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PC Gameplay and KB/M Livestream 10/13/2014 Discussion (Youtube link inside)


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#276
wcholcombe

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I also like with the Tome of Rifts you'll be creating a new College of Magic. :)


I am going to imagine the mortalsi skull and the tomb of rifts are involved in unlocking necromancer and rift mage specialization.

#277
iheartbob

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Initial thoughts ...

 

* Focus abilities appear to be tied to specializations. I wonder if it's just one Focus ability per specialization. It looked that way.

* It was nice to finally see Josephine (and Cullen and Leliana of course) in action. I love her accent. Want moar. 

* Loooooved the armor we saw, especially Sera's and the Knight Enchanter Inquisitor's. 

* Probably the most informative of gameplay demos we've seen so far. I'm kind of hoping they'll continue this trend going forward with showing us some of the specialization capabilities.

* I had zero interest in Knight Enchanter when I first heard about it, but the abilities they showed off made it look quite promising. I really don't know what I'm going to go with on my first playthrough now. Hopefully we will see more of the specializations so we'll have more of an idea of what they each entail in the future.

 

For people wondering about how spoilery it is, I'd say ... Part I is the most spoiler-ish ... and it's pretty minor, but you do see how the Inquisitor meets the advisers for the first time. And you get a vague idea of where Cullen's mind state is regarding mages and Templars. You also find out the reason we are sent to one of the big areas early on in the game. Parts II and III are less spoilery.

 

I don't mind minor spoilers though and the plot isn't really spoiled in any part, so there's that as well. :)


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#278
Guest_EntropicAngel_*

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For people wondering about how spoilery it is, I'd say ... Part I is the most spoiler-ish ... and it's pretty minor, but you do see how the Inquisitor meets the advisers for the first time. And you get a vague idea of where Cullen's mind state is regarding mages and Templars. You also find out the reason we are sent to one of the big areas early on in the game. Parts II and III are less spoilery.

 

I don't mind minor spoilers though and the plot isn't really spoiled in any part, so there's that as well. :)

 

All you have to do is turn off the sound for that part and it's fine.



#279
hellbiter88

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I'm sort of mad about healing being tied to Knight Enchanter... but equally curious about what focus abilities are available for necromancer and rift mage. Does anyone know if they confirmed that we can spec different companions with these specializations? Can we pick an choose? Ex: Dorian as necromancer, vivian as knight enchanter, solas as rift mage---anything in-between?

 

Also.. dat inventory... 

 

.....

 

Is it sortable?



#280
natalscar

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So I could have sworn on an earlier thread that someone said if you play with a controller on PC, the interface UI changes to PS4/XONE, is that true?

#281
aaarcher86

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I'm sort of mad about healing being tied to Knight Enchanter... but equally curious about what focus abilities are available for necromancer and rift mage. Does anyone know if they confirmed that we can spec different companions with these specializations? Can we pick an choose? Ex: Dorian as necromancer, vivian as knight enchanter, solas as rift mage---anything in-between?
 
Also.. dat inventory... 
 
.....
 
Is it sortable?


Companions have their specialization set already.

  

So I could have sworn on an earlier thread that someone said if you play with a controller on PC, the interface UI changes to PS4/XONE, is that true?


Yes.
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#282
RifuloftheWest

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So I could have sworn on an earlier thread that someone said if you play with a controller on PC, the interface UI changes to PS4/XONE, is that true?

 

Yes, the UI will change to accommodate the controller.

 

Many of the gameplay videos on YouTube are of the PC version but played with a controller and you will see that the UI is different.



#283
Eudaemonium

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I'm sort of mad about healing being tied to Knight Enchanter... but equally curious about what focus abilities are available for necromancer and rift mage. Does anyone know if they confirmed that we can spec different companions with these specializations? Can we pick an choose? Ex: Dorian as necromancer, vivian as knight enchanter, solas as rift mage---anything in-between?

 

The specialisations for the companions have unique descriptions, which implies strongly to me that they'll be set. Solas is a Rift mage, Varric is an Artificer, Cassandra is a Templar, for example.

 

That said, I'm not 100% sure whether the companions might get unique focus skills. Varric's Artificer, for example, had the Focus skill 'Hail of Arrows', which doubles all archery moves. They explicitly stated in this stream that the specs work for either weapon-focus, which makes me suspicious.


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#284
hellbiter88

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@aarcher86

 

shoot that's right.. i remember they said that. well.. i guess if i play on nightmare i'll be a knight enchanter.



#285
hellbiter88

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The specialisations for the companions have unique descriptions, which implies strongly to me that they'll be set. Solas is a Rift mage, Varric is an Artificer, Cassandra is a Templar, for example.

 

That said, I'm not 100% sure whether the companions might get unique focus skills. Varric's Artificer, for example, had the Focus skill 'Hail of Arrows', which doubles all archery moves. They explicitly stated in this stream that the specs work for either weapon-focus, which makes me suspicious.

 

I'm just hoping there's another mage in the game that exists besides me with the resurgance spell. Considering how incredibly limited healing options are in-game, it looks virtually invaluable for my playthrough. Thing is, even though Knight Enchanter looks cool--i don't wanna play it. If I roll as a mage I'm definitely going necromancer.

 

But now that you mention that you might be right, each companion may have their own unique specialization focus ability. In which case I am screwed out of resurgance haha... unless someone else has a similar spell, I guess we'll see.



#286
Eudaemonium

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I'm just hoping there's another mage in the game that exists besides me with the resurgance spell. Considering how incredibly limited healing options are in-game, it looks virtually invaluable for my playthrough. Thing is, even though Knight Enchanter looks cool--i don't wanna play it. If I roll as a mage I'm definitely going necromancer.

