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Now that DAI is almost out - what are your fears/concerns about the game?


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#51
Karach_Blade

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i'm pretty concerned by the hip-dislocating bounce walk/run on female characters *wince* A pity there isn't a Dragon's Dogma-like slider option to control how much sway effect there is.


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#52
Joe-Poe

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i'm pretty concerned by the hip-dislocating bounce walk/run on female characters *wince* A pity there isn't a Dragon's Dogma-like slider option to control how much sway effect there is.

While I love the hip sway, I must say i wouldn't mind that at all....and a idle stance selection. Dragon's Dogma was a fun game with a lot of customization, just too bad they didn't release it on the PC so it could have been glorious. 


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#53
SphereofSilence

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Cutscenes. The trailers have all looked amazing. But the conversation they showed on the Twitch stream yesterday (10/13) with all of the advisors was... Well, the characters were very static, and the voice acting was awkward. It looked like a step back from the natural conversations that Bioware's had for years in Mass Effect. Hopefully this example will be an exception. 

 

Graphics. I know, lots of people dislike when people criticize graphics, saying that it's not what makes the game good. But I was blown away by Inquisition's reveal trailer in 2013, and I had really high hopes for this game's visuals. The trailers continue to be impressive, but seeing more actual gameplay, it's just not as good as I thought it would be. Also, there are a lot of outfits that are just reused from Origins and 2, which I thought wouldn't be the case because of the new engine.

DAO and DA2 has always been a step back behind ME2/3 when it comes to providing a natural more cinematic feel to conversations. I'd expect DAI to be slightly better, but not yet up to the level of ME. Of course I'd love that they improve up to the level of ME in this aspect, though it will be a LOT of work for them since the main character is not a locked down person like Shepard, they had to account for all races and all genders. 

I think part of the reason why the gameplay graphics don't look as good was that they were played on consoles, where the maximum resolution was 1080 for PS4 and 920 for Xbox One. On PC when played with a resolution of 1920, the game looked noticeably better. The other reason could be that Bioware used a really high end PC to create those cinematic trailers. 



#54
SilentCid

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My concern is I still won't find out what happen to my warden and if Leliana still have feeling for him.



#55
Kradus9

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The bad qunari hair styles.

The underwhelming romance options.

The fact that warriors get to destroy gates, bridges,... Is personally unappealing.


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#56
Icy Magebane

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Actually, one thing does worry me... I remember a boss who kept repeating the same line during one of the demos, and the party members repeating their lines every few seconds during a Fallow Mires quest.  That's very annoying and I hope they either toned it down or removed it, hopefully the latter.


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#57
Warfolomei

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All my different choices, from previous games, leading to the same conclusion in DAI. Killing Warden/companions offscreen and ignoring their existence.


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#58
Lyrandori

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The only fear I have is losing my social life for approximately a month or so.


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#59
formaristarry

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Two things. The flashy colorful combat makes it difficult to see what's going on, and I'm really disappointed with the animations for the dual wield rogue class. 



#60
Inquisitor7

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The fact that warriors get to destroy gates, bridges,... Is personally unappealing.

I know that was disturbing it seems like the game stepped away from being realistic to being an adult cartoon.
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#61
animedreamer

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Im concerned that the fans don't get that Dragon Age has always been a High Fantasy setting, where npcs who aren't mages can do the phenomenal. Like crush stone with a single hammer swing, can leap 6 ft into the air in full plate wielding a great sword and stab a ogre in the chest and bring it down to the ground, that fem hawke can tackle ogres with 2 daggers and knock them down, can speed blitz, can do standing backflips and land 10 feet away from the starting point, can bash down a castle gate on sheer strength alone. This isn't your renaissance fair, these humans are written to do the fantastical because it's not real. 

 

All that said, my only concerns are other peoples misplaced negative backlash because the game wasn't made to their specifications and that this will have a negative effect on the sales. Also that word of month of those who might have loved the game for what its shaping up to be, but heard to many bad things from so called fans might also kill sales. Why would I care about sales? What happens when a franchise sells poorly? Right, I don't want to see DA killed off because some people wanted Skyrim but got DAI instead. Yes its okay to have your own opinion, yes Bioware to a degree even listens to what you think is good or bad about their games, and might even try to fix them. However i think its easy for people to not see whats good criticism and what isn't. Calling BioWare out of reused dungeon maps, good. Saying they're making it to fake because they used "rule of cool" as oppose to rules of normal physics bad. News flash Game of Thrones did that and it sucked, you can find it in your local walmart bargain bin, or a burning trash hip. 

