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Actually kinda worried about how well this game is going to do.


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#76
Vapaa

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1) Are people going to absolutely refuse to buy a good game because of EA?  Again, I suspect good reviews and word of mouth will overcome this.  The tricky bit is getting the bandwagon rolling of course.  How bad is the hate for EA outside the internet?

 

The "bleh EA" crowd often overlap with the "bleh Origin" crowd.


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#77
Dunbartacus

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1) No, it isn't. Passives only let you go down the road the developers plan for you to go (ie, only Dex/Cun for rogues). It's a non-choice.

2) What kind of moon logic is this? You just don't have many choices. For example, DA2 had 51 daggers while DAO had 28 - not counting tier choices. You actually have a lot more in DAO. Plus, you can actually access other weapon trees. Thus giving you about ten times the options you had in DA2.

3) That isn't the same thing, and you know it. Armor is still restricted. Mages can't wear plate, only crafted robes that look like plate. It's a waste, and forces you to use the crafting system, which is supposedly optional.

4) Again, it forces you into the optional crafting system if you want to actually use gloves and boots.

5) Yeah, you totally didn't have to plan in DAO. Wait.

6) You have less abilities, but Bioware covers for this by forcing you into the tree system. Where you could just go straight in, with the DAI/DA2 method you have to hop around the tree and satisfy a number of conditions ("You must be level 9 and have seven points in Tree X before you can unlock this) as well as throwing in a bunch of minor upgrade options for filler.

 

Yes, there are less, and the sarcasm isn't needed. Again, the numbers don't lie.

1. OK ignore the fact that gear is a lot more customisable now thus probably allowing you to make that cunning mage you so desire.

2. I wasn't talking about weapon numbers they had a year of development time some things will be lacking. What i meant was DAO you went into a weapon tree maybe 2 if that's your thing but the choices outside of that and your specs were very limiting in comparison to DA2 where you could do very different things depending on what trees you specialized in.

3. I never said i liked this change just suggested a way around it.

4. If you're so against crafting you cant take 10 seconds to add an awesome boot upgrade you found then maybe your not such a big fan of customization.

5. Was just looking at it with optimism which increases the chance i will enjoy the game.if it is actually too limiting which i doubt ill be back after release with an informed opinion.

6. not a fan of in tree restrictions which may not be in DAI but lvl restrictions are fine considering they just replaced attribute restrictions. The fact you found upgrades useless is your opinion as i got no such impression and pretty much all the options ive seen in the DA:I skill trees look great and impactful. Also DaO had way more useless abilities, if i wanted crushing prison i had to get 2 spells i barely ever used same with stinging swarm, then there's frost weapons vastly inferior to fire weapons yet i needed that for cone of cold. 

 

Im not really sure why i responded as you have already made up your mind that dao is the best game ever and that the systems in place were perfect.

 

Continue being a negative nancy and ill go back to ignoring you



#78
Scerene

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yes im very concerned, because the  direction in development of future games hinges on the success of this one. I couldnt care less about someone elses opinion, and it wont impact my enjoyment of the game. Its the fact that there is a lot riding on this game atm, its biowares biggest title and their one chance at "atonement" if it doesnt succeed well enough who knows what will happen , but it will definitely have an impact on resource and time investment in future games. If it isnt big enough of a success then it wont be worth it to ea, and they will go back to churning out rushed games.



#79
jstme

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I am not worried,because if the game is good (and it certainly looks this way) it will sell accordingly.

Positive word of mouth AND marketing machine of EA - it can't fail.

And if the game will be a money-grabbing dissapointment,even after 3 years of development, then there is no reason to worry too,just politely say goodbye and move on to other developers.



#80
CoffeeElemental

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From what I have seen, DA:I is looking to be be 8/10 (unless there are more bad design decisions we don't know about). As for the game sales, their marketing is quite lackluster, what with all these crappy videos and not, so the game will have to rely on the word of mouth if it happens to be good.



