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Actually kinda worried about how well this game is going to do.


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#151
Greenface21

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Word of mouth is still good, even from the internet.

 

Internet opinion is meaningless prior to any launch. Internet opinion on games can change in an instant if the game is good and that can feed into sales.

 

 

 Hell, Bioware had to even scrap an expansion pack because the DLC's weren't selling as well as they needed.

 

 

I see this used to explain the cancellation of the 3rd DLC a lot. Is there an actual statement from Bioware about this?



#152
Harlot

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There's no evidence to suggest the 8 ability thing was because of consoles we had access to all of our abilities in previous titles through the radial menu which is still used for potions in combat.

I know. Consoles got nerfed too. IMO it was to "encourage" PC users to go for gamepad. And while nothing specific was said there were a few comments and hints from the devs on why the UI is the way it is.



#153
ElitePinecone

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Why on earth should I care about how Bioware manages its resources, especially for a game they want $80+ for (standard ed. Origin/Sweden)? Who would accept getting chinese tyre rubbish on the new BMW because otherwise they supposedly don't afford to give you proper seats?

 

If Bioware can't make a good game without resorting to cutting lots of stuff out as you're suggesting, they're in trouble.

 

Perhaps some people can still think a game is good even if it has 20 spells instead of 40. Development is about opportunity costs, and perhaps in losing some abilities they added other things that will be enormously popular. Nobody sets out to make a terrible game.

 

There's no objective standard for how appealing a game is to other people, and I'm sure plenty of customers will buy DA:I for reasons that have absolutely nothing to do with how many abilities there are.

 

(But by the same token, you're free not to buy it if that particular issue is a dealbreaker for you.)



#154
Harlot

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Hah. It seems they know that PC players are pissed about the UI. Not bothered enough to do change it but at least there's the vid. yay.



#155
ElitePinecone

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I see this used to explain the cancellation of the 3rd DLC a lot. Is there an actual statement from Bioware about this?

 

No, they've never said that DLC sales were the reason for Exalted March's cancellation.

 

When David Gaider talked about it, he said they decided to focus all their energies on Inquisition to make it a huge game, since preproduction and prototyping for that project was happening around the same time as development of the expansion.



#156
Dunbartacus

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I know. Consoles got nerfed too. IMO it was to "encourage" PC users to go for gamepad. And while nothing specific was said there were a few comments and hints from the devs on why the UI is the way it is.

The tweets i read said it was a design choice to emphasize strategy and planning whether people believe is inconsequential. What should matter is if this change makes for fun and tactical combat.



#157
Jester

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It's a YMMV, but I found the DA:O ending incredibly unsatisfying:

 

1. All it did was restore the status quo. All of the real threats - including the Blight - are still out there. 

2. You found out that you were just used as a pawn by Flemeth, whether or not you end up going along with her plan. 

What do you mean? Magi Tower crisis was resolved, the werewolf thing was resolved, one way or another, demon possessing Arl Eamon's son was also dealt with (or no...), the Blight was averted (for a time being... but this generation is probably safe) and Farelden Civil War was ended and the new King/Queen was elected. 

How were you used as a pawn by Flemeth? She didn't really use you, unless you agreed to Dark Ritual - and you can avoid that. 


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#158
In Exile

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No, they've never said that DLC sales were the reason for Exalted March's cancellation.

 

When David Gaider talked about it, he said they decided to focus all their energies on Inquisition to make it a huge game, since preproduction and prototyping for that project was happening around the same time as development of the expansion.

 

There was a third DLC that wasn't made because of poor sales, I think, but that's different. 



#159
ElitePinecone

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There was a third DLC that wasn't made because of poor sales, I think, but that's different. 

 

David says in that blog post that the third DLC became the expansion. 

 

(It hardly makes sense that if the third DLC was scrapped because of poor sales they'd then go and invest a whole truckload more time and money in an expansion.)



#160
In Exile

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What do you mean? Magi Tower crisis was resolved, the werewolf thing was resolved, one way or another, Blight was averted (for a time being... but this generation is probably safe) and Farelden Civil War was ended and the new King/Queen was elected. 

How were you used as a pawn by Flemeth? She didn't really use you, unless you agreed to Dark Ritual - and you can avoid that. 

