Looks like a party-based Tekken\Soul Calibur, really.
Then it was like that from DAO.
Looks like a party-based Tekken\Soul Calibur, really.
Then it was like that from DAO.
Agreed, the rogue ability affects are distracting and don't make sense given the character. Same with the warrior, although to a lesser degree.
Then it was like that from DAO.
Nope, not every move in that came came with a flash of sparkles or impact "bursts".
I hope you're exaggerating because if not you may need to see an eye doctor.
Its the moves, really. Every swing and impact seems to come with some flash or burst of colour. Made me think of the moves in Tekken etc.
It's interesting - people want "mundane" warriors and rogues.
You know what a mundane warrior or rogue would do to a demon, a beast with giant red crystals coming out of it or how about a dragon?
You're warriors and rogues are covered in magical items imbuing you with beyond normal capabilities.
The flashing still happens when wearing normal armours and swinging normal weapons.
The Rogue was glowing purple because he is the Tempest Spec and the Warrior was green because those are fade abilities all Classes get.
No and no actually. The rogue wasn't a Tempest; he was only using stealth and dual dagger abilities and was glowing purple when using them.
Just note that Im not upset or anything over it being really flashy, I'd simply prefer it be less flashy.
All of it is too flashy for my taste but it's something I can tolerate and won't interfere with me playing the game.
All of it is too flashy for my taste but it's something I can tolerate and won't interfere with me playing the game.
Same here. Just worried about my eyes and the prospect of epileptic seizures.
Leliana's singing didn't make trying to see what the hell happening on a battlefield almost impossible. Now it's just too difficult to understand what your party AND enemies are doing. Tactical combat my ass. Who is responsible for all this flashy mess in Bioware?Eh personally does not bother me people are talking realistic when leliana singing makes you glow like a neon light? Or in the books templars charging their swords with energy? Its fantasy.
Eh personally does not bother me people are talking realistic when leliana singing makes you glow like a neon light? Or in the books templars charging their swords with energy? Its fantasy.
I never used Leliana's songs because of those auras.
Kinda makes me think of Guild Wars 2. Whatever you want to say about GW2, I think it is a pretty damn good looking game, with a very nice stylized aesthetic, but one of the biggest concerns that people had before launch was watching the videos and seeing how flashy all of the effects were. Similar requests popped up to have "effects sliders" and to be able to toggle them off at will, but I can tell you that anyone who played GW2 for more than a few hours got the hang of interpreting effects pretty quickly, even in groups of 10+.
In a similar vein with GW2 combat, combat with flashy animations is MUCH more easily interpreted when you are the one actually making stuff happen, and when you know the mechanics of the game. It will definitely also help that DA:I allows you to pause the game at will and check for specific effects on enemies, as well as move the camera around to get a different view of the battlefield. Certainly, from a realism and "this is supposed to be a dark fantasy" perspective, I can understand the concern, however, I wouldn't really be worried about the effects obscuring the combat, such things always seem more overwhelming when watching someone else play.
I agree, the rouge/warrior abilities are an overkill this time around when it comes to the colourful effects. It just feels like an attempt to either show off the engine is capable of cool effects and the devs just went crazy with them because now they can without the previous engine limitations or it's an attempt to hide animations behind a rainbow curtain, awesome animations are hard to make/time consuming, colourful splash of particle effects? not so much.
I'm pretty sure there won't be a toggle, so here is to hopping that some amazing modder comes along and manages to do a mod that removes them/tones them down, despite there being no official mod support.
And hopefully Bioware tones them down in the future installments, gonna stick to playing mage in DAI because I hate it when classes that are clearly meant to be using physical skills have power auras and magical effects attached to their abilities (not counting enchanted weapons), it's just silly and DAI is worse in that department than DA2 or DAO in my opinion. Otherwise I'm quite looking forward to the game, but it is a bit of a buzz kill for me to be honest, it's why I don't tend to play any MMO's.
I never used Leliana's songs because of those auras.
Same here. I removed them from her tactics. Maybe this game will have a toggle for some of it, though.
I'm beginning to think that some of you have never played MMORPGs. Even ignoring those, fast-paced and flashy combat animations aren't exactly a rarity in fantasy RPGs and the only reasons Origins was designed more simply, were probably the overall much slower pace of the combat and performance limitations.
I do agree that some abilities (especially 1-2 of the DW Rogue) are a bit on the "too much" side of things, but it's not nearly as bad as some of you are making them out to be.
Besides, considering that the combat was pretty much the only thing most players preferred in DA2 - apart from enemies spawning in waves - is it really that much of a surprise?
Leliana's singing didn't make trying to see what the hell happening on a battlefield almost impossible.
It's still far from impossible in DAI. Unless you have the attention span of a gold fish.
Tactical combat my ass. Who is responsible for all this flashy mess in Bioware?
In what reality the tactical potential is tied to the flashiness of the effects?
In what reality the tactical potential is tied to the flashiness of the effects?
I think he means that it helps to be able to see what is going on, when trying to use tactics.
I think he means that it helps to be able to see what is going on, when trying to use tactics.
Idk, "Tactical combat my ass" sounds more like he thinks that it isn't tactical at all, just because it's flashy.
I'm definitely not a fan of "flashy" combat; it feels more like a JRPG, where sparkles, over-sized weapons and way-too-tall scaled enemies are expected. I just thought DA was always more blood spatter and less combat cosmetics.
It can, in a lot of cases, also really place a strain on FPS for what, in my opinion, is very little gain, especially, if it's like they said, hundreds of hours of gameplay.
I'm beginning to think that some of you have never played MMORPGs. Even ignoring those, fast-paced and flashy combat animations aren't exactly a rarity in fantasy RPGs and the only reasons Origins was designed more simply, were probably the overall much slower pace of the combat and performance limitations.
Or maybe they have played MMORPGs and don't want WoW aesthetics in their Dragon Age?