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Actually kinda worried about how well this game is going to do.


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#26
Grieving Natashina

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I really want this copy of the game that so many people have.  They certainly seem to know exactly how the game is going to turn out a month beforehand.  <_<

 

No, I'm not worried.  In fact, I think this game is going to do very well.  A lot of RPG fans that I've talked to on various sites seem to be really excited.  Not all of them are big DA fans either.  DA2 was EA's fault for giving the devs less than a year to get DA2 together.  For fun, go check out the release dates for DA:A and DA2.  It's less than a year apart.

 

It seems like folks are blowing the hate that DA2 got way out of proportion.  Or the hate for ME3 for that matter; most of the fanbase has pretty much gotten over it.  


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#27
Vapaa

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Facepaint is not "equipment". It's a glorified character creation option.

 

No, it's equipement since it has stats.

 

Abilities are limited to eight

 

I'm wasn't happy about that either.

 

sustained abilities have been removed

 

I don't see the problem, it's just one way to have diversity among abilities, not the only one, and abilities DO look very diverse.

 

and there are less actives per tree.

 

It isn't really relevant, what is relevant is how many abilities in total you have, and, more importantely, the variety of abilities, and that seems plenty from what I saw.


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#28
nutcrackr

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I do see quite a bit of negative opinions from people not really uninformed about the game. Honestly I wasn't that positive about the game until one of the videos won me over and I decided to do a bit more research.

 

I'd rather a game fly under the radar with negative hype and succeed than the other way around.



#29
steamcamel

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1) The story drops the ball in a big way, again. I shouldn't really have to explain this after DA2 or ME3.

 

This has pretty much become standard in Bioware games. As promising as Inquisition looks, I have a feeling that this time the journey will once again be better than the destination. As far as I'm concerned, Mass Effect 3 ended with the conclusion to the Tuchanka and Rannoch campaigns.

 

I have no reason to expect a satisfying conclusion to Inquisition's overall story arc, either.

 

In fact, I don't think I've seen a satisfying conclusion to a Bioware game since Knights of the Old Republic, although the conclusion to the Citadel DLC in ME3 gave me a small glimmer of hope.


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#30
BloodyTalon

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Human nature bad reviews, experience and bad history are easier for people to remember and not forget.

Giood things are easier forgotten at times.


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#31
thevaleyard

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 more importantely, the variety of abilities, and that seems plenty from what I saw.

 

Not so for mages. Elemental spells >>>> entropy and creation.

 

This sucks for people who don't want to play as an elementalist mage. But I guess entropy and creation spells aren't flashy enough for DAI's combat so that's why they reduced, cut out and condensed those effects into the elemental spell trees.


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#32
Jester

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sustained abilities have been removed

That's not true.

 

and there are less actives per tree.

 

That's also not true. 


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#33
MeanderingMind

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Well, it would've served EA well not being so greedy. Despite the failures of DA2 and ME3 I probably would've bought DAI at release if the standard edition weren't over $80 on Origin in Sweden. That's more than I'm willing to pay for any standard edition. I will probably buy it at half price when it drops, if I'm still interested at that point in time. As I said before Witcher 3 did it right and they already got my money.



#34
Jester

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In fact, I don't think I've seen a satisfying conclusion to a Bioware game since Knights of the Old Republic, although the conclusion to the Citadel DLC in ME3 gave me a small glimmer of hope.

DA:O's ending was not satisfying? How so?

It resolved the main story, and gave you a summary of all your choices and their consequences "Fallout style" + even involved your character's Origin in the ending. 



#35
Guest_TrillClinton_*

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OP, don't worry. Public perception means absolutely nothing.

Enjoy a game because you want to, it doesn't matter what review scores it gets or what people on the Internet say about it.
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#36
The Elder King

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Nope.
 
I think the worst you're going to have to look for in terms of an uproar is either:
 
1) The story drops the ball in a big way, again. I shouldn't really have to explain this after DA2 or ME3.
2) It's not Dragon Age 3, but Dragon Age 2.5. This I think is actually more likely of the two, from everything I've seen of the combat, the limited character options, and so on.

  

But it's still DA2 full throttle in terms of the appearance of combat - if not the speed or encounter design, and in the massive restrictions on the character build process. It's much more DA2 than it is DAO.
 
"..but crafting!"
 
Those two weren't the only flaws DA2 had, just the ones that got all the press.

I Sort of agree about the limitation in Characters buit, but We should keep in Mind that the combat system is very different from DA2 (or DAO). That alone makes it very different from DA2 (without Considering other features).

#37
Paul E Dangerously

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That's not true.

 

That's also not true. 

 

Go take a gander at the talent trees thread. There are only actives and passives.


