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Mass Effect Trilogy Engineer


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#1
Vazgen

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OK, so I wanted to get your opinions on this build I'm planning for my new Shepard (after the melee playthrough). He will be my new canon Shepard, the one I'll base off myself and do a trilogy run with (probably my last trilogy run, ME1 has aged quite a lot and ME2 doesn't feel the same without an imported save).

So, I decided to come up with a playstyle that'll stay consistent through all three games with a bit of growth between them. It came down to this:

----------ME1 (calculator link)----------

Powers

Pistols (maxed)

Basic Armor (maxed)

Decryption (3 to max)

Electronics (maxed)

Operative (maxed)

Charm (4 to max)

Intimidate (4 to max)

Spectre Training (maxed)

Bonus Power - Assault Rifles (maxed)

 

Weapons

Assault Rifle - Avenger (same manufacturer and name of the Avenger in the consequent games. Looks a bit differ with a red paint job)

Pistol - Striker (same manufacturer of the Predator in the consequent games. Looks are almost the same, coloring is a bit off)

Grenade Upgrade - Incendiary Explosive

 

Weapons: Mods

Assault Rifle - Frictionless Materials, Scram Rail

Pistol - Frictionless Materials, Scram Rail

 

Armor

Onyx IV with Medical Exoskeleton

 

Playstyle - drop shields with Overload, follow with Damping to overheat weapons, bring them down with an assault rifle or a pistol (if the AR overheats). Grenades are used extensively, checking crates will actually have a meaning. 

 

----------ME2 (calculator link)----------

Powers

Overload (Area Overload at rank 4)

Combat Drone (Explosive Drone at rank 4)

Tech Mastery (Operative at rank 4)

Bonus Power - Inferno Grenade (Heavy Inferno Grenade at rank 4)

 

Weapons

SMG: M-12 Locust (serves as a substitute for Assault Rifles until Collector Ship)

Pistol: M-3 Predator

Heavy Weapon: M-451 Firestorm (will be used very rarely)

Weapon Training - Assault Rifles (weapon - Avenger)

 

Armor

Head - Kuwashii Visor

Chest - Capacitor Chestplate

Shoulders - N7 Shoulder Plates

Gauntlets - Off-Hand Ammo Pack

Legs - Ordnance Packs

 

 

Playstyle - use grenades to flush enemies out of cover and panic them, use Overload to drop their shields (if applicable), assault rifle or SMG to deal with barriers, pistol against armor. Combat Drone acts as a distraction and allows to be exposed for longer periods of time (required with Avenger and Predator).

 

----------ME3 (calculator link)----------

Powers

Overload (Chain Overload, Neural Shock, Shield Damage)

Combat Drone (Detonate, Shields and Damage, Chain Lightning)

Tech Mastery (Power Damage, Damage and Capacity, Power Mastery)

Fitness (Durability, Shield Recharge, Fitness Expert)

Bonus Power - Inferno Grenade (Damage, Max Grenades, Armor Damage)

 

Weapons

Assault Rifle: M-8 Avenger

Pistol: M-3 Predator

 

Weapons: Mods

Assault Rifle - Precision Scope, Stability Dampener

Pistol - Power Magnifier, Cranial Trauma System

 

Armor

Head - Kuwashii Visor

Chest - Kassa Fabrication

Shoulders - N7 Shoulders

Gauntlets - Hahne-Kedar

Legs - Armax Arsenal

 

Playstyle - drone is used as a distraction and can detonate tech combos when detonates which will be primed by Overload. Inferno Grenades do a lot of damage and can prime fire explosions which are detonated by Overload. Avenger provides suppressing fire, switch to Predator when dealing with tough targets to boost the grenades and Overload as well as for better damage (especially on headshots).

 

 

The playstyle stays relatively the same throughout all three games featuring a nice mix between a Soldier and an Engineer. It will be a challenging playthrough, because of the reliance on grenades which have limiting factors to them in all three games (in ME2 it's learning curve to throw them). Having Predator and Avenger as weapons minimizes the number of scenes where Shepard equips those weapons by default, despite not having them in his loadout. 

