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Actually kinda worried about how well this game is going to do.


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#276
Hellosanta

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Not at all, no I am not being. That you can zoom out a little doesn't make it a tactical cam.

One of the main feature of Inquisution is the back of tactical camera isn't it. If it was talready there, they wouldn't have to "bring it back".

 

 

"We're bringing the tactical camera back that we had in Dragon Age: Origins but didn't have in Dragon Age 2. That will be available on all the platforms including the consoles, which we didn't actually have before."

 

I would interpret it as the bird-eye view of tactical camera that was in DAO is back in DAI, rather than "there was no tactical cam whatsoever in DA2". I was fine with what I had in DA2 anyway.



#277
Heimdall

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Agreed. But prefer to use something like Amazon to read reviews from actual owners of the games rather than someone trolling metacritic for whatever reason; good or bad. Plus their past algorithms have been shown to be flawed. Pass.

That, and vindictive fans have been known to slam games like DA2 with scores of 0 and 1 simply to be spiteful (I don't think any rationally minded person that gave it a chance would give it a 0)
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#278
Harshfacts

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How are people still not getting this? The reason that people hated the ME 3 ending was NOT the fact that it was a somewhat sad ending. In fact a sad ending made sense and a "everybody is happy" ending might have been just as jaring as the one we got.

The problem with the ME 3 ending was that it didn't made sense. The big "solution" comes out of nowhere, makes no sense in the context of the universe we have grown to know and shouldn't even be possible in a mass effect game, were there are actually rules for how things work. 

It's perfectly possible to make an awesome sad ending. Difficult but completely possible.

 

Take, for example, Metro 2033. The book not the game. It has a really really sad ending, but the ending is still fantastic, because it makes sense in the context of the story, has been somewhat hinted at before while still completely coming as a surprise. 

 

Spoiler

 

the whole game is about closure and endings. you basically solve the krogan/turian issue, the geth/quiran issue these are all fantastic closure to your comapnions and the unique issues set up with the world that ME created. i even had last goodbyes with all my companions before i ventured into the final battle. i cannot understand the majority of ME 3 fanbase wanting closure or "endings that makes sense" this kind of attitude and feeback actually makes me worry about bioware's future and whether they will take such risks with such strange feedback from fans. the ending makes sense and it was actually setup it didn't come out of nowhere we know there is a certain cycle that is repeated we deal with usage of technology through issues such as advanced warfare against krogans, developed AI and the issues they face with organic beings. how cerberus is based on foundation of the human race feeling not up for the galactic challenge beause they're newcomers and crossing the red line on many experiments to get a boost.

 

the endings has to be on a grander scale because Reapers were on a much larger scale and we knew this from ME 1 and Casey Hudson didn't lie the trilogy just doesn't come down to those choices as you saw in the extended cut DLC it can actually vary much much more counting what you have done before and why you have done it. i guess some can settle for "tell me what happened to my characters after ending A, B C" or "live happily ever after" but that won't just do it for me and i was quite happy with actually thinking what happened although extended cut was awesome nonetheless and i hope bioware doesn't go down  more predictable formula and keep taking risks 


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#279
xkg

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I would interpret it as the bird-eye view of tactical camera that was in DAO is back in DAI, rather than "there was no tactical cam whatsoever in DA2". I was fine with what I had in DA2 anyway.

 

Can you detach it from the controled character ? Can you zoom out higher to see the bigger part of the battle ?

 

There is not much to interpret here. That "bird-eye" view is called overhaed tactical view. 3-rd person camera isn't, even if you can zoom it out a bit. 

 

To clarify it even further, in both DAO and DAI those are 2 different game modes. You don't zoom out to get it higher and call it tactical. You need to switch to it.



#280
CrazyRah

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Not at all worried personally and I really got no reason to be. People have always been way more open about things they dislike than like so it's no suprise there if one would find more negativity than the opposite. That said it's in the end BioWare that will be thinking about how well the game does and not me the consumer



#281
XxPrincess(x)ThreatxX

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That, and vindictive fans have been known to slam games like DA2 with scores of 0 and 1 simply to be spiteful (I don't think any rationally minded person that gave it a chance would give it a 0)


This is why i wouldn't trust metacritic, im pretty certain that Inquisition will get alot of 0 scores no matter its quality by trolls & ex fans who legitimately want the game & BW to fail despite them having no intention of playing the game themselves from spite about an earlier game from years ago
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#282
kensaileo

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This is why i wouldn't trust metacritic, im pretty certain that Inquisition will get alot of 0 scores no matter its quality by trolls & ex fans who legitimately want the game & BW to fail despite them having no intention of playing the game themselves from spite about an earlier game from years ago

User score is no use,we should pay attention to critic reviews

ps:I had seen on NEOGAF that Bayonetta 2's metascore is 91 now,and gamespot give it 10(the eighth)! maybe Bayonetta 2 will be GOTY :rolleyes:



#283
Illyria God King of the Primordium

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User score is no use,we should pay attention to critic reviews

ps:I had seen on NEOGAF that Bayonetta 2's metascore is 91 now,and gamespot give it 10(the eighth)! maybe Bayonetta 2 will be GOTY :rolleyes:

I don't even trust their critical reviews.  No idea if they do this with games, but for music they leave out half the major publications (Kerrang!, NME, etc.) and instead list official 'critics' as weird blog posts.  Metascore is about as much use as a porcupine based toilet roll.  