 

I have yet to play a BioWare game where the action wasn't "Rule of Cool" and I love them for it, If I want to watch two guys beating each other to death with metal weapons in iron suits I can watch some hollywood period movie. I think a lot of us who play BioWare games play it because we want to be entertained both by the story which they tend to do a good job with, and by the action which for the most part is the best part of their games.

 

My only real concern was already addressed by BioWare and they said they couldn't do anything about it but would look into it after launch.


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#62
batlin

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I'm afraid the writers are going to get so ahead of themselves in concept to create a story that's not a "typical" fantasy plot that they fail to make the plot they create a good one. Like how in DA2, no, it wasn't a story of a chosen one saving the day, but what we got instead was a reactive protagonist who's involvement in the events of the game was completely pointless. Hawke lounged around in a smoking jacket for years on end while problems in Kirkwall got progressively worse, even though he/she was basically in command of a special operations task force who could have been proactive to stop disasters before they happen.

 

And not to give anything away, but the final choice of who to side with in DA2 is completely pointless. Almost nothing in the epilogue changes. The only takeaway from DA2 is that Hawke, who was touted by advertisements as "the most important person in Ferelden" actually had no meaningful effect on Ferelden (or even Kirkwall) and actually only accomplished exacerbating the oncoming Templar/Mage war.



#63
KonguZya

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DAO and DA2 has always been a step back behind ME2/3 when it comes to providing a natural more cinematic feel to conversations. I'd expect DAI to be slightly better, but not yet up to the level of ME. Of course I'd love that they improve up to the level of ME in this aspect, though it will be a LOT of work for them since the main character is not a locked down person like Shepard, they had to account for all races and all genders. 

I think part of the reason why the gameplay graphics don't look as good was that they were played on consoles, where the maximum resolution was 1080 for PS4 and 920 for Xbox One. On PC when played with a resolution of 1920, the game looked noticeably better. The other reason could be that Bioware used a really high end PC to create those cinematic trailers. 

I'd hoped that Inquisition would be better with animations and conversations than any previous Bioware game, since it runs on Frostbite 3, and it's already been years since ME3 released, but I guess you're right.

 

I have to constantly lower my standards for the graphics of these new games that look incredible at first, and rather bad when they show off the game in more detail. Here's hoping that my PC can make the game beautiful! Hey, isn't 1080p the same as 1920x1080!?



#64
Kradus9

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Im concerned that the fans don't get that Dragon Age has always been a High Fantasy setting, where npcs who aren't mages can do the phenomenal. Like crush stone with a single hammer swing, can leap 6 ft into the air in full plate wielding a great sword and stab a ogre in the chest and bring it down to the ground, that fem hawke can tackle ogres with 2 daggers and knock them down, can speed blitz, can do standing backflips and land 10 feet away from the starting point, can bash down a castle gate on sheer strength alone. This isn't your renaissance fair, these humans are written to do the fantastical because it's not real. 

 

All that said, my only concerns are other peoples misplaced negative backlash because the game wasn't made to their specifications and that this will have a negative effect on the sales. Also that word of month of those who might have loved the game for what its shaping up to be, but heard to many bad things from so called fans might also kill sales. Why would I care about sales? What happens when a franchise sells poorly? Right, I don't want to see DA killed off because some people wanted Skyrim but got DAI instead. Yes its okay to have your own opinion, yes Bioware to a degree even listens to what you think is good or bad about their games, and might even try to fix them. However i think its easy for people to not see whats good criticism and what isn't. Calling BioWare out of reused dungeon maps, good. Saying they're making it to fake because they used "rule of cool" as oppose to rules of normal physics bad. News flash Game of Thrones did that and it sucked, you can find it in your local walmart bargain bin, or a burning trash hip. 

 

I have yet to play a BioWare game where the action wasn't "Rule of Cool" and I love them for it, If I want to watch two guys beating each other to death with metal weapons in iron suits I can watch some hollywood period movie. I think a lot of us who play BioWare games play it because we want to be entertained both by the story which they tend to do a good job with, and by the action which for the most part is the best part of their games.

 

My only real concern was already addressed by BioWare and they said they couldn't do anything about it but would look into it after launch.