 

Before Ostagar, there was (1) no crisis at the mage tower, (2) a stable king in Orzammar, (3) a Dalish clan unthreatened by werewolves, (4) a kind of incompetent Theirin ruling Ferelden alongside Anora, and (5) Arl Eamon raised Connor along with his wife Isolde.

 

By the end of DA:O, there was (1) no crisis at the mage tower, (2) a stable king in Orzammar who might have the anvil of the void and expand his people's lands, (3) a potentially dead Dalish clan or a cured werewolf clan, so that's a new thing; (4) a kind of incompetent Theiren ruling ruling alone and/or with Anora, or Anora ruling alone, and (5) Arl Eamon was alive, who either had a new daughter with Isolde or sent their kid off to the Circle. 

 

In either case, the changes were minor. We don't learn anything about the blight, and we don't really stop it - we just kill off an archdemon, which is the same stopgap it's been for centuries.

 

And for Flemeth, she's using you as a pawn regardless of whether or not you go along - and telling her off just means you're either consigning yourself or Alistair/Loghain to death. 



#161
Kuse

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I'm pretty sure Bioware learned their lesson from DA:2, I can't see them making the same mistake twice here. You can have a great story but you need to fill that world with life and vibrancy to keep people invested.



#162
In Exile

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David says in that blog post that the third DLC became the expansion. 

 

(It hardly makes sense that if the third DLC was scrapped because of poor sales they'd then go and invest a whole truckload more time and money in an expansion.)

 

Ah, I didn't know. Thanks! 



#163
dantares83

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I'm a bit worried too. Not only cause it's EA and many of us have been burned bad by DA2, ME3 and (some) SWtOR. To me it's mostly:

1. Preferential treatment given to xBox One. Early access to the game, UI limited to 8 slots to "make it fair" and allow for xBox controllers to be used with PC (Seriously? -_-), constant advertising of xBox through only presenting their UI, holding back PC specs release and even putting info about xBox controllers in info about PC requirements and finally time limited exclusive DLCs. It's pretty obvious that this gen xBox released an inferior platform and the only reason why EA might be advertising it seems to be money. Which would be ok if it was some indie developer but seeing how it's EA which has some major money behind them it seems that greed is the only factor driving them. And that's never good for game development.
2. "Streamlining". Even DA2 (Which was as arcadey as they come) had stats redistribution on level up. Taking it out is a bizzare decision. I suppose it has something to do with BioWare trying to make us use the new crafting system to upgrade our stats. Which irks me a bit cause if you have a cool feature in the game you don't need to "make" people use it by removing other core game features.

3. Removal of dialogue camera. I know it's there for "important" dialogue but It still feels off when you can't look directly at NPCs face when they're talking.

4. Open world full of narrow pathways. I know that BioWare specificaly said that it's not a completely open world but one split in multiple regions but if you use the phrase "open" you can't craft it in a way that's full of small open areas seperated by lots of narrow paths. From what we've seen of current gameplay videos and in-game maps I'm starting to think that the "areas larger than all of DA Origins" are taking into account distance between borders of the map. Not surface we can actually step on.

5. This was an issue with a few past BioWare games but "Flat Personality Disorder" still seems to be in from what we've seen of the dialogue. Yet again the companions will be rich in dialogue and personality and the PC will be bland and boring compared to them. I know that giving a PC some set characteristics is a big taboo in cRPGs but it would still be my preference to be able to express myself better in BioWare games.
6. Removal of healing. I don't buy any theory that it had to be removed to make the game more balanced. IMO it's another attempt to force us to use crafting regularly (potions in this case). And like I said before - if you have a new feature you don't need to take out a solid core feature of the game to make people use it.
7. Less class-specific stuff. Less weapons per class, less specializations compared to DA Origins.

EDIT: 8. Just to sum up.If you make a claim that you listen to the fans and are bringing customization and freedom of choice in character development back, then don't cut content and limit us. Don't limit us to 8 skills in skillbar, don't remove ability to attribute skillpoints at level up, don't lower the number of specialization, don't lock weapons to class or lower number of weapons. Breaking promises bit you hard in the past BioWare. Character customization isn't the only thing that matters to making your character "yours".

Removal of features is another issue I have. I hope that's all that's missing cause we all saw how well "streamlining" went for Sims 4.