 

 

Thanks for reading! :)

 

P.S. Since it's a trilogy build it should fit in all three forums. I decided to post it in ME3 section, because here is where the story will end ;)


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#2
RedCaesar97

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Not sure I would max both Pistols and Assault Rifles in ME1. I figure it is a one-or-the-other type of thing. A pistols with Master Marksman is more damaging than an equivalent Assault Rifle, but it typically takes longer (at least for me) to max it to Master Marksman than it does to get a decent Assault Rifle.

 

And as much as I like Spectre Training, you really need Master Unity the most at the beginning of the game when you are busy putting points into more useful powers. By the end of the game, levelling up has slowed to a crawl and you tend not to use or need Unity all that much anyway. That is why most players on these forums leave it at four points for Basic Unity.

 

And the grenades tend to suck.

 

Medicine gives you the Neural Shock ability which is a bonus power in ME2, and an evolution of Overload in ME3.

 

Sabotage disappears as a power in ME2, but it is in rank 2 or 3 of Overload. It returns as a power again in ME3. So if you do want to use it in ME3 you can...

 

Onyx armor can also drop at higher levels than just IV, but it is obviously tough to find sometimes. (Heavy Onyx looks the best, but only the Soldier can wear it unfortunately unless you exploit a glitch).

 

 

I do recommend to steer clear of Inferno Grenade in ME2 since it is typically regarded as a terrible bonus power, especially if you have the more useful Flashbang Grenade, but Flashbang is obviously not in ME1 or ME3. Neural Shock would work better I think. Or maybe AP Ammo since it is in all three games as well. You can always roleplay the Combat Drone as a "super-grenade" or something. I'm stretching here.... But then you have no fire explosion setup in ME3 unless you take James with you for Squad incendiary Ammo.

 

 

Combat Drone in ME3 for detonating explosions in single player is tough since everything can die so fast otherwise and it is rather inconsistent with distracting enemies. At least from my experience anyway.

 

 

As for weapons:

 

Assault Rifles: Avenger, Vindicator, and Geth Pulse Rifle are modeled throughout ME1 to ME3, and the Lancer is just another (much better) version of the Avenger in ME3. You also start with a Lancer in ME1.

 

Pistols: Predator and Carnifex are modeled throughout the series as well. The Paladin in ME3 is basically a re-skinned Carnifex and you can get it much earlier than the Carnifex if you save the credits for it. The Supressor is also just a Carnifex with an extra barrel attachment if you really want to blur the model lines.


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#3
Vazgen

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ME1

You have a point about perking both Pistols and Assault Rifles. Also, good catch with Sabotage. I don't want to use it in ME3 because I'm growing quite tired of it on my current character. Also, its function is the same as hacking which is not perked in any game. I just removed it altogether, will have someone Tali perk it. 

For Master Unity, I'm maxing Spectre Training anyway for accuracy and damage bonuses, why leave it unperked?

Grenades always worked wonders for me, I used them only in tough fights before and they were life-savers. I hope to use them more extensively this time.

Medicine requires putting 5 points in First Aid, which is not something I'm going to do. Basing the character off myself, he'll have no idea of healing in combat situations lol :D Never found any Onyx armor higher than IV which I always buy from C-Sec. 

Here is a revised version: Link

 

ME2

Neural Shock can't affect unprotected targets and I don't have powers to deal with armor. I don't want to pick AP ammo, because I can just borrow it from Garrus. I think Inferno Grenade can be quite useful once you get used to its throwing mechanics. Panic effect that works through protection should be quite good to line up targets for my Avenger. I never tried it out extensively, hope to do it this time. Seen some videos where it proved to be quite useful too. 

 

ME3

You're right about detonating Combat Drone but I'm not really relying on it. If it works, fine, if not, it still serves its purpose to give enemies something else to shoot at. 

 

Weapons

Why is Lancer better? Avenger is more accurate, at least according to stats. I don't really care about unlimited ammo, in fact, I find thermal clip weapons much easier to handle

One of the main reasons I go for Avenger and Predator are those cutscenes where Shepard has them equipped, regardless of your weapon choices. 