 

To me it was more logical.

I see Cassandra break down a gate with her shield and my imediate thought was - Why on earth would people bother building fortifications and siege weapons if you can get in that way?

I understand how fantasy works, but using it as an excuse to justify anything is kind of cheap.


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#65
batlin

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To me it was more logical.

I see Cassandra break down a gate with her shield and my imediate thought was - Why on earth would people bother building fortifications and siege weapons if you can get in that way?

I understand how fantasy works, but using it as an excuse to justify anything is kind of cheap.

You also have to wonder what Cassandra's training regimen is like. She must bench press something like 800 pounds to be able to shield bash a thick wooden gate down.



#66
Kradus9

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Regardless, if smashing things that way is even possible it defeats the point of castles existing, amongst other things.



#67
aMetzgermeister

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Truly hoping that the quality and quantity of game play wasn't exaggerated by the devs. I just shudder thinking about Destiny. 


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#68
animedreamer

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To me it was more logical.

I see Cassandra break down a gate with her shield and my imediate thought was - Why on earth would people bother building fortifications and siege weapons if you can get in that way?

I understand how fantasy works, but using it as an excuse to justify anything is kind of cheap.

 

except cassandra is hardly everyone, thats why i said these people are written doing the phenomenal, yet for every Cassandra there are 1000 normal people. There wouldn't be much point to characters like her, if everyone in the world had that level of ability. As far as weapons go the same thing applies. Not everyone can do it, not every soldier is Cassandra's equal, hence they developed ways to do something similar without special herculean characters being present. Examples within the series are seen when Javaris Tintop tries to explain how the Qunari powder could be useful for those who don't have the ability to use magic, or gain access to lyrium bombs. Same applies here siege weapons would still be needed in massive armies because not every soldier is Cassandra Pentaghast. 


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#69
Arkevilex

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i can't think of any concerns. I'm overall pleased with what I've seen thus far.  :rolleyes:


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#70
simpatikool

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My concerns are very troubling to me!

 

#1) VA just added an additional tax on booze. This will severely impact my ability to drink Scotch, and Wild Turkey during key parts of the game. I am totally bummed!

 

#2) Sometimes, my hand hurts when I play game to long. I have been doing hand exercises in preparation for the marathon nights that will begin Nov 18th.

 

#3) I bought new speakers and a new TV this year for my home theater system. I just realized last week, that I also badly need a new couch. Well, actually, my wife did. Damn it!

 

#4) Thanks Giving is a week after release. Jesus! I have to waste time at my in laws. Damn YOU Bioware!!!!!!

 

#5) My Daughter won't cosplay Morrigan for Halloween. The nerve! Damn you Frozen!!!!!!!

 

#6) I really won't be able to take advantage of my surround sound late at night, since my fun killing wife and daughter are sleeping at two AM. Outrageous!


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#71
batlin

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except cassandra is hardly everyone, thats why i said these people are written doing the phenomenal, yet for every Cassandra there are 1000 normal people. There wouldn't be much point to characters like her, if everyone in the world had that level of ability. As far as weapons go the same thing applies. Not everyone can do it, not every soldier is Cassandra's equal, hence they developed ways to do something similar without special herculean characters being present. Examples within the series are seen when Javaris Tintop tries to explain how the Qunari powder could be useful for those who don't have the ability to use magic, or gain access to lyrium bombs. Same applies here siege weapons would still be needed in massive armies because not every soldier is Cassandra Pentaghast. 

I'm not one to assume, but I'm pretty sure any given Qunari is stronger than Cass is. They look to have around 30% more body mass than the average human. Cassandra might be hiding a lot of wiry muscle under that slim figure of hers, but there's not a good explanation for why she can do what she does other than, as it was put, the "rule of cool".


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#72
simpatikool

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I'm not one to assume, but I'm pretty sure any given Qunari is stronger than Cass is. They look to have around 30% more body mass than the average human. Cassandra might be hiding a lot of wiry muscle under that slim figure of hers, but there's not a good explanation for why she can do what she does other than, as it was put, the "rule of cool".

 

Since when are fantasy RPGs based on realism? I mean. Magic. Dragons. Qunari even.


