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Tactically what looks to be the best 4 person party for reach and flexibility?


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#1
SofaJockey

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In DAO/DA2 I usually run with a changing 3 person party of 1xWarrior, 1xRogue, 1x Mage plus my Warden/Hawke whatever class they happen to be.

 

But to make the most of tactical camera and control of the battlefield, is it better to have a planned 4 person party, with the Inquisitor taking one of those slots?

 

So:

  1. Warrior (Sword Shield) for tanking
  2. Rogue (Archer) for ranged damage
  3. Rogue (Melee) for stealth & backstabbing
  4. Mage (Whichever) for mage things

And my Inquisitor will take the role they take, actually minimising the time they party with the companion that is closest to them.

 

Is there a most obvious 4-person combo that would give battlefield reach as well as flexibility?


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#2
Icy Magebane

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Warrior, Archer, Mage, Mage?



#3
EmperorKarino

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In DAO/DA2 I usually run with a changing 3 person party of 1xWarrior, 1xRogue, 1x Mage plus my Warden/Hawke whatever class they happen to be.

 

But to make the most of tactical camera and control of the battlefield, is it better to have a planned 4 person party, with the Inquisitor taking one of those slots?

 

So:

  1. Warrior (Sword Shield) for tanking
  2. Rogue (Archer) for ranged damage
  3. Rogue (Melee) for stealth & backstabbing
  4. Mage (Whichever) for mage things

And my Inquisitor will take the role they take, actually minimising the time they party with the companion that is closest to them.

 

Is there a most obvious 4-person combo that would give battlefield reach as well as flexibility?

 

that looks really good

i think you could have the 3. slot open to any meleeing character not necessarily a melee rogue, a melee rogue does seem like a good idea. but i think it could be replace with a two handed warrior or (not sure how knight enchanters work) have a knight enchanter mage take that slot. depending on how good tanks are at keeping the enemies attention i suppose you could have a second rogue archer or mage.



#4
viperidae

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Don't think of character in terms of classes for this, think in terms of Role.

 

Basically, there are the different roles i see available:

 

Warrior: Melee Tank, Melee DPS, Melee Tanky DPS ("Bruiser")

Mage:   Ranged DPS, Melee Bruiser (KE)

Rogue: Melee DPS, Ranged DPS

 

Now, you would probably want to split any kind of unit into two parts. Frontline, and backline. Frontline wants to have utility and the means to either avoid damage or tank it. Backline needs escapability and is mostly focused on damage. something of note is that i would consider a double dagger rogue part of the backline, i.e. he is not meant to be tanking damage ever but is the one being protected.

 

In almost every Dragon age game, i go with Melee Tank, Melee Tanky DPS (bruiser), Ranged DPS, Melee DPS. Personally, my first game will be Cassandra melee tank, me bruiser (knight-enchanter), Solas ranged DPS and Cole melee DPS



#5
SofaJockey

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Very good people... making notes. Thanks... !



#6
IVI4RCU5

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In my opinion, a 4-person party in any dragon age game should ideally consist of the following:

Warrior - Melee Tank (Holds enemies' attention, soaks up damage)

Rogue - Melee DPS (Tears down key targets quickly, picks locks)

Mage - Ranged DPS (Hits large groups of enemies with AoE attacks)

Mage - Ranged Support (Uses protective/debuff/crowd control abilities)

The theory behind this is that enemies you'll encounter can be divided into two types: large groups of relatively weak enemies and more powerful, but less numerous foes.  The DPS mage specializes in killing the former while the rogue specializes in killing the latter.  The tank protects from both, and the support mage helps everyone else do their job better and stay alive while doing it. 


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#7
Zelodos

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One of my party comps is gonna be dual dagger inquisitor, cassandra, cole, and a mage

I have cassadra draw in the enemy attention with the mage using barrier on her and doing aoe damage along with crowd control. Cole and i will stealth in the back and take out their mages and archers

#8
Jaison1986

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That sounds about right to me. My main party in DA2 consisted of DW rogue Hawke, Varric, Bethany and Aveline, and that made them pretty effective. Though my game will start with two mages in the team until I can get more rogues.



#9
Frogtoad51

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Garrus and Shepard. Garrus has reach, Shepard has flexibility.


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#10
Icefalcon

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Garrus and Shepard. Garrus has reach, Shepard has flexibility.

 Hate to point this out but you are two short of OP's question and oh yeah wrong game



#11
SomeoneStoleMyName

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Agree with Icy Magebane.

Warrior (tank)
Rogue (archer)
Mage (Damage)
Mage (CC + Barrier)



#12
themageguy

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I tend to like a warrior, archer rogue and a cc support mage and a dps mage.

However im looking forward to rolling as a knight enchanter in an all mage party :D
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#13
Eveangaline

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Varric will have long gorilla arms for being a dwarf, as will any dwarf inquisitor. He will also have flexibility for being a rogue.

 

Iron bull will obviously have long arms (And I'm sure is veeeery flexible. In many ways.)

 

Thus they are required for a good reach flexible party.


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#14
Wolfen09

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i think you need to look at it by situation....

 

 

Melee dps rogues are good against 1 on 1 targets, so if you're going into a boss battle with one enemy, then i would probably go

 

Warrior tank

rogues melee

rogue archer

mage support

 

 

now if im goin against a large group of tough enemies, i would go

 

Warrior Tank

rogue archer

mage support

mage support/attack

(not a big fan of 2 mage parties, never liked having two flimsy ppl in the group)

 

or

 

(I would probably use this one for dragons)

Warrior Tank

Warrior Two-hand (more durable dps)

Rogue Archer

Mage support

 

(im one who prioritizes surviving and drawing out a battle than ending it quickly and taking a ton of damage to do so)


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#15
SofaJockey

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Good stuff.

