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Now that DAI is almost out - what are your fears/concerns about the game?


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#151
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I echo the concerns about combat. It's the lack of auto-healing that has me worried. That's been a part of every Bioware game I have played and with the bars on healing potions and healing spells, I can imagine this severely impacting combat difficulty. I don't play games for the combat challenge and I would hope that Easy difficulty would reflect that perspective.

 

I'm thinking about dungeon-crawling missions like the Deep Roads in Origins or the Legacy DLC in II. If somone who is not exactly a meticulous planner, like me, runs out of potions in between fights, will I have to exit the dungeon and go back to the keep to stock up again? Would that even be possible? What happens if I finish 75% of a dungeon and find that I'm out of potions? Will the loot make up for that?

 

These may very well be exaggerated fears. I hope so. I don't want combat difficulty getting in the way of my fun.

 

Just to get it out there, I'm one of those people who believe difficult is not equal to interesting. Not by itself, at least.


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#152
berrieh

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I don't have any major fears. I hope the story is as good as I want it to be.

 

My big frustrations are mostly in terms of the lack of good hair options for certain races, the terrible casual outfit at Skyhold, no ability to change hairstyles at launch like the Mirror added in DA2 (I think at launch)...minor quibbles in the scheme of things. I hope they get fixed with cosmetic DLCs. I had really hoped the cosmetic customization would be top notch with the new armor customization (which still seems awesome), but you can't get everything. Those were my disappointments. 

 

I echo the concerns about combat. It's the lack of auto-healing that has me worried. That's been a part of every Bioware game I have played and with the bars on healing potions and healing spells, I can imagine this severely impacting combat difficulty. I don't play games for the combat challenge and I would hope that Easy difficulty would reflect that perspective.

 

I'm thinking about dungeon-crawling missions like the Deep Roads in Origins or the Legacy DLC in II. If somone who is not exactly a meticulous planner, like me, runs out of potions in between fights, will I have to exit the dungeon and go back to the keep to stock up again? Would that even be possible? What happens if I finish 75% of a dungeon and find that I'm out of potions? Will the loot make up for that?

 

These may very well be exaggerated fears. I hope so. I don't want combat difficulty getting in the way of my fun.

 

Just to get it out there, I'm one of those people who believe difficult is not equal to interesting. Not by itself, at least.

 

This is a reasonable fear, but I don't think we have to worry about easy/casual/story mode difficulty. Easy has only gotten easier on Bioware games in the past and they've said it's still easy.

 

I think it's worth noting they've mostly shown gameplay on Hard, from the streams I've seen, so it doesn't really reflect what we can see on the easiest modes. I think persistent damage is interesting, but not just because of the challenge (I like the immersion of needing to rest/restock). I think it will still be suitably easy to complete everything on "Casual" since the encounters already aren't designed to kill you outright, like encounters where healing was included, and you will still have health regen to 50% as well as all the new mitigation tools. 


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#153
Nice1220

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My biggest fear about this game is that it will be short. 

I know that all the devs say its got over 200 hours of gameplay, but they said that DAII had what, 40 hours of gameplay, and I beat that in one sitting? 

I took the day of release off work, and the day after release off of work as well just to sit and play the game nonstop. If I am at least halfway through the game by the time those two days are done I will be very happy. I will be CRAZY happy! Even more so because I love to stop and read everything that comes my way. 



#154
janddran

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My biggest fear about this game is that it will be short. 

I know that all the devs say its got over 200 hours of gameplay, but they said that DAII had what, 40 hours of gameplay, and I beat that in one sitting? 

I took the day of release off work, and the day after release off of work as well just to sit and play the game nonstop. If I am at least halfway through the game by the time those two days are done I will be very happy. I will be CRAZY happy! Even more so because I love to stop and read everything that comes my way. 

 

I don't think Bioware misrepresented the hours of gameplay for Dragon Age 2. What you describe is power gaming. :) One can finish Skyrim in a day while the average playtime is closer to 100 hours, with some players taking substantially longer.

 

Heck, I'm replaying DA 2 for the third or fourth time presently and it will still take me 40+ hours. 80 hours is a long game so anything over that is cake. If it is re-playable, all the better.



#155
animedreamer

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that hurts my brain... It is high fantasy yes and which high fantasy world did you see something like that? Lotr is a high fantasy too still I have seen nothing like that... it is a fantasy not a stupid anime...

