 1000% spirit damage from Fade Cloak's upgrade is also a nice offensive option... I don't recall the cost though... 12-20 mana?  Something in that range...

 

As for defense, that depends entirely on what actives and passives you choose... some are going to have more of a defensive benefit than others, but I think it's entirely possible to build a KE that can stay on the front lines for an extended period.  You have to keep in mind, though, that the ranged and melee flexibility is one of the main benefits of this class.  If the situation changes, you can easily switch to ranged or simply use crowd control spells... being a KE doesn't mean that you have to use melee or be in close combat at all times.


  • Mornmagor aime ceci

#681
Mornmagor

Mornmagor
  • Members
  • 710 messages

In other words, never be a one-trick-pony :)


  • Icy Magebane aime ceci

#682
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

In other words, never be a one-trick-pony :)

Pretty much... this is the jack-of-all-trades spec for mages.  I suspect that Rift Mage will be the true offensive powerhouse, but they won't have any defense to speak of aside from the standard Barrier (Ice Armor doesn't sound like it will be very effective on a character that fights from long range).  Necromaner... eh... well, I have no idea how the summoning will work, but that spec might excel in either crowd control (fear), aggro redirection (zombies), or both.  If they get any Fear spells, I think the obvious choice would be to pair that with Inferno since the Pyromancy passive would give a sizable duration bonus...  Or it could be something completely different...



#683
Mornmagor

Mornmagor
  • Members
  • 710 messages

A summoner spec would be interesting if it gave you a small army, but i highly doubt it will be that strong.

 

As for Rift Mage, i guess indeed this is the nuker/evoker tree.

 

I'm pumped for KE, now just give me heavy armor early on, and no one will get hurt :bandit:



#684
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

A summoner spec would be interesting if it gave you a small army, but i highly doubt it will be that strong.

 

As for Rift Mage, i guess indeed this is the nuker/evoker tree.

 

I'm pumped for KE, now just give me heavy armor early on, and no one will get hurt :bandit:

lol... I'm guessing the first 7+ levels as a normal mage will be a bit uncomfortable for you.


  • Mornmagor aime ceci

#685
Mornmagor

Mornmagor
  • Members
  • 710 messages

lol... I'm guessing the first 7+ levels as a normal mage will be a bit uncomfortable for you.

 

I'll stomach it like a hero :sick:


  • Servilus et Icy Magebane aiment ceci

#686
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

lol... I'm guessing the first 7+ levels as a normal mage will be a bit uncomfortable for you.

 

That's the point of being a mage.

 

Being a Master Wizard, an Arch-Mage is the equivalent of getting a PhD with Distinction or a First Class DPhil. 

 

It is hard work, it involves perseverance but when you get there...it will be worth it...



#687
themageguy

themageguy
  • Members
  • 3 176 messages
Sigh. I cant decide whether my dalish should be a knight enchanter or a rift mage :(

#688
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

Sigh. I cant decide whether my dalish should be a knight enchanter or a rift mage :(

 

You want your Lavellan to be a nuker or a spellsword ?



#689
themageguy

themageguy
  • Members
  • 3 176 messages
Originally was going the nuking option especially cause rift mage has stonefist.

But damn KE looks so awesome and is very similar to AW....

Definitely going to roll a Qunari KE :)

#690
UniformGreyColor

UniformGreyColor
  • Members
  • 1 455 messages

Originally was going the nuking option especially cause rift mage has stonefist.

But damn KE looks so awesome and is very similar to AW....

Definitely going to roll a Qunari KE :)

 

hate to burst your bubble but KE is going to play nothing like AW.



#691
themageguy

themageguy
  • Members
  • 3 176 messages

hate to burst your bubble but KE is going to play nothing like AW.


i know it will 100 times better. The transition from ranged to melee is brilliant. I hated having to sheath a sword to cast some spells.
Fade cloak is so awesome, being not just a defensive spell, but also awesomely offensive.

No bubble being burst here ;)
  • Icy Magebane aime ceci

#692
UniformGreyColor

UniformGreyColor
  • Members
  • 1 455 messages

i know it will 100 times better. The transition from ranged to melee is brilliant. I hated having to sheath a sword to cast some spells.
Fade cloak is so awesome, being not just a defensive spell, but also awesomely offensive.

