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Attributes, persuasion and the inability to unequip - a net loss for character customization?


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#151
Sir JK

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True that. Or, in some games, better deals when buying or selling stuff. It was in the player's hands, though. Not something you just got as a default.

 

Mind you, in some of those games you get some of your persuasion ability from skills/abilities that have other primary purposes. So for all intents and purposes you did get them "for free" because you would have taken those skills anyways. It's usually done rather well, but the opportunity cost in those games is rather low.

 

Regardless, it'll be interesting to see how this system turns out in DA:I. It looks good on paper, I think. How good it ends up being is depending a lot on how many social perks there are, how many perks you can aqcuire in total and how much it comes up. But it has a lot of potential. Given that expansion of inventory space and potion slots take up the same resource, it also has the possibility of having the highest opportunity cost of any social mechanics in a Bioware game to date. It also has the potential to be by far the most in-depth system.

I for one am looking forward to try it.


  • Rawgrim aime ceci

#152
phantomrachie

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Just having it handed to you on a plate is simplification. There is zero choice involved, and you don't have to invest in it at all. As opposed to having to make some sort of choice about sacrificing something else, or postponing a different choice. That makes it simplified.

 

I agree that just spending a point or two on it is rather simple too, of course.

 

As I understand it, the persuasion perks are linked to the perks that the Inquisition gets, rather then the Inquisitor, so that would mean you'd potentially have to sacrifice other Inquisition perks, like more potions or better armor for your soldiers in order to get them.

 

Inquisitor perks, also require Influence to unlock so its not like we'll have these skills handed to us, we'll need to make a choice to get them and gather Influence to be able to afford them.



#153
Salaya

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When I first read about perks, I was amazed; my hopes rised: I really thought BW was trying to bring back a new form of skills. But, when I read further and noticed that subtle change of "not for your character, but for the inquisition", I started to doubt. And finally, there is some kind of "influence" involved; namely, we will end with some kind of plot "hot spots", completely scripted, that will allow the chance of new dialogue options. 

 

So, diplomacy, non-combat skills, or whatever you want to call it, is not longer tied to character progression. You only gain combat experience, and that's the end of it. The more I know, the more pessimistic I find myself towards the game. My fault, I guess; devs already told that crpg was not coming back. 

 

I wonder if BW should start to do other things...like a visual novel? Or maybe just an action game? 



#154
Wulfsten

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This may be a case of "people never do this anyway", but as a Bioware representative has said about dialogue options, even an option only used by 1% of all players increases the degree of freedom for everyone. There may be technical reasons for the restriction, in which case I'd like to know of them. Whatever the reason, this was a medium-level annoyance for me personally in DA2 because it creates the impression that gear is an inseparable part of your character. My preferred playstyle, especially as a mage, is to be as independent of equipment as possible. About the inability to unequip, I'm likely to forget about it while playing.....until some minor detail reminds me that a mage shouldn't be  married to their staff, or the next time I visit a town and don't want to walk around as if everything was a threat. Also, since in reality, characters do remove their weapons occasionally, this is also an immersion-breaker. In DA2, Hawke was appropriately unarmed while in their house. So why can't this be a choice anywhere else?

I do agree with you on some points. It would be nice to have a well-integrated ability to walk around town in civilian clothes – this was something I would do occasionally in Skyrim, when I was really luxuriating in the game and had time to kill. I liked the small ritual of “gearing up” when leaving town to head to a dungeon, and liked walking around and interacting with people looking like a regular villager, rather than a buffed up god. It is ultimately just a “nice to have” for me, but I take your point.

 

I also agree that it would be better if more of your abilities were tied to the character herself rather than just her equipment. It’s an unwelcome trend, this obsession with loot and the “perfect loadout”, which I think we have Blizzard to thank for with both Diablo and WoW.


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#155
wrdnshprd

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ive just come to expect bioware will do whatever they can to remove "gamey" aspects from their RPGs.  bioware games are about the story.  if you are looking for a traditional RPG similar to the likes of Baldur's Gate.. bioware is no longer the company to go to for that.  they are to mainstream now.

 

and there are plenty of games now that give you that cRPG feel.  Divinity:  Original Sin is the best currently, followed by Shadow Run Returns and Wasteland 2.  and Divinity and Shadow Run are completely moddable.

 

my point?  stop expecting bioware to go back to their roots.. they wont do it, and IMO, i dont think EA would allow it.  either accept bioware for what they've become, or move on.  the best way you can express your frustration is with your wallet.