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Auto-attack?


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#426
Gill Kaiser

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It's obvious from the last 2 pages that there is NO consensus at all about how we think this will work. Need Bio to take some responsibility and clarify this asap.

Also,

Left mouse = attack
Right mouse = camera pan (hold)
Right+Left mouse = walk forward (wasd function)

Whoops!

I hadn't thought of that. But hopefully the all that will be remappable individually.

 

If those two functions are inexorably linked with the walking forward function when pressed together, that's actually a terrible design flaw.



#427
Brogan

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I hadn't thought of that. But hopefully all that will be remappable.


Those are the default maps from the previous games. It was said the mouse control would be the same for this.

#428
deuce985

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exactly my thoughts ... 

Right and I highly doubt the devs designed encounters with the intention of their players only attacking without abilities. We can make that assumption based on what we've seen and what we've played in the past 2 games. You either don't understand how the combat mechanics work at all or you're intentionally handicapping yourself. If you're handicapping yourself on purpose then this is unfortunate for you because you're going to have to button mash/hold button or slip to tac cam. Everyone else should be alternating between abilities and attack...you should never be holding/mash attack through an entire encounter. It doesn't make sense and I think it's probably safe to assume Bioware didn't expect that either. If you play like that then I'd imagine just about any game's combat would be a problem for you.

 

You're going to be clicking/button mashing regardless if auto-attack is a toggle anyway if you use abilities.



#429
Brogan

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If those two functions are inexorably linked with the walking forward function when pressed together, that's actually a terrible design flaw.


Well, yea, if this thing is legit, then they are clearly not on the same page internally, because if rmb+lmb drives your character, then it's impossible to "auto attack" and move the camera around. That combo is already hard coded in.

#430
Gill Kaiser

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Those are the default maps from the previous games. It was said the mouse control would be the same for this.

 

There's no way they wouldn't notice that during QA and testing, though.



#431
Gill Kaiser

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Well, yea, if this thing is legit, then they are clearly not on the same page internally, because if rmb+lmb drives your character, then it's impossible to "auto attack" and move the camera around. That combo is already hard coded in.

No, there could just be a separate function for walking forward, that just happens to be mapped to RMB + LMB. It doesn't mean that whatever key you map attack to + whatever key you map the camera to = walking forward.

 

It depends how versatile the keybinding options are.



#432
Brogan

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W is the seperate function for walking forward. They describe rmb+lmb as "drive" because you hold them and then move the mouse left to right (character walks left or right).

It's a core mouse function since Origins, many people are used to, and as i stated it will be the same in DAI, so I highly doubt they will cannibalize it so a button mashing feature nobody wants is added to the pc control scheme.

There's no way they wouldn't notice that during QA and testing, though.

Agreed, which is why I think sooner or later there's a reverse "clarification"

#433
Tielis

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Sounds like I need to buy a miniature weight to put down on the R key. Wonder how much weight I actually need lol

 

In the old days we used to wedge a penny into the keyboard.  Or use a stack of dimes.  :D



#434
Eelectrica

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Hopefully a macro can be setup on the keyboard. I went to select the target I wish attacked and choose when to use a power. And have my character continue attacking the target until I say otherwise.

I don't want to hold down a button so the controlled character doesn't mindlessly twiddle his/her thumhs in a combat situaton.

Maybe it won't be that bad come game time, but I've Borderlands to do the twitch gaming thing I don't need it in Dragonage as well
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#435
Brogan

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Hopefully a macro can be setup on the keyboard. I went to select the target I wish attacked and choose when to use a power. And have my character continue attacking the target until I say otherwise.
I don't want to hold down a button so the controlled character doesn't mindlessly twiddle his/her thumhs in a combat situaton.
Maybe it won't be that bad come game time, but I've Borderlands to do the twitch gaming thing I don't need it in Dragonage as well

I'm betting the beginning of the game, before you start getting abilities and passives that decrease the cool downs for those abilities, is going to be the least favorite part of the game for many people.

They are also risking sales here. Many who would have bought day 1 will not now, and wait for reviews. Those percentages don't always even out over time. Marketing snakes, are you listening?

#436
GeckoWackoss

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This reminds me of the pre-patch planet scanning in ME2. I wrapped a rubber band around my controller.


Ha, and they still don't learn. Not from ME2 and not from DA2. Jesus, how can they miss that........

#437
Dutchess

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Right and I highly doubt the devs designed encounters with the intention of their players only attacking without abilities. We can make that assumption based on what we've seen and what we've played in the past 2 games. You either don't understand how the combat mechanics work at all or you're intentionally handicapping yourself. If you're handicapping yourself on purpose then this is unfortunate for you because you're going to have to button mash/hold button or slip to tac cam. Everyone else should be alternating between abilities and attack...you should never be holding/mash attack through an entire encounter. It doesn't make sense and I think it's probably safe to assume Bioware didn't expect that either. If you play like that then I'd imagine just about any game's combat would be a problem for you.