#81
Helios969

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Not worried at all.  DA2 I didn't play 'til after ME3 due to all the hate.  I ended up enjoying it quite a bit (perhaps because I was expecting the "worst game ever.")  ME3 is still my favorite game of all time despite the ridiculous nonsensical ending.  I fully expect this to be their best selling game to date and have no doubt I'll get several hundred hours of enjoyment.  I've learned to ignore the hate because it's rarely a fair and objective critique, it's just I hate x-factor to the game therefore I hate A thru Z...and of course their opinion is the only valid one.



#82
Scerene

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I am not worried,because if the game is good (and it certainly looks this way) it will sell accordingly.

Positive word of mouth AND marketing machine of EA - it can't fail.

And if the game will be a money-grabbing dissapointment,even after 3 years of development, then there is no reason to worry too,just politely say goodbye and move on to other developers.

yes there is reason to worry, because nobody offers the kind of experience that BW does. Being able to customize your own char, their looks. race etc and then getting to be immersed in a beautifully crafted medival world with companions and npcs that have full fledged personalities, who have an impact on the story, who you can have relationships with , who have their own backgrounds and stories . Bethesdas games are soulless and lack personality, cd red project forces you into the roll of geralt who i dont like, and who you cant customize, on top of that the sleazy juvenile sex cards from the first game completely destroyed any credibility for me. I still cant scrub that image of Geralt "seducing" a wood nymph in poorly voice acted and broken english.  Lets not even get into how bad the script is.



#83
Estel78

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Who cares how well it does. Just buy it and hope it's fun for yourself. Leave the worrying to the marketing department.

 

edit: That probably comes off more flippant than I meant. 

 

I'm just saying to have fun. To hell with everyone else.

 

I think people care because the success of DAI has a direct effect on the future of the franchise and Bioware in general.


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#84
hotdogbsg

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I have concern that if the game sells lower than expected it could impact the future of the franchise, so in that sense I'm worried. I do think the game will be generally well received and do fine as far as sales go.


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#85
DooomCookie

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Game companies are as fragile as a glass egg with osteoporosis.  It only takes one bad game or one scandal to send them under sometimes.  Bioware's stayed afloat because it had so much goodwill, but that can run out.  Not to mention EA has a... reputation.



#86
SofaJockey

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It depends on where you look for feedback.

 

Bear in mind that the tone on this forum has changed over the last 6 months.

I've noticed less ME3 endings and DA2 caves jokes as the hard work BioWare have put in on DAI has been apparent.

 

BioWare has a long and credible history so to say you are only as good as your last game is not entirely true.

However, the ME3 endings were certainly controversial and DA2 was limited in its ambition.

Do BioWare have a point to prove? 

Yes they really do (though I also think they will prove it).

 

As we've seen on this thread, there are two types of concern, 'fan concerns' and 'gamer concerns'.

 

The fan concerns include:

  • Qunari hair
  • Multiplayer
  • Romance options
  • 8 abilities
  • The Hero of Ferelden

These are fan concerns from people who are pretty much assured to be buying the game anyway, and that concern stems from a passion for the franchise being the game they want to play.

 

The second category of grumbles are from the gaming public and are mainly as have been listed above:

  • Buy nothing from evil EA
  • Won't touch Origin.
  • Burned by Mass Effect 3/Dragon Age 2 so will not buy.
  • Witcher 3 is better
  • This game is trying to make me gay
  • A hack n' slash game, not a REAL RPG

Many of these come from the bitter and twisted minority. Most of these are concerns that it is impossible to have a sensible discussion about as they are grounded in simplistic or naive thinking or prejudice. The issues with ME3/DA2 would be in soccer terms a 'bit of an own goal', but the rest can only be addressed by showing and releasing a great game.

 

As an example, Shadow of Mordor has got significant acclaim (releasing on PS3 and Xbox 360 on the same day as DAI) yet having played it (and it is good - I 100%ed it in 3 days). It is excellent at what it does do, but it is very limited in so many areas compared to DAI.

