(Edit: Cat stepped on my laptop)
I have a few...
1) Combat- Now, there are quite a few things from DA2 that I did not like, however, I did appreciate that Bioware tried to renovate the combat system. For instance, I liked that they gave mages an actual melee combat mechanic and gave rogues their own little battle style that made them seem like... rogues. What I did not like however, was the combat style of the warriors and the special effects that went on in combat itself. Now I know what you may be thinking, "Why the warriors?" Well, when I picture a warrior, I think of someone who stands their ground, willing to face any foe that is thrown at them... Not flying through the air and doing some sort of twirl. Sure, it looks pretty, but the first time I saw Carver do it... I was a little scared. I thought my game glitched! Though whole situation made it seem like an anime fight than actual combat. And with the special effects that go on in combat, I would say it was completely overdone. Sure, I little bits of effects is nice, to let you know what abilities your party is using and makes the battle seem more intense. But I major in Human Factors, and one of the first things we are taught to do is to not bombard the viewer with numerous, over-exaggerated effects, as that makes them either uncomfortable or completely miss the intended feeling. Now, given what I've seen for Inquisition so far, I think I can say that they don't plan on doing that again...
2) Limited Abilities- It's bad enough they took out healing. I don't care what they say about tactics, but healing is an actual tactic. That's like saying that having medics at combat zones isn't a good idea because it makes combat easier for our guys... Okay I know I'm exaggerating! But seriously, if they wanted to make combat harder, stick to giving enemies buffers, or have specific ways required in order to efficiently kill them. And like all games it seems, the number of available abilities going down. I know it happened in DA2, and I understand why they did it, but come on! I want to make a character who does not have the same exact abilities as my other party members. So ya, that's what I'm afraid of too.
3) Female Animations- I'm a girl, so I know I walk differently than a guy. If you look at pictures of a woman's hip and leg area and compare that to a man's, you would see that most women's legs are angled inward, while men's are more parallel. This is why, for the most part, girls hips 'sway' when they walk... This is not an excuse for a female character to look like her hips are going to collide with a hallway's opposing walls just from taking a step. And hips definitely do not naturally sway when we run! You'd have to force yourself to do that crap, and really, its not worth the effort (You look as though you are trying to do the potty dance while running). I understand, the game developers want to steer away from giving male and female characters the same animation... Though I saw no problem with it in ME... except for running... and sitting. But over sexualizing a character that we are supposed to connect with and at times take seriously does little to boost a gamer's (especially one who is females) ego about playing this 'epic' game. Hopefully, the walking animation isn't too bad... But I swear, if my char's hips hit the walls as I run, than I want to see the males swagger sexily too! It's only fair...
4) Decisions Not Mattering- I have reasons, but I feel as though if I mention them I will release Hell on Earth.
5) Bad Story- I like games with good story. I don't care if they have they best combat mechanics or top of the line graphics, if its story sucks, I'm not interested. DA:O to me was excellent. DA:2... Not so much. I could see that they tried but... Ewh... I would also like to see some actual incorporation, if they do it, of the books and the game. And I mean ACTUAL incorporation. Not, 'Oh lets introduce this apparently important character from the book and only tell one thing about them' or 'Ooo, this happened in the book that is affecting the game, but we're not going to explain what it really it'. That's what really irritated me about ME. You either had to read the books (which I don't mind doing) or Wiki it in order to understand who that person or event really was. That particular situation felt as though Bioware was telling me that they just didn't feel like putting extra time into their creation in order to make the game seem more whole. I really hope the story and all its elements get weaved together and make something memorable.
6) Multiplayer- Personally, I can do without multiplayer, but I will play it... If its good. Truthfully, I hated ME3's multiplayer just because it was so static. You had to do those overly-simplified tasks and fight endless waves of enemies... And that was pretty much it. There were really no special missions that made the multiplayer worthwhile, classes only varied in combat instead of having a choice in your role (support, special etc), and it was pretty much a spray and pray given all the enemies you have to kill.... Oh, also the whole 'multiplayer affects single player' crap. I loved it how Bioware stated (if I remember correctly) that multiplayer wouldn't actually affect single player... And it did. Not only does that make players, who may not even be interested in multiplayer, invest time into something they do not want to do just to get the 'good' ending, but also makes those who happen to not have internet out of luck. But, given that this team is different than that of ME and the combat system and styles are not even remotely the same, I have high hopes that this will not be the case... Although...
7) Forced Attitudes- This also comes from my experience playing all the ME and DA games. I like that Bioware is trying to uphold the 'player's choice' belief concerning the character we get to play as. I mean, we get to decide what our character looks like, what class they are, their specials, and of course, how they act... For the most part. Now another aspect I hated from ME3 (and no I'm not bashing on the game, it just happens to be there), I couldn't help but notice that Shepard had a TON of automatic dialogue. Not that there's any problem with that given that I can't possibly decide what my character will say every second of the day... But that fact that a majority of these automatic expressions were not neutral, like they were in the two other games, that was the problem. It was just so odd to see my fully Paragon Shepard go Renegade for a second with automatic dialogue. I liked in DA2 how your alignment determined what you would automatically say in idle dialogue. What also irritated me, was how dialogue, at some points, made little sense. I remember I was in dialogue with Tali, I picked the Paragon option, and Shepard suddenly got in Tali's face. It was like Bioware was saying that I got to choose what to say, but in the end they wanted me to say something else and that was how it was going to be. Like they were trying to morph a character I had spent years developing in their image. This next part comes from DA2. Now, I liked that Bioware tried to bring DA up to speed with ME, and how they had the three over-all personalities that went with the dialogue choices. What I did not like, was the over simplification of it. Sure, you could have complete control over what your character said and when... But what they sometimes said was the actual problem. For instance, for DA2, I wanted to make my Hawke a more serious, cold, and callous individual. For the most part, I could successfully do this, but at other times, the dialogue that was the closest to what I wanted made my character sound like they had a vendetta against the world (like I will eat your heart). In DA:O, ME1 and ME2, it was pretty easy to tell what each dialogue was about and did not over exaggerate that particular personality to make it seem false. Another example of this in DA2 are those times that I would pick that 'Joke' option... And would sound like a complete and total idiot. So in DA2, you were either a nearly patronizing goody-goody, the groan inducing jokester, or the bloodthirsty brat. In short, I would hope that DA:I will have the condensity of DA2, but the 'choices' of DA:O.