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Actually kinda worried about how well this game is going to do.


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#126
thevaleyard

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They've released a full list?

 

No, but we've seen the majority of the spell trees (all the basic trees and the Rift Mage spec) so it's easy to extrapolate how much spells we get in total.



#127
katerinafm

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Hm, I don't think it'll really matter in the end. I am however pretty frustrated that people are still stuck on the negatives of DA2 and ME3 and refuse to see that DAI is completely different.


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#128
DooomCookie

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No, but we've seen the majority of the spell trees (all the basic trees and the Rift Mage spec) so it's easy to extrapolate how much spells we get in total.

 

Ah, I've just seen the skill tree thread (which is really where this discussion should be >> ).

 

That looks pretty much the same as DA2.  I think that graph was scaremongering.  If every active spell is meaningful, that's a good balance for me.  Keeping in mind they've limited us to 8 slots as a result of the combat overhaul so it might not matter.



#129
ElitePinecone

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I'd actually say that BSN is way more positive about ME3/DA2 then other places. Go to any other forum and bring those games up and watch it become a Bioware bash thread.

 

We should keep in mind though that the vast majority of people who will buy DAI, and who bought DA:O or something like Skyrim, have probably never visited a gaming forum in their life. 

 

Sales figures don't live or die based on what super-hardcore people on the internet think about a game, as much as they like to think otherwise.


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#130
Herr Uhl

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I stand corrected.  I'm guessing you didn't like the visual effects of the fire and ice sustains?


I used it because I didn't have any spells outside of Spirit and Entropy. CC and debuff mages are my favourites.
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#131
Harlot

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I'm a bit worried too. Not only cause it's EA and many of us have been burned bad by DA2, ME3 and (some) SWtOR. To me it's mostly:

1. Preferential treatment given to xBox One. Early access to the game, UI limited to 8 slots to "make it fair" and allow for xBox controllers to be used with PC (Seriously? -_-), constant advertising of xBox through only presenting their UI, holding back PC specs release and even putting info about xBox controllers in info about PC requirements and finally time limited exclusive DLCs. It's pretty obvious that this gen xBox released an inferior platform and the only reason why EA might be advertising it seems to be money. Which would be ok if it was some indie developer but seeing how it's EA which has some major money behind them it seems that greed is the only factor driving them. And that's never good for game development.
2. "Streamlining". Even DA2 (Which was as arcadey as they come) had stats redistribution on level up. Taking it out is a bizzare decision. I suppose it has something to do with BioWare trying to make us use the new crafting system to upgrade our stats. Which irks me a bit cause if you have a cool feature in the game you don't need to "make" people use it by removing other core game features.

3. Removal of dialogue camera. I know it's there for "important" dialogue but It still feels off when you can't look directly at NPCs face when they're talking.

4. Open world full of narrow pathways. I know that BioWare specificaly said that it's not a completely open world but one split in multiple regions but if you use the phrase "open" you can't craft it in a way that's full of small open areas seperated by lots of narrow paths. From what we've seen of current gameplay videos and in-game maps I'm starting to think that the "areas larger than all of DA Origins" are taking into account distance between borders of the map. Not surface we can actually step on.

5. This was an issue with a few past BioWare games but "Flat Personality Disorder" still seems to be in from what we've seen of the dialogue. Yet again the companions will be rich in dialogue and personality and the PC will be bland and boring compared to them. I know that giving a PC some set characteristics is a big taboo in cRPGs but it would still be my preference to be able to express myself better in BioWare games.
6. Removal of healing. I don't buy any theory that it had to be removed to make the game more balanced. IMO it's another attempt to force us to use crafting regularly (potions in this case). And like I said before - if you have a new feature you don't need to take out a solid core feature of the game to make people use it.
7. Less class-specific stuff. Less weapons per class, less specializations compared to DA Origins.

EDIT: 8. Just to sum up.If you make a claim that you listen to the fans and are bringing customization and freedom of choice in character development back, then don't cut content and limit us. Don't limit us to 8 skills in skillbar, don't remove ability to attribute skillpoints at level up, don't lower the number of specialization, don't lock weapons to class or lower number of weapons. Breaking promises bit you hard in the past BioWare. Character customization isn't the only thing that matters to making your character "yours".

