OK, so I wanted to get your opinions on this build I'm planning for my new Shepard (after the melee playthrough). He will be my new canon Shepard, the one I'll base off myself and do a trilogy run with (probably my last trilogy run, ME1 has aged quite a lot and ME2 doesn't feel the same without an imported save).
So, I decided to come up with a playstyle that'll stay consistent through all three games with a bit of growth between them. It came down to this:
----------ME1 (calculator link)----------
Powers
Pistols (maxed)
Basic Armor (maxed)
Decryption (3 to max)
Electronics (maxed)
Operative (maxed)
Charm (4 to max)
Intimidate (4 to max)
Spectre Training (maxed)
Bonus Power - Assault Rifles (maxed)
Weapons
Assault Rifle - Avenger (same manufacturer and name of the Avenger in the consequent games. Looks a bit differ with a red paint job)
Pistol - Striker (same manufacturer of the Predator in the consequent games. Looks are almost the same, coloring is a bit off)
Grenade Upgrade - Incendiary Explosive
Weapons: Mods
Assault Rifle - Frictionless Materials, Scram Rail
Pistol - Frictionless Materials, Scram Rail
Armor
Onyx IV with Medical Exoskeleton
Playstyle - drop shields with Overload, follow with Damping to overheat weapons, bring them down with an assault rifle or a pistol (if the AR overheats). Grenades are used extensively, checking crates will actually have a meaning.
----------ME2 (calculator link)----------
Powers
Overload (Area Overload at rank 4)
Combat Drone (Explosive Drone at rank 4)
Tech Mastery (Operative at rank 4)
Bonus Power - Inferno Grenade (Heavy Inferno Grenade at rank 4)
Weapons
SMG: M-12 Locust (serves as a substitute for Assault Rifles until Collector Ship)
Pistol: M-3 Predator
Heavy Weapon: M-451 Firestorm (will be used very rarely)
Weapon Training - Assault Rifles (weapon - Avenger)
Armor
Head - Kuwashii Visor
Chest - Capacitor Chestplate
Shoulders - N7 Shoulder Plates
Gauntlets - Off-Hand Ammo Pack
Legs - Ordnance Packs
Playstyle - use grenades to flush enemies out of cover and panic them, use Overload to drop their shields (if applicable), assault rifle or SMG to deal with barriers, pistol against armor. Combat Drone acts as a distraction and allows to be exposed for longer periods of time (required with Avenger and Predator).
----------ME3 (calculator link)----------
Powers
Overload (Chain Overload, Neural Shock, Shield Damage)
Combat Drone (Detonate, Shields and Damage, Chain Lightning)
Tech Mastery (Power Damage, Damage and Capacity, Power Mastery)
Fitness (Durability, Shield Recharge, Fitness Expert)
Bonus Power - Inferno Grenade (Damage, Max Grenades, Armor Damage)
Weapons
Assault Rifle: M-8 Avenger
Pistol: M-3 Predator
Weapons: Mods
Assault Rifle - Precision Scope, Stability Dampener
Pistol - Power Magnifier, Cranial Trauma System
Armor
Head - Kuwashii Visor
Chest - Kassa Fabrication
Shoulders - N7 Shoulders
Gauntlets - Hahne-Kedar
Legs - Armax Arsenal
Playstyle - drone is used as a distraction and can detonate tech combos when detonates which will be primed by Overload. Inferno Grenades do a lot of damage and can prime fire explosions which are detonated by Overload. Avenger provides suppressing fire, switch to Predator when dealing with tough targets to boost the grenades and Overload as well as for better damage (especially on headshots).
The playstyle stays relatively the same throughout all three games featuring a nice mix between a Soldier and an Engineer. It will be a challenging playthrough, because of the reliance on grenades which have limiting factors to them in all three games (in ME2 it's learning curve to throw them). Having Predator and Avenger as weapons minimizes the number of scenes where Shepard equips those weapons by default, despite not having them in his loadout.
Thanks for reading! ![]()
P.S. Since it's a trilogy build it should fit in all three forums. I decided to post it in ME3 section, because here is where the story will end ![]()





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