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#276
The Night Haunter

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In tac cam the former. In "action" mode, the latter.

I am very much hoping this is a misunderstanding and it is in fact the former in all scenarios, but Barrett's comment does indicate you are correct. I am just hoping for one final confirmation from a  dev on this. 

 

Barrett: thanks for all the information, even if not all of it makes me happy :)



#277
devSin

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And I'm still going by what Tyler Lee said back in August, that the pc controls will work "as we'd expect them to" and "like previous games".  That's all.  I have no lack of respect for Barrett or his intentions.  I just think that trying to combine(or list) both the console and pc controls might have gotten him mixed up.

I disagree (his post was clear, at least regarding the lack of auto-attack), but I understand not wanting to believe it.

In any event, I was being rude, and I apologize for that. I think my frustration comes because I think it's a stupid decision (and counter to things they've told us in the past), and I think it's wasted effort to try to argue that it may not actually be true (unlike you, I don't have any question regarding Barrett's explanation).
 

If you don't ever press the attack key in DAO or DA2 the character you are controlling will attack?  With no input required from the player?  You sure that's not a mod?

Controlled characters do not run AI on any platform (they will continue actions, but initiating new actions requires player input).

However, on PC, if you choose to attack a target, you will keep attacking it until they're dead or you choose to do something else.

That's what is being changed in DA3. If you click a target, you swing at it. If you want to keep attacking it, you need to keep clicking (or to hold down the mouse button). This is not auto-attack, and it's unclear why they've chosen to be misleading about it.

#278
CronoDragoon

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If you can hide tooltips and such tactical cam will be functionally equivalent to the old school style anyway. Here's hoping.

#279
KoorahUK

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You have that backwards koorah

Yes you are quite right, apologies.

Tac cam auto attack, action cam manual attack is what I meant.

#280
jtav

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I need some clarification. If I keep the game in tactical mode, I can still auto attack just as I've always done, correct? And I can keep the game in tactical mode?

#281
KoorahUK

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Only other question: At what point after zooming out does it become "tac cam"? All the way to the top or any where but in close this person?

#282
Brogan

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In any event, I was being rude, and I apologize for that. I think my frustration comes because I think it's a stupid decision (and counter to things they've told us in the past), and I think it's wasted effort to try to argue that it may not actually be true (unlike you, I don't have any question regarding Barrett's explanation).

 

Well, then let's just say I hope that you are wrong about his explanation.  Because I just can't see Laidlaw not commenting on this if true in the pc stream.



#283
devSin

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Only other question: At what point after zooming out does it become "tac cam"? All the way to the top or any where but in close this person?

It's the last step (just like in Origins).

But I think there are other ways to invoke it, since you can zoom in and out while still in the tactical view.

#284
Brogan

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Only other question: At what point after zooming out does it become "tac cam"? All the way to the top or any where but in close this person?

 

 0:20 of this video.



#285
Phnx

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My 2 cents: almost all multi-platform titles nowadays are primarily designed with consoles in mind. We're talking about the PC being just 20% of the mix after all. And I'm not even speaking about sales figures, which you can be sure is even considerably less. The PC may get some extras here and there sometimes but that's all there is, which I think is not much but you make of it what you will. <_<

 

Because of the way attacking works now in the PC version I'm going to stay in tac-cam all the time in combat, even when not actually using tactics. Holding "R" all the time is just plain stupid! -_- I'm also going to use it for exploration when I want to give my fingers a rest from constantly "WASD-ing" and holding the right mouse button. ;)



#286
Brogan

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So the 4 buttons to the right of the 3 potion icons are:  Attack My Target, Hold Position, Clear Commands, and Disengage

 

And as they are glossing over them, you hear Mike say, "focus fire", and Cameron say, "everyone disengage", that they are new commands from previous games.

 

So that is your Select All buttons reconfigured.  Attack all is the Attack My Target, Hold All is Hold Position, and the last 2 seem like they are individ. commands.


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#287
devSin

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If R works the same as the contextual key in DA2 (where it performs a default action based on the nearest target), then I think it will be slightly less of an issue for me.

In DA2, I usually used that key for everything (mostly only using the mouse when paused). It's still dumb that you have to hold it or keep pressing it, but I can't think how big an impact it will be overall.

I don't intend to play in the tactical view (even in Origins, I only used it for a couple tricky fights or to work around stupid camera behavior), so it better not suck as much as it currently sounds. Needing to hold down RMB to be able to look around is already bad enough (now that there's an actual point to looking around).
 

So that is your Select All buttons reconfigured.  Attack all is the Attack My Target, Hold All is Hold Position, and the last 2 seem like they are individ. commands.

No, they are global.

If you want to disengage, all you have to do is run away; you need to order the party if you want them to follow you.

#288
Brogan

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I'm replaying DA2 right now, and I honestly had no idea the r function existed.  Just tried it.  It's extremely counter intuitive to me.

 

No, they are global.

If you want to disengage, all you have to do is run away; you need to order the party if you want them to follow you.

 

Say you are playing a melee character.  You come upon a single enemy you want to fight 1 v 1.  What button tells your party to stay put and not engage?  Hold, correct?



#289
Gtdef

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Hold will still make your ranged to attack and use tactics. Best way to do it is add a first tactic that says "Self:Any -> Wait"



#290
devSin

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Say you are playing a melee character.  You come upon a single enemy you want to fight 1 v 1.  What button tells your party to stay put and not engage?  Hold, correct?

Hold.

However, they do have an aggro radius, so an enemy who gets close will still be targeted for whatever tactics or behavior they have.

If you want to flee, you need to disengage, because they'll run their AI if there are enemies around (meaning they'll fight instead of flee, even if you try to book it). Somebody used it in one of the streams (they got too close to an encounter and the party started to throw down, so they had to use the disengage command to bypass the fight).

(If you never get close enough to actually enter combat, they'll just follow you like normal.)

#291
Brogan

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Hold will still make your ranged to attack and use tactics. Best way to do it is add a first tactic that says "Self:Any -> Wait"

 

Yea, I know that's how the previous games did it.  Trying to figure out the new group commands functions.  I think yes, Hold position might have all party members stop and stay.  But will archers still attack, like your example, or is Disengage the group command that says stay, and don't attack?



#292
devSin

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I don't think there's a command that says "don't attack". (We haven't seen any AI toggle button either.)

If you don't want them to attack, you can switch them to melee weapons and/or move them far enough away that they won't be able to intervene.

#293
Brogan

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Maybe a disable tactics toggle.

 

edit derp



#294
Gtdef

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I'd like a disable tactics toggle as well. Sometimes you need to stop using abilities and wait for the right moment, like for example with the Rock Wraith in DA2. You want to pop haste and use the heavy hitters after it's broken down. Only way to do this is by adding the Wait tactic.



#295
The Elder King

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I need some clarification. If I keep the game in tactical mode, I can still auto attack just as I've always done, correct? And I can keep the game in tactical mode?

Yup

Some clarifications hopefully to the rescue!
 
When directly controlling a character (ie not in tactical cam mode):
-Hold controller trigger to continuously "auto"-attack, tap to do a single attack (or repeatedly tap, which does the same thing as hold)
-Hold 'R' (rebindable) or hold left click to continuously "auto"-attack, tap to do a single attack (or repeatedly tap, which does the same thing as hold)
Not pressing/holding attack button/key when directly controlling a character will cause them not to attack.
 
In tactical cam mode you're basically assigning orders, so all party members will autoattack while in tac-cam. The camera can be panned and tilted all around in tac-cam mode, it's not iso/top-down locked.

You can keep playing the whole combat in TC, and I think most of the game.

#296
Ryzaki

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Meh I was constantly tapping R in DA2 anyway. I'll deal.


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#297
Guest_EntropicAngel_*

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On the console version you always had to control one of the characters, so tactics were disabled for whoever you controlled and player input was required for any movement, abilities or attacks. Though once you pressed attack on an enemy your character would auto attack after until it was dead or you selected a new target

 

It was the same for the PC. There was never an option in the base game for the tactics to control the character without your input. We had to use a mod for that.



#298
Ryzaki

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It was the same for the PC. There was never an option in the base game for the tactics to control the character without your input. We had to use a mod for that.

 

Yep. I remember people asking for it and others saying they wanted the game to play itself like in FF12. God that was a stupid argument.

 

Anyway

 

We're not even getting the attack once and then your character keeps attacking auto attack?



#299
devSin

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We're not even getting the attack once and then your character keeps attacking auto attack?

Nope.

Enjoy!

#300
The Elder King

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Yep. I remember people asking for it and others saying they wanted the game to play itself like in FF12. God that was a stupid argument.
 
Anyway
 
We're not even getting the attack once and then your character keeps attacking auto attack?

Without the TC, no.