#4
RedCaesar97

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Weapons

Why is Lancer better? Avenger is more accurate, at least according to stats. I don't really care about unlimited ammo, in fact, I find thermal clip weapons much easier to handle

 

Because the Lancer can actually deal out respectable damage? (And some pretty good sound effects)

 

With the Avenger, it deals more damage if you use it as a club instead of shooting with it. You can probably kill enemies faster with a straw and spitballs than with the Avenger. And the Avenger sound effects are terrible. They weren't too bad in ME2, but they suck in ME3.


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#5
Vazgen

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Because the Lancer can actually deal out respectable damage? (And some pretty good sound effects)

With the Avenger, it deals more damage if you use it as a club instead of shooting with it. You can probably kill enemies faster with a straw and spitballs than with the Avenger. And the Avenger sound effects are terrible. They weren't too bad in ME2, but they suck in ME3.

According to stats, Lancer has only slightly better damage per shot than Avenger. With sustained fire Lancer will outclass Avenger but when firing in short bursts, as I intend to play, that difference in damage should be negligable.
And I like Avenger sound effects! :)

Though I might go with Lancer in ME1 and 3, don't like red colored Avenger in ME1 much

#6
capn233

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What stats are you looking at?

 

Lancer does have more recoil than the Avenger but the damage is not even remotely similar in SP.

 

Avenger X

 

Dmg 48.2

ROF 500

Burst DPS 401

Multiclip DPS 367

 

Lancer X

 

Dmg 92.2

ROF 600

Burst DPS 922



#7
Vazgen

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What stats are you looking at?

 

Lancer does have more recoil than the Avenger but the damage is not even remotely similar in SP.

 

Avenger X

 

Dmg 48.2

ROF 500

Burst DPS 401

Multiclip DPS 367

 

Lancer X

 

Dmg 92.2

ROF 600

Burst DPS 922

I was looking at graphical stats for I level in the wiki (and got confused, sorry). It does look to do twice as much damage. Lancer it is then! :)

Avenger.jpg

Lancer.jpg



#8
capn233

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The graph bars aren't very good.  Oddly there are essentially "bar stats" in each weapon section that tells the game what to draw for each bar, and they aren't really related to actual performance.



#9
Vazgen

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The graph bars aren't very good.  Oddly there are essentially "bar stats" in each weapon section that tells the game what to draw for each bar, and they aren't really related to actual performance.

Is there a place to get actual numbers for weapon properties? I never found one



#10
capn233

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There is the one weapon spreadsheet that Tangster made originally, then Cyonan updated, but the SP data is out of date because it was never updated for the patch that introduced the MP balance into SP.



#11
Vazgen

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There is the one weapon spreadsheet that Tangster made originally, then Cyonan updated, but the SP data is out of date because it was never updated for the patch that introduced the MP balance into SP.

OK, it would've been a good reference, since I basically choose weapons based on those graphical bars which are not really precise. 

What do you think about the build(s)? :)



#12
Vazgen

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Added video demonstration for ME3 playstyle



#13
Rusted Cage

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It's a good video Vazgen, I enjoyed. How did you work out the mission order to get the assault rifle thermal scope mod? Was Grissom Academy left until the last possible moment?

 

As I said earlier, the only power I don't like is the Drone. Don't get me wrong, I loved the Combat Drone in ME2 and a CQC shotty engineer was one of my favourite styles. ME 3 however is a different story. You know I really like Red and Snake's Drone Master build but a single drone is no fun to me. Maybe it's time to give it another go?

 

I was playing ME 3 multiplayer as a Quarian Female Engineer who has Cryo Blast and Incinerate. Your Full Immersion build could be my excuse to play a cryo engineer, substituting Incinerate for your Inferno Grenades.



#14
Vazgen

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You can buy two levels for the Thermal Scope on Presidium and Spectre Requisitions terminals. Grissom was done after Menae, Sanctum and Eden Prime ;)

I absolutely hate how you have to spend points in some power to unlock others in Mass Effect 2. With this build you'll basically end with useless Cryo Blast to unlock AI Hacking. And you need Combat Drone to unlock Cryo Blast :( I love hacking too much to give up on that!

