Entropy was the one I almost always avoided.
Nothing really against.. just never appealed. Heavier on elemental and creation or spirit.
edit: I used it on Morrigan though, since she's already specced there.
Guest_StreetMagic_*
Entropy was the one I almost always avoided.
Nothing really against.. just never appealed. Heavier on elemental and creation or spirit.
edit: I used it on Morrigan though, since she's already specced there.
Attributes - customization through gear and passives(you might not like the method but there still controllable)
Highly doubtful anyone is picking passives just for the attributes. Even then there is really no choice as it is all the same within a tree practically.
Crafting was supposed to be optional, quite the conundrum. Even then, its usually a bonus like it was in DAO/DA2 If our stats are allocated automatically upon level up then it is just taking away player choice
Crafting was supposed to be optional, quite the conundrum. Even then, its usually a bonus like it was in DAO/DA2 If our stats are allocated automatically upon level up then it is just taking away player choice
Hopefully theres lots of variety in gear drops making crafting an option for those with very specific builds in mind. im also against auto allocation but i think gear and passives are the only increases our attributes get as if we got attributes on lvl up i cant see bioware not letting us control them.
Attributes - customization through gear and passives(you might not like the method but there still controllable)
Weapon choice - less for warriors and kinda rogues yet Da2 had more options within those weapon types and da:I should too.
Armor restrictions - Can equip variety of armor through crafting(put heavier material in slot governing armor also said to change appearance).
Slot restrictions - misinformation(customize boots/gloves appearance and stats through crafting) and not worthy of a response.
Ability Restrictions - subjective, i think it adds to the planning aspect.
Abilities - Less active but around the same number of talents. Also each ability is more versatile for example lightning bolt did lightning damage in DA:O the equivalent ability in DA:I deals lightning dmg and paralyses the target relative to the number of enemies near them and with the upgrade deals extra dmg per enemy nearby.
So yes the customization is massively decreased(sarcasm).
1) No, it isn't. Passives only let you go down the road the developers plan for you to go (ie, only Dex/Cun for rogues). It's a non-choice.
2) What kind of moon logic is this? You just don't have many choices. For example, DA2 had 51 daggers while DAO had 28 - not counting tier choices. You actually have a lot more in DAO. Plus, you can actually access other weapon trees. Thus giving you about ten times the options you had in DA2.
3) That isn't the same thing, and you know it. Armor is still restricted. Mages can't wear plate, only crafted robes that look like plate. It's a waste, and forces you to use the crafting system, which is supposedly optional.
4) Again, it forces you into the optional crafting system if you want to actually use gloves and boots.
5) Yeah, you totally didn't have to plan in DAO. Wait.
6) You have less abilities, but Bioware covers for this by forcing you into the tree system. Where you could just go straight in, with the DAI/DA2 method you have to hop around the tree and satisfy a number of conditions ("You must be level 9 and have seven points in Tree X before you can unlock this) as well as throwing in a bunch of minor upgrade options for filler.
Yes, there are less, and the sarcasm isn't needed. Again, the numbers don't lie.
The bonus in armours seems higher then previous games, since you have a +36 magic staff.Highly doubtful anyone is picking passives just for the attributes. Even then there is really no choice as it is all the same within a tree practically.
Crafting was supposed to be optional, quite the conundrum. Even then, its usually a bonus like it was in DAO/DA2 If our stats are allocated automatically upon level up then it is just taking away player choice
Hopefully theres lots of variety in gear drops making crafting an option for those with very specific builds in mind. im also against auto allocation but i think gear and passives are the only increases our attributes get as if we got attributes on lvl up i cant see bioware not letting us control them.
Hardly would seem like leveling is worth it then if you get 0 stats upon a level up.
No, just because it doesn't work like DAO, doesn't mean it has been removed, the Elemental spells are not just the Primal spells of DAO and DA2, they also have more effects like panic, debuffing, etc...Entropy and Creation have been fused with Inferno, Winter and Storm.
Yes they have been removed. The Entropy and Creation schools of magic don't exist anymore.
I can't play as a pure debuffing/CC entropy and glyph casting mage without touching the elemental spell trees now. Which sucks for me because I was never much of a fan of elemental spells.
