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Will Dragon Age be Moddable?


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#51
Hannador

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But i extremely doubt we'll be able to get any decent modding for DA:I.

Damm shame from my point of view... often case that the games that allow modding often have longest life spans

 

 

Maybe that's EA's backhanded reason behind it all:

 

Lack of mods = accelerated disinterest in the current product w/ available DLC's= customer looks to buy a new EA title = company profits?

 

... or am I so disillusioned with corporations throughout the world that I stopped thinking rationally?

 

... or maybe I've lost my marbles? 



#52
SofaJockey

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Tell me.

Where are your modders now?

Call them.

Call down their mods upon Frostbite 3.

You cannot?

For they do not exist!

 

:devil: 


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#53
Steppenwolf

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Other games using the FB3 engine have much larger audiences and they've all been unsuccessful at creating any comprehensive mods. It's all been color changes iirc. Nothing even as impressive as texture mods last I heard.



#54
slimgrin

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First thing I'd mod out is the over the top spell and melee effects in the game. Then I'd shrink the UI, push it more to the edge of the screen, create grid inventory and slow down all the attacks. Modding is mostly there to improve/tweak elements that aren't to your taste, and to fix bugs the devs don't get to. So it's a shame it won't be an option.



#55
Tielis

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I just want better hair.


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#56
Shapeshifter777

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Was planning on getting this for the PC version. Just curious if this game will have mod support?

 

They had official modding tools for Dragon Age: Origins.  Not this time though.  They picked one of the hardest game engines to mod too.  The best we can hope for is console commands, but it seems unlikely so I wouldn't hold your breath.  

 

 

well bioware isn't going make one... modder may though. 

 
Not going to happen.  Frostbite 3 is nowhere near as easy to crack or understand as the engine used for DA2 and DAO.  The only reason they were able to make tools for DA2 was because we had official tools for DAO which worked with the same engine and only required a very small bit of tweaking to get them to work for DA2.
 
If you're extremely savvy in memory editing and have about 3 hours to sit down with Cheat Engine and crack around source code, you MIGHT be able to figure out how to hack your health and gold, but that's only useful if you want to cheat.  The only console commands I used in DAO was morphing my appearance -- not cheating.  I'm definitely not going to hold my breath on being able to do that in Inquisition, as cool as it would be.


#57
Shapeshifter777

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Its been said plenty of times that it won't be moddable now, Bioware said there is a chance of course but if there will be mod system for DA:I it'll for sure be after lunch.

 

After lunch? :o  Wow, that's even sooner than I had expected.


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#58
Fidite Nemini

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Will it be moddable? Yes.

 

Does it officially support mods? No.

 

Will modding be easy? Probably not.

 

Will we get mods? Entirely depends on how hard potential modders want to mod it.


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#59
CENIC

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I'm not giving up hope just yet. Dragon Age has an extremely talented and dedicated modding community. If anyone can crack Frostbite, it'll be them.



#60
Melca36

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DA2 wasent mod friendlly too if I recall, but somehow modders found a way to mod it ;) maybe they'll find a way to mod DA:I too :-)

 

Um...there are barely any mods for Battlefield so I would not count on it being moddable any time soon. 


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#61
Star fury

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It better will be. I'm looking forward to a mod which will eliminate the 8 ability limitation if possible.



#62
Shapeshifter777

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It better will be. I'm looking forward to a mod which will eliminate the 8 ability limitation if possible.

 

You're setting yourself up for disappointment. 

 

I've modded Skyrim, Dragon Age Origins, Dragon Age II,  Halo: Reach, Gears of War 2 through Judgment and a tonnn of other games some on PC and some on console.  Yes, I found out how to mod console games, which is a pretty big feat -- not the little flash drive tweaks either:  I'm talking full blown data modification.

 

I am going to tell you all right now Frostbite 3 is not moddable.  You'll be lucky to change the color of your sword with modding Frostbite.  If you're expecting new weapons, armor, spells, hair styles, areas to explore or whatever you are going to be very, very disappointed.  Spoiler alert:  No one will be able to crack it.



#63
xkg

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If you're extremely savvy in memory editing and have about 3 hours to sit down with Cheat Engine and crack around source code, you MIGHT be able to figure out how to hack your health and gold.