#284
XxPrincess(x)ThreatxX

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User score is no use,we should pay attention to critic reviews
ps:I had seen on NEOGAF that Bayonetta 2's metascore is 91 now,and gamespot give it 10(the eighth)! maybe Bayonetta 2 will be GOTY :rolleyes:


Is unfortunate that certain people will take a intentionally bad user review more seriously then a professional critic review since in their mind if the critic review is more positive then negative then it obviously means EA or BW paid them off to get a good review :rolleyes:



#285
ji.Ruichi

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If the game is very good, then there's absolutely nothing to worry about 'cause it will sell well. Developers will likely know themselves if the game they're developing is close to perfection, or rushed out the door.The poor reception for Dragon Age II (along any other sub par games) was somewhat deserved and served as a lesson.



#286
Dutchess

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This is why i wouldn't trust metacritic, im pretty certain that Inquisition will get alot of 0 scores no matter its quality by trolls & ex fans who legitimately want the game & BW to fail despite them having no intention of playing the game themselves from spite about an earlier game from years ago

 

If it was a decent game the extreme positive and negative ratings will cancel each other out. The average rating on metacritic does give an indication how well the game is received overall. For more insight I'd read the reviews of more moderate ratings, both the positive but especially the negative ones. Positive reviews tend to be more brief and go like "this is great, I love this and that, etc." whereas negative reviews tend to elaborate and describe what they dislike and why. You can then decide whether those negative aspects won't be bothersome for you, or that you are willing to ignore them, or that it's better to wait until the game becomes cheaper. No reason to only focus on the extremes and yell that it's all useless. DA2's average rating was a 4.5 or something like that last time I checked, and that's about the rating I would give it.


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#287
Dutchess

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Is unfortunate that certain people will take a intentionally bad user review more seriously then a professional critic review since in their mind if the critic review is more positive then negative then it obviously means EA or BW paid them off to get a good review :rolleyes:

 

The 9s DA2 received from "critics" were ridiculous. Nothing strange about questioning the legitimacy and honesty of those.


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#288
XxPrincess(x)ThreatxX

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The 9s DA2 received from "critics" were ridiculous. Nothing strange about questioning the legitimacy and honesty of those.


Maybe it did get higher scores then it should have got but thats a different game, are several people that seem to believe that if Inquisition gets any type of positive review then its cos EA/BW bought them since they've already made up their mind that it'll be terrible no matter what

#289
SofaJockey

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Actually DAO maps well with A New Hope's ending.

DA2 fits well against The Empire Strikes Back's hanging ending.

I think I've discovered a SPOILER !

 

I think I know what's lurking in the Emerald Graves  :D

 

atst.jpg


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#290
Star fury

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Maybe it did get higher scores then it should have got but thats a different game, are several people that seem to believe that if Inquisition gets any type of positive review then its cos EA/BW bought them since they've already made up their mind that it'll be terrible no matter what


DA2 got ridiculous reviews with 9s & 10s from game blogs. You should also add 10s from it's fans and one Bioware dev gave DA2 a 10 on metacritic . So usually positive and negative fan reviews on metacritic balance itself out as it was already mentioned.

#291
Pohleetakal

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Actually DAO maps well with A New Hope's ending.

DA2 fits well against The Empire Strikes Back's hanging ending.

I think I've discovered a SPOILER !

 

I think I know what's lurking in the Emerald Graves  :D

 

atst.jpg

I don't know why that picture makes me smile so much...I would LOVE it if that was somewhere in the Emerald Graves

 

Seriously though, I can understand the concern given that there appears to be some negativity over the lack of healers amongst other things, but I think overall, from my perspective, the vast majority of the atmosphere and the energy around this game has been positive and exciting, particularly the story, exploration, characters.

 

Also, based on the released PC spec requirements, I now know I can get approximately medium settings at around 30FPS on my laptop, so that does help, at least for me :)



#292
Bizantura

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I hate to say it but unlike other franchises, Dragon Age has yet to firmly establish its gameplay identity. Its universe and lore are all filled though, but I don't think story is enough to save a franchise. Without gameplay, you might as well make a movie.