Guest_StreetMagic_*
I would call some of the above about stats and gear legit complaints.
Luckily, I don't care about them myself. At the end of the day, I just care about storytelling, and as long as the dialogue system remains complex enough, I'm happy. I was never much of a spreadsheeter. Or at least, my enjoyment didn't hinge on it. Not in Bioware, not in any RPG. It sucks if that's your threshold point.
Hardly would seem like leveling is worth it then if you get 0 stats upon a level up.
Hardly would seem like leveling is worth it then if you get 0 stats upon a level up.
kinda true but then you would have 2 abilities for the entire game
.
I don't understand. Do you mean that leveling up won't add (automatically) points in certain attributes?
I don't know. This hasn't been confirmed one way or another.
I don't understand. Do you mean that leveling up won't add (automatically) points in certain attributes?
i dont think so the rogue inquisitor the youtubers used had 35 dex but 10 cunning suggesting that attributes dont increase on lvl up or cunning doesnt lvl up for rogues which i find unlikely.
Yes they have been removed. The Entropy and Creation schools of magic don't exist anymore.
The schools doesn't exist, but the spells live on.
DA:O's ending was not satisfying? How so?
It resolved the main story, and gave you a summary of all your choices and their consequences "Fallout style" + even involved your character's Origin in the ending.
Sure, it was nice with some summary of my choices, but I found the whole thing unsatisfying in the way it was presented and edited. Big explosion, then POOF! Cut to the throne room with Alistair saying some stuff followed by an epilogue without any segway. It was just a bland and unmemorable ending.
But I didn't mind ... because it was one hell of a journey before the big, dumb boss battle
Guest_StreetMagic_*
As far as BW games go, I thought it was one of the better endings. At least it filled in a lot of gaps. I don't like the mystery surrounding DA2 and ME3. And although it's not Bioware, Kotor 2 was the worst.
Emotionally, ME2 is my favorite ending, but they squandered a lot of those characters in the next game.. so now it just makes me sad.
Don't worry, OP. Buy your game and enjoy it. I've seen a lot of negativity (I've even been one of those voices). And I still have some concerns about how the combat will play out. I don't do change well (as i suspect a lot of people don't). And I think that's where most of the negativity is coming from.
But if it makes you feel better I bought a brand new video card to play the game, that's how much I still want to play it. I've seen a lot of others on the boards here who say "I am SO looking forward to it" as well. The only way Bioware can mess up at this point (I think) is if the story sucks. Now I won't say it's not possible after ME3's conclusion, but I think their track record overall has been good with their games. I have faith i will enjoy Inquisition as well.
And I think you will too if you love this genre even half as much as I do.
Enjoy and have fun!
Many of the posts I agree with in this thread. I'll pick up on one...
Human nature bad reviews, experience and bad history are easier for people to remember and not forget.
Giood things are easier forgotten at times.
Not quite honey. This is the entertainment industry. "You're only as good as your last picture..."
DA2 and to a certain extent ME3 were the 'last picture'. Not one, but both of the last outputs had major major quality issues. I replayed DA:O several times, even bought the UE of it after having DA:O and DA:A separately. But I couldn't bring myself to play DA2 more than once, and I didn't enjoy most of that once. ME3 could have been great, but I am one of the many that felt very let down by the ending.
So it's not about bad news is remembered easier. Not for me. I have mostly very fond memories of a bunch of CRPG's: BT, DM, CSB, BT2, BT3, a bunch of SSI titles, BG1, IWD, BG2, P:T, IWN2, NWN1, NWN2; DA:O and a bunch of ARPGs that weren't too lite on the RP part. I cherish them all (though I do not miss mapping on graph paper!).
I don't see how it will bomb to be honest it looks great despite some minor concerns i've had. the lack of attribute does kind of concern me (the healing not so much) but again i pretty much go streamline when playing mage or rogue or warrior in terms of attributes and appearances(although i would go out of the box once in a while) so i don't mind it that much. i really look forward to the new crafting system and clothes schematics and the open-world environments and i guess i'm on the minority but i loved ME 3 (DA 2 is the worst biogame i've played although i do really enjoy some aspects of it) so i don't think so i think it'll be great
I am not worried, and I will do what people who like the game don't usually do: I'll shout it from the roof tops that DAI is great.