 

 

FYI:

2 minutes at most for somoeone savvy. 5 minutes for someone who only knows how to use the cheat engine without any memory editing experience.

30 minutes for complete newb (including the time to read the faq on using the cheat engine).

 

That's how ease it is to "cheat" any single player game.

 

If you don't believe, messeage me after the release, I'll make the complete cheat engine table for you with everything - stats, number of free abilities points, ... on and on. Not just the gold and health.



#64
LEXX

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Here's what Bioware or EA could do.  I would paid extra for a Mod took kit for DAI.  You hear that Bioware?



#65
FiveThreeTen

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If it's not the way the programmers and authors intented them to be, it shouldn't exist.

Look at me enjoying my modded games.

tumblr_n45c5t8fw71sksdxao2_500.gif


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#66
Nyaore

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I never understood the ideas of various companies that modding reduced sales. I've probably bought Morrowind at least five times over the years, including it's expansions, simply because I've lost my main PC disk for it and I can't stand the thought of going back to the console version even though it's one of my favorite games. Yes that game is from a time where digital releases were merely a pipe dream, but I've statistically spent more money on moddable games than not. Of course I'm only one person, but the ability to mod a game is a huge bonus for me that I simply cannot ignore and I find myself much more willing to pay for those sorts of games as opposed to their unmoddable counterparts.



#67
Who Knows

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The only reason I bought Skyrim DLCs were the mods that utilized them. Mods can definitely increase sales.


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#68
Vindicare175

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Sadly , its very very unlikely.



#69
Shapeshifter777

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FYI:

2 minutes at most for somoeone savvy. 5 minutes for someone who only knows how to use the cheat engine without any memory editing experience.

30 minutes for complete newb (including the time to read the faq on using the cheat engine).

 

That's how ease it is to "cheat" any single player game.

 

If you don't believe, messeage me after the release, I'll make the complete cheat engine table for you with everything - stats, number of free abilities points, ... on and on. Not just the gold and health.

 

My only experience with Cheat Engine was using in Diablo III it to find the VFX applied to characters when using special abilities so I could make my barb run around on fire or with evil mist coming off of him all the time.  Basically I searched for an unknown value, used a skill that changes his VFX then scanned for changed value, scanned for unchanged value, then used a different skill that caused a different set of VFX and repeated that process for easily over an hour.  Are health and gold easier?  I assumed it would be the same thing.



#70
VodCom7

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About EA making money I'd like to point out a few things :

 

Frostbite is extremely difficult to mod. That's well know for now.

 

Why ?

=> Because Frostbite has been designed first and foremost for MP games. Games that are in essence, not mod friendly for mostly balancing reasons.

=> Probably because EA (and DICE) does not want to be copied by other competitors. There are at least 3 big graphical/physical engines actually on the market : frostbite, cry and unreal (source is sort of an oddboy for me and does not belong to the same category) and it is very likely that EA does not want to give away their code, nor make it easily accessible.

 

On the topic of mods reducing DLCs.

 

I call this BS. Period.

Mods and DLCs do not compete. Mods could diminish DLC sales if mods costed money. Which is not the case. A game with a healthy modding community will have articles featuring popular mods appearing in the specialized press. For EA, this equals free advertisement and an extra purchasing argument. Why would they oppose this ?

 

 

All in all : losing the modding community will be detrimental for both players and EA, since EA will lose buyers, free ads and game lifetime. However to get mods back, we should rather pressure DICE and EA and convince them they allowing mods is better in the long run. In other words, what you lose in terms of competitive advantage over cry and unreal, you get it back with sales.


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#71
xkg

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My only experience with Cheat Engine was using in Diablo III it to find the VFX applied to characters when using special abilities so I could make my barb run around on fire or with evil mist coming off of him all the time.  Basically I searched for an unknown value, used a skill that changes his VFX then scanned for changed value, scanned for unchanged value, then used a different skill that caused a different set of VFX and repeated that process for easily over an hour.  Are health and gold easier?  I assumed it would be the same thing.

 

Ahhh, thats more akin to moding than cheating. More copmlicated

 

On the other hand, cheating the known numerical values are very very ease, and very fast - it doesnt tike as much time as searching for those unknown.

 

You need 2 searches in the best case - if the value is high, and it is integer (i.e. 86757 gold)

 

to 3-5 searches at most, if the value is low (i.e.  3 free ability points).


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#72
InterrogationBear

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There are at least 3 big graphical/physical engines actually on the market : frostbite, cry and unreal (source is sort of an oddboy for me and does not belong to the same category) and it is very likely that EA does not want to give away their code, nor make it easily accessible.

 

There are only two big engines on the market: UE4 and CryEngine4, both not really moddable.

 

Read the AMA with the Ex-DICE Dev from two weeks ago.

 

 I really enjoyed working on the Frostbite engine, both when I was on the Frostbite team and helped design the workflows and when I later was on the development teams and got to use the tools. I remember there being a lot of discussions regarding releasing it publicly, but the systems were so intricate and intertwined they simply became almost the "home tree" in Avatar. Everything was connected everywhere, which made it an immensely powerful engine and was really great to work with in-house, but it just wouldn't work outside of the office. Trying to detach things from each other to create a standalone version would, at least in my head, be too complicated to be done in a viable way.

 

On why BF3 and 4 are not moddable:

 

 As it wasn't my call to make I can only speculate, but my theory is that the systems and engine parts are simply too intertwined and complex for the people within DICE and Frostbite to actually get to work properly outside of the studio. In short, I think it's too complex for the Frostbite team to create a standalone version that can be released to the public in a good & properly functional state, and because of that it has remained inside of the company to put focus on further development rather than creating a standalone releasable.

 



#73
OriginOfWaves

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Actually Battlefield games have got quite a number of mods out, you can see them on this page http://battlefield2.filefront.com/ and yes the games are running on an older Frostbite engine but it's still a Frostbite engine. if you wan't a more recent Frostbite 3 example you have Mirror's Edge http://www.moddb.com/games/mirrors-edge/mods

 

As for Texmod? i'm afraid not. DA:I doesn't have DX9 support only 10 and 11 http://en.wikipedia....using_Frostbite . and Texmod for DX10 is wobbly at best.

 

So Frostbite 3, is not as mod friendly as some engines out there but it's certainly not unmoddable by any means. It certainly won't deter any of us over at the Nexus. We love a challenge.

 

One thing i did notice that gave me even more hope is the Character Creator. watching the streams i couldn't help recognize the similarities between DA:I CC and DA2 CC. DA:I is of course much more extensive but i believe that BW used DA2 CC as a base since there was no CC in a Frostbite game before so BW wen't with what they knew. which is a good thing meaning that they both work on the same principle.

 

in short. if there is an XML file that tells the game which meshes to load... then we can add hairstyles to qunari  ^_^


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#74
Cyonan

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Frostbite being mod-friendly or not, it's still gonna happen.


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#75
Shapeshifter777

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Actually Battlefield games have got quite a number of mods out, you can see them on this page http://battlefield2.filefront.com/ and yes the games are running on an older Frostbite engine but it's still a Frostbite engine. if you wan't a more recent Frostbite 3 example you have Mirror's Edge http://www.moddb.com/games/mirrors-edge/mods

 

As for Texmod? i'm afraid not. DA:I doesn't have DX9 support only 10 and 11 http://en.wikipedia....using_Frostbite . and Texmod for DX10 is wobbly at best.

 

So Frostbite 3, is not as mod friendly as some engines out there but it's certainly not unmoddable by any means. It certainly won't deter any of us over at the Nexus. We love a challenge.

 

One thing i did notice that gave me even more hope is the Character Creator. watching the streams i couldn't help recognize the similarities between DA:I CC and DA2 CC. DA:I is of course much more extensive but i believe that BW used DA2 CC as a base since there was no CC in a Frostbite game before so BW wen't with what they knew. which is a good thing meaning that they both work on the same principle.

 

in short. if there is an XML file that tells the game which meshes to load... then we can add hairstyles to qunari  ^_^

 

But you have to look at the scope and aim of the mods for the Frostbite 3 Battlefield games.  Simple graphics mods are simple, but creating new hairstyles and weapons is not going to happen.  Importing custom models?  Not going to happen.  Thank goodness Bioware are giving such an awesome armor and weapon crafting setup.

 

Also, I wouldn't compare the mods of the super old Battlefield games to what's possible in the newer engine.