 

How would you explain this type of game to a newcomer. DAO would suggest a top down RTS-like combat system with the option to jump into 3rd person. It was marketed as the spiritual succesor to Baldur's Gate 1 and 2. For those too young to have played BG, these are the games which made BioWare who they are today. Baldur's Gate introduced some of the company's core values such as story choices, large open worlds, and romance options (or a single option for females). DAO combat was essentially a real-time version of Baldur's Gate's pseudo turn-based AD&D system. DA2, however, suggests DA is a hack and slash where you button-mash to win. I understand the reason for this was probably because it was simpler to make when given the 1 year development time, but I didn't have to like it.

 

DA2 split the fanbase right down the middle thus presenting a problem for BioWare since they are on the lower end of the AAA spectrum. BW doesn't command  sales numbers like COD or BF. They could have just continued down the DA2 hack and slash route and completely alienated the DAO/BG fans. But can they afford to lose such a significant portion of their fanbase, who were also quite possibly some of their most long-term fans?

 

Just for comaprison, take the Batman franchise, they play essentially the same, i.e. a beat-em-up in an open city where you gain XP to unlock new moves.

Diablo - hack and slash through dungeons and collect loot.

Elder Scrolls - do whatever you want in a seamless open world. Want to get better at swordplay, swing a sword. Want to get better at casting spells, cast a spell. Etc.

Call of Duty - don't need to explain this one.

GTA - jack cars in a fictional city.

 

Dragon Age - to be determined.

I think that is because the gaming industry is becoming sick in the same way the other medium "television" is sick in.  The adult watcher got infantilized towards a 4 year old to reach maximum viewers.  Thats why I disposed of the television years ago.  Anyways thats my two cents but since Bioware teamed up with EA they seem to be in a identity crisis who to cater to and if I where to guess the EA marketing puppeteers are the same lot as for the telly!!  For me it explains the vast difference between DAO and DA2.  DAO was also started by Bioware alone just finished under EA's umbrella.



#293
Star fury

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Actually DAO maps well with A New Hope's ending.

DA2 fits well against The Empire Strikes Back's hanging ending.

I think I've discovered a SPOILER !

 

I think I know what's lurking in the Emerald Graves  :D

DA2 is more like SW prequels with Jar-Jar Binks, midi-chlorians and terrible acting.



#294
Ajna

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Actually DAO maps well with A New Hope's ending.
DA2 fits well against The Empire Strikes Back's hanging ending.
I think I've discovered a SPOILER !

I think I know what's lurking in the Emerald Graves :D

atst.jpg


That means the pic someone posted in some thread somewhere about the ending is accurate! Yay! Can we have Ewoks too?!

#295
Spectre Impersonator

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How are people still not getting this? The reason that people hated the ME 3 ending was NOT the fact that it was a somewhat sad ending.

Yes I'm sure you speak for every person. Also you didn't read my full post.


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#296
Elhanan

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That, and vindictive fans have been known to slam games like DA2 with scores of 0 and 1 simply to be spiteful (I don't think any rationally minded person that gave it a chance would give it a 0)


What I recall is that metacritic appeared on my radar because such postings were appearing right after release (or possibly before?), and then I read that anyone could post a review & rating; not only owners. Prefer other sites for info.

#297
Elhanan

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DA2 is more like SW prequels with Jar-Jar Binks, midi-chlorians and terrible acting.


Perhaps for some, but I enjoyed DA2 for hundreds of hours; have only seen Jar-Jar once. Aveline, Varric, Cassandra, and Bethany were all characters I enjoyed, and am quite happy that some return for DAI.
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#298
AlanC9

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Granted he was playing the demo, but when playing through the full game, I pretty much spammed the same button on my rogue and still won. Yes, on nightmare..


Which button was that? I don't think my copy came with one.

#299
AlanC9

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I think that is because the gaming industry is becoming sick in the same way the other medium "television" is sick in.  The adult watcher got infantilized towards a 4 year old to reach maximum viewers.  Thats why I disposed of the television years ago.  


Huh? Television's as good now as it's ever been, maybe better.

#300
In Exile

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"BioWare describes Dragon Age: Origins as a "dark heroic fantasy set in a unique world," and a spiritual successor to their Baldur's Gate series of games". Taken from Wikipedia. That phrase has been present there since the dawn of time, even if the weblink has now been archived. Whether you agree that the gameplay of DAO held up to the promise is a matter of opinion. Mine was yes. Some people say no.

I meant real-time BG in that there was no waiting between rounds (6 seconds) and turns (10 rounds) to enact your DAO actions, because AD&D can only be played as turn-based. Pause was not my point.

Considering KOTOR is 3rd person, I don't see the connection between that and DAO. Especially since KOTOR was again based on a d20 system with waiting between rounds and turns.


I didn't say DAO wasn't a spiritual successor. But it's a successor the same way ME1 was the spiritual successor to KOTOR: it adopted the design philosophy, not the mechanics.

DAO is mechanically much closer to KOTOR - the only difference is the fact that it has a point and click interface on PC and the ruleset isn't a D&D expy. But all of common design elements, story structure, etc. borrow from what Bioware did in KOTOR (and later Jade Empire).