 

1.) Look up pretty much any greek mythology, then look at any movie based on that literature.

2.) Look up He-man and the masters of the universe. 

3.) Read a good chunk of the stuff warriors do in dungeons and dragons novels. Here's a example, Wulfgar of RA Salvatore fame, once hit a troll in the head with his hammer so hard it shattered the trolls ankles. He also managed to survive having his life energy sucked from by succubus and being tortured by demons for an entire year in the Abyss, big hulking brute of a man he was this is the kind of endurance and strength heroes of high fantasy novels and movies exhibit. Heck back in the Baldur's Gate games Minsc a Ranger was so strong, he bent the bars of iron cage that had no door open simply because he thought he was being betrayed by the hero/ine, and set himself free.

 

How can be blame BioWare for keeping true to such high fantasy roots if not upping the ante. 

 

Also Lord of the Rings is NOT High Fantasy to anyone who has played dungeons and dragons past 5th lv, LOTR is kiddy pool Fantasy compared to the shenanigans capable in most true high fantasy RPG pnp games.



#156
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This is a reasonable fear, but I don't think we have to worry about easy/casual/story mode difficulty. Easy has only gotten easier on Bioware games in the past and they've said it's still easy.

 

I think it's worth noting they've mostly shown gameplay on Hard, from the streams I've seen, so it doesn't really reflect what we can see on the easiest modes. I think persistent damage is interesting, but not just because of the challenge (I like the immersion of needing to rest/restock). I think it will still be suitably easy to complete everything on "Casual" since the encounters already aren't designed to kill you outright, like encounters where healing was included, and you will still have health regen to 50% as well as all the new mitigation tools

 

Thanks for the response. Could you please elaborate (or point me to the relevant thread) a little about the highlighted bits in your quote? I don't think I've heard about those yet.



#157
berrieh

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Thanks for the response. Could you please elaborate (or point me to the relevant thread) a little about the highlighted bits in your quote? I don't think I've heard about those yet.

 

I don't have threads for some, as most of that info was just from re-watching the Twitch streams lately. 

 

1) Difficulty - I was just watching the vids lately and most vids I watched of gameplay (the ones on the dev Twitch channel), they kind of mention sidewise that they're playing on Hard. This is not in EVERY video but enough to see a trend. 

 

2) Re "encounters where healing was included" - I mean that in the past games, where healing spell potential existed (where it was part of the game), every encounter was designed as either a trash encounter you basically couldn't lose or one that was intended to murder you outright from full health. With persistent damage and no healing spells (limited healing options), encounters don't need to be individual death sentences, as they are more built on the idea of being worn down over time and encounter. 

 

This thread might help (scroll down to where the Bioware dev explains encounter design) http://forum.bioware...ever/?bioware=1

 

3) Mitigation tools - I'm speaking of Guard and Barrier tools, as well as the Rogue evasion tools we've seen. In most of the combat scenes in video, they make liberal use of Guard and Barrier abilities. Rogues also seem to have better evasion than previously. 

 

I hope that helps. I think the game WILL potentially be more challenging on Nightmare (not a terrible thing, as the challenge will likely be more tactical this time), but I think Casual will still feel very Casual. At least I hope so. I feel the same as you - Bioware games should have an "Easy" mode so people can just enjoy the world and story. 


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#158
berrieh

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Double post



#159
Umbar

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Thanks a lot. That post by Lukas definitely clears some things up for me. I wasn't aware of the 'healing camps' and the knowledge that they redesigned encounters (which I should have anticipated) to fit the new healing paradigm definitely eases some of my anxiety. That little bit about his seven year old trashing enemies does sort of throw a challenge my way...Can't let a seven year old show me up now. :lol:



#160
maddeninggamer

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I am afraid of beating an epic monster like a giant or something that is protecting an entrance to a small cave and then finding a loot room, but it's guarded by two more giants inside and then getting forced to backtrack to the camp only to never find that exact cave ever again.

 

The reason for this being that the game is really expansive and I don't want to miss the Dagger of Bountiful Gubbins because I couldn't finish off the birds by myself and got forced to flee.

 

My other main concern with the single player is that there will be more collector missions and after the "Supplier" and "Chantry History" achievements in the game that were nearly impossible to get due to one being bugged and forcing you into collecting every single resource in the game (Technically all but one of them, but I digress) while the other was a book you had to reach on the second floor before the combat kicked in; n the chantry that you promptly get kicked out of via a cutscene making you play the last two acts all over again.

