Can you link me to all the available hairstyles?
For which game? The 6 I have mentioned are in my original post. I can link the twitch demo if that's what you're asking?
Can you link me to all the available hairstyles?
Go to 1:50:
Battlefield 4 (which came out a year ago) managed to have a hairstyle better than anything the female Qunari get and it's a FPS.
Battlefield 4 uses custom face models and has no CC. There's 0 comparison.
For which game? The 6 I have mentioned are in my original post. I can link the twitch demo if that's what you're asking?
For this game. And which stream? link?
Probably because they thought they could fix problems with some of those designs at the time, and it just didn't work out that way down the road. Maybe the long hair braids had clipping issues, for example.
Battlefield 4 uses custom face models and has no CC. There's 0 comparison.
For this game. And which stream? link?
Oh! No problem. ![]()
There have been 2 twitch streams so far.
Actually, there is a comparison: they were both made using the same engine. BF4 managed to give a female character LONG hair (pulled back in a ponytail) that didn't clip during cinematic cutscenes.
Sure, they don't have CC and it was only one style on one character, but my point is if a FPS released a year ago could come out with a style better than anything in a RPG that focuses heavily on creating your own character and customizing it, etc, THEN that kind of makes Bioware look bad.
Don't tell me there's no comparison.
There's no comparison. The fact that they use the same engine is meaningless, because the engine has to do very different things. The actual things and effects it has to render is different, so the optimization problem is entirely different. Realistic hair-physics (and realistic hair) requires very careful rendering and treating hair like it actually is IRL, i.e., as individual strands of fibre rather than a block on top of the head with (high resolution) textures.
An FPS has a comically easier job in terms of creating character models - this is why FPSs have pretty much always outshone RPGs, with the only exception being the high-res custom character models in TW2, a game with 0 CC.
An RPG that focuses on creating your own character has a much harder task of creating "good" hair, becuase of the sheer volume of hair that's got to be created and the multitude of possible combinations, than an non-RPG that creates custom kits of faces and hair.
Actually, there is a comparison: they were both made using the same engine. BF4 managed to give a female character LONG hair (pulled back in a ponytail) that didn't clip during cinematic cutscenes.
Sure, they don't have CC and it was only one style on one character, but my point is if a FPS released a year ago could come out with a style better than anything in a RPG that focuses heavily on creating your own character and customizing it, etc, THEN that kind of makes Bioware look bad.
Don't tell me there's no comparison.
No it doesn't make Bioware look bad, like Exile said that's a custom model
It's a lot easier to work on a custom model than it is dealing with a CC, not to mention that said custom model has to deal with armor customization for over 200+ hours
Actually, there is a comparison: they were both made using the same engine. BF4 managed to give a female character LONG hair (pulled back in a ponytail) that didn't clip during cinematic cutscenes.
Sure, they don't have CC and it was only one style on one character, but my point is if a FPS released a year ago could come out with a style better than anything in a RPG that focuses heavily on creating your own character and customizing it, etc, THEN that kind of makes Bioware look bad.
Don't tell me there's no comparison.
The character is a unique model. with her own clothing. The hairs in Dragon Age have to not clip with every single possible armor that character model can wear. you have to account for the amount of other types of customization.
Fine. Whatever. I'm not a video game developer. Regardless, it would be nice if one of the devs could actually give us feedback and explain themselves, like they did for the removal of attitude points at level up and the removal of healing spells. Instead, Cameron Lee and Mike Laidlaw were just like "Sorry guys, that's all the hair you get for now. Deal with it."
I agree with you there. I'm not trying to be dismissive. I'm just saying that it's actually a harder task. Still not an excuse - Bioware should be investing more.
The character is a unique model. with her own clothing. The hairs in Dragon Age have to not clip with every single possible armor that character model can wear. you have to account for the amount of other types of customization.
No matter what there will be clipping in the game somewhere on the persons, perfection is a ridiculous goal and overly restricting and never succeeds.
Simply I will not accept, must be perfect, as an excuse, it's a silly and stupidly unrealistic notion.
I was so looking forward to using the female human and elf models shown here. ![]()
Nothing in the current CC even comes close:

No matter what there will be clipping in the game somewhere on the persons, perfection is a ridiculous goal and overly restricting and never succeeds.
No matter what there will be clipping in the game somewhere on the persons, perfection is a ridiculous goal and overly restricting and never succeeds.
Doesn't mean developers won't try to make the clipping not look ridiculous
Doesn't mean developers won't try to make the clipping not look ridiculous
Sure, but then give us more short and medium styles. There are lots of ways to style short hair. I always keep my hair short to medium - as a guy - and I could have a metric ton of different styles.
i counted around 20 for the human male in the character creator that was demoed on twitch. I have no problems with this.
I should also add that i think the hair option in DA:O for the human female were mostly terrible, there was perhaps 3 or 4 that i thought looked ok... 2 of them were almost identical to each other (see Leliana's hair and the similar one that had no braids)
Sure, but then give us more short and medium styles. There are lots of ways to style short hair. I always keep my hair short to medium - as a guy - and I could have a metric ton of different styles.
Sure, but then give us more short and medium styles. There are lots of ways to style short hair. I always keep my hair short to medium - as a guy - and I could have a metric ton of different styles.
They mostly did give us short and medium, they tried to add longer because people kept asking for it
Doesn't mean developers won't try to make the clipping not look ridiculous
Which is fine as long as they don't allow themselves to become paralyzed by clipping fear paranoia, which is what seems to be a major handicap of Bioware devs. Almost reaches the level of some kind of bizarre phobia. If such really is the case, they need to really consider finding someone without said phobia to work on the hair, because paralysis by fear of imperfection is not a good thing to have when there are time and resource restraints. I wonder how much time, resources, and work has been tossed in the trash bin because of minor imperfections of design that 95% of people would have no problem with. Is simply inefficient. Is like they're having the artists critique their own work. Most art I do, I trash, I know how it is. Doesn't change everyone who's seen my art loves it. Is a flaw of mine, so I get it. The artists need someone looking over their shoulder and insisting good works are good so most of them don't just get trashed.
More options would be good, but I'm not really bothered. You say we had a lot more options in DAO but for me, most of those options were useless, there were only like 2-3 hairstyles that I didn't think looked weird. In comparison, DAI actually has a lot more options I would consider using. So, while DAO had more options, DAI has more options that I would actually use. Which is why I don't have a problem with it.
The Qunari, however.... yeah, those options are too limited. I wonder if the Qunari hair budget also financed their horns? It would explain why there are so few options, maybe the horns ate the budget.
They mostly did give us short and medium, they tried to add longer because people kept asking for it
They didn't give us good ones with a few exceptions, IMO, but YMMV.
They didn't give us good ones with a few exceptions, IMO, but YMMV.
I agree with that lol, but Bioware hasn't really been know for good hair styles ![]()
It is a very disappointing selection of hair to choose from and I think it's the worst looking from all 3 DA games. Those early concept models were amazing looking but you can't expect it to be that way at release. I guess this is what happens when Bioware chooses to use a game engine they have no experience with and it isn't really designed for RPGs.
At least the developers have acknowledged in the twitch stream the desire from DA fans in wanting more and better looking hairstyles. I don't expect anything added for inquisition, but hopefully they can put more time and effort into the hair models in future games.
I agree with that lol, but Bioware hasn't really been know for good hair styles