That said there's plenty of good stuff on the horizon and I will buy DA Inquisition. It is however the last time I give BioWare the benefit of the doubt. I got burned hard on their last 3 games and this to me is their chance to redeem themselves to the community. Limiting players because of xBox, crafting and "balance" isn't the best way to get the fans' trust back. In the end, to me personally DA Inquisition has to do really well for me to keep buying their games. If it's a bust it'll be 4th in a row (for me) and it'll be an indication that they can't make a quality game anymore. If it's a hit then I'm back on the hype wagon.

For now I'll try to keep calm and wait.

But seriously... xBox?

all these issues are because people are too quick to judge.

 

i mean if you want to give it a try, u can always rent the game and/or wait for reviews. There is no need to have so much hype and then get disappointed. This is what happens with DA2 and ME3. People are expecting so much that they fall short. 

 

TBH, while I think DA2 is relatively a poor game, ME3 is quite a good game and the only fault with ME3 is that the endings does not answer all questions (and no final boss fight).

 

I would be laughing if all the expectations for Witcher 3 fall short like DA2/ME3, then then fanboys will know that there are hits and misses. 



#164
DooomCookie

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Would also just like to point out that, Dark Souls, had quite a bit of healing either from items or spells. You just had to spec into it rather than other things.

Yeah exactly, if you read Patrick Weekes' most excellent post that might sound familiar.  Letting you with with lots of little things at a cost.

 

 

2. Uh... their early D&D games didn't have stats redistribution on level up so how is that distancing themselves? And seriously? We gonna compare this to Dark Souls and Skyrim?

Attribute selection is very tabletop.  Very low-level and mathematical, which is something I enjoy, but acknowledge as being superfluous to the core gameplay.  The only other modern games I can think of that do it are some MMOs, which also would derive from tabletop.

 

 

Why on earth should I care about how Bioware manages its resources, especially for a game they want $80+ for (standard ed. Origin/Sweden)? Who would accept getting chinese tyre rubbish on the new BMW because otherwise they supposedly can't afford to give you proper seats?

Every game ever does this.  The BMW without Chinese tyres or proper seats doesn't exist.  Alternatively, it does exist but it costs $150, which is about the price of a game in New Zealand.  <_<

 

 

Some trimming was useful, but DA2 might have gone slightly too far, and DAI has gone much, much too far.

Could you loan me your copy of the game?  I didn't know the situation was nearly that bad.



#165
Greenface21

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No, they've never said that DLC sales were the reason for Exalted March's cancellation.

 

When David Gaider talked about it, he said they decided to focus all their energies on Inquisition to make it a huge game, since preproduction and prototyping for that project was happening around the same time as development of the expansion.

 

That makes sense to me. Thanks for the link. 



#166
Rawgrim

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Hard to tell, really. A lot of people are still on the fence due to DA2 and ME3. Depends a bit on what other games are getting released around the same time too, Can't really think of any huge games coming out around the same time? The Witcher 3 isn't a competitor at all. That game is half a year away, anyway. I'd guess it will do better than DA2.



#167
Xilizhra

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Could you loan me your copy of the game?  I didn't know the situation was nearly that bad.

You can find pictures of most of the new spell trees fairly easily.



#168
Grayvisions

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The negativity is warranted. Bioware have dropped the ball pretty frequently lately. They absolutely deserve the criticism they've gotten the past few years and they're going to have to work for it if they want to regain the confidence players had in them. It used to be that they could tell a great story even if game mechanics weren't up to the same quality, but after the lack of closure in DA2/ME3 and the boring, tedious gameplay of SWTOR, their flubs have made it difficult to stand up for them in the face of the flames.


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#169
SofaJockey

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If you're worried about that the best thing you can do is use your own voice. People on this forum are really familiar with the game and up to date with most things. If you see something cool about DA:I share it yourself. Be it on twitter, youtube, facebook, reddit, tumblr wherever. There's a lot of really cool elements of DA:I you can share with others and help in your own way.

 

This is very true. I'm not a great tweeter but I've been on my sofa today commenting on youtube vids. 

