You will be able to click to move in non tac cam here as well.
I thought they said you could only do this in tactical. OK. I'll wait for more information on this.
You will be able to click to move in non tac cam here as well.
I thought they said you could only do this in tactical. OK. I'll wait for more information on this.
I never got that impression at all because as I recall the developers did still tell us for there would be a PC interface and that they would show it when it was ready. And every comment was about controller play simply because the interface for it was sort of ready. Not to mention it is generally easier to show off a game with a controller, especially at conventions.
There is auto attack. On console it's the right trigger (hold if you want to keep attacking) and on PC it's on both mouse and a keybind.
And yet it was his comment that is now being taken as the final word on this mess.
And yet my point still stands
I thought they said you could only do this in tactical. OK. I'll wait for more information on this.
If you have to maintain input for a function it´s not automatic. So telling the playerbase you have auto-attack in your product is untrue.
If you have to maintain input for a function it´s not automatic. So telling the playerbase you have auto-attack in your product is untrue.
Or the person making the comment is uninformed....
Or the person making the comment is uninformed....
Only after a huge outcry in August did they even confirm the game had a PC UI. It was NOT announced from the start.
I am certain they mentioned it much earlier there would be a PC UI. Heck, I recall them even stating that last year at PAX Prime. The problem is that too many on this forum assumed there wouldn't be one until BioWare showed us a screenshot of the UI. People too easily assume that developers must be lying or they must be wrong until something is actually shown in footage. Kind of like how it is assumed someone who actually works/worked on the PC GUI must be wrong about auto-attack outside of the tactical cam.
Please, Let this be true. I'm praying now and I'm not the religious type.
Honestly, it's more likely that we will get definitive evidence on our own than by announcement. Which means, they desperately need to make another pc gameplay stream, or release a pc gameplay video for us to comb over.
This team is so wrapped up in Marketing and pushing the console version (rightly so) roughly a month before release, there are bound to be pc specific details that get passed over, forgotten, or (and this is how I happen to feel about this particular one) just incorrectly reported.
I am certain they mentioned it much earlier there would be a PC UI. Heck, I recall them even stating that last year at PAX Prime.
True. Misuse of the word announced by me. What I meant was it was not shown until there was an outcry. And even after that, all they provided was a single screenshot.
For 3 months.
Or the person making the comment is uninformed....
Yeah, I was a bit auto-attack-trigger-happy on that one, missed the tac-cam part.
People tend to dissbelief if there's reason to it. Main reason for thinking like that is, EA and the marketing division looking over the dev's their shoulders.I am certain they mentioned it much earlier there would be a PC UI. Heck, I recall them even stating that last year at PAX Prime. The problem is that too many on this forum assumed there wouldn't be one until BioWare showed us a screenshot of the UI. People too easily assume that developers must be lying or they must be wrong until something is actually shown in footage. Kind of like how it is assumed someone who actually works/worked on the PC GUI must be wrong about auto-attack outside of the tactical cam.
People tend to dissbelieve if there's reason to it. Mainly the main reason for thinking like that is, EA and the marketing division looking over the dev's there shoulders.
Yup, that's a huge factor going on right now. These guys are likely all wound up tight, this close to release.
Guest_EntropicAngel_*
Yup, MP has no Tactical camera.
Hah! I knew it.
Yes. That's the point of MP.
Now, that's not fair to games that actually have intriguing MP, games like Assassins Creed for example. They're few and far between because they depend on a certain amount of maturity from the players (AC being a great case-in-point there), but that isn't an automatic part of MP. MP just means playing with others, it doesn't have to mean spastic button mashing.
OK, so another scenario guys... I'm just trying to envision exactly how this change manifests...
Say you are in combat and NOT in the tac cam.
You have multiple enemies and want to concentrate on one at a time.
Whether you are a melee fighter, range fighter with bow, or a Mage using the basic range staff attack ... when you select your target it will attack once. Then if you immediately switch to another character, will the one you just left stand there and not attack because you only hit attack once?
Does it matter how quickly you switch (early in the animation)?
Guest_EntropicAngel_*
OK, so another scenario guys... I'm just trying to envision exactly how this change manifests...
Say you are in combat and NOT in the tac cam.
You have multiple enemies and want to concentrate on one at a time.
Whether you are a melee fighter, range fighter with bow, or a Mage using the basic range staff attack ... when you select your target it will attack once. Then if you immediately switch to another character, will the one you just left stand there and not attack because you only hit attack once?
Does it matter how quickly you switch (early in the animation)?
