Yeah, I get the feeling every fight in the game is going to be a skittle fest now.
Non-magic abilities, too flashy?
#101
Posté 14 octobre 2014 - 09:33
- Tamahome560 aime ceci
#102
Posté 14 octobre 2014 - 10:11
I know that whilst fighting dragons and mages and demons from the Fade, the first thing on my mind is realism.
- ComedicSociopathy aime ceci
#103
Posté 14 octobre 2014 - 11:24
I know that whilst fighting dragons and mages and demons from the Fade, the first thing on my mind is realism.
People love to use this argument whenever somebody points out any exaggeration in a fantasy. But really, when you actually think about it for more than a second, it doesn't hold up. At all.
Take Game of Thrones for example: When fights break out, they're realistic. When somebody does a flashy move, it looks cool without any glowing/lights whatsoever. Its realistic... Even though their are dragons and magic and shadow demon assassins. It may be a fantasy world, but that doesn't mean it can't be realistic. Not everything and everyone in Thedas is thrumming with magic.
When they DO go "over the top" with something that doesn't/wouldn't exist in the actual world (IE Magic, Dragons, Demons, certain fighting techniques, even O's head explosion) it is done in a way that makes sense, and is well integrated into the world.
Having random lights constantly going off during combat and nobody remarking upon them is not well integrated.
- Ieolus, Heimdall, Drasanil et 6 autres aiment ceci
#104
Posté 14 octobre 2014 - 11:33
I agree with most of this thread. I think I will try my hand mostly with the tactical cam to mitigate annoyance. Everything else I see of combat looks great.
#105
Posté 14 octobre 2014 - 11:35
Having random lights constantly going off during combat and nobody remarking upon them is not well integrated.
Kind of hard to justify the hang ups over mages when everyone and their mom is barfing rainbows and farting out lollipops ![]()
- Kleon, Gileadan et Joe-Poe aiment ceci
#106
Posté 14 octobre 2014 - 11:35
Anything cool becomes ho-hum seen it all before.
- Rawgrim et Joe-Poe aiment ceci
#107
Posté 14 octobre 2014 - 11:54
People love to use this argument whenever somebody points out any exaggeration in a fantasy. But really, when you actually think about it for more than a second, it doesn't hold up. At all.
Take Game of Thrones for example: When fights break out, they're realistic. When somebody does a flashy move, it looks cool without any glowing/lights whatsoever. Its realistic... Even though their are dragons and magic and shadow demon assassins. It may be a fantasy world, but that doesn't mean it can't be realistic. Not everything and everyone in Thedas is thrumming with magic.
When they DO go "over the top" with something that doesn't/wouldn't exist in the actual world (IE Magic, Dragons, Demons, certain fighting techniques, even O's head explosion) it is done in a way that makes sense, and is well integrated into the world.
Having random lights constantly going off during combat and nobody remarking upon them is not well integrated.
Problem is that they did not create a realistic setting this is not game of thrones were things are more grounded. Templar's charging their swords with energy(which is described in the books) and calling down energy smiting mages and silencing them with their own form of magic(lore wise they are using magic) and reavers who are also using a form of magic corrupting the ground itself mutating and changing their appearance to frighten their enemies. (which is lore wise is a form of blood magic) Lets not forget devouring life energy. Oh and dao swinging your two handed sword causing shock waves or Archer a SINGLE archer causing a whole field of raining arrows.
Even in the books many of the "Normal" people are doing feats that no realistic man or women can do.
The problem you expect something from a setting that was not meant to be realistic in the first place. You can use mods in DAO to disable all of that but it still does not change the fact that this is a magical setting and many things they do in books, codexs etc are not realistic. Heck we even have alchemy now! Dagna pretty much learned how to put magic in bottles. This is my own opnion on the subject.
I personally believe they struck a good balance between DAO and DA2.
#108
Posté 15 octobre 2014 - 12:03
Problem is that they did not create a realistic setting this is not game of thrones were things are more grounded. Templar's charging their swords with energy and calling down energy smiting mages with their own form of magic(lore wise they are using magic) and reavers who are also using a form of magic corrupting the ground itself mutating and changing their appearance to frighten their enemies. (which is lore wise is a form of blood magic) Lets not forget devouring life energy. Oh and dao swinging your sword causing shock waves or Archers a SINGLE archer causing a whole field of raining arrows.
Even in the books many of the "Normal" people are doing feats that no realistic man or women can do.
The problem you expect something from a setting that was not meant to be realistic in the first place. You can use mods in DAO to disable all of that but it still does not change the fact that this is a magical setting and many things they do in books, codexs etc are not realistic. Heck we even have alchemy now! Dagna pretty much learned how to put magic in bottles. This is my own opnion on the subject.
