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The Handling of Conversations?


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#1
ShieldWarden

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So... the newer footage I've seen of Inquisition's conversation system has left me worried. I've seen a lot of footage where you're exploring the world, see a quest giver, then when you run up to talk to them... nothing happens and they just start talking to you. There's no shift to the cinematic style I know and love from DAO and DA2 where your character is the centerpiece of the conversation and it feels really immersive and great.

 

What I'm worried about is that, outside of the really major main quests... is every other quest going to be treated this way? If so, then what's the ratio of cinematic to non-cinematic quest conversations? I've never been a fan of the just walk up talk and listen treatment. In some footage I saw, some random non-quest related NPC just walk right up in the middle of everyone and just stood there, like "Uh, hey guys. What'cha talking 'bout?"

 

I don't know about anyone else, but that annoys the crap out of me and totally breaks immersion.

 

Now, I know there are cinematic quests and conversations in the game, we've seen the cutscenes, we've seen the early footage where you need to decided between protecting a village or your keep. I just want to know how much we can expect so I can curb my expectations on that front.


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#2
In Exile

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Cinematics expensive and so Bioware most likely found ways/places to cut down on them. 


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#3
xyzmkrysvr

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Yeah, I'm not a fan of the change, either. I like the cinematic conversation because I get a close up view of the person's face, which makes me more empathetic/willing to help. Unfortunately, they changed it in DA:I because they wanted the Inquisitor to be able to leave the conversation at any time or some Qunaricrap.... But you'd think most people who bothered to go up to talk to an NPC would be interested in what they have to say,

#4
In Exile

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Yeah, I'm not a fan of the change, either. I like the cinematic conversation because I get a close up view of the person's face, which makes me more empathetic/willing to help. Unfortunately, they changed it in DA:I because they wanted the Inquisitor to be able to leave the conversation at any time or some Qunaricrap.... But you'd think most people who bothered to go up to talk to an NPC would be interested in what they have to say,

 

If the conversation is interactive, I don't think the loss of a cinematic is a big deal. Frankly, I think long conversations with random quest-giving NPCs are a bit of a waste anyway. 

 

Not that there shouldn't be conversations leading into quests - that's the essence of an RPG - but if someone is going to ask me to skin 5 rabbits, I'd prefer that cinematic investment go to something else. 



#5
Sylvius the Mad

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I hate the cinematic conversation.  I always have.  I complained about them extensively prior to DAO's release.

 

I don't like that we lose camera control during conversations.  I also don't like that the UI disappears.



#6
In Exile

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I hate the cinematic conversation.  I always have.  I complained about them extensively prior to DAO's release.

 

I don't like that we lose camera control during conversations.  I also don't like that the UI disappears.

 

I like cinematic conversations... where cinematic conversations are appropriate, that is, where the nature of the conversation is such that multiple camera angles and a focus on movements or facial expressions enhances the information conveyed about the scene. 

 

When it comes to a factual discussion about the minor quests - there's really no need for cinematics at all. They add nothing. If I wanted a close of up two heads chatting with each other, I could simply zoom in. 


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#7
Sylvius the Mad

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I like cinematic conversations... where cinematic conversations are appropriate, that is, where the nature of the conversation is such that multiple camera angles and a focus on movements or facial expressions enhances the information conveyed about the scene. 

I don't find that ever happens.  All the camera movement and selective focus do is separate me from my character's point of view.

 

Especially depth of field effects.  I really want to be able to turn those off.



#8
In Exile

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I don't find that ever happens.  All the camera movement and selective focus do is separate me from my character's point of view.

 

Especially depth of field effects.  I really want to be able to turn those off.

 

I've always found the fact that I'm seeing things through a screen do to that - there's just no way to simulate an actual character's POV. Even if the FPS view ever got even close to matching up what it's actually like to see things first person (i.e., if you were more than just a disembodied camera and could actually properly see your arms, legs, body, etc.), there's still the issue of all of the other senses we rely on missing (e.g. balance). 

 

That said, I think we're on the same page about cinematics not being a loss in this case. 



#9
I SOLD MY SOUL TO BIOWARE

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I imagine this'll just be for the more ambient conversations, which are probably in abundance and I reckon it'd be easier with this system.

 

Probably part of their 'aggressively looking into Skyrim' they were supposedly doing during development. 



#10
AlexiaRevan

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Hum.....I like them . Although , in Swtor (star Wars Online) , every sidequest (and main Quest) is a Cutscene like in Mass effect . And you know what? After a few replay...peoples started Skipping them . (cose we have the Skip Option) . In DAO..we couldn't skip them...but we could advance the text . which is kinda the same....

 

As long as there is Subtitles options....I'm fine with either . With or without .