You'd think Bioware would be looking to give people what they want after the embarrassment of the Mass Effect 3 ending and the unpopularity of DA2's.
Just play it safe and keep it simple. Obviously it's a bit late for this advice that won't be read however, I really don't believe it's that hard to please or at least pacify fans, in terms of ending. GENERALLY, people want an ending that's actually an ending. People want an option for a happy ending. People want the story to finish its complete arc. People want the journey they experienced to MEAN something (face palming at you "Dark Tower" series). People want closure for their characters, even it's as simple as one line of dialogue or an image that sets the tone for the future.
Basically, pulling something like this:
will satisfy the majority. Look at KotOR... the basic "good guy" ending was something like this and there was no uproar. I don't understand why anyone would want to conceive of something like this:
Is there any reason to take a story in such a direction other than pretentiously attempting to be unexpected? Origins had a pretty straightforward close point in the throne room and there was no backlash. Is it that hard to see what works and what doesn't?
All the problems i had with mass effect 3's ending were pretty much rectified with the extended cut. I always thought tragedy was to expected at the end of mass effect 3, i mean this incredibly devastating force is waging war on the galaxy. A force that wiped out countless advance civilizations in the past, to have a happy ending just wouldn't fit and would belittle the threat of the reapers and the horrific loss of life they caused throughout the cycles.







Retour en haut