Like I said, I don't have an issue with flashy magic. Templars can be magic, Reavers seem to be gravitating more towards "Bloodthirsty fearless warriors" instead of "Demon/Dragon Blood Magic warriors" now.
Rain of Arrows is another good example. I'm not asking them to remove every ability that isn't realistic or impossible to perform IRL, the title of the thread is "Non-magic abilities, too flashy?" meaning I only want them to tone down all the lights that go off when Non-Templars and Non-Mages fight.
The examples I used from GoT (with the exception of certain fighting techniques) are fantasy elements that are grounded in reality. In reality, even a powerlifted can't squash a human skull like GC did. But when he did it anyways, they didn't add a huge flash of light to show off his strength; they added a splash of blood. That is what they should do for classes like the Reaver.
And yes, I do want the game to be as realistic as possible for a DA game. One lady said "The Templars killed me husband because they thought he was a mage because he had a shovel/broom/whatever, thought it was a mages staff!" and I'm supposed to believe the Templars don't look twice at the flashy explosions of light everyone seems to conjure up?
- Ieolus, Heimdall, Rawgrim et 1 autre aiment ceci
#109
Posté 15 octobre 2014 - 12:07
Well I am sorry I personally believe that is not going to happen and you are simply going to have to turn down the particle effects. You want something that is highly likely not going to happen. Considering what the characters do in books and all three games its not going to get more realistic. Oh and reavers? Are still pretty much the same considering the reaver class in multiplayer the skills she has available and the dwarf inquisitor using a reaver skill where both of his hands glow and he slashes with red energy. They are still the same dragon blood magic swinging warriors.
The class descriptions are meant to not give away story implications etc for people who are new to the series. Hell the description of reaver still applies here they do get stronger the more they get hurt nothing changed its just the reaver in its most basic format like the templar description.
I think this is an agree to disagree situation.
#110
Posté 15 octobre 2014 - 02:48
Having over the top flashy effects always on also reduces the impact when something special does actually happen.
Anything cool becomes ho-hum seen it all before.
This is actually a very good point.
#111
Posté 15 octobre 2014 - 02:55
I've been watching the recent Emerald Graves demo videos... And I've noticed how much I'm getting distracted from the action by the bright lights and flashy colours.
I'm totally ok with the mage spells: I expect those to be totally unnatural and eye-catching. But when a rogue strikes, I don't expect to see a huge flare of purple light. When a warrior charges with his shield raised, he doesn't need to have blue light streaking off him. That's overkill, and it jars me out of the experience as I go "Uh, ok then. That's weird."
Poison cloud is a good example of flashy spells that should be flashy. Its a cloud. Its supposed to be big: That's fine. Just don't make every action look like Storm of the Century.
They need some particles to show that an actual ability is being used, but I don't want my totally non-magical warrior to look like an Arcane Warrior every time he does something.
Can this be toned down a bit before release? Instead of flashing lights, add some sparks or some distinct sounds, so it could look more realistic and be more immersive. This is one of very few things I've seen in DAI that I actually do not like.
These are good thoughts. As you mentioned, maybe some of the effects, like the purple flash around the rogue on certain strikes, are meant to indicate moving through shadows, etc.? And the blue flash you mentioned regarding the warriors may be a visual cue as well of the powerful attack they're making?
I like to think that warriors and rogues have magic all their own, as well, and perhaps the devs mean to show that all the classes are capable of uncanny or downright supernatural abilities?
#112
Posté 15 octobre 2014 - 02:59
100% agree. Why is a rogue glowing purple?? Or why is a warrior glowing green?
Barrier / Heals / Buffs (magic ones) are all glowing, as far as I've noticed.
I think the purple glow is stealth, but I can't confirm that yet.
#113
Posté 15 octobre 2014 - 03:18
I've been reading complaints on this forum about "too flashy" for a while now (DA2 boards). The folks making the game don't agree, obviously. Until the "too flashy" starts to hurt sales significantly I don't see this changing.
The effects don't bother me, I like them.
There have always been over-the-top effects in the games, don't know why anyone would expect less from this one.
Honestly at first I thought that is was just me, but to my surprise, a ton of people are saying the same thing. Alot do not mind it or some can't really judge until they play it themselves. That's fair. But that doesn't mean the devs are right, even if they think they are.. I mean they are the same ones who thought that more content justified repeat dungeons and that it wouldn't be a big deal. The same ones that put new waves that would drop through the ceiling and having 2 bosses at the end of DA2 making your choice of who to side with next to meaningless was a good thing up until the people voiced their opinion.