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#73
SphereofSilence

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Im concerned that the fans don't get that Dragon Age has always been a High Fantasy setting, where npcs who aren't mages can do the phenomenal. Like crush stone with a single hammer swing, can leap 6 ft into the air in full plate wielding a great sword and stab a ogre in the chest and bring it down to the ground, that fem hawke can tackle ogres with 2 daggers and knock them down, can speed blitz, can do standing backflips and land 10 feet away from the starting point, can bash down a castle gate on sheer strength alone. This isn't your renaissance fair, these humans are written to do the fantastical because it's not real. 

 

All that said, my only concerns are other peoples misplaced negative backlash because the game wasn't made to their specifications and that this will have a negative effect on the sales. Also that word of month of those who might have loved the game for what its shaping up to be, but heard to many bad things from so called fans might also kill sales. Why would I care about sales? What happens when a franchise sells poorly? Right, I don't want to see DA killed off because some people wanted Skyrim but got DAI instead. Yes its okay to have your own opinion, yes Bioware to a degree even listens to what you think is good or bad about their games, and might even try to fix them. However i think its easy for people to not see whats good criticism and what isn't. Calling BioWare out of reused dungeon maps, good. Saying they're making it to fake because they used "rule of cool" as oppose to rules of normal physics bad. News flash Game of Thrones did that and it sucked, you can find it in your local walmart bargain bin, or a burning trash hip. 

 

I have yet to play a BioWare game where the action wasn't "Rule of Cool" and I love them for it, If I want to watch two guys beating each other to death with metal weapons in iron suits I can watch some hollywood period movie. I think a lot of us who play BioWare games play it because we want to be entertained both by the story which they tend to do a good job with, and by the action which for the most part is the best part of their games.

 

My only real concern was already addressed by BioWare and they said they couldn't do anything about it but would look into it after launch.

BW is always known for their great stories, it's good that you like the actions they created, but that's not generally what they are known for. 

In a highly subjective matter such as the 'Rule of cool' you are talking of - such feedback I believe is still relevant. While each gamer has their own tastes, a great developer (at least in my own mind) will still attempt to gather as much as possible feedback, collate them to get an idea of what are the different groups out there and how much they represent their customer base.

As a hypothetical example: 

- 80% likes current combat/action animations

- 10% thinks they are bad, over the top, etc

- 10% doesn't really care

From that the devs might make a decision to persist with their action stylistic direction. 

But what if the picture was of the following:
- 45% likes current combat/action animations
- 10% doesn't really care

- 45% thinks they are bad, over the top, etc

From the above, the devs might decide to implement a toggle/slider to tone down animation/spells/action effects, or slow down the animations that they still look cool but within the realms of 'realistic', etc, etc

 

Or it could be this scenario:

- 80% thinks they are bad, over the top, etc

- 10% doesn't really care

- 10%  likes current combat/action animations

At which point, they'd do well to take this feedback really seriously.

 

The point being, I'd argue that such feedback are still relevant. One might criticize another player's or a whole bunch of players' feedback irrelevant, as we all have our rights to, but that's always going to be part and parcel of the scenery. 


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#74
SphereofSilence

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I'm afraid the writers are going to get so ahead of themselves in concept to create a story that's not a "typical" fantasy plot that they fail to make the plot they create a good one. Like how in DA2, no, it wasn't a story of a chosen one saving the day, but what we got instead was a reactive protagonist who's involvement in the events of the game was completely pointless. Hawke lounged around in a smoking jacket for years on end while problems in Kirkwall got progressively worse, even though he/she was basically in command of a special operations task force who could have been proactive to stop disasters before they happen.

 

And not to give anything away, but the final choice of who to side with in DA2 is completely pointless. Almost nothing in the epilogue changes. The only takeaway from DA2 is that Hawke, who was touted by advertisements as "the most important person in Ferelden" actually had no meaningful effect on Ferelden (or even Kirkwall) and actually only accomplished exacerbating the oncoming Templar/Mage war.

It is a big issue for sure. I'm confident BW has taken this onboard, else my faith in them would seriously decrease given the mess they did on DA2. 



#75
NukeZen

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First, im corcened about how many time i can spend every week on the game... I hope in the end no less than 10 hours per week. Than i hope that someone make a super fast mod to make a better looking Morrigan, because the one i saw in the videos till now, is not exactly what i was expected. My portrait is a clue.

 

But the real thing is, i hope to not see too many bugs. Optimization above anithing else is the most important thing, the base. Bugs can ruin very fast and very easily every gaming experience and every game, even the most beawtifull to look and the most peasent to play.