Is this with tactics enabled or disabled? I suspect THAT will work just the same: a character with tactics will, when unselected, follow behavior (Cautious or Defensive or Aggressive) move on to those tactics. If tactics are disabled, then they will strictly follow their behaviors. I don't imagine that will change at all.
Is this with tactics enabled or disabled? I suspect THAT will work just the same: a character with tactics will, when unselected, follow behavior (Cautious or Defensive or Aggressive) move on to those tactics. If tactics are disabled, then they will strictly follow their behaviors. I don't imagine that will change at all.
I was thinking no tactics. Just a purely basic combat situation. But that also brings up questions.
If you were on a fighter and had him attacking an enemy Mage, then switched to a diff character but the fighter you just left had a tactic dictating he always is to engage the closest enemy melee target, he would leave the Mage and go after someone else the second you switch off?
So you would have to go into the tactics menu, in the middle of the fight, and change it so he doesn't.
That's a joke.
Only after a huge outcry in August did they even confirm the game had a PC UI. It was NOT announced from the start.
No, it was absolutely announced since the start. Cameron Lee (I think - it may have been another dev) even posted that it was different enough from the controller scheme that it would be impossible to use a controller and mouse simultaneously (e.g. unlike SR3-4).
The outcry was about us not buying they kept the UI the same, not that it didn't exist. Which to be fair they didn't, exactly.
I was thinking no tactics. Just a purely basic combat situation. But that also brings up questions.
If you were on a fighter and had him attacking an enemy Mage, then switched to a diff character but the fighter you just left had a tactic dictating he always is to engage the closest enemy melee target, he would leave the Mage and go after someone else the second you switch off?
So you would have to go into the tactics menu, in the middle of the fight, and change it so he doesn't.
That's a joke.
That's how it always worked on consoles. It's also how it always worked on PC. Characters would always run their own tactics when they weren't controlled.
This was a huge problem in DA:O/DA:I and why disabling all tactics/a hold button is so essential.
It doesn't have anything to do with the (terrible) new scheme. Your NPC wouldn't autoattack a targeted you ordered it to the second you switched if the tactics said it should do otherwise.
That's how it always worked on consoles. It's also how it always worked on PC. Characters would always run their own tactics when they weren't controlled.
This was a huge problem in DA:O/DA:I and why disabling all tactics/a hold button is so essential.
It doesn't have anything to do with the (terrible) new scheme. Your NPC wouldn't autoattack a targeted you ordered it to the second you switched if the tactics said it should do otherwise.
Whatever. Though I don't think you're 100% right about it being that way in Origins. I don't remember having nearly as many issues with the targeting there as DA2.
But the scenario I was describing was regarding how the lack of auto attack for controlled characters out of tac cam would affect the targeting of characters you just switched away from. If you are in pause for example, and you are selecting what targets you want each of your guys to attack. Will they do what you tell them once you un-pause and switch to another char?
But the scenario I was describing was regarding how the lack of auto attack for controlled characters out of tac cam would affect the targeting of characters you just switched away from. If you are in pause for example, and you are selecting what targets you want each of your guys to attack. Will they do what you tell them once you un-pause and switch to another char?
In every gameplay video they've showed companions stay on their target after player input and switch.
Whatever. Though I don't think you're 100% right about it being that way in Origins. I don't remember having nearly as many issues with the targeting there as DA2.
But the scenario I was describing was regarding how the lack of auto attack for controlled characters out of tac cam would affect the targeting of characters you just switched away from. If you are in pause for example, and you are selecting what targets you want each of your guys to attack. Will they do what you tell them once you un-pause and switch to another char?
I had nothing but problems with DA:O until I learned there was a "disable tactics" command. My party members would constantly run around, chase targets, etc. when I didn't want them to do it. I remember it only because of how frustrated I was over it and how much (in hindsight) I turned out to be a control freak.
What I'm saying will happen in your scenario is exactly what happened in DA:O - if they have tactics telling them to attack another target that will override your command. It's not related to auto-attack.
OK, I got you.
OK, so another scenario guys... I'm just trying to envision exactly how this change manifests...
Say you are in combat and NOT in the tac cam.
You have multiple enemies and want to concentrate on one at a time.
Whether you are a melee fighter, range fighter with bow, or a Mage using the basic range staff attack ... when you select your target it will attack once. Then if you immediately switch to another character, will the one you just left stand there and not attack because you only hit attack once?
Does it matter how quickly you switch (early in the animation)?
i actually love the changes they made something for both type of players ... i was worried that it will be excatly like da:o, da 2 but its awesome they are doing this system ....
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