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Auto-attack?


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#251
Guest_EntropicAngel_*

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I personally don't see the connection.
 
From all the videos we've seen including the latest one, it seems like more action oriented the play style, the more punishing the combat encounter. That leads me to believe tactical gameplay will be rewarded. The final encounter of the twitch stream showed exactly that with the party not taking any direct damage against unimportant enemies.


Action oriented =/= not using abilities.

In fact, it seems MORE action oriented to me: you MUST be hitting all of these abilities that bring barrier or guard, or you will die by a thousand cuts.

We're not separating out the "tactical gameplay" and things like barrier and guard.

#252
Enad

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But like I posted earlier in the newer thread, just look at the basic scenario:

 

You are solo'ing DA:I.

 

You are traveling and encounter a single enemy.

 

You hit Pause, select your target, hit Pause again.

 

Your character just sits there.

 

No tac cam, just regular.  That is how Barret said it will work.

 

I don't buy it.

 

Yeah that's what I was picturing in my head. Seems ridiculous to essentially REMOVE auto attack. 

 

Holding down a button removes the 'auto' from auto attack and that's just not how DA is played, and I cannot understand why they'd change that.

I really hope you're right about all this, Bioware does have a past of making really vague and hard to understand statements so I guess we'll find out on release day. 

 

If its true though, I really can't imagine why. What kind of functionality does that add? It worked perfectly before(and still does...in tac cam mode). Why not just keep it exactly the same for third person? I don't believe anyone actually complained about the way auto attack worked in DAO or DA2 and asked for a button press method instead....



#253
Guest_Puddi III_*

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I guess if I can zoom the tac cam to be at the same angle and distance as over-the-shoulder, locked to my character, there's no problem. But how easy will it be to attach and detach the camera from my character, then? In Origins you just zoomed out to detach, very easy.

#254
devSin

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No tac cam, just regular.  That is how Barret said it will work.
 
I don't buy it.

It's already been pointed out that that is not what Barrett said.

Please stop intentionally misrepresenting his statements simply because you don't like them.
  • dutch_gamer et AshenEndymion aiment ceci

#255
Guest_EntropicAngel_*

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Well, I still do not take this news as official until a design Dev says it is, but I still think what we saw Monday looks like traditional DA combat.  I mean, it's nothing like the early gameplay vid's.  So I'm less worried about the broad strokes.
 
It's the little details, like no 'select all' yet, that have me worried.  Those are things a non pc DA player who got a new job at Bioware might overlook because he just wasn't aware.


Eh, mebbe. What concerns me is something like the rest of your post, where I tell a character to attack and they attack once then stand there. Though I'll agree it looked fairly traditional.



Edit: Also, fun vaguely related fact: Final Fantasy XV, the next Final Fantasy game, uses a similar mechanic where you hold down a button to attack. However, it's coming from the other direction, as it was designed as a totally action game from the ground up.

#256
devSin

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Eh, mebbe. What concerns me is something like the rest of your post, where I tell a character to attack and they attack once then stand there. Though I'll agree it looked fairly traditional.

Barrett explained how it works.

If you click LMB (or tap R), you perform a single attack.

If you hold or spam LMB (or R), you chain your attacks.

#257
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Barrett explained how it works.

If you click LMB (or tap R), you perform a single attack.

If you hold or spam LMB (or R), you chain your attacks.

At no point do you just sit there and smile.


Read my post again. That is literally what I just said. Your character attacks and then just stands there.

 

I press the attack button. Character attacks once. Character stops attacking. That's what I just said.



#258
Brogan

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It's already been pointed out that that is not what Barrett said.

Please stop intentionally misrepresenting his statements simply because you don't like them.

 

Correct, he did in fact say a single attack.

 

Point being, the end result would be the same, and it is no less ridiculous a change.  Agree?



#259
devSin

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Read my post again. That is literally what I just said. Your character attacks and then just stands there.

Yeah, it was more intended to rebut Brogan's weird interpretation (the "rest of your post" is how issuing an attack command while paused would lead to you doing nothing at all when un-pausing).

I admit I stopped reading at that point (I actually edited my post once I went back and read fully what you'd said). Busted! :)

#260
Brogan

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My wierd interpretation of the sentence, "Not pressing/holding attack button/key when directly controlling a character will cause them not to attack."

 

OK :)



#261
Guest_EntropicAngel_*

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Yeah, it was more intended to rebut Brogan's weird interpretation (the "rest of your post" is how issuing an attack command while paused would lead to you doing nothing at all when un-pausing).

I admit I stopped reading at that point (I actually edited my post once I went back and read fully what you'd said). Busted! :)

 

Fair enough.



#262
devSin

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Correct, he did in fact say a single attack.
 
Point being, the end result would be the same, and it is no less ridiculous a change.  Agree?

It's not auto-attack. It's dumb. I agree.

But you're attempting to create situations in which it would be impossible to believe that Barrett (the guy testing the PC controls) was being honest or giving an accurate description of the system and then telling others that that is why they are unbelievable.

My wierd interpretation of the sentence, "Not pressing/holding attack button/key when directly controlling a character will cause them not to attack."
 
OK :)

Using quotes out of context is not doing your argument any favors.