- Ieolus et Joe-Poe aiment ceci
#114
Posté 15 octobre 2014 - 03:39
The majority? You took a scientific poll did you? Please keep your personal opinions to yourself, instead of projecting them onto "the majority".
Just that it's not my personal opinion, as I like them both equally. I would have liked 2 better if it weren't for that horrible system of making enemies spawn in waves. And on a side note, one poll wouldn't prove anything, either way.
I've been around this board and other sources like gamefaqs, reddit (aso) for years and pretty much the only recurring factor of preference in DA2 was its combat system. So yes, after seeing what felt like a thousand different threads on the topic, I feel like I can give a pretty well-grounded assessment.
#115
Posté 15 octobre 2014 - 03:52
What? You have a very selective memory about DA2, it was lambasted first and foremost for recycled areas - one cave and one warehouse became a meme I think, then it's combat got panned by critics. Not to mention horrendous plot where every mage is a blood mage and almost all templars sadists. "Pretty well-grounded assessment" my ass.Just that it's not my personal opinion, as I like them both equally. I would have liked 2 better if it weren't for that horrible system of making enemies spawn in waves. And on a side note, one poll wouldn't prove anything, either way.
I've been around this board and other sources like gamefaqs, reddit (aso) for years and pretty much the only recurring factor of preference in DA2 was its combat system. So yes, after seeing what felt like a thousand different threads on the topic, I feel like I can give a pretty well-grounded assessment.
DAI combat looks a lot like DA2 combat so far.
- Ieolus aime ceci
#116
Posté 15 octobre 2014 - 03:54
I'm actually pleasantly surprised by how much they've cut back on all the bullshit flying from your sword. I hate games that insist on making the simple act of sword murder into a blooming explosion of color and light.
Make it metal, make it bloody, and make it physical.
- Joe-Poe aime ceci
#117
Guest_Act of Velour_*
Posté 15 octobre 2014 - 03:55
Guest_Act of Velour_*
Insanely flashy.
#118
Posté 15 octobre 2014 - 03:56
They are a bit too flashy, but I'll live with it.
#119
Posté 15 octobre 2014 - 03:56
What? You have a very selective memory about DA2, it was lambasted first and foremost for recycled areas - one cave and one warehouse became a meme I think, then it's combat got panned by critics. Not to mention horrendous plot where every mage is a blood mage and almost all templars sadists. "Pretty well-grounded assessment" my ass.
DAI combat looks a lot like DA2 combat so far.
All those things are true, and I, for one, am sad to see DAI kept the same horrible mage-staff animations, I've seen more conservative moves from poll-dancers ![]()
- Ieolus et Star fury aiment ceci
#120
Posté 15 octobre 2014 - 03:58
then it's combat got panned by critics.
Apart from the fact that we didn't even talk about critics... what? DA2 has a Metascore of 82, so pretty much nothing "got panned" by critics.
I don't even get why you're mentioning all the rest, as that wasn't the topic of discussion either and just fyi, I would never disagree with it - the recycled areas were a complete mess and the overall plot was a clusterf*ck - but we weren't even talking about that, were we?
#121
Posté 15 octobre 2014 - 04:01
All those things are true, and I, for one, am sad to see DAI kept the same horrible mage-staff animations, I've seen more conservative moves from poll-dancers
Really? I thought the staff animations were fine.
- Joe-Poe aime ceci
#122
Posté 15 octobre 2014 - 04:08
All those things are true, and I, for one, am sad to see DAI kept the same horrible mage-staff animations, I've seen more conservative moves from poll-dancers
That actually the one thing for DA2 that i am glad they rolled over to DAI, even more so since they tone the speed of the animation down a little.
It fixes the one complaint I had about DAO, was that mages had boring casting and staff animations, it was pew pew pew, raise a staff every now and then.
#123
Posté 15 octobre 2014 - 05:07
That actually the one thing for DA2 that i am glad they rolled over to DAI, even more so since they tone the speed of the animation down a little.
It fixes the one complaint I had about DAO, was that mages had boring casting and staff animations, it was pew pew pew, raise a staff every now and then.
I don't know, watching the new Hero of Thedas trailer where the magequisistor uses his staff.... it felt kind of derp, especially the bit where he twirls around like a ballerina and shoots his staff from behind his back or what ever
#124
Posté 15 octobre 2014 - 05:24
I don't know, watching the new Hero of Thedas trailer where the magequisistor uses his staff.... it felt kind of derp, especially the bit where he twirls around like a ballerina and shoots his staff from behind his back or what ever
![]()

HAWKE AGREES
Silly Inquisitor can't handle wood
#125
Posté 15 octobre 2014 - 06:26
Dude, that's Jecht.
- Eudaemonium et Ogillardetta aiment ceci





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