No bubble being burst here ;)

 

I agree. These last turn of events regarding KE makes me want to play as one in one of my earlier playthroughs. Still have to see the other specs' though.



#693
GipsyDangeresque

GipsyDangeresque
  • Members
  • 565 messages

Okay, so. Is anybody here actually skilled at using an image editor to find details in dark, sketchy images? Here you can see the Knight Enchanter tree:

Spoiler

 

 

And here's me, trying my hand at discovering what the heck this bottom ability is screwing around with colors/contrast:

 

Spoiler

 

 

I feel like this is just me taking a Rorshach test. To me it seems like it could be a.... tornado?

 

A tornado bodes very well to me, so I'm worried that's wishful thinking. I'm SUPER hoping the final ability in the Knight-Enchanter tree is another melee attack/application of the blade. This time a bigger, flashier one with a cooldown.



#694
EsterCloat

EsterCloat
  • Members
  • 1 610 messages

Okay, so. Is anybody here actually skilled at using an image editor to find details in dark, sketchy images? Here you can see the Knight Enchanter tree:

Spoiler

 

 

And here's me, trying my hand at discovering what the heck this bottom ability is screwing around with colors/contrast:

 

Spoiler

 

 

I feel like this is just me taking a Rorshach test. To me it seems like it could be a.... tornado?

From what I can tell it kind of seems like the image for Gravitic Ring i.e. a snail.

 

So I guess the last skill is basically a slow spell?



#695
GipsyDangeresque

GipsyDangeresque
  • Members
  • 565 messages

From what I can tell it kind of seems like the image for Gravitic Ring i.e. a snail.

 

So I guess the last skill is basically a slow spell?

 

Interesting.

 

If that's the case, this spec pretty much goes in the garbage as far as being a full-on melee specialist is concerned.



#696
UniformGreyColor

UniformGreyColor
  • Members
  • 1 455 messages

Okay, so. Is anybody here actually skilled at using an image editor to find details in dark, sketchy images? Here you can see the Knight Enchanter tree:

Spoiler

 

 

And here's me, trying my hand at discovering what the heck this bottom ability is screwing around with colors/contrast:

 

Spoiler

 

 

I feel like this is just me taking a Rorshach test. To me it seems like it could be a.... tornado?

 

A tornado bodes very well to me, so I'm worried that's wishful thinking. I'm SUPER hoping the final ability in the Knight-Enchanter tree is another melee attack/application of the blade. This time a bigger, flashier one with a cooldown.

 

Naw... its just a crushed soda pop can.



#697
In Exile

In Exile
  • Members
  • 28 738 messages

Interesting.

If that's the case, this spec pretty much goes in the garbage as far as being a full-on melee specialist is concerned.


It might be haste. Which is essential for melee.

#698
EsterCloat

EsterCloat
  • Members
  • 1 610 messages

Interesting.

 

If that's the case, this spec pretty much goes in the garbage as far as being a full-on melee specialist is concerned.

 

It might be haste. Which is essential for melee.

Gravitic Ring as a slow spell is also kinda unique, since it works better the closer the enemy is to the epicenter, effectively becoming a stop spell for enemies right at the center.

 

Which can lead to some interesting opportunities...



#699
GipsyDangeresque

GipsyDangeresque
  • Members
  • 565 messages

Gravitic Ring as a slow spell is also kinda unique, since it works better the closer the enemy is to the epicenter, effectively becoming a stop spell for enemies right at the center.

 

Which can lead to some interesting opportunities...

 

It also slows down everything else in it as well, friendly and enemy. It's also a Force Mage spell, and Knight-Enchanter should stand on its own instead of stealing more pure-caster utility spells and making that sword swing utterly pointless.



#700
In Exile

In Exile
  • Members
  • 28 738 messages

It also slows down everything else in it as well, friendly and enemy. It's also a Force Mage spell, and Knight-Enchanter should stand on its own instead of stealing more pure-caster utility spells and making that sword swing utterly pointless.


Hawke is always immune to gravitic ring.