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Will Dragon Age be Moddable?


141 réponses à ce sujet

#76
rekkaman

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Maybe they could release a toolset post release down the line as a thank you to PC fans ?


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#77
InterrogationBear

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Actually Battlefield games have got quite a number of mods out, you can see them on this page http://battlefield2.filefront.com/ and yes the games are running on an older Frostbite engine but it's still a Frostbite engine. if you wan't a more recent Frostbite 3 example you have Mirror's Edge http://www.moddb.com/games/mirrors-edge/mods

 

Battlefield 2 does not use the Frostbite engine and Mirror`s Edge uses UE3.



#78
xkg

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Maybe they could release a toolset post release down the line as a thank you to PC fans ?

 

Or not, as a screw you, if it doesn't sell well on PC  :lol:

 

Haha, just kidding. Carry on guys.


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#79
Kelwing

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The modding community will find a way. They always do.

 

Heck it's been modders who have fixed games with relative ease that developers have said things could not be fixed or changed as it was "too hard" or "too costly"


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#80
Xilizhra

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How possible would it be to have the healing potion's effect be tied to a modded-in spell?



#81
nutcrackr

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Assume not at launch and assume never. At best Bioware might create some side tools that allow some texture imports.



#82
LaSirene

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No, it means most mods I've seen are sexist garments that shouldn't exist in the first place.

"If I don't like a thing then it shouldn't exist!"

As a girl, I like dressing my female clothing in whatever I what. Sometimes that means a sexy chain mail bikini, other times it means full length elegant Mage robes. The only thing that's sexist is not having a choice between revealing fantasy armor and more realistic covering armor.

To that end, modders will find a way to mod. They always always do. I hope that one mod hairstyle from Dragon Age 2 makes it over to DA:I. It was curly, long hair with little cat/wolf ears that were rigged to the facial animations. Meaning whenever my Hawke looked angry the ears flattened angrily.

It would only increase the replay ability and longevity of the game if they released a toolset. Skyrim is three years old but tons of people on my steam friend list play it every month.
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#83
JerZey CJ

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How possible would it be to have the healing potion's effect be tied to a modded-in spell?

It depends on how difficult it is to add a completely new spell into the game. If nothing else, I would think adding the healing effect of the potion to an already existing spell might be possible*.

 

 

 

*Am not an actual modder, so what do I know?



#84
Who Knows

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How possible would it be to have the healing potion's effect be tied to a modded-in spell?

Am a modder. I don't think that can be answered without actually having the game's files on hand.



#85
animedreamer

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It better will be. I'm looking forward to a mod which will eliminate the 8 ability limitation if possible.

That's not as big a problem as you think, the fact that you can carry other types of healing potions negates this fear. You can carry 8 healing potions, and at least a number a regeneration potions that heal you over time, as well as aoe based similar effects. Someone mentioned a focus power that is a group heal as well.



#86
animedreamer

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The only reason I bought Skyrim DLCs were the mods that utilized them. Mods can definitely increase sales.

only reason why i bought Dawnguard and Dragonborn was because of the PC mods.


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#87
OriginOfWaves

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Battlefield 2 does not use the Frostbite engine and Mirror`s Edge uses UE3.

you are quite wrong on Battlefield 2 account IB. Frostbite 1.5 here http://en.wikipedia....using_Frostbite

 

as for Mirror's Egde it appears that what i saw on that page was the new one that's coming in 2016 which will use F3 

 

getting new meshes would be quite difficult i agree but modifying the existing ones would be a whole lot easier. that is how i made my hair pack for DA2 anyways. as i said if the CC is based on the same principle as DA2 then a hair pack for DA:I might be a viable project for me.



#88
wolfhowwl

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Battlefield 2 used Refractor 2.

 

It was Bad Company 2, a spinoff title, that used Frostbite 1.5.


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#89
Thandal N'Lyman

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Battlefield 2 used Refractor 2.

 

It was Bad Company 2, a spinoff title, that used Frostbite 1.5.

 

In other words, OriginOfWaves doesn't know what s/he's talking about.  Twice. Thanks for the heads-up. 

(And I noticed that there were a grand total of five whole mods for the UE3-based Mirror's Edge on the site OOW linked.  Big modding community, eh?)

 

As for the topic:  Yes, I'd guess there will eventually be (a few) mods for DA:I.  But without a toolset, not soon and not many.  FB3 isn't mod-friendly, it's downright mod-surly.   So I expect that after a while someone will figure out how to do new textures, and maybe new meshes, so we'll get a "nude body" mod (of course) and some flashier clothing or hairstyles.  But that'll be about it. 