 

And in terms of the foes, I'm assuming:

 

Lock down or choke-point the enemy tanks first,

then deal with the archers and mages as a priority.

 

In DAO/DA2 I would usually deal with the mage/archers fast.



#16
xelander

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As usual, the min-max party consists of 3 Mages and a ranged Rogue. CC, AOE, CCC and a crapton of damage.

 

I will be attempting a 4 Warrior party at some point, though.



#17
Incantrix

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For me it would be:

 

SnS tank

KE support-bruiser

Single Target damage rogue

AoE+CC mage

 

Everything is covered at that point.

 

Frontline: Tank+Support+damage

Backline: Single target DPS+AoE burst+Crowd control



#18
KoorahUK

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Blackwall, Cassandra, Iron Bull and My Two Handed Champion.

 

All will die in a face full of steel. 



#19
BraveVesperia

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Usually I like

Warrior (tank)

Rogue (dual-wielding)

Mage (damager)

Mage (defensive/healing/debilitating)

 

I'm not sure how much of a role the last one will have in DAI, since damage/debilitation seems combined, and support magic might be more limited. I might end up switching the extra mage for an archer, and the dual-wielding rogue for an extra warrior.



#20
Celtic Latino

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My general rule is 2 melee, 2 ranged, with one of each class.

 

That could be:

 

Setup 1- Warrior Tank, DPS Warrior, Ranged Rogue, Support Mage

 

This is a fairly easy way to play, considering  you have two characters on the frontlines who can soak up damage. The ranged rogue is relegated to hanging in the back and picking off enemies and/or crowd control and the support mage just pretty much ensures everyone's defenses are up, bodies are hastened and they're still alive.

 

Setup 2- Warrior Tank, Melee Rogue, CC Mage, Support Mage

 

I love this setup. The tank draws aggro and soaks up damage, preferably from crowds and the hard hitting bosses/elites. The CC mage keeps people disabled and controlled while the melee rogue (ideally the PC, but I'm thinking Cole will be very good at this if not better in DAI) picks off the mooks one by one or hits the elite/boss with constant backstabs. The support mage, once again,  just makes sure everyone's alive and occasionally fires off a disabling or attack spell just to be useful. 

 

Setup 3- Warrior Tank, Melee Rogue, Ranged Rogue, CC/Support Mage

 

This one's a bit tougher because you have less spellpower (than Setup 2) and less tankiness/more squishiness (than Setup 1). The ranged rogue can take on the role of crowd control OR ranged dps, but ideally the mage focuses on crowd control when he/she is not on support. The rogues pick off enemies while the warrior tank does what he/she does best, taking damage and drawing attention.

 

As long as there is 1 designated Warrior Tank and 1 designated Support Mage I'm good. With no healers in DAI, this pretty much means I'll be hybridizing my support mage to defense (barriers) and crowd control while the other mage (if I go with Setup 2) will be pure dps/AoE.



#21
john-in-france

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Sadly, it looks like the days of running unusual party combos are behind us. With the new features that require rogue/mage/warriot to open doors/chest/energise things we are now locked into a standard 'have to group':

 

1 mage

1 rogue

1 warrior

+ personal choice.

 

I see this as a step backwards really. I have been guilty of 3 warriors + rogue: 3 mages + rogue, 3 rogues + tank etc. I think it will help gameplay in the new format, but at the casualty of some fun combos. I just hope there is still a tactics tree for the companions.



#22
Chari

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Hmm, I think that the best team would consist of 1 rogue, 1 war and 1 mage + the Inquisitor of any class. Especially since it seems there will be areas reachable only with help of a specific class

...heh, reachable...

Ahem

So it would be wise to have every class with you. Inq class in this case doesn't matter. Though since mages can't heal anymore... they won't be as useful as before. So for the best reach and flexibility one should...

Hehehe...

Reach and flexibility... reach and flexibility...

I'm sorry but I just can't help but think about Garrus when I meet these words... especially together...

So, what we were talking about?..



#23
Super Drone

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I usually do a Tank Warrior, DPS Warrior or Melee Rogue, Ranged Rogue, and AoE/CC/Buffer Mage (Spirit Healer if it was an option).

 

 

In DA2, Merrill screwed that up. I wanted her in the party because I was Romancing her, but she can't heal (why god, why?). I ended up going 2-handed warrior (me), Ranged Rogue (Varric), and Anders and Merrill. It was rough, mostly because Tanking with one guy is dang near impossible when enemies teleport in behind you all the time, but I was able to play on Hard and survive at the least.



#24
taviastrife

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If I'm playing a certain class, then I fulfill that particular role.  It changes up my party build.  I generally like having:

 

- Warrior

- Rogue

- Mage

- Switchable slot

 

The switchable slot changes and varies with my class.  It can be a little different depending on the situation; I can have two rogues in the party if they compliment each other.  In DA2, I played a DW rogue and had Varric in my party as well.  It would worked out fine because I was up and close while he was ranged, and vice versa.  The same thing with having Isabela and him in the party together.  It's similar with having a sword/shield and a two-handed warrior together.  It balances out in a lot of ways.

 

I'm playing a mage first time, so my party will most likely look something like this:

 

- Mage (Inquisitor)

- Rogue (ranged)

- Warrior (tank)

- Mage or Rogue (DW) or Warrior (two-handed)



#25
TheTurtle

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It usually depends entirely on my character so in this case it would be a sword and board warrior

 

-Warrior(tank)

-Mage(Support)

-Rouge(Archer)

-Rouge(DW)