Wow there are some pretty unpleasant posters who go there as well as the plain misinformed,

but I've been politely adding information and clarity to a few threads  :)



#170
jtav

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Hard to tell, really. A lot of people are still on the fence due to DA2 and ME3. Depends a bit on what other games are getting released around the same time too, Can't really think of any huge games coming out around the same time? The Witcher 3 isn't a competitor at all. That game is half a year away, anyway. I'd guess it will do better than DA2.

For the hardcore RPG crowd, all those Kickstarters are inching toward release, though PoE got delayed again.

#171
Rawgrim

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Before Ostagar, there was (1) no crisis at the mage tower, (2) a stable king in Orzammar, (3) a Dalish clan unthreatened by werewolves, (4) a kind of incompetent Theirin ruling Ferelden alongside Anora, and (5) Arl Eamon raised Connor along with his wife Isolde.

 

By the end of DA:O, there was (1) no crisis at the mage tower, (2) a stable king in Orzammar who might have the anvil of the void and expand his people's lands, (3) a potentially dead Dalish clan or a cured werewolf clan, so that's a new thing; (4) a kind of incompetent Theiren ruling ruling alone and/or with Anora, or Anora ruling alone, and (5) Arl Eamon was alive, who either had a new daughter with Isolde or sent their kid off to the Circle. 

 

In either case, the changes were minor. We don't learn anything about the blight, and we don't really stop it - we just kill off an archdemon, which is the same stopgap it's been for centuries.

 

And for Flemeth, she's using you as a pawn regardless of whether or not you go along - and telling her off just means you're either consigning yourself or Alistair/Loghain to death. 

 

The werewolf threat didn't start right after Ostagar. It had been going on for quite awhile.

 

Connor would still have gotten possessed regardless of Ostagar, I think. And without the Warden, Redcliffe would have been destroyed utterly.



#172
Harlot

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all these issues are because people are too quick to judge.

 

i mean if you want to give it a try, u can always rent the game and/or wait for reviews. There is no need to have so much hype and then get disappointed. This is what happens with DA2 and ME3. People are expecting so much that they fall short. 

 

TBH, while I think DA2 is relatively a poor game, ME3 is quite a good game and the only fault with ME3 is that the endings does not answer all questions (and no final boss fight).

 

I would be laughing if all the expectations for Witcher 3 fall short like DA2/ME3, then then fanboys will know that there are hits and misses. 

I wouldn't really say I'm hyped. I'm anxious. I want this game to be good. I want to know that I don't need to worry about another BioWare game being a bust. But I'm not convinced.

And while I don't wanna start another ME3 discussion I'll just say that endings were just 1 thing. The final mission gameplay (compared to ME2), less control in dialogue, MP affecting Single Player game's plot and no realy story driven action/consequence narrative. Only grinding points. But I suppose that separate MP in DA Inquisition is a sign that they're learning. We'll see.

As for Witcher 3 - I have less worries. They didn't blow any of their games so far (unlike BioWare) and they didn't scrap ending planned from the begining of the 1st game just cause the script leaked (unlke BioWare with ME3) plus they gave themselves time to finish the game. 1 year delay was a really good decision. I'm not a Witcher Fanboy but CD Projekt (while much younger company) does have better reliability than EA and BioWare have now in my eyes.


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#173
Rawgrim

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For the hardcore RPG crowd, all those Kickstarters are inching toward release, though PoE got delayed again.

 

The competitors for this game will be new call of duty games (Kidding!)



#174
Steelcan

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2.)"OMG THIS GAME IS FOR SJWs I AM STRAIGHT MALE WHITE GAMER I AM PROUD IM GONNA PLY WTCHER 3 PC MASTER RACE UBER GRAPHICS MANLY TESTOSTERONE HUNT MONSTERS FCK BTCHES, FCK DISS STUPID GAME U CAN PLAY WOMAN AND ROMANCE MEN?!?!?!YOU CAN B GEEY? EW, BIOWARE STHAP SHOWING YOUR GAY, WOMEN,  AGENDA IN MAH FACE"

Pretty much only seen this on the hub of civility and progressiveness that is 4Chan


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#175
DooomCookie

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You can find pictures of most of the new spell trees fairly easily.

 

We disagree over what 'much much too far' means then.  From what I've seen, the number of abilities is the same as DA2.  Keep in mind the combat has changed with only 8 abilities as well.