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Non-magic abilities, too flashy?


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#76
Jagokoz

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I'm having a hard time with this. I feel this discussion is kind of complaining about good graphics. While I liked Origins, I felt the combat graphics were a little bland and repetitive. I find when playing a fantasy with enchanted weapons and buffs from mages, some lingering special effects will happen. I know someone is going to say we can have good graphics and keep it real-looking, but I feel the point is the devs wanted to make a game that was visually stimulating. From what I have seen the gameplay is beautiful, so I think they accomplished what they set out to do.



#77
Bigdoser

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I'm having a hard time with this. I feel this discussion is kind of complaining about good graphics. While I liked Origins, I felt the combat graphics were a little bland and repetitive. I find when playing a fantasy with enchanted weapons and buffs from mages, some lingering special effects will happen. I know someone is going to say we can have good graphics and keep it real-looking, but I feel the point is the devs wanted to make a game that was visually stimulating. From what I have seen the gameplay is beautiful, so I think they accomplished what they set out to do.

I am in agreement with you. I assume they have an option for particle effects for those who find it to be a bit "too" much. 


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#78
aeoncs

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Or maybe they have played MMORPGs and don't want WoW aesthetics in their Dragon Age?

 

Fair enough. The point remains that the majority preferred DA2s (base) combat over Origins' - just another case of not being able to please everyone.



#79
Navasha

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Even in DA:O (the greatest game of all time) I used mods to tone down some of the non-magical effects.   All that glowing stuff actually takes away from the grittiness of the world the characters inhabit. 

 

So I am not a fan of over-the-top flashy effects, however, I can't say that the series hasn't had that from the very beginning.   Its not really a new change, just one that we the players/modders will have to correct post launch.


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#80
StrangeStrategy

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I'm having a hard time with this. I feel this discussion is kind of complaining about good graphics. While I liked Origins, I felt the combat graphics were a little bland and repetitive. I find when playing a fantasy with enchanted weapons and buffs from mages, some lingering special effects will happen. I know someone is going to say we can have good graphics and keep it real-looking, but I feel the point is the devs wanted to make a game that was visually stimulating. From what I have seen the gameplay is beautiful, so I think they accomplished what they set out to do.

 

That's not quite it, and as someone else mentioned "You ARE bristling with enchanted gear..." well, ok. Like I said, I'm okay with magic effects.

But at the beginning of the game, I don't think its a stretch to assume that we won't start with enchanted gear and powerful mage spells empowering us. The light that flares from a level 12 rogue striking will be the same as a level 1 rogue strike, unenchanted.

 

From what I've seen, the gameplay looks awesome too. I love the bright graphics style for the same reason that I still don't mind Warcraft 3 Graphics: When things are bright and not super-realistic, its very easy to tell what is going on without sacrificing looks. The only thing I don't like is how the visual effects from non-magic classes are far too flashy, distracting me from whats going on and temporarily blinding me if I don't play in Tactical Camera / Zoomed out.

 

I'm not asking for DAO levels of FX, just for it to be toned down. Instead of lighting up the area, just light up the rogues blades. All the visual effects look far too bright and magical, even Bull's Punish Zone looks magical. I just think it needs to be toned down. Hopefully this game has a "Visual Effects Quality: Medium" option... But that still means sacrificing Mage spells and Poison clouds.


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#81
Bigdoser

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Well lore wise templars and reavers are using magic actually. 



#82
Jagokoz

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From what I've seen, the gameplay looks awesome too. I love the bright graphics style for the same reason that I still don't mind Warcraft 3 Graphics: When things are bright and not super-realistic, its very easy to tell what is going on without sacrificing looks. The only thing I don't like is how the visual effects from non-magic classes are far too flashy, distracting me from whats going on and temporarily blinding me if I don't play in Tactical Camera / Zoomed out.

 

I guess I am not feeling the same. Sorry.  I didn't mean to belittle your position. I hope this feature isn't a game breaker for you.



#83
Ieolus

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Fair enough. The point remains that the majority preferred DA2s (base) combat over Origins' - just another case of not being able to please everyone.

 

The majority?  You took a scientific poll did you?  Please keep your personal opinions to yourself, instead of projecting them onto "the majority".

 

For what its worth, I thought DA2's combat was terrible and a severe downgrade from Origins.


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#84
Star fury

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In what reality the tactical potential is tied to the flashiness of the effects?

You should try to read my message again.

 

It's still far from impossible in DAI. Unless you have the attention span of a gold fish.

Speak for yourself.



#85
Icy Magebane

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Yeah, I'm not really a fan of all the flashy non-mage abilities...  in many of the gameplay demos it's hard to even tell what's going on sometimes because most of the characters are inside a huge cloud of color that fills the middle of the screen, completely blocking out the character models... I think it's actually much worse than the various sustained auras in DA:O.  The colors were a little distracting in that game, but at least they were centered around specific characters.  Here, we have huge explosions of color that obscure most of the action even on their own... when more than one character is using an ability, it's like somebody set off a bomb in a rainbow factory.  o.O

 

To avoid this situation, I'm going to be choosing less colorful, over-the-top abilities for warriors and rogues, with the exception of Cole.  At least he sort of has an excuse for having a purple aura or actually moving through enemies while in stealth (wtf...).  It's mainly the rogues that I've noticed this with, but it shouldn't be that much of a problem to build around the moves I have the biggest problems with... that's what I'm counting on, anyway.