Of course I don't know that yet, just as those naysayers here and elsewhere don't know how bad the game is yet either. They're worrying themselves into a frenzy that is completely misplaced and premature. Its amazing that after about 1 hour of game play that we've seen in out-of-context situations, that some are ready to write it off. Let's give it a rest.
We got 5 weeks until it comes out. Let's let Bioware finish it up. We can evaluate it then.
You know Bioware has a history of telling great stories and having great games. They're not only as good as their last game, as someone brought up. They've got a track record that is solid. Let's rely on that. (and full disclosure, i am NOT a bioware employee. I'm just a guy that is more optimistic).
Let's not compare it to your opinion of DA2 and ME 3 and anything else. Let's let it stand on its own as a product and story. (IMO, DA2 and ME3 had great stories - one told a completely different story, and one finished up the story in the way the developers wanted it to finish).
I vote we all take a 5 week break from worrying, fretting, teeth-gnashing, stomach-churning, and just let the time go by. That way, when it is released, we have a fresh perspective of the game and can enjoy the damn thing!
I've seen plenty of negativity. However, even if initial sales are not what they might be, I think that good reviews will help subsequent sales hugely, leading to good sales overall.
Not worried at all. All the negativity I see is primarily the following:
1) EA
2) BioWare burned me on Mass Effect 3/Dragon Age 2 - Will not buy.
3) Only on Origin? Ask me again when it is on Steam.
4) lawlz. Witcher 3 is so much better in ________
That's pretty much what I see as well.
Maybe add point 5) This is only a hack n' slash game, not a REAL RPG anymore! Like the ones I played when I was younger and dinosaurs ruled the earth!
And can't wait 'til Witcher 3 is released and wherever you go (forums, youtube, gamesite-commentaries) people will compare the games and bash Bioware no matter what...as if those two games were anywhere near alike, or you were allowed to enjoy only one. I want 'em BOTH!
I feel ya bro. From the perspective of sales, you can't help but wonder if that Bioware is a tarnished brand to many now is going to make this game underperform EA's expectations.
On the other hand, you could take the angle that this is meant to atone for DA2, ME3 ending and (to a lesser extent because it's a good game) SWTOR. In that case, there isn't a better game for the job, assuming things don't go down the drain.
It's going to do fine.
Origins sold so well because of word of mouth, and if Inquisition is as good as it's shaping up to be, it'll do the same thing.
The games press has generally been positive about it too, which should do good things for its review scores.
Not worried at all. All the negativity I see is primarily the following:
1) EA
2) BioWare burned me on Mass Effect 3/Dragon Age 2 - Will not buy.
3) Only on Origin? Ask me again when it is on Steam.
4) lawlz. Witcher 3 is so much better in ________
Maybe add point 5) This is only a hack n' slash game, not a REAL RPG anymore! Like the ones I played when I was younger and dinosaurs ruled the earth!
As someone above me said, there's also the homophobic complaints. Make that 6.
5,6) The good news is, 5 and the homophobia only apply to a to a very small portion of internet 'hardcore' gamers. Who I'm not sure we want in the fanbase anyway.
3) only applies to an obstinate portion of PC gamers, which itself is only 10% of the market or something.
2) also sounds like something slightly worsened by the echo chamber of the internet--although in many ways it's the most valid concern. I don't think it renders the game completely unplayable for these people though; they'll just buy it on sale or after seeing (hopefully) positive reviews.
1) Are people going to absolutely refuse to buy a good game because of EA? Again, I suspect good reviews and word of mouth will overcome this. The tricky bit is getting the bandwagon rolling of course. How bad is the hate for EA outside the internet?
4) I don't know what to think about the Witcher. On one hand it is competition. On the other hand, Dragon Age has got to market a crucial 3 months earlier, so it has the head start and the valuable Christmas break. Also, if Witcher gets Skyrim levels of popular which would be unlikely, could it expand the RPG market and even slightly boost sales? I don't know how sales work.
A lot of people by the game on good reviews, which DAI seems to be on track to get. If this happens enough, combined with the core fanbase word-of-mouth could do the rest and overcome these problems. The tricky bit is getting over the first hurdle.