I see people on both sides are using the word "realistic" and I don't think that word applies to what we are talking here.
A fantasy game is never going to be realistic, what it can be is believable and coherent with the rules that govern its world.
The lore clearly states that Templars and Reaver are people that even though aren't born with the gift of magic, have acquired it through diferent means: Lyrium in the case of Templars, blood magic/demons in the case of Reavers.
Now at no point in previous games it is stated that a rogue needs lyrium or blood magic to be able enter stealth, or to use DA2 backstab o back-to-back. Yet stealth looks exactly the same than the Ethereal form spell showcased on monday's livestream, and backstab looks like that "Fade jump" or whatever is called that Vivienne uses.
Some are saying that given the enemies we are facing ( demons, golems, dragons, whatever... ) non-mages need to be superhuman. The funny thing is that in Baldur's Gate ( Forgotten Realms, D&D ruleset version 2-3 ) rogues and warriors weren't superhuman, they had magical equipment that could made them superhuman ( superhuman here being any attribute above 18 as per D&D ruleset ). But even then the strength of the warrior was in how masterful s/he was with a weapon. The same applied to rogues, and regardless of how BG implemnted it, stealth in D&D works based on the rogue skill and the enviroment, a rogue can't go into stealth in the middle of a battle, in the open with the sun shinning brightly, stealth is an exploration skill.
Another exemple could be Geralt of Rivia, he is a mutant that recieved special training to fight supernatural monsters, he even is able to use some magic ( glyphs ), yet the way The Witcher games implemented combat was believable within its setting. ( NOTE: I only played the first game so I don't know if things have changed since )
So the problem is not what enemies we are facing, or that it is impossible to reconcile lore with game-play in a fantasy game.
DnD is one of the weird systems. But you are misunderstanding its implications.
Firstly, in DnD (old DnD), strength is king. Whether or not you will hit and how much damage you will deal is determined by your strength. This is because the attacker's attack roll, determined principally by their str modifier, is compared against the defender's armor class to determine if there is a hit. The defender's armor class is based both on their ability to dodge an attack and on the ability of their armor/hide to prevent blows of insufficient strength from penetrating the armor/hide. Dragons, despite being extremely large and thus easy to hit, have naturally tough hides which are hard to damage because their naturally strong hides can withstand fairly powerful blows which gives dragons a very large reduction to their chance to be hit score despite being unable to dodge attacks due to their large size. Likewise a dragon, because of its large size, has a much higher natural strength and natural strength cap than something like a human who won't have a natural strength higher than 18/100. But a smaller creature like a gnome will have a lower maximum natural strength cap, maybe 16 max. In DnD, your size determines how strong you can naturally be, with larger creatures being naturally stronger than small creatures. That all makes perfect sense.
A characters strength can be increased via magic, either through direct magic manipulation or through the indirect magic that is applied by wearing magical equipment. Again this all makes sense. As a character levels up, they begin to become a more magical being, the essence of the character becomes more magical/divine. Thus a character's natural attributes can be improved, allowing character's to become superhuman by the property of their becoming a magical being. If the character levels high enough, they have become so magical that they are classified as a god and gain access to special spells, abilities and modifiers. So the DnD explanation for characters becoming stronger is still magic.
A character who is level 1 is mundane, and their stats are limited by the physical limitations of their race. As their level increases they become magical/more magical and this change to their makeup allows them to surpass the physical limitations of their race and become more superhuman.
Also Templars don't learn to transpose the fade onto reality. A templar learns to withstand mental magic and magical changes to their person (ie they learn to prevent fade that is transposed onto their person from making changes to their person). That's why lyrium isn't needed for a templar to use her abilities.





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