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#86
JamieCOTC

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100% agree. I know DA isn't supposed to be realistic and Origins had an amount of flash too, but DA2 was ridiculous. My rogue felt more magical than my mage. Origins at least seemed more grounded within it's own reality. DA2 was flash porn and DAI seems to be maybe a little more grounded, but still quite over the top.


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#87
The Hierophant

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The rogue is trying to steal the mage's shine. There's only room for one 'Sparkle Hands' in Thedas. Vote Mage 2014.
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#88
AshenEndymion

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The rogue is trying to steal the mage's thunder. There's only room for one 'Sparkle Hands' in Thedas. Vote Mage 2014.

 

Why would I vote mage?  The guy that's running is clearly a blood mage.  He sacrifices babies, worships demons, and, worst of all, is from Tevinter.  Tevinter!  He wasn't even born here.  And If he wasn't from Tevinter, he could show us proof of his heritage, but he won't because he can't!


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#89
The Hierophant

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lol i can't help it now.

Why would I vote mage? The guy that's running is clearly a blood mage. He sacrifices babies, worships demons, and, worst of all, is from Tevinter. Tevinter! He wasn't even born here. And If he wasn't from Tevinter, he could show us proof of his heritage, but he won't because he can't!

That's clearly a falsehood perpetuated by members of the Rogue's camp. He is a loving father who wouldn't harm a fly nor own a slave, and is a staunch supporter of the White Divine. He has vehemently denounced Ander's terrorist acts on more than one occasion and vows to deliver justice to the criminal. As far as i'm concerned Dairsmund's Circle Tower is a territory of the Chantry and thus makes him a citizen of Val Royueax. Plus without the proper documents he wouldn't even be eligible to run for office. He'll release his birth cerficate when he's good and ready, like say during his second run for office?
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#90
abnocte

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It never truly has.

 
That's an excuse not a reason.
 

Well, technically Cole IS an apostate xD


xD

Ok, that one I can pass, but not every rogue is Cole... and I wanted to play a rogue. But stealth and backstab... ugh, I will skip them but rogue emenies will have them anyway, and Frosbite is known for being hard/impossible to mod.


When I heard about magic in Thedas for the first time I though: "Nice! It will be a nice change from Forgotten Realms and Planescape. Now magic will feel special an unique."

Man, how wrong I was...  :( 
 


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#91
hellbiter88

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@OP

 

Pfft, whatevs. I like to sparkle. :rolleyes:



#92
nialler

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Sigh, the littlest things bug people.  Keep in mind its a video game, please.



#93
The Hierophant

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Sigh, the littlest things bug people. Keep in mind its a video game, please.


Sten_no.jpg
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#94
emark.mark20

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I've been watching the recent Emerald Graves demo videos... And I've noticed how much I'm getting distracted from the action by the bright lights and flashy colours.

I'm totally ok with the mage spells: I expect those to be totally unnatural and eye-catching. But when a rogue strikes, I don't expect to see a huge flare of purple light. When a warrior charges with his shield raised, he doesn't need to have blue light streaking off him. That's overkill, and it jars me out of the experience as I go "Uh, ok then. That's weird."

 

Poison cloud is a good example of flashy spells that should be flashy. Its a cloud. Its supposed to be big: That's fine. Just don't make every action look like Storm of the Century.

 

They need some particles to show that an actual ability is being used, but I don't want my totally non-magical warrior to look like an Arcane Warrior every time he does something.

Can this be toned down a bit before release? Instead of flashing lights, add some sparks or some distinct sounds, so it could look more realistic and be more immersive. This is one of very few things I've seen in DAI that I actually do not like.

At first, I thought I was looking at the knight enchanter class for the mage. Looking at it right now, the warriors and rouges look like magic knights.



#95
abnocte

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@nialler

Yes it is a videogame.

 

But is a videogame that is trying to tell a story inside a world that has it own rules, yet the game breaks those rules all the time. How can the story have any credibility then? What is the purpose of the story if it has no bearing in the game-play?

 

 

 

 

On other news I just watched some bits of yesterday live-stream, and ran into a new mage spell: Ethereal form.

The only difference between this spell and stealth is that the rogue throws a flask at his/her feet to activate it.

 

Confirmed, rogues are mages. 

:P


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#96
Phnx

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100% agree. Why is a rogue glowing purple?? Or why is a warrior glowing green?

Shrooms. I'll say shrooms. :D



#97
deuce985

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Sigh, the littlest things bug people.  Keep in mind its a video game, please.

 

It could be a major issue for some people though. I completely understand why it would be.



#98
Phnx

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It could be a major issue for some people though. I completely understand why it would be.

Yeah, not everyone wants their game to turn into an anime. I'm totally fine with it though. :)



#99
Almostfaceman

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I've been reading complaints on this forum about "too flashy" for a while now (DA2 boards). The folks making the game don't agree, obviously. Until the "too flashy" starts to hurt sales significantly I don't see this changing.

 

The effects don't bother me, I like them. 

 

There have always been over-the-top effects in the games, don't know why anyone would expect less from this one.



#100
Drasanil

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If you look DAI up in origins it has an epilepsy warning, I wonder why...

 

 

:ph34r:  


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