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Will team mates automatically lockpick/bash/energize?


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13 réponses à ce sujet

#1
Vexed Forest

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It was such a pain in Origins and 2 when I had to switch to my rogue to unlock things or disarm traps (the AI usually ran into the traps before I had time to disarm them, anyway). There were some mods that made them unlock those things for you when a non rogue tried, thankfully. Without those, I usually made my PC a rogue so I didn't have to deal with that. Every class has one of these now though, so that won't work.

 

I was just wondering if Inquisition will have our companions automatically do their thing when a character who can't do it tries to? I haven't seen anything like that from gameplay demos so far, but I know the game isn't quite finished yet. It would be so very helpful to have a feature like this. If not in the base game, a patch would be nice.


  • EmperorKarino et CENIC aiment ceci

#2
In Exile

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Even if they don't auto-detected and disarm traps, at least have a larger cone. The number of times Varric detected a trap as it blew up in my ****** face... 

 

I can just see the conversation:

 

*Explosion*

Varric: Stay still and watch out - there's a trap here! 

Hawke: YOU THINK!?


  • Vexed Forest et Silver Souls aiment ceci

#3
caradoc2000

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In Mass Effect 1, the highest relevant ability score in your party was automatically used for unlocking purposes. I don't see why something similar couldn't be done in DAI as well.


  • TheJiveDJ aime ceci

#4
10K

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From the vids it don't look like it. There's two actually that I saw examples of. The player interacted with the vile fire torch and couldn't light it, solas said he could and the player had to switch to solas to perform the task. Another was a door only a warrior can brake down; the PC couldn't do it and had to switch to Cassandra. So as I seen from the vids these things don't happen automatically.  



#5
EmperorKarino

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Even if they don't auto-detected and disarm traps, at least have a larger cone. The number of times Varric detected a trap as it blew up in my ****** face... 

 

I can just see the conversation:

 

*Explosion*

Varric: Stay still and watch out - there's a trap here! 

Hawke: YOU THINK!?

 

i hated that so much in origins and 2, i had the ability to detect traps but they got detected just as i walked right into it. and i ran out of likes for today so heres +1 like in message form.


  • In Exile aime ceci

#6
Guest_Israfel_*

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I kinda like creeping around when I enter a new area and looking for traps.  They don't really damage you much.  I was just irritated that I lost the XP when I blew one up on accident.



#7
In Exile

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I kinda like creeping around when I enter a new area and looking for traps.  They don't really damage you much.  I was just irritated that I lost the XP when I blew one up on accident.

 

Lol. The lost XP hurt  so much more than the damage. 



#8
Mirrman70

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I believe watching the last few gameplay that you still have to switch character.

#9
TheEternalStudent

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Note: You are merely proving the natural superiority of rogues. Ain't nothing going to surprise- *snap*

...

i think i broke my ego



#10
Doominike

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That system isn't very bright. Before you lost xp and hidden/chest loot if you didn't have a rogue. Instead of fixing that by allowing warriors and mages to open stuff too (by breaking or melting the lock or something) they made it worse by giving special extra skills to others classes too, so now you have to have one of each or you miss xp and loot. 

 

This would also have fixed OP's gripe.



#11
VilhoDog13

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In Mass Effect 1, the highest relevant ability score in your party was automatically used for unlocking purposes. I don't see why something similar couldn't be done in DAI as well.

 

You just know someone would say "it breaks immersion. S/He doesn't have the skill," etc.



#12
caradoc2000

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You just know someone would say "it breaks immersion. S/He doesn't have the skill," etc.

Sometimes pragmatism > immersion.



#13
Illyria God King of the Primordium

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That system isn't very bright. Before you lost xp and hidden/chest loot if you didn't have a rogue. Instead of fixing that by allowing warriors and mages to open stuff too (by breaking or melting the lock or something) they made it worse by giving special extra skills to others classes too, so now you have to have one of each or you miss xp and loot. 

 

This would also have fixed OP's gripe.

I don't think bashing/energising/lockpicking gives xp any more, though I could be wrong...



#14
Doominike

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Maybe, but you'd still lose loot