 

But now that you mention that you might be right, each companion may have their own unique specialization focus ability. In which case I am screwed out of resurgance haha... unless someone else has a similar spell, I guess we'll see.

 

If the companions *don't* have unique Focus skills, then the one with Resurgence would be Vivienne.


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#287
LEXX

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The mouse and keyboard camera control is much much smoother than the gamepad controller and the game play and video is more watchable.



#288
Kimarous

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I've only skimmed this thread and haven't seem everyone's analysis, but anyone else notice this? It's only there for a split second...

 

ScoutTheStormCoast.png



#289
ZerioctheTank

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I actually lost a bit of knight enchanter hype when I finally saw it but I will so spec Viv to maximize its potential. It will be nice to have a mage join in the mayhem instead of being in the back.

When I saw barrier overlap BOTH our HP and guard I screamed as loud as 3 Cullenites. Sadly I was disappointed by how quickly it disappeared. If that is all a KE has to protect itself from damage I don't truly see it maintaining the tank role for too long (we were told this before but I can see it now).

Speaking of Cullen.......ok I'm not a huge fan of him but I do like & respect him but @#&@ he is HOT!! Then they show my sexy little nightingale afterwards......mmmmmmmm! My warden wants some more of that now.

Back on topic here it seems that warriors now have a bonus to attacking mobs from behind as well. I wonder if the AI will do this via tactics/automatically or will we be force to micromanage? I would rather not be force to.micromanage, too many pauses in battle does tend to ruin immersion.
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#290
Bekkael

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I hope they will show us the Necro tree soon. If we can summon minions as Necromancer, I don't care about the healing spell, frankly. Having something else to deal/absorb damage will probably be more valuable than a fairly infrequent heal.

 

Every mage will be pretty much forced to take barrier anyway, so meh.


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#291
Hrungr

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I've only skimmed this thread and haven't seem everyone's analysis, but anyone else notice this? It's only there for a split second...

 

ScoutTheStormCoast.png

 

There's even a little crafing recipe/side-questy thing tied to the area...

 

2014_10_13_15_52_27_Adobe_Flash_Player.j



#292
hellbiter88

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now im fantasizing about the necromancer focus spell..... mmmm... I don't even know. Instant death? Mass undead summoning? Maybe like a giant walking bomb spell...?



#293
Guest_TrillClinton_*

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The amount of choice in this game is remarkable for such a product with such a heavy array of assets.

#294
Savvie

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The game is continuing to look very good. I am very excited for the crafting.



#295
Inksplat

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So, I've got a question.

They mention specifically that on PC,the parry skill is a toggle. So that would suggest that it isn't a toggle on consoles. Does that mean to have Bull hold a point, we can' test him to parry and then jump into live mode, but instead have to babysit him in tactics mode and keep telling him to parry? Is it going to be the same way with Cass and Shield Wall? No way to have her just keep it up for a short period?

#296
Bekkael

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now im fantasizing about the necromancer focus spell..... mmmm... I don't even know. Instant death? Mass undead summoning? Maybe like a giant walking bomb spell...?

 

The speculation was that KE had haste and Necro had the heal...but since KE has the heal I guess that means we would end up with haste as the focus spell? Which would actually be super weird because haste used to be in the Creation tree (which is now gone...lulz).



#297
duckley

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Did anyone else find the dialogue between Cassandra, Cullen, Lelianna, and the Inquisitor very dry and boring. Not even a hint of humour or warmth. We need Varric. Yeesh

#298
hellbiter88

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The speculation was that KE had haste and Necro had the heal...but since KE has the heal I guess that means we would end up with haste as the focus spell? Which would actually be super weird because haste used to be in the Creation tree (which is now gone...lulz).

 

It would make absolutely no sense to have haste tied to necromancer. I don't really know about rift mage... I mean.. maybe? Rifts... time magic.. eh. I hope they tie it in with a standard tree. I would say lightning would make sense, but then again I'm hoping for powerful AoE elemental spells... So .... yeaaaah. Compromises, compromises.

 

Haste looks pretty cool. At any rate I know they specifically mentioned that haste was a focus spell, but I have no clue where it would land.


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#299
Bekkael

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It would make absolutely no sense to have haste tied to necromancer. I don't really know about rift mage... I mean.. maybe? Rifts... time magic.. eh. I hope they tie it in with a standard tree. I would say lightning would make sense, but then again I'm hoping for powerful AoE elemental spells... So .... yeaaaah. Compromises, compromises.

 

Haste looks pretty cool. At any rate I know they specifically mentioned that haste was a focus spell, but I have no clue where it would land.

 

I agree it makes no sense, but frankly, I don't think what they've done with magic spells really makes a lick of sense, as compared to DAO and DA2. They've taken Elemental and Primal and broken them into several separate trees and axed Creation and Entropy trees entirely, while sticking spells from those schools into random other trees. *shrug*

 

Haste has to either be the Necro focus spell or Rift focus spell. I really hope they will put up screenshots or another gameplay showing the rest of the spell trees, especially the other specialization trees.


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#300
Hrungr

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Here's what we've seen from the Spirit Tree today (and if you haven't seen it before, they do show one healing spell - Revival).

 

2014_10_13_18_04_47_Adobe_Flash_Player.j

 

2014_10_13_18_13_05_Adobe_Flash_Player.j

 

2014_10_13_18_00_37_Twitter.jpg

 

2014_10_13_18_01_10_Adobe_Flash_Player.j

 

2014_10_13_18_03_20_Adobe_Flash_Player.j

 

2014_10_13_18_03_55_Adobe_Flash_Player.j

 

2014_10_13_18_03_06_Adobe_Flash_Player.j


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