Wait, so the keybind for non-tactical cam autoattack needs to be held down? Why isn't it a toggle?
Auto-attack?
#76
Posté 17 octobre 2014 - 04:04
#77
Posté 17 octobre 2014 - 04:05
Some clarifications hopefully to the rescue!
When directly controlling a character (ie not in tactical cam mode):
-Hold controller trigger to continuously "auto"-attack, tap to do a single attack (or repeatedly tap, which does the same thing as hold)
-Hold 'R' (rebindable) or hold left click to continuously "auto"-attack, tap to do a single attack (or repeatedly tap, which does the same thing as hold)
Not pressing/holding attack button/key when directly controlling a character will cause them not to attack.
In tactical cam mode you're basically assigning orders, so all party members will autoattack while in tac-cam. The camera can be panned and tilted all around in tac-cam mode, it's not iso/top-down locked.
Thanks for taking the time to answer some questions.
Are there any options to move basic attack off of the right trigger for controller users (for example, multiple controller layouts or the ability to rebind)?
#79
Posté 17 octobre 2014 - 04:07
Ugh, Thx for the confirmation @Barrett Rodych
I just cant understand why you keep changing gameplay fetures like this. "The old system worked fine and was well liked so lets change it!" I just cant see the logic behind it.
I mean I wil get used to it, I have to. But there are some ppl with things like joint disease that play your games that will really have trouble with having to hold down an button to "auto attack"
- They call me a SpaceCowboy, KrashLog, Razored1313 et 4 autres aiment ceci
#80
Posté 17 octobre 2014 - 04:09
WASD outside tac-cam.
There are group orders, like Attack My Target (of currently selected character), but no box/group select all.
But point and click with the tac cam? So all I would need to point and click move is to scroll out to the maximum distance?
#81
Posté 17 octobre 2014 - 04:09
That's unfortunate. Selecting characters in DAO and DA2 was the best way to get them to stand still. I'd give orders to one or two characters, and then select the rest so they didn't run around and get in the way.There are group orders, like Attack My Target (of currently selected character), but no box/group select all.
Unless there's a character-specific stand here and don't do anything command. Is there? Can I tell Blackwall to stand somewhere and do nothing at all without having to control him directly?
#82
Posté 17 octobre 2014 - 04:10
So does this mean we can't click on an enemy and assign them as our target while in 3rd person? We have to manually face them as they move around?
#83
Posté 17 octobre 2014 - 04:11
Sounds like.But point and click with the tac cam? So all I would need to point and click move is to scroll out to the maximum distance?
#84
Posté 17 octobre 2014 - 04:11
Now I really hope I don't get motion sickness when using the tactical camera. ![]()
#85
Posté 17 octobre 2014 - 04:13
But there are some ppl with things like joint disease that play your games that will really have trouble with having to hold down an button to "auto attack"
Yeah, I have an injury that will make holding down the trigger pretty much impossible for long periods of time. That's why I'm so intent on getting an answer about whether we can use something other than the trigger for basic attack when using a controller.
The good news is that there are plenty of third party programs out there that can rebind a controller (for PC users). As soon as I get an answer, I'll know whether to preorder for PC or PS4.
#86
Posté 17 octobre 2014 - 04:15
In one of the Twitch streams, Laidlaw explicitly said that all of the controls were remappable on PC.Yeah, I have an injury that will make holding down the trigger pretty much impossible for long periods of time. That's why I'm so intent on getting an answer about whether we can use something other than the trigger for basic attack when using a controller.
The good news is that there are plenty of third party programs out there that can rebind a controller (for PC users). As soon as I get an answer, I'll know whether to preorder for PC or PS4.
#87
Posté 17 octobre 2014 - 04:16
In one of the Twitch streams, Laidlaw explicitly said that all of the controls were remappable on PC.
For Keyboard and mouse. He didn't comment on Controller. It's not uncommon for the controller to not be remappable even when it's supported on PC.
#88
Posté 17 octobre 2014 - 04:17
In one of the Twitch streams, Laidlaw explicitly said that all of the controls were remappable on PC.
I think he's asking if we can remap on PS4, which would dictate whether he buys the PS4 version or switches to buying the PC version which can be remapped.
Edit: Apparently I misunderstood.
#89
Posté 17 octobre 2014 - 04:17
He was using a controller at the time.For Keyboard and mouse. He didn't comment on Controller. It's not uncommon for the controller to not be remappable even when it's supported on PC.
#90
Posté 17 octobre 2014 - 04:21
He was using a controller at the time.
I listened to his words carefully. He seemed to be commenting on the PC controls. I can't remember the context anymore, but his comments left it an open question as to controller rebinds. That's a pretty rare feature for PC.
I think he's asking if we can remap on PS4, which would dictate whether he buys the PS4 version or switches to buying the PC version which can be remapped.
Edit: Apparently I misunderstood.
I'm asking about both PS4 and PC. Basically, I just want to know if there is any option on any platform to move basic attack off of the trigger. ![]()
#91
Posté 17 octobre 2014 - 04:22
Thanks for taking the time to answer some questions.
Are there any options to move basic attack off of the right trigger for controller users (for example, multiple controller layouts or the ability to rebind)?
No controller rebind I'm afraid.
But point and click with the tac cam? So all I would need to point and click move is to scroll out to the maximum distance?
Yeah click to move in tac, though I'm not sure what follow behaviour is like (ie whether you'd need to keep moving each party member individually).
