So... the newer footage I've seen of Inquisition's conversation system has left me worried. I've seen a lot of footage where you're exploring the world, see a quest giver, then when you run up to talk to them... nothing happens and they just start talking to you. There's no shift to the cinematic style I know and love from DAO and DA2 where your character is the centerpiece of the conversation and it feels really immersive and great.
What I'm worried about is that, outside of the really major main quests... is every other quest going to be treated this way? If so, then what's the ratio of cinematic to non-cinematic quest conversations? I've never been a fan of the just walk up talk and listen treatment. In some footage I saw, some random non-quest related NPC just walk right up in the middle of everyone and just stood there, like "Uh, hey guys. What'cha talking 'bout?"
I don't know about anyone else, but that annoys the crap out of me and totally breaks immersion.
Now, I know there are cinematic quests and conversations in the game, we've seen the cutscenes, we've seen the early footage where you need to decided between protecting a village or your keep. I just want to know how much we can expect so I can curb my expectations on that front.





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