 

My only concern for the Multiplayer is that the store brought back the same RNG system from the last game and I do not want to run into the glass ceiling ME3's multiplayer had where you obtained all the rare guns and characters and from then on every single pack you ever bought had rare weapon rounds that I never really used. All the while having the Ultra Rare weapons poking me with a stick going "Nyah nyah,  bet you wish that consumable equipment wasn't unlimited now don't you?"



#161
Wulfsten

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My biggest fear about this game is that it will be short. 

I know that all the devs say its got over 200 hours of gameplay, but they said that DAII had what, 40 hours of gameplay, and I beat that in one sitting? 

I took the day of release off work, and the day after release off of work as well just to sit and play the game nonstop. If I am at least halfway through the game by the time those two days are done I will be very happy. I will be CRAZY happy! Even more so because I love to stop and read everything that comes my way. 

 

You finished DA2 in one sitting? Come on.

 

If you finished DA2 in one sitting, then you must have skipped ALL sidequests, fast forwarded ALL dialogue, and played on casual, pretty much. And if you're playing that way, I don't think you can really complain about the game being short. You can finish Fallout 3 in under 2 hours if you do that. 


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#162
Gnoster

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While I have a bunch of smaller concerns regarding the game's mechanics, these are mainly due to no or little information about mechanics at all, so I'll refrain from listing them here.

 

My two main concerns are somewhat related and are: a) Will the story hold up? and the focus on creating a big world and long game may be too much

 

My concern for the story is based on a couple of things. I am worried the smaller adventuring tasks, inevitable fetch quests, and filler combat with respawning bandits and beasts in the world will break up the main storyline in small bits and thus make the whole experience feel disconnected. I got this feeling when playing Mass Effect 3 as very few of the none main quests had any meaning other than being filler to add game time or necessary to get more war score (in DAI read Inquisition power points). Best case scenario every combat with every respawned bandit encounter will feel connected to the main story even the fifth time you fight the same type of group respawned the same place, worst case scenario the entire main story feels broken up into small sections divided by what feels entirely like filler in order to get the game to 100+ hours just because Skyrim is 100+ hours. Most likely it will fall somewhere in between, and hopefully the filler (which will be there) will be acceptable simply because combat mechanics are fun.

 

My concern for the game world being too big is rooted in the focus way too many developers have on recreating their own Skyrim, ignoring that what Skyrim had in open world and long gameplay, it sorely lacked in engaging and evolving story (when compared to story heavy RPGs like e.g. Dragon Age). When I hear developers talk about dragons being so difficult you potentially wont kill them until after main story is complete, I am concerned. When I hear the main story could be finished in "normal" RPG time of 40-50 hours and then there are 50-150 hours more just adventuring I am concerned because it might be that filler stuff overshadows the point of my playing the game in the first place aka the main story. Best case scenario the filler stuff and adventuring outside the main story all end up feeling so naturally that I almost without thought spend 100+ hours in the game and immediately upon finishing the main story start up a new game. Worst case scenario it begins to feel more like a job to find every dungeon, solve every quest etc (let us face it, most of us feel we have to do this in RPG games), thus destroying the enjoyment of the actual main story, and I end up never seeing all the content and after one playthrough I put the game aside and never finishes it a second time (this is unfortunately how ME3 feels to me, not because of its ending like some, but because the filler feels too much like filler and it doesn't fit with the amazing main story quests). Again most likely it will fall somewhere in between, but no matter what I cannot escape the feeling that this big world of respawning enemies and dragons (not the main story) being the end game is a test of whether a Dragon Age MMO is viable or not as a product.


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#163
sassyJacen

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Since I have no internet for my console (no keep), I am worried about the defoult stories.Will we get several to choose from, like in da2?

 

Other than that, no worries.



#164
Savvie

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The keep concerns me considering it is just now entering open beta only a few weeks before game release and there are still errors going on. My biggest concerns about the game are limited choices with little impact on the story and lack of dialogue for the inquisitor. One thing that bothered me about the voiced protagonist in DA 2 was the very short dialogue responses our character had towards NPCs or companions in the game. I hope the inquisitor will get more depth to their dialogue options, but this may be too much to ask for.



