A thought that has struck me recently, while watching all of Bioware's recent twitch streams, and I wanted to hear what people's thoughts on this matter were.
EDIT: As a note, the following would apply to any character who could be in one state instead of another, not necessarily/strictly previous companions. For example, a Larius/Janeka companion slot.
For the vast majority of people I know, most of their favorite characters are those that are not necessarily still alive in everyone's game. I'm a big fan of Loghain and Merrill myself, but there are people for whom these characters perished, so obviously I never expected them to be a companion again. My S.O. prefers Zevran and Fenris, both of whom are dead to me - literally. Likewise, I know many people who love Alistair to death, but given all his possible statuses, would likely never expect anything more than a cameo from here on out (as being a companion is something that might only really make sense for Warden or Drunk Alistair).
All of this being the case though, I have to admit ... if the reason for never having any of these types of characters as companions again is it's too much investment to implement them as full party members ... I don't really need 9 companions. To be honest, 9 already feels a bit like overkill. What really appeals to me though is the idea of a more 'variable' companion slot based on my actions in past games (what feels more personal than that?). Something like a Companion slot that gets filled by Loghain/Alistair/Stroud, depending some priority and who is still alive. Or perhaps a Larius/Janeka companion if you want strictly people who have never been companions before?
So the question is this: In some future title, would you be willing to see a slightly smaller number of companions (perhaps 7 or 8 instead of 9) in exchange for one of them being a "variable" companion based upon your history? I'm not asking whether we should see every old character again, certainly there needs to be forward momentum in these stories, not just reliving the past. That being said,if we really want to feel like our choices make an impact on future games ... why not go all the way and give this personalization a companion slot?
I love Dragon Age, but for all of it's personalization, to me, it's 'evolving world' has yet to reach that level of gravity that Mass Effect's Suicide Run and potential-returning-companions had.
From later in the thread, just to hammer home the specific idea I'm talking about here, because I sometimes fear I am in ineffectual communicator:
Icy Magebane: "How about, if you gave Bevin his grandfather's sword in DA:O, then he's a party member in DA4? If not, then some other person is the party member... maybe Amalia or something (the girl from Stone Prisoner)."
Exactly like that.





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