Removal of features is another issue I have. I hope that's all that's missing cause we all saw how well "streamlining" went for Sims 4.

That said there's plenty of good stuff on the horizon and I will buy DA Inquisition. It is however the last time I give BioWare the benefit of the doubt. I got burned hard on their last 3 games and this to me is their chance to redeem themselves to the community. Limiting players because of xBox, crafting and "balance" isn't the best way to get the fans' trust back. In the end, to me personally DA Inquisition has to do really well for me to keep buying their games. If it's a bust it'll be 4th in a row (for me) and it'll be an indication that they can't make a quality game anymore. If it's a hit then I'm back on the hype wagon.

For now I'll try to keep calm and wait.

But seriously... xBox?


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#132
animedreamer

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Telekinetic Weapon was great since it added more armor penetration to your weapons, which i admit probably doesn't sound that help since most monsters didn't wear armor or weren't considered armor, and without the color guide of other spells like frost weapon or flame weapon, you didn't know whether or not you were getting anything out of it.

 

I personally always took rock armor especially on a Arcane Warrior build, the armor bonus from Earthen Armor was based on your magic score so it kept going up the higher your pumped your magic, combine that with actual armor and arcane shield, with a actual shield, unstoppable force.



#133
Estel78

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DA2 was a good game and ME3 was perhaps the most emotional gaming experience ever. I don't get the complaints. People....


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#134
Star fury

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I think judging from gaming forums only bsn is the most optimistic, which is understandable.

 

 

Nope.

 

I think the worst you're going to have to look for in terms of an uproar is either:

 

1) The story drops the ball in a big way, again. I shouldn't really have to explain this after DA2 or ME3.

It's unlikely, most probably the story would be something like a generic epic that Bioware usually provides.

 

 

2) It's not Dragon Age 3, but Dragon Age 2.5. This I think is actually more likely of the two, from everything I've seen of the combat, the limited character options, and so on.

 

That would be funny in a twisted way.



#135
DarkKnightHolmes

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We should keep in mind though that the vast majority of people who will buy DAI, and who bought DA:O or something like Skyrim, have probably never visited a gaming forum in their life. 

 

Sales figures don't live or die based on what super-hardcore people on the internet think about a game, as much as they like to think otherwise.

 

Word of mouth is still good, even from the internet.

 

DAO has a good word of mouth and it sold more. DA2 had a worse word of mouth and, after the first week, sold no where near DAO. Hell, Bioware had to even scrap an expansion pack because the DLC's weren't selling as well as they needed.

 

If DAI is considered equal to DA2 (I doubt it, but lets pretend it), it's going to be pretty obvious it won't sell anywhere near as much EA/Bioware need for it to make.



#136
In Exile

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DA:O's ending was not satisfying? How so?

It resolved the main story, and gave you a summary of all your choices and their consequences "Fallout style" + even involved your character's Origin in the ending. 

 

It's a YMMV, but I found the DA:O ending incredibly unsatisfying:

 

1. All it did was restore the status quo. All of the real threats - including the Blight - are still out there. 

2. You found out that you were just used as a pawn by Flemeth, whether or not you end up going along with her plan. 



#137
DooomCookie

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1. Preferential treatment given to xBox One. Early access to the game, UI limited to 8 slots to "make it fair" and allow for xBox controllers to be used with PC (Seriously? -_-), constant advertising of xBox through only presenting their UI, holding back PC specs release and even putting info about xBox controllers in info about PC requirements and finally time limited exclusive DLCs. It's pretty obvious that this gen xBox released an inferior platform and the only reason why EA might be advertising it seems to be money. Which would be ok if it was some indie developer but seeing how it's EA which has some major money behind them it seems that greed is the only factor driving them. And that's never good for game development.
2. "Streamlining". Even DA2 (Which was as arcadey as they come) had stats redistribution on level up. Taking it out is a bizzare decision. I suppose it has something to do with BioWare trying to make us use the new crafting system to upgrade our stats. Which irks me a bit cause if you have a cool feature in the game you don't need to "make" people use it by removing other core game features.

