True that. Or, in some games, better deals when buying or selling stuff. It was in the player's hands, though. Not something you just got as a default.
Mind you, in some of those games you get some of your persuasion ability from skills/abilities that have other primary purposes. So for all intents and purposes you did get them "for free" because you would have taken those skills anyways. It's usually done rather well, but the opportunity cost in those games is rather low.
Regardless, it'll be interesting to see how this system turns out in DA:I. It looks good on paper, I think. How good it ends up being is depending a lot on how many social perks there are, how many perks you can aqcuire in total and how much it comes up. But it has a lot of potential. Given that expansion of inventory space and potion slots take up the same resource, it also has the possibility of having the highest opportunity cost of any social mechanics in a Bioware game to date. It also has the potential to be by far the most in-depth system.
I for one am looking forward to try it.





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