I never liked cryo powers much. They provide good CC for unprotected mobs but these are usually easy to deal with. What's good about the drone is that its explosion can detonate both tech and fire explosions. Tech can be primed with Sabotage (if you're not against using it on people/creatures), Overload and Energy Drain (shielded targets) from squadmates. Fire - just throw one grenade.

Throw a grenade, summon a drone, watch multiple fire explosions on detonation ;) 

This guy is not a powerhouse, a lot of your damage will come from squadmates. You are able to dish out insane damage against armored enemies and groups with your grenades and drone. I think it may use some more work but this playstyle is viable (I finished the game with this guy before, Priority Earth and final fight on Omega were brutal and I barely made it out of there alive)



#15
Rusted Cage

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You can buy two levels for the Thermal Scope on Presidium and Spectre Requisitions terminals. Grissom was done after Menae, Sanctum and Eden Prime ;)

I absolutely hate how you have to spend points in some power to unlock others in Mass Effect 2. With this build you'll basically end with useless Cryo Blast to unlock AI Hacking. And you need Combat Drone to unlock Cryo Blast :( I love hacking too much to give up on that!

I never liked cryo powers much. They provide good CC for unprotected mobs but these are usually easy to deal with. What's good about the drone is that its explosion can detonate both tech and fire explosions. Tech can be primed with Sabotage (if you're not against using it on people/creatures), Overload and Energy Drain (shielded targets) from squadmates. Fire - just throw one grenade.

Throw a grenade, summon a drone, watch multiple fire explosions on detonation ;)

This guy is not a powerhouse, a lot of your damage will come from squadmates. You are able to dish out insane damage against armored enemies and groups with your grenades and drone. I think it may use some more work but this playstyle is viable (I finished the game with this guy before, Priority Earth and final fight on Omega were brutal and I barely made it out of there alive)

I don't think I'd have the patience for a full trilogy playthrough. I'm replaying ME 2 now with my Honorary Justicar and that feels like a slog at times to be honest, so I'd play this Engi set up for ME 3 only.

Thanks for the thermal scope mod tip. As you know I normally use pistols or shotguns (I actually can't remember the last time I touched a sniper rifle in SP, could even be as far back as my first playthrough)  so I had to look up AR Thermal Scope on the wiki. It said it was added by the dlc so i just assumed it was during the Citadel's mission.

 

Omega is a ****** at the end with restricted character builds, isn't it? My Bombfiltrator run and "Tech Armour Turian Sentinel" using Ritzy Fox's example both had a hell of a fight on their hands. Loved it!



#16
Vazgen

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There are two copies for all DLC mods available for purchase, if I'm not mistaken. Others need to be found during DLC events.

 

If not the cutscene and animation stuff I would've went with a shotgun. Much more fitting to the character IMO. But it feels very weird when Shepard pulls out an Avenger from his a** and holsters shotguns over his shoulder -_-

 

Omega is a breeze with a sniper Infiltrator. Cloak, run, shoot the tube, repeat three times, Aria free, destroy everyone left standing :D But on this guy, with Adjutants ignoring the drone, it is a nightmare stuff. 



#17
Kurt M.

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Is there a place to get actual numbers for weapon properties? I never found one

 

http://kalence.drupa...com/me3-builder



#18
Vazgen

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Aren't these MP numbers?



#19
Kurt M.

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Aren't these MP numbers?

 

http://forum.bioware...alance-changes/

 

Japi now? :D



#20
Vazgen

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http://forum.bioware...alance-changes/

Japi now? :D

I think some numbers in those spreadsheets were changed after the most recent patch. As I recal capn223 had the changes compiled in one place, though I don't know where.

#21
Kurt M.

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I think some numbers in those spreadsheets were changed after the most recent patch. As I recal capn223 had the changes compiled in one place, though I don't know where.

 

Google is your friandttttt!


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#22
capn233

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I think some numbers in those spreadsheets were changed after the most recent patch. As I recal capn223 had the changes compiled in one place, though I don't know where.

 

http://forum.bioware...ing/?p=14795742


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#23
Kurt M.

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capn233 is your friandttttt!


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#24
Vazgen

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Thanks! Bookmarked ;)


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#25
cap and gown

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I thought you said you were going to try a biotic class. I would think the Adept (and soldier) would have the most consistancy of all the classes across the trilogy.