Sadly you can't.
For some strange reason someone at bioware thinks a dual wielding warrior who uses one handed swords and stands toe to toe in the front line of combat like a ...warrior while using quick sustain dmg is too "similar" to a rogue, who uses stealth and quick-burst dmg with tiny daggers.
Even though to me they are completely and utterly "different" in terms of playstyle, about a smuch as any other "class" can be.
It was my favorite class from DA:O too, and I HATE "rogues" in rpgs, all squishy, can't toe tot oe fight well and they are nothing like what "rogues" used to be (IE A fencer type of swashbuckler, which to me is far more interesting as a rogue then this crap that passes for rogues in rpgs these days).
Not to mention rogues get detecting traps, lockpicking, what the heck do warriors get? How much more DIFFERENT can they be from warriors to not allow warriors to dual wield because it's too "similar" to a rogue? I just don't see how that is a valid excuse like I've seen thrown around.
It's not enough to get me to pass up DA:I, it looks great to me and I can't wait for it, but I seriously just don't see any "class" that fits the playstyle I liked with the warrior, two handed is just so dang slow.
My rogues in both DAO and DA2 had no problem "standing toe to toe in front line combat"
Because those aren't combat mechanics and warriors get crowd control and aoes that don't suck.
combat wise dual wield warriors and dual wield rogues played identically the only difference was rogues used Cun/Dex and warriors used Str/Dex as their primary stats.





Retour en haut