#165
wintermoons

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I echo other people's concerns about good hair options, and not just for the Qunari. Someone posted a CC video that showed all the female elf hairstyles and not one of them caught my eye for my first character. Origins and 2 just seemed to have such a wider variety when it came to hair, and right now it seems DA: I won't be following that trend. Which is highly disappointing since hair is a very large and noticeable part of customization.

#166
VengefulTimor

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I don't really have any fears about the game itself. What I've seen over the last few months is that Inquisition will most likely be a solid game. That said I'll hold out any final judgments about it until I play it all the way through, which may take awhile. My only concern then is that I won't have the time to enjoy it, seeing as how my schedule is pretty full. I'm used to being able to play through a 40 hour game in about a week, but with Inquisition being 150 plus hours, I wonder if not being able to spend a long amount of time playing it will lessen the experience for me.    



#167
Noodles

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I've only seen screenshots of people playing on either PC or Console so I wonder about the quick bar, which is what I focused on the most when watching people play single player at an event that I've just heard about today.  So I have some questions.

 

1. I remember hearing, or reading, somewhere that there is controller support for the PC version, is this true or am I getting my hopes up?

 

If controller is supported is the quick bar locked to that control type.  The last game I played that supported both controller and mouse/keyboard is Final Fantasy XIV.  I loved the way they allowed extra quick bars along with the controller layout quick bar.

 

2. Will the hud be as diverse as to  allow me to have extra quick bars while using a controller on PC?



#168
Nefla

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My concerns are all customization related and female specific:

 

-Ugly, low res haristyles for female Qunari (and there are only 3)

-Extremely stylized and impractical "sexy walk" for female characters that we can't change (yet male animations are used in cutscenes just swapped onto the smaller female frame which looks akward)

-Being forced to wear out of place, wrong time period men's uniform for the Orlesian ball instead of a dress or at least our normal armor

 

For as much as BioWare has said they think female characters matter too, they sure seem to want to push us away from playing them. I feel less and less desire to play my own gender at all as things progress and may end up only playing male characters. :(


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#169
OptionFour

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1. I remember hearing, or reading, somewhere that there is controller support for the PC version, is this true or am I getting my hopes up?

 

Definitely recall hearing this said in one of the more recent videos. I can't recall exactly which one it was, but they've definitely said that there is controller support on the PC.


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#170
Noodles

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Definitely recall hearing this said in one of the more recent videos. I can't recall exactly which one it was, but they've definitely said that there is controller support on the PC.

 

Thanks.  I guess it's safe to assume that extra quick bars is not gonna be a thing.



#171
Gnoster

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2. Will the hud be as diverse as to  allow me to have extra quick bars while using a controller on PC?

 

I can't remember which stream it was, but Bioware did do a stream on Twitch (it was one of the PC control ones), where they were asked and answered this, and the answer is no. The reason being you will not be able to pick more than 8 abilities to use at any given situation. Think of it like Elder Scrolls Online if you play that or have seen it, you get a lot of abilities, but can only slot a certain amount at any given time.

 

EDIT: Check out this video, here they are asked about it and answer it (at 6:30 and forward).



#172
Boboverlord

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Well, at lease this video addressed a lot of my concerns. Pessimistically, I think having the Inquisitor the leader of a faction immediately in the beginning of the game is kinda lame. But judging from the video, you are now the king of the new faction, and can go full-blown tyrant & get disapproved by your people. Ironically, that kind of dark side suits DA quite well (I'm so happy to see non-Skyrim aspect of the game)

 

Let's say I have less concern about the story quite a bit.


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#173
Yermogi

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If they have another ME3 type ending, I will be very, VERY unhappy. Also, the lack of healing worries me just because I really liked those spells and were great in a pinch. 

 

Also, and this is probably just me- if Varric goes after Scout Harding after not being a romance option for me, I am going to kick something. That would just be adding insult to injury.



#174
Ferretinabun

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Until the past day or two, the only real concern I had was that it wouldn't live up to my giddy expectations. But the inference that the tactics system for companions in combat has been removed has got me deeply worried. That is the first design decision that I seriously object to. I'm hoping we have it wrong (it has not yet been confirmed) but I fear the worst. :-(



#175
raging_monkey

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Main fear is being overly punished for choices. The way marketing says every action has a super reaction. I get the feeling that im under a microscope at every detail and companions seem "overly" sensitive