 

It's all going to be down to the quality of the game and the buzz behind it when the review embargo lifts.


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#87
Jester

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1) No, it isn't. Passives only let you go down the road the developers plan for you to go (ie, only Dex/Cun for rogues). It's a non-choice.

2) What kind of moon logic is this? You just don't have many choices. For example, DA2 had 51 daggers while DAO had 28 - not counting tier choices. You actually have a lot more in DAO. Plus, you can actually access other weapon trees. Thus giving you about ten times the options you had in DA2.

3) That isn't the same thing, and you know it. Armor is still restricted. Mages can't wear plate, only crafted robes that look like plate. It's a waste, and forces you to use the crafting system, which is supposedly optional.

4) Again, it forces you into the optional crafting system if you want to actually use gloves and boots.

5) Yeah, you totally didn't have to plan in DAO. Wait.

6) You have less abilities, but Bioware covers for this by forcing you into the tree system. Where you could just go straight in, with the DAI/DA2 method you have to hop around the tree and satisfy a number of conditions ("You must be level 9 and have seven points in Tree X before you can unlock this) as well as throwing in a bunch of minor upgrade options for filler.

 

Yes, there are less, and the sarcasm isn't needed. Again, the numbers don't lie.

1) Not true. For example, Artificer's tree has a passive with bonus to willpower. 

2) You just said that DA2 has ~twice as many daggers as DA:O, and then you say that you have more in DA:O? And besides, while you could theoretically use two handed swords as a rogue... what was the point? You didn't have any talents for them, and had to fullfill the strength requirement anyway. Also, what do you mean by "10 times more"? In Origins you had two-handed weapons, one-handed weapons, daggers, bows and crossbows. Plus staves, but those were mage only. 

3) Well, mages aren't supposed to wear plate. Only broken Arcane Warrior class made it happen in Origins. It was a mistake. Besides, I'm pretty sure that apart from crafting, you can find a ton of items. It was stated many times, that crafting just enables you to customize items, but it isn't obligatory.

4) Ekhm... what? Where was it stated, that boots or gloves are only availible through crafting?

5) No, you didn't. Apart from playing a mage, you could get all talents relevant to your class/spec by the end of the game. All Warrior+all sword&shield+both specializations for a warrior for example. 

6) While there might be less, I'll take abilities that make real difference in combat, over a lot of weak (most two-handed active talents) or even downright useless (all archery talents apart from Scattershot & maybe Slaying Arrow) talents from DA:O. And besides that, Warriors and Rogues actually have a similar number of talents in DA2, that they had in DA:O - but much more varied. Only mages lost - but quite rightly so. Many of mage talents were absolutely overpowered in DA:O, and a sheer number of spells made Mage a class with which you can quite easily solo the game on Nightmare. 


Modifié par Jester, 12 octobre 2014 - 05:23 .

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#88
Dunbartacus

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You equip a chest piece and then attach boots and gloves that you find/buy at a crafting station, this changes appearance and stats of the armor.



#89
Morroian

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It isn't really relevant, what is relevant is how many abilities in total you have, and, more importantely, the variety of abilities, and that seems plenty from what I saw.

 

From GipsyDangeresque  in the Skills and abilities thread:

 

 

fWR19vi.png

 

 


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#90
Tielis

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I agree -- I think it has the SWTOR problem:  adding all kinds of cool new things and diluting the experience in trying to please everyone instead of doing what BioWare is best at.



#91
Paridave

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Had a pre-order in on this and cancelled it, which means I've joined the 'wait and see' crowd.  It's not the combat I'm worried about, or how great the game looks, rather it's the writing.  Bioware has a bad habit of writing for themselves and then claiming 'artistic integrity' when their audience gets upset.  The delay of the game in late July and the surprise departure of Hudson in early September make we wonder if they're finally beginning to understand this.  It wouldn't surprise me if they had a test audience play a completed version of the game (the way Hollywood previews movies) and got response cards that were anything but complimentary.  Anyway, as I've said, I've decided to join the 'wait and see' crowd.