3. Removal of dialogue camera. I know it's there for "important" dialogue but It still feels off when you can't look directly at NPCs face when they're talking.

4. Open world full of narrow pathways. I know that BioWare specificaly said that it's not a completely open world but one split in multiple regions but if you use the phrase "open" you can't craft it in a way that's full of small open areas seperated by lots of narrow paths. From what we've seen of current gameplay videos and in-game maps I'm starting to think that the "areas larger than all of DA Origins" are taking into account distance between borders of the map. Not surface we can actually step on.

5. This was an issue with a few past BioWare games but "Flat Personality Disorder" still seems to be in from what we've seen of the dialogue. Yet again the companions will be rich in dialogue and personality and the PC will be bland and boring compared to them. I know that giving a PC some set characteristics is a big taboo in cRPGs but it would still be my preference to be able to express myself better in BioWare games.
6. Removal of healing. I don't buy any theory that it had to be removed to make the game more balanced. IMO it's another attempt to force us to use crafting regularly (potions in this case). And like I said before - if you have a new feature you don't need to take out a solid core feature of the game to make people use it.
7. Less class-specific stuff. Less weapons per class, less specializations compared to DA Origins.

 

 

1. They did that for a reason.  Microsoft takes a 30% cut of sales on its system.  EA will have negotiated a lower rate and possibly the spot in the xbox E3 presentation in exchange.  That's not something that matters at all.

 

2 and 6.  Most of this stuff is distancing the series from the D&D template.  That's a good thing since that template is 20 years old and isn't the best option any more.  Did Skyrim have attributes?  No.  Did Dark Souls have healing?  No.

 

3.  I think it's an improvement.  Huge camera changes take control away and can break immersion.

 

4.  Hadn't thought of that.  I think that will be the case, but I'm not picky either way.  You can get too open world and aimless.

 

7.  They say the specialisations matter more, which I prefer since specialisations weren't reflected outside of combat at all.

 

 

I'm not saying you're wrong, since that's your opinion.  But they have excellent reasons for all 7 of your points.  If I were in their shoes I would have chosen to do the same.  I think most of them will make the game more enjoyable for me, personally.



#138
Lumix19

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1. They did that for a reason.  Microsoft takes a 30% cut of sales on its system.  EA will have negotiated a lower rate and possibly the spot in the xbox E3 presentation in exchange.  That's not something that matters at all.

 

2 and 6.  Most of this stuff is distancing the series from the D&D template.  That's a good thing since that template is 20 years old and isn't the best option any more.  Did Skyrim have attributes?  No.  Did Dark Souls have healing?  No.

 

3.  I think it's an improvement.  Huge camera changes take control away and can break immersion.

 

4.  Hadn't thought of that.  I think that will be the case, but I'm not picky either way.  You can get too open world and aimless.

 

7.  They say the specialisations matter more, which I prefer since specialisations weren't reflected outside of combat at all.

 

 

I'm not saying you're wrong, since that's your opinion.  But they have excellent reasons for all 7 of your points.  If I were in their shoes I would have chosen to do the same.  I think most of them will make the game more enjoyable for me, personally.

Absolutely agree.



#139
umadcommander

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DA2 was a good game

 

i cant fathom having standards so low


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#140
Guest_E-Ro_*

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i cant fathom having standards so low

Its ok, I cant fathom differences in opinion either.
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#141
Harlot

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1. They did that for a reason.  Microsoft takes a 30% cut of sales on its system.  EA will have negotiated a lower rate and possibly the spot in the xbox E3 presentation in exchange.  That's not something that matters at all.

 

2 and 6.  Most of this stuff is distancing the series from the D&D template.  That's a good thing since that template is 20 years old and isn't the best option any more.  Did Skyrim have attributes?  No.  Did Dark Souls have healing?  No.

 

3.  I think it's an improvement.  Huge camera changes take control away and can break immersion.

 

4.  Hadn't thought of that.  I think that will be the case, but I'm not picky either way.  You can get too open world and aimless.

 

7.  They say the specialisations matter more, which I prefer since specialisations weren't reflected outside of combat at all.