 

You're going to be clicking/button mashing regardless if auto-attack is a toggle anyway if you use abilities.

 

They did limit the maximum number of abilities to eight as well. And you tend to save some abilities and willpower for the nastier enemies that can show up. Have they really decreased the cooldowns as well? I have a level 12 mage Hawke in DA2 and he's already at nine abilities and is still using auto-attack often because dispel magic and the spirit healer abilities aren't used that often.



#438
Salaya

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Maybe I'm way too optimistic, but I'm pretty sure Bioware will patch the game sooner than later for this "feature". I mean, there is no real reason for keeping it...

 

Something similar happened with DA2 and they patched it almost inmediatly. Probably they are way too focused with consoles-realease and have not spent time tuning the PC version.



#439
JediHealerCosmin

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Hopefully a macro can be setup on the keyboard. I went to select the target I wish attacked and choose when to use a power. And have my character continue attacking the target until I say otherwise.

I don't want to hold down a button so the controlled character doesn't mindlessly twiddle his/her thumhs in a combat situaton.

Maybe it won't be that bad come game time, but I've Borderlands to do the twitch gaming thing I don't need it in Dragonage as well

 

If you ever find something like that, please share.

This is not Diablo and I think this is a terrible feature.



#440
Ieldra

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If you ever find something like that, please share.

This is not Diablo and I think this is a terrible feature.

You might want to look into AutoHotKey.


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#441
Exaltation

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It's not really auto-attack if you have to do something lol,hope it will be like in DAO/2.

#442
JediHealerCosmin

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You might want to look into AutoHotKey.

 

 

Thank you :)

 

Will keep it in mind when the game releases :)



#443
Exaltation

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You might want to look into AutoHotKey.

Can't that be used for cheating?,DAI have MP.

#444
Amaror

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Wow, that's really really stupid. Why disable auto-attack in third person view? Constantly holding or clicking the mouse button is really annoying for players to use. Not even DA 2 had a control scheme this bad and that's the awesome-button game. Remember all those players that begged for developers to use that one quick-time-event,were you have to constantly press a single button to win, more often? No? Because no-one likes to constantly press a single button to win.

I really hope Bioware comes to their sense and fixes this with a patch.



#445
Xilizhra

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So... are the people making the combat design choices for DAI suffering from severe oxygen deprivation?



#446
LexXxich

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A turns into select/attack instead of jump/object interact

Does that mean one can't jump in tac cam mode? Or interact with objects? I know we can only use move-to-point and not WASD in tac cam.

#447
KoorahUK

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So... are the people making the combat design choices for DAI suffering from severe oxygen deprivation?

I think the choices made up til now are actually pretty interesting, and in the case of healing especially I love the new direction.

Not sure how I feel about lack of auto attack though I'll be honest. Probably won't bother me too much but I can definitely sympathise with those players who have RSI etc. It does seem an odd choice.


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#448
Siven80

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So i spent the weakend thinking about this.

 

If this is how they are going to do auto-attack, then i believe they want to make the basic attack count as a proper choice of attack, like the basic attack of SWTOR. It would certainly make the 3rd person combat more engaging.

 

If thats the plan, then fair enough. Holding the right trigger on the controller is easy enough, but with the keyboard and mouse the trick is getting the right key/mouse button.

Traditionally holding the right mouse button moves the camera and holding both mouse buttons down makes you walk forward in every 3rd person mouse driven game. So if left mouse button is attack and holding it down enables auto-attack, then that traditional behaviour is gone and WASD movement is the main way to move. Which to me, is fine as i play a lot of WASD movement games.

 

I suppose we have to think how often do we use the tactical cam which has auto-attack as were used to. If we are using that for most of the fight, selecting our parties attacks etc and barely use 3rd person, then it really wont affect us.

But if we use 3rd person often and rarely use the tac cam, then it will affect us a lot. 

 

I have been playing DAO this week, and being honest, when my abilities were on cooldown, and when i was out of stamina, it did get boring just watching the auto-attacking.

 

I think i will need to play the game to see how i really feel about the change. 



#449
Elhanan

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Hopefully, when out of Tac-Cam mode, it would be great to have this Auto-hold function get re-mapped to my Caps-Lock key.

:)

But if not, I am in a current maze of trying to find a simple gaming mouse that is reliable, durable, and does not require constant on-line support to work properly. All helpful recommendations will be appreciated.

#450
xkg

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gaming mouse that is reliable, durable

 

There are lot of them, but I can give you one hint. If you care about the durability, beware anything with Razer logo.

That's of course based on my experience with a few of their products. Just be careful.