Just so you're aware.

#263
Brogan

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It's not auto-attack. It's dumb. I agree.

 

I knew you did.

 

And I'm still going by what Tyler Lee said back in August, that the pc controls will work "as we'd expect them to" and "like previous games".  That's all.  I have no lack of respect for Barrett or his intentions.  I just think that trying to combine(or list) both the console and pc controls might have gotten him mixed up.



#264
AshenEndymion

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My wierd interpretation of the sentence, "Not pressing/holding attack button/key when directly controlling a character will cause them not to attack."

 

OK :)

 

If you don't ever press the attack key in DAO or DA2 the character you are controlling will attack?  With no input required from the player?  You sure that's not a mod?



#265
Brogan

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If you don't ever press the attack key in DAO or DA2 the character you are controlling will attack?  With no input required from the player?  You sure that's not a mod?

 

futuramafry.jpg



#266
AshenEndymion

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snip

 

If you don't know the answer, just say so...  But if you don't give an initial command to the controlled character, on the console at least, they just stand there.

 

Your "example" at the top of the page doesn't make any mention of selecting an option to attack the enemy, and says the controlled character just stands there... As though that's any different from DAO or DA2.  That a controlled character won't continue to attack an enemy after first selecting the option is different from prior games... But no controlled character has ever attacked on their own to initiate a battle...



#267
Brogan

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If you don't know the answer, just say so...  But if you don't give an initial command to the controlled character, on the console at least, they just stand there.

 

Your "example" at the top of the page doesn't make any mention of selecting an option to attack the enemy, and says the controlled character just stands there... As though that's any different from DAO or DA2.  That a controlled character won't continue to attack an enemy after first selecting the option is different from prior games... But no controlled character has ever attacked on their own to initiate a battle...

 

Are you saying the console versions didn't have tactics?  Like Nearest Enemy Visible -> Attack ???

 

My example does make mention when I said 'select your target'.  It would (and will in DA:I) put the word 'attack' above your name on the screen as the next action up after you un-pause.

 

Now if you disabled tactics in DAO or DA2, yes, he'd just stand there.   But I never disabled tactics, don't know many that did.



#268
The Night Haunter

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If you don't ever press the attack key in DAO or DA2 the character you are controlling will attack?  With no input required from the player?  You sure that's not a mod?

On PC (myabe consoles, can't confirm as I never tried it) in DAO your character will not just attack anything that gets in range, but move after enemies if they leave range. In DA2 your character will attack any enemy in his range, I'm not as sure about following enemies though.



#269
CronoDragoon

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On the console version you always had to control one of the characters, so tactics were disabled for whoever you controlled and player input was required for any movement, abilities or attacks. Though once you pressed attack on an enemy your character would auto attack after until it was dead or you selected a new target

#270
The Night Haunter

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On the console version you always had to control one of the characters, so tactics were disabled for whoever you controlled and player input was required for any movement, abilities or attacks. Though once you pressed attack on an enemy your character would auto attack after until it was dead or you selected a new target

This is pretty much all I am concerned about in DAI at the moment. If we say attack once, but don't issue further commands, will our controlled character initiate a single attack then remain standing doing nothing, or will he perform basic attacks on the specified enemy until that enemy is either or dead or no longer in range? This is the rather confusing issue we need sorted out, lol.



#271
Brogan

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On the console version you always had to control one of the characters, so tactics were disabled for whoever you controlled and player input was required for any movement, abilities or attacks. Though once you pressed attack on an enemy your character would auto attack after until it was dead or you selected a new target

 

Wow.

 

Did not realize that.  Kind of puts things into perspective...



#272
KoorahUK

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If you don't know the answer, just say so... But if you don't give an initial command to the controlled character, on the console at least, they just stand there.

Your "example" at the top of the page doesn't make any mention of selecting an option to attack the enemy, and says the controlled character just stands there... As though that's any different from DAO or DA2. That a controlled character won't continue to attack an enemy after first selecting the option is different from prior games... But no controlled character has ever attacked on their own to initiate a battle...

I don't think that's what Brogan was saying but I don't know which quote you snipped.

Seems clear from the dev quote that outside of tactical cam you need to hold or tap the attack key/button/trigger to continue attacking. That's not auto attack as we know it, and I think its a little disingenuous to pretend that it is.

It's not clear to me what will happen if you initiate attacking in tac cam (which auto attacks) and then zoom in to normal. From the sound of it, aa stops as soon as you are "driving". That's going to take a little getting used to.

I think I'm comfortable with this although I can't say I'm excited about it. I do love my mouse controlled cam but I may experiment with a controller as I am seeing little benefit other than tradition to stick with my m+k

Never thought I'd see myself write that about a da game.

#273
KoorahUK

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Stupid phone

#274
KoorahUK

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This is pretty much all I am concerned about in DAI at the moment. If we say attack once, but don't issue further commands, will our controlled character initiate a single attack then remain standing doing nothing, or will he perform basic attacks on the specified enemy until that enemy is either or dead or no longer in range? This is the rather confusing issue we need sorted out, lol.

In tac cam the former. In "action" mode, the latter.

#275
CronoDragoon

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You have that backwards koorah