 

 

I'm not saying you're wrong, since that's your opinion.  But they have excellent reasons for all 7 of your points.  If I were in their shoes I would have chosen to do the same.  I think most of them will make the game more enjoyable for me, personally.

1. It matters cause it affected the UI on PC. A lot of people are upset about 8 skill limit. If it didn't interfere in game experience on PC I wouldn't disagree. But that's a big thing.

2. Uh... their early D&D games didn't have stats redistribution on level up so how is that distancing themselves? And seriously? We gonna compare this to Dark Souls and Skyrim?

7. I hope you're right on that one. It might be better for immersion of there's more plot behind specializations. I can live with that.


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#142
umadcommander

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Its ok, I cant fathom differences in opinion either.

excellent, you are on the right website then


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#143
Lumix19

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i cant fathom having standards so low

And I can't fathom why you seem to believe that your "standards" are so objective - they're not by the way.


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#144
jtav

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I loved DA2. And yes, I've played the old school BW games and loved those too. I wish they'd do more like it without the obvious rush aspects.
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#145
MeanderingMind

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Yeah, but that choice comes at a cost.  Those spells needs to be designed, implemented, written, animated, balanced and tested.  And then never used.  Remember Spell Bloom in DAO?  Exactly.  What about mana cleanse, rock armour and telekinetic weapons?  Did anyone ever use telekinetic weapons?  I've never heard of that spell outside the game.

 

Animation in particular is a massive bottleneck, from what I've heard.  The animators could be using that time to animate, say, extra kissing scenes in Cullen's romance.  *ducks under table*

Why on earth should I care about how Bioware manages its resources, especially for a game they want $80+ for (standard ed. Origin/Sweden)? Who would accept getting chinese tyre rubbish on the new BMW because otherwise they supposedly can't afford to give you proper seats?

 

If Bioware can't make a good game without resorting to cutting lots of stuff out as you're suggesting, they're in trouble.

 

Edit: Entropy was my favourite magic, so if most of it is gone, that's a real bummer.


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#146
Servilus

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Would also just like to point out that, Dark Souls, had quite a bit of healing either from items or spells. You just had to spec into it rather than other things.



#147
ElitePinecone

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If DAI is considered equal to DA2 (I doubt it, but lets pretend it), it's going to be pretty obvious it won't sell anywhere near as much EA/Bioware need for it to make.

 

Why are we pretending that, though? It makes this entire thread pointless, because that's not going to happen.

 

People are getting worried (on behalf of the developers!) for no reason, if their concern is that the reaction to DA:I is going to be the same as DA2.



#148
Dunbartacus

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1. It matters cause it affected the UI on PC. A lot of people are upset about 8 skill limit. If it didn't interfere in game experience on PC I wouldn't disagree. But that's a big thing.

2. Uh... their early D&D games didn't have stats redistribution on level up so how is that distancing themselves? And seriously? We gonna compare this to Dark Souls and Skyrim?

7. I hope you're right on that one. It might be better for immersion of there's more plot behind specializations. I can live with that.

There's no evidence to suggest the 8 ability thing was because of consoles we had access to all of our abilities in previous titles through the radial menu which is still used for potions in combat.



#149
Xilizhra

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Yeah, but that choice comes at a cost.  Those spells needs to be designed, implemented, written, animated, balanced and tested.  And then never used.  Remember Spell Bloom in DAO?  Exactly.  What about mana cleanse, rock armour and telekinetic weapons?  Did anyone ever use telekinetic weapons?  I've never heard of that spell outside the game.

 

Animation in particular is a massive bottleneck, from what I've heard.  The animators could be using that time to animate, say, extra kissing scenes in Cullen's romance.  *ducks under table*

Rock Armor? I loved that spell in DAO, before it was uglified in DA2.

 

Some trimming was useful, but DA2 might have gone slightly too far, and DAI has gone much, much too far.



#150
umadcommander

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And I can't fathom why you seem to believe that your "standards" are so objective - they're not by the way.

never said they were, i just dislike that game heavily enough to poke fun at it given any opportunity, thank you for such a one