I've been watching the recent Emerald Graves demo videos... And I've noticed how much I'm getting distracted from the action by the bright lights and flashy colours.
I'm totally ok with the mage spells: I expect those to be totally unnatural and eye-catching. But when a rogue strikes, I don't expect to see a huge flare of purple light. When a warrior charges with his shield raised, he doesn't need to have blue light streaking off him. That's overkill, and it jars me out of the experience as I go "Uh, ok then. That's weird."
Poison cloud is a good example of flashy spells that should be flashy. Its a cloud. Its supposed to be big: That's fine. Just don't make every action look like Storm of the Century.
They need some particles to show that an actual ability is being used, but I don't want my totally non-magical warrior to look like an Arcane Warrior every time he does something.
Can this be toned down a bit before release? Instead of flashing lights, add some sparks or some distinct sounds, so it could look more realistic and be more immersive. This is one of very few things I've seen in DAI that I actually do not like.





Retour en haut