That's unfortunate. Selecting characters in DAO and DA2 was the best way to get them to stand still. I'd give orders to one or two characters, and then select the rest so they didn't run around and get in the way.
Unless there's a character-specific stand here and don't do anything command. Is there? Can I tell Blackwall to stand somewhere and do nothing at all without having to control him directly?
Yea there's a hold position order.
So does this mean we can't click on an enemy and assign them as our target while in 3rd person? We have to manually face them as they move around?
Still have targets in 3rd, attacking auto-faces. You can manually move around to flank and such.
Now I really hope I don't get motion sickness when using the tactical camera.
You have full control over the tac camera, so hopefully not!
Ugh, Thx for the confirmation @Barrett Rodych
I just cant understand why you keep changing gameplay fetures like this. "The old system worked fine and was well liked so lets change it!" I just cant see the logic behind it.
I mean I wil get used to it, I have to. But there are some ppl with things like joint disease that play your games that will really have trouble with having to hold down an button to "auto attack"
I'm afraid I can't speak to the why, I only came onto DAI early Sept., to mostly focus on PC GUI testing. Would have to get insight from design.
- CronoDragoon et Petiertje aiment ceci
#92
Posté 17 octobre 2014 - 04:24
Some clarifications hopefully to the rescue!
When directly controlling a character (ie not in tactical cam mode):
-Hold controller trigger to continuously "auto"-attack, tap to do a single attack (or repeatedly tap, which does the same thing as hold)
-Hold 'R' (rebindable) or hold left click to continuously "auto"-attack, tap to do a single attack (or repeatedly tap, which does the same thing as hold)
Not pressing/holding attack button/key when directly controlling a character will cause them not to attack.
In tactical cam mode you're basically assigning orders, so all party members will autoattack while in tac-cam. The camera can be panned and tilted all around in tac-cam mode, it's not iso/top-down locked.
So, currently in DAO and DA2 PC players attack a mob, and they will continuosly auto attack them until they die.....without needing to hold down a key or button.
Can we still do that? If not, why not?
Edit: replied above it seems. Holding a key on PC to auto attack.......is a REALLY daft idea.
- Cyr8, Razored1313, RifuloftheWest et 1 autre aiment ceci
#93
Posté 17 octobre 2014 - 04:25
No controller rebind I'm afraid.
Thanks for taking the time to respond. ![]()
Looks like I'll be playing on PC and using a third party program to rebind the controller.
Edit:
If anyone else is in my boat (can't/don't want to use trigger for auto-attack), I highly recommend a program called Pinnacle Game Profiler. You have to pay for it, but it allows you to rebind the buttons on an Xbox controller (for PC games only).
#94
Guest_E-Ro_*
Posté 17 octobre 2014 - 04:25
Guest_E-Ro_*
I actually really like how this sounds, I think it is going to play awesomely, and feel good.
Though I do feel sort of bad for the auto attack enthusiasts. Sorry guys/gals.
#95
Posté 17 octobre 2014 - 04:28
I'm afraid I can't speak to the why, I only came onto DAI early Sept., to mostly focus on PC GUI testing. Would have to get insight from design.
Well even if you didn’t have anything to do with the changes I really appreciating you taking the time to to answer and clarify how it works. Thank you.
- RifuloftheWest aime ceci
#96
Posté 17 octobre 2014 - 04:32
Still have targets in 3rd, attacking auto-faces. You can manually move around to flank and such.
Oh, that's good. Thanks for responding.
However, are you certain that the keybind for 3rd person autoattack is not a toggle? Because that seems like a really bizarre design decision to me. There is actually no way to autoattack without holding something?
#97
Posté 17 octobre 2014 - 04:34
Pretty disappointing. I guess I'll have to stay in Tac Cam every time I get to a fight. I want to play an rpg, not an action game. BG1/2 you never even had to tell your characters to attack (but you should since focus fire is super important in those games) they would just attack anything in sight (depending on behavior settings). DAO was similar, but your controlled character wouldn't move to attack under most circumstances, he would wait for something to come in range then begin auto attacking.
If I wanted to play a click fest I'd play D3 (which has gotten much better with all the patches), or a game like Dragons Dogma (or GoW for more button mashing). In DA I like playing tactical/strategically, which means telling characters how to act, rather than saying 'swing your sword now, and do it again, and do it again.... do you really need me to keep saying it?'
I usually play in more 3rd person mode, so this will be a bit jarring, having to switch to tactical camera every time an enemy pops up...
#98
Posté 17 octobre 2014 - 04:36
Oh, that's good. Thanks for responding.
However, are you certain that the keybind for 3rd person autoattack is not a toggle? Because that seems like a really bizarre design decision to me. There is actually no way to autoattack without holding something?
Hopefully its a toggle, or works as it does now in DAO and DA2.
Holding the trigger on a controller does make sense, but not with a keyboard+mouse.
#99
Posté 17 octobre 2014 - 04:36
That's unfortunate. Selecting characters in DAO and DA2 was the best way to get them to stand still. I'd give orders to one or two characters, and then select the rest so they didn't run around and get in the way.
Unless there's a character-specific stand here and don't do anything command. Is there? Can I tell Blackwall to stand somewhere and do nothing at all without having to control him directly?
I don't understand the scheme. Is it that we cannot have two characters selected at all, no matter what view?
#100
Posