Aller au contenu

Photo

Actually kinda worried about how well this game is going to do.


  • Veuillez vous connecter pour répondre
357 réponses à ce sujet

#251
Dunbartacus

Dunbartacus
  • Members
  • 364 messages

You'd think Bioware would be looking to give people what they want after the embarrassment of the Mass Effect 3 ending and the unpopularity of DA2's.

 

Just play it safe and keep it simple. Obviously it's a bit late for this advice that won't be read however, I really don't believe it's that hard to please or at least pacify fans, in terms of ending. GENERALLY, people want an ending that's actually an ending. People want an option for a happy ending. People want the story to finish its complete arc. People want the journey they experienced to MEAN something (face palming at you "Dark Tower" series). People want closure for their characters, even it's as simple as one line of dialogue or an image that sets the tone for the future.

 

Basically, pulling something like this:

JediFinal1.jpg

will satisfy the majority. Look at KotOR... the basic "good guy" ending was something like this and there was no uproar. I don't understand why anyone would want to conceive of something like this:

original.png

Is there any reason to take a story in such a direction other than pretentiously attempting to be unexpected? Origins had a pretty straightforward close point in the throne room and there was no backlash. Is it that hard to see what works and what doesn't?

All the problems i had with mass effect 3's ending were pretty much rectified with the extended cut. I always thought tragedy was to expected at the end of mass effect 3, i mean this incredibly devastating force is waging war on the galaxy. A force that wiped out countless advance civilizations in the past, to have a happy ending just wouldn't fit and would belittle the threat of the reapers and the horrific loss of life they caused throughout the cycles. 


  • SolVita, Heimdall, llandwynwyn et 3 autres aiment ceci

#252
Hellosanta

Hellosanta
  • Members
  • 823 messages

Ehh, If I only could do that. Shame there was no tactical cam in my version of DA2.  :ph34r:

 

I played DA2 on PC, console version does not have tactical cam? 



#253
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

I'm less worried about this game than I was with ME3.  Coming off ME2, the stakes were incredibly high.  Although I personally feel everything but the ending of ME3 lived up to those standards, obviously many disagreed.
 
With DA:I, it's a different story.  DA2 was a major letdown for many peopleI'm not among them actually.  Despite having some gripes about the game, I still thought it was a worthy addition to the series and enjoyed it.  But I feel comfortable saying DA2 lowered the bar for many people and will help keep expectations in check for DA:I.  Even saying that, I think Bioware has pumped up the hype on this game to the extent that if they fail to follow through they will drastically affect the next Dragon Age game.
 
But consider...what were people's major gripes in DA2?
 
Re-used environments?  Fixed.
Too small a world?  Fixed to the nth degree.
Lack of customization?  Fixed, depending on who you ask.
 
With that in mind, I think DA:I will do good to great.


You forgot overly flashy gravity defying combat with no sense of impact. Which looks to have got worse.
  • Dutchess et Star fury aiment ceci

#254
Elhanan

Elhanan
  • Members
  • 18 459 messages

You forgot overly flashy gravity defying combat with no sense of impact. Which looks to have got worse.


Based on the vids, I would say this is incorrect. While still a bit faster in the animations than I would prefer, DAI seems to have reversed speed somewhat, and appears to have more weight than DA2.

As far as flashy FX, am hoping that Settings will allow for me to tone down smoke, certain flash, etc.

#255
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

Based on the vids, I would say this is incorrect. While still a bit faster in the animations than I would prefer, DAI seems to have reversed speed somewhat, and appears to have more weight than DA2.As far as flashy FX, am hoping that Settings will allow for me to tone down smoke, certain flash, etc.


I'm going to be having enough problems with the animations giving me a head desk headache without the flashy rave giving me a migraine ;p

#256
Harshfacts

Harshfacts
  • Members
  • 32 messages

You'd think Bioware would be looking to give people what they want after the embarrassment of the Mass Effect 3 ending and the unpopularity of DA2's.

 

Just play it safe and keep it simple. Obviously it's a bit late for this advice that won't be read however, I really don't believe it's that hard to please or at least pacify fans, in terms of ending. GENERALLY, people want an ending that's actually an ending. People want an option for a happy ending. People want the story to finish its complete arc. People want the journey they experienced to MEAN something (face palming at you "Dark Tower" series). People want closure for their characters, even it's as simple as one line of dialogue or an image that sets the tone for the future.

 

Basically, pulling something like this:

JediFinal1.jpg

 

 

people wanted ME 3 to be an ME 1 rip-off with some bad alien costumes helping some of the characters on another planet while only some of the interesting stuff from ME 2 developed and then a phoned-in happy ending that worked around 3 decades ago ? 


  • SolVita aime ceci

#257
Elhanan

Elhanan
  • Members
  • 18 459 messages

I'm going to be having enough problems with the animations giving me a head desk headache without the flashy rave giving me a migraine ;p


Looks a million times better than some games seen on Streams. I could never choose to play many FPS or Action games due to my own poor reflexes, but would still dislike seeing such cartoon speeds and movements.

I advise placing prejudgments aside, and wait and see for yourself. As for myself, it is Tac-Cam for the majority of play unless I become confident in my Tactical settings, and even then I will use Pause frequently.

#258
ShinsFortress

ShinsFortress
  • Members
  • 1 159 messages

iDigital Times 'review' wasn't too hot, but then it was only a Demo.  Still, why put the journalist into a swampy demo area?  Sheesh.  Almost as uninteresting as the ubiquitous (in many games) sewer setting....



#259
kensaileo

kensaileo
  • Members
  • 69 messages

For me,this is the last chance of bioware,and metascore<90 means failure to me



#260
Elhanan

Elhanan
  • Members
  • 18 459 messages

For me,this is the last chance of bioware,and metascore<90 means failure to me


Maybe just me, but using metascore already defines failure. And I have enjoyed almost every Bioware game I have played, so they have plenty of trust banked in my account.
  • SolVita, SurelyForth, Illyria God King of the Primordium et 5 autres aiment ceci

#261
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

For me,this is the last chance of bioware,and metascore<90 means failure to me


Wow. This is sarcasm right?

This thread reminds me of the countless ATRL threads that measure some singer's Queen of Music title by the number of records sold.

#262
Star fury

Star fury
  • Members
  • 6 394 messages

For me,this is the last chance of bioware,and metascore<90 means failure to me


Many EA games tend to have high scores on metacritic even while being awful. It's not a good indicator.
  • sarbas et Lord Bolton aiment ceci

#263
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

Maybe just me, but using metascore already defines failure. And I have enjoyed almost every Bioware game I have played, so they have plenty of trust banked in my account.

 

 

I'd rather trust other player reviews than gaming sites who have a financial stake in praising anything a big studio makes to the heavens.   Not perfect, but not as bad.



#264
Elhanan

Elhanan
  • Members
  • 18 459 messages

I'd rather trust other player reviews than gaming sites who have a financial stake in praising anything a big studio makes to the heavens.   Not perfect, but not as bad.


Agreed. But prefer to use something like Amazon to read reviews from actual owners of the games rather than someone trolling metacritic for whatever reason; good or bad. Plus their past algorithms have been shown to be flawed. Pass.
  • SurelyForth et blahblahblah aiment ceci

#265
dch2404

dch2404
  • Members
  • 166 messages

You're completely wrong about BG1 and BG2. It did introduce core values, but those core values were simplfying gameplay, adding restrictions to builds, and limiting choice for the purpose of story options in comparison to other equivalent games like, especially, IWD. 

 

DA:O wasn't real-time BG (because, among other things, BG was also RTWP). DA:O was KOTOR but with swords and sorcery instead of the force. 

 

"BioWare describes Dragon Age: Origins as a "dark heroic fantasy set in a unique world," and a spiritual successor to their Baldur's Gate series of games". Taken from Wikipedia. That phrase has been present there since the dawn of time, even if the weblink has now been archived. Whether you agree that the gameplay of DAO held up to the promise is a matter of opinion. Mine was yes. Some people say no.

 

I meant real-time BG in that there was no waiting between rounds (6 seconds) and turns (10 rounds) to enact your DAO actions, because AD&D can only be played as turn-based. Pause was not my point.

 

Considering KOTOR is 3rd person, I don't see the connection between that and DAO. Especially since KOTOR was again based on a d20 system with waiting between rounds and turns.



#266
kensaileo

kensaileo
  • Members
  • 69 messages

Many EA games tend to have high scores on metacritic even while being awful. It's not a good indicator.

Plese,it's about bioware,not EA.All of bioware's rpgs are above 90,except jade empire(89) and DA2(82),I do not care MMORPG,so SWTOR not included.if DAI is an amazing game,it's shoud be above 90



#267
Amaror

Amaror
  • Members
  • 609 messages

You'd think Bioware would be looking to give people what they want after the embarrassment of the Mass Effect 3 ending and the unpopularity of DA2's.

 

Just play it safe and keep it simple. Obviously it's a bit late for this advice that won't be read however, I really don't believe it's that hard to please or at least pacify fans, in terms of ending. GENERALLY, people want an ending that's actually an ending. People want an option for a happy ending. People want the story to finish its complete arc. People want the journey they experienced to MEAN something (face palming at you "Dark Tower" series). People want closure for their characters, even it's as simple as one line of dialogue or an image that sets the tone for the future.

 

Basically, pulling something like this:

JediFinal1.jpg

will satisfy the majority. Look at KotOR... the basic "good guy" ending was something like this and there was no uproar. I don't understand why anyone would want to conceive of something like this:

original.png

Is there any reason to take a story in such a direction other than pretentiously attempting to be unexpected? Origins had a pretty straightforward close point in the throne room and there was no backlash. Is it that hard to see what works and what doesn't?

 

How are people still not getting this? The reason that people hated the ME 3 ending was NOT the fact that it was a somewhat sad ending. In fact a sad ending made sense and a "everybody is happy" ending might have been just as jaring as the one we got.

The problem with the ME 3 ending was that it didn't made sense. The big "solution" comes out of nowhere, makes no sense in the context of the universe we have grown to know and shouldn't even be possible in a mass effect game, were there are actually rules for how things work. 

It's perfectly possible to make an awesome sad ending. Difficult but completely possible.

 

Take, for example, Metro 2033. The book not the game. It has a really really sad ending, but the ending is still fantastic, because it makes sense in the context of the story, has been somewhat hinted at before while still completely coming as a surprise. 

 

Spoiler


#268
fchopin

fchopin
  • Members
  • 5 068 messages
I think it will do very well the first two or three weeks but after that it will depend on word of mouth.
If people are happy with the story then it could do better that DAO.

#269
dch2404

dch2404
  • Members
  • 166 messages

I'm having hard time understanding why people keep saying that DA2 combat is dumbed down hack-and-slash. I always had to use tactical cam when playing DA2 in nightmare difficulty as well as when playing DA:O. Not to mention that I had to carefully set up the tactics for each companions that I bring and micro-manage them if necessary. People think DA2 is dumbed down hack-and-slash because of more flashy animation? or the presence of the auto attack?

 

To quote Brent Knowles, "I was pretty horrified to be honest, I just closed my eyes, smashed buttons, and I won." Granted he was playing the demo, but when playing through the full game, I pretty much spammed the same button on my rogue and still won. Yes, on nightmare. I got so fed up of DA2's combat and the paradropping enemies that I just turned it down to easy to continue the story.

 

Some people preferred DA2 combat, I get that. However, I (like many others) did not.

 

Animation is not the issue, animation is the responsibility of the art department, not gameplay design department.



#270
KoorahUK

KoorahUK
  • Members
  • 1 122 messages
 

I'm less worried about this game than I was with ME3.  Coming off ME2, the stakes were incredibly high.  Although I personally feel everything but the ending of ME3 lived up to those standards, obviously many disagreed.

 

With DA:I, it's a different story.  DA2 was a major letdown for many people.  I'm not among them actually.  Despite having some gripes about the game, I still thought it was a worthy addition to the series and enjoyed it.  But I feel comfortable saying DA2 lowered the bar for many people and will help keep expectations in check for DA:I.  Even saying that, I think Bioware has pumped up the hype on this game to the extent that if they fail to follow through they will drastically affect the next Dragon Age game.

 

But consider...what were people's major gripes in DA2?

 

Re-used environments?  Fixed.

Too small a world?  Fixed to the nth degree.

Lack of customization?  Fixed, depending on who you ask.

 

With that in mind, I think DA:I will do good to great.

 

Agree with this post 100%, exactly how I feel.