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#92
Hannador

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I'm not too concerned.  I remember when the trolls slithered out from their caves to slander Skyrim well before 11/11/11... look how well that turned out for them.


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#93
Tielis

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Had a pre-order in on this and cancelled it, which means I've joined the 'wait and see' crowd.  It's not the combat I'm worried about, or how great the game looks, rather it's the writing.  Bioware has a bad habit of writing for themselves and then claiming 'artistic integrity' when their audience gets upset.  The delay of the game in late July and the surprise departure of Hudson in early September make we wonder if they're finally beginning to understand this.  It wouldn't surprise me if they had a test audience play a completed version of the game (the way Hollywood previews movies) and got response cards that were anything but complimentary.  Anyway, as I've said, I've decided to join the 'wait and see' crowd.

 

He left BioWare?  Oh dear...



#94
nisallik

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Had a pre-order in on this and cancelled it, which means I've joined the 'wait and see' crowd.  It's not the combat I'm worried about, or how great the game looks, rather it's the writing.  Bioware has a bad habit of writing for themselves and then claiming 'artistic integrity' when their audience gets upset.  The delay of the game in late July and the surprise departure of Hudson in early September make we wonder if they're finally beginning to understand this.  It wouldn't surprise me if they had a test audience play a completed version of the game (the way Hollywood previews movies) and got response cards that were anything but complimentary.  Anyway, as I've said, I've decided to join the 'wait and see' crowd.

 

Casey Hudson is with the Mass Effect IP and I doubt Mass Effect is in a completed state. ;p



#95
nisallik

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From GipsyDangeresque  in the Skills and abilities thread:

 

 

fWR19vi.png

 

 

 

 

That looks wrong.  It looks like they added every spell for DAO including the sustain spells.  



#96
DooomCookie

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That graph definitely looks skewed.  Regardless, DAO definitely suffered from spell bloat, so that's a good thing.

 

Also, can we get this thread on topic?  This is something I want to talk about.  There are definitely other threads about combat.



#97
The Elder King

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Had a pre-order in on this and cancelled it, which means I've joined the 'wait and see' crowd.  It's not the combat I'm worried about, or how great the game looks, rather it's the writing.  Bioware has a bad habit of writing for themselves and then claiming 'artistic integrity' when their audience gets upset.  The delay of the game in late July and the surprise departure of Hudson in early September make we wonder if they're finally beginning to understand this.  It wouldn't surprise me if they had a test audience play a completed version of the game (the way Hollywood previews movies) and got response cards that were anything but complimentary.  Anyway, as I've said, I've decided to join the 'wait and see' crowd.


The writing was done when They delayed the game. They won't chance the Story.

#98
Dr. Rush

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DAI will sell fine, the vast majority of customers don't care about DA2 or ME3, they just care about having a shiny new game in November, and for many people, Dragon Age will be that shiny new game. I'm sure there will be some who do not buy, but there numbers will be in the thousands while the number of copies sold will be in the millions. I don't think customers should worry too much about product sales, let the executives and suits handle that. 



#99
Scerene

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DAI will sell fine, the vast majority of customers don't care about DA2 or ME3, they just care about having a shiny new game in November, and for many people, Dragon Age will be that shiny new game. I'm sure there will be some who do not buy, but there numbers will be in the thousands while the number of copies sold will be in the millions. I don't think customers should worry too much about product sales, let the executives and suits handle that. 

most of us are not worried about DAI sales as much as the consequences of them, of which there will be many if it isnt up to par.



#100
phunx

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If you're worried about that the best thing you can do is use your own voice. People on this forum are really familiar with the game and up to date with most things. If you see something cool about DA:I share it yourself. Be it on twitter, youtube, facebook, reddit, tumblr wherever. There's a lot of really cool elements of DA:I you can share with others and help in your own way.