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#38
Guest_StreetMagic_*

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Who cares how well it does. Just buy it and hope it's fun for yourself. Leave the worrying to the marketing department.

 

edit: That probably comes off more flippant than I meant. 

 

I'm just saying to have fun. To hell with everyone else.


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#39
Jester

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Well, it would've served EA well not being so greedy. Despite the failures of DA2 and ME3 I probably would've bought DAI at release if the standard edition weren't over $80 on Origin in Sweden. That's more than I'm willing to pay for any standard edition. I will probably buy it at half price when it drops, if I'm still interested at that point in time. As I said before Witcher 3 did it right and they already got my money.

Oh wow. $80 for standard edition? It would seem that EA charges more from more developed/rich countries. 

It's slightly below $60 for standard edition in Poland, while I can get a physical copy from a store for something like $45-50. 

 

Go take a gander at the talent trees thread. There are only actives and passives.

 

There are several "actives" that you toggle on and off. For example "Blizzard" from Winter tree. 



#40
ji.Ruichi

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So conflicted. I want DAI to succeed. But want EA to fail....


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#41
Vapaa

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Not so for mages. Elemental spells >>>> entropy and creation.

 

No, just because it doesn't work like DAO, doesn't mean it has been removed, the Elemental spells are not just the Primal spells of DAO and DA2, they also have more effects like panic, debuffing, etc...Entropy and Creation have been fused with Inferno, Winter and Storm.



#42
Andraste Take the Wheel

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Who cares how well it does. Just buy it and hope it's fun for yourself. Leave the worrying to the marketing department.

 

Well, I kinda care, because if there's a flop then the suits up in EA probably won't have much desire to continue the series afterward...


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#43
Guest_StreetMagic_*

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So conflicted. I want DAI to succeed. But want EA to fail....

 

Why. EA has a ton of money to publish AAA games.

 

What you should want is EA is to be responsible and cater to gamers first. Not fail. That's not going solve anything.


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#44
Grieving Natashina

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Why. EA has a ****** of money to publish AAA games.

 

What you should want is EA is to be responsible and cater to gamers first. Not fail. That's not going solve anything.

I had a forum friend get into trouble for saying something like the f-bomb I just censored.  Might want to edit your post.  ;)


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#45
Guest_StreetMagic_*

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I had a forum friend get into trouble for saying something like the f-bomb I just censored.  Might want to edit your post.   ;)

 

Will do. I suppose "ton" will suffice.



#46
Dunbartacus

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Yes, Attributes - but not just attributes. Weapon choice. Armor restrictions. Slot restrictions (now only helmet/armor, and Qunari are too stupid to wear helmets). Ability restrictions. Abilities in general.

 

You're actually able to control a hell of a lot less.

Attributes - customization through gear and passives(you might not like the method but there still controllable)

 

Weapon choice - less for warriors and kinda rogues yet Da2 had more options within those weapon types and da:I should too.

 

Armor restrictions - Can equip variety of armor through crafting(put heavier material in slot governing armor also said to change appearance).

 

Slot restrictions - misinformation(customize boots/gloves appearance and stats through crafting) and not worthy of a response.

 

Ability Restrictions - subjective, i think it adds to the planning aspect.

 

Abilities - Less active but around the same number of talents. Also each ability is more versatile for example lightning bolt did lightning damage in DA:O the equivalent ability in DA:I deals lightning dmg and paralyses the target relative to the number of enemies near them and with the upgrade deals extra dmg per enemy nearby.

 

So yes the customization is massively decreased(sarcasm).


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#47
Dutchess

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Not so for mages. Elemental spells >>>> entropy and creation.

 

This sucks for people who don't want to play as an elementalist mage. But I guess entropy and creation spells aren't flashy enough for DAI's combat so that's why they reduced, cut out and condensed those effects into the elemental spell trees.

 

I had so much fun with my entropy mage in DAO. :(


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#48
n7stormrunner

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bah, it'll be fine... gamers are a somewhat whining bunch by nature... really I spent hours complain that the combat is going to suck and still am planing on buying it new if not pre ordering it. and I'm not the only one doing that. and if not me someone is going to do the same thing next game.



#49
hexaligned

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Well just based on people I personally know, DA2 completely turned them off to the franchise, and they have 0 interest in DAI even just as a concept.  When I bring it up the response is usually somewhere along the lines of "It's going to be consolized ****, just wait".  

That doesn't mean they won't end up getting it, if the game demonstrates on release that it is decent.  I associate with a lot of snobs though, so I don't know how representative that is of mainstream RPG players.



#50
Dunbartacus

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I had so much fun with my entropy mage in DAO. :(

I loved entropy in Da2 and im hoping the critical hit guarantee spell is in necromancer. The sleep and horror effects can be achieved through actives in other trees so i kinda don't mind.