 

For me,this is the last chance of bioware,and metascore<90 means failure to me

I appreciate metacritic as a weather vane for popular opinion, but I've enjoyed games that metacritic score told me I shouldn't and vice verse. 

I tend to prefer my own opinion to those that aren't me and don't like the same things I do. If I'm in doubt about a game I'll wait till its been out a while and pick it up in a sale. DA:I will not be one of them. Its the first game I've preordered in 3 years. 

As for the topic at hand, first day sales may be lower than expected but thats not the entire story. DA2 sold more than 2 million copies. Its not Skyrim success but its not the disasterous failure everybody seems to think it was. 



#271
xkg

xkg
  • Members
  • 3 744 messages

I played DA2 on PC, console version does not have tactical cam? 

 

Nope. Neither does the pc version.



#272
Hellosanta

Hellosanta
  • Members
  • 823 messages

Nope. Neither does the pc version.

 

It clearly had. You could pause in the middle of combat, zoom in, zoom out and stuff. I get the feeling that you are just being snide.


  • Grieving Natashina aime ceci

#273
Isaidlunch

Isaidlunch
  • Members
  • 1 655 messages

I'm expecting it to get a similar reaction to Skyrim, with the majority loving the game and only a small minority, mostly made up of dedicated fans of the previous games, despising the changes. I actually prefer the directon they're going in but I think many of the complaints are justified. DAI's combat is almost unrecognizable from DAO and I'd even say that DA2 is much more of a faithful sequel than DAI is gameplay-wise. They have however put a lot of effort into the overall game, which was the Achille's heel of DA2, and reverted back to the type of storytelling that DAO had, making it a true sequel in that aspect. I'm positive that DAI is going to be well-received because of those two reasons even with how radically different gameplay is. 

 

It sucks for those of you who were looking forward to a return of DAO style gameplay but it seems like this is part of Bioware's new direction just like the dialogue wheel and the focus on cinematic storytelling.


  • Eshaye aime ceci

#274
Althix

Althix
  • Members
  • 2 524 messages

honestly i don't really have any serious concerns or hopes for this product.

 

latest games are designed to make player feel awesome, sacrificing a lot in the process by doing so. anyway:

 

- another chosen one. really? where you do not spit you find a special-person-who-will-save-the-world-because-destiny.

 

- animation of the combat. designed in a way, so you just forced to feel how awesome you are. all these moves, twists and spins, lighting arcs, flames, you name it. on a background of slow mobs and bosses with stages (like you can just oneshot the bastard, you have to endure all crap he has to say and abilities he has to cast). i am sorry but difference between daggers and attack rating for moving pc or stationary, won't help if majority of your enemies are moving like drug addicts and react on attacks like ones.

 

- crafting. like it or not, but major part of the is gonna be linked with crafting i believe. which means grind of some sort, on all these huge open areas of the map. like find a specific herb under the rock, behind this mountain, in the deep of the forest, in the shadow of the tree. However i trust  major components would be avaliabe from a specific encounters. I just do hope that bw will not make yet another mistake like the one they did with ambrosia in da2.

 

- in general i don't really like when a developer is forcing my brain to shutdown and enjoy the show. i prefer to build my characters. in this game however, major part of the fun denied to me, and alteration of character through armor and trinkets is not good enough. Sidenote: I do realize that i am talking about ingame mechanics for a video game, however dressed or naked, i will chop wood at the same efficiency irl.

 

I still have some other concerns but you know... it doesn't matter and what is more important BW are making DAI as they see fit or as marketing department told them to.

So i believe DAI will be a decent product at very least. DA2 was good enough.

 

p.s. you can always blame gays again if the game would fail to deliver.



#275
xkg

xkg
  • Members
  • 3 744 messages

It clearly had. You could pause in the middle of combat, zoom in, zoom out and stuff. I get the feeling that you are just being snide.

 

Not at all, no I am not being. That you can zoom out a little doesn't make it a tactical cam.

One of the main feature of Inquisution is the back of tactical camera isn't it. If it was talready there, they wouldn't have to "bring it back".

 

 

"We're bringing the tactical camera back that we had in Dragon Age: Origins but didn't have in Dragon Age 2. That will be available on all the platforms including the consoles, which we didn't actually have before."