I echo the concerns about combat. It's the lack of auto-healing that has me worried. That's been a part of every Bioware game I have played and with the bars on healing potions and healing spells, I can imagine this severely impacting combat difficulty. I don't play games for the combat challenge and I would hope that Easy difficulty would reflect that perspective.
I'm thinking about dungeon-crawling missions like the Deep Roads in Origins or the Legacy DLC in II. If somone who is not exactly a meticulous planner, like me, runs out of potions in between fights, will I have to exit the dungeon and go back to the keep to stock up again? Would that even be possible? What happens if I finish 75% of a dungeon and find that I'm out of potions? Will the loot make up for that?
These may very well be exaggerated fears. I hope so. I don't want combat difficulty getting in the way of my fun.
Just to get it out there, I'm one of those people who believe difficult is not equal to interesting. Not by itself, at least.





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