 

Compare that with the almost 37,000 mods for Skyrim, 28,000 for FO3/FO:NV, or even the 2,000 for DAO found on The Nexus.  What a difference a mod-friendly engine and toolset make!



#90
shajs

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RE: EA ruining everything!1

 

I'd like to point out Sims 4 – also published by EA – is more mod-friendly than Sims 3 was. Sure enough, most of Sims mods are hairstyles, clothes and items, but guess what... EA makes money by selling a) expansion packs that mostly add new towns and hairstyles, clothes and items, B) stuff packs that ONLY add new hairstyles, clothes and items and c) stand-alone/small packs of hairstyles, clothes and items from The Sims 3/4 online stores. So mods could really affect their sales, and they still allow modding. So that should cancel out "forcing Bioware to use unmoddable engine in DA:I in fear of mods affecting DLC sales".

 

Although sure enough, I suspect EA has their paws in choosing the game engine anyway. Maybe they wanted Dragon Age to look more appealing (= prettier than the engine used in DA:O/DA2 allowed?) or something. Personally, I'd have preferred another DA:O styled game, but... kids need their shiny toys I guess. Same goes for the fighting system and pretty much everything.

 

// err, let me rephrase that. Maybe it was EA, maybe it was Bioware themselves who wanted the game to be "flashier and cooler" than the slow-paced action of DA:O (even more so than DA2), but either way, when they were looking for another game engine they had to, or chose to, use the one EA already owned. No conspiracy theory here.

 

that's what I get for posting in 4am



#91
wolfhowwl

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Although sure enough, I suspect EA has their paws in choosing the game engine anyway. Maybe they wanted Dragon Age to look more appealing (= prettier than the engine used in DA:O/DA2 allowed?) or something. Personally, I'd have preferred another DA:O styled game, but... kids need their shiny toys I guess. Same goes for the fighting system and pretty much everything.

 

They probably didn't feel like paying for BioWare to make their own next-gen engine. Also I'm not sure BioWare would want to go through that.



#92
Allan Schumacher

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We aren't actively trying to sabotage modding or anything, but it also isn't something we're putting in any additional effort to support or anything (for better or worse).

 

Mostly just due to time and where we're choosing to spend it.

 

Sorry.


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#93
Guest_TheDarkKnightReturns_*

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C'mon, you folks at Edmonton have to know how epic a fan recreation of DA:O on Frostbite 3 would be.


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#94
Ponendus

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I don't know that I buy the theory that preventing mods is about DLC sales... I think people will buy the DLC's based on their merits regardless of whether there is modding or not. If it's a good DLC, people will pay. I am fairly sure EA knows that.

 

I think it's more likely that Frostbite 3 is an exclusive licensed product and opening it's doors to all of its bells and whistles through a toolset or something will risk its exclusivity. I am hopeful however that Bioware pulls some strings to make it happen. I for one would pay for a toolset if need be!



#95
Ailith Tycane

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If the demand is high enough then virtually any and every PC game is modable. 

 

DAI will definitely have mods for PC, they just wont be out as frequently or as soon as they would have if the game had a toolset. 


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#96
slimgrin

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We aren't actively trying to sabotage modding or anything, but it also isn't something we're putting in any additional effort to support or anything (for better or worse).

 

Mostly just due to time and where we're choosing to spend it.

 

Sorry.

 

Time on a tool set is time well spent. Such was the case for DA:O, but I understand it's a new engine and all.



#97
Neverwinter_Knight77

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There is no such thing as an unmoddable game.
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#98
Kirikou

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The heck? Did you guys forget about the thread months ago where some devs talked about why making modding tools would be difficult? Bioware didn't make the frostbite engine nor do they own it. Basically giving away such tech is a big no no unless they put in a significant amount of effort to both get permission and to change it enough that it won't help the competition or something. At the moment the devs think getting the game out is a higher priority than making a toolset, they can't afford people being off the project to make a toolset since that'd require the experienced programmers.

DLC increases the life span of a game, so does a good modding scene, you think Bioware doesn't know this? They do. They love to see what people can come up with and that's why even though they're not making a toolset for launch (probably) they're thinking about.

Can someone please explain why you think mods decrease sales of DLC? While mods are good they will rarely match up to the quality put in by the original team (except the few rare gems). Also I'm talking about story DLC, not weapon packs which I think are dumb.
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#99
Neverwinter_Knight77

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It's crazy how many DA:O mods were bug fixes. Thankfully, DA2 didn't seem to require as many.

#100
Ailith Tycane

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It's crazy how many DA:O mods were bug fixes. Thankfully, DA2 didn't seem to require as many.

 

DA2 also didn't have a toolset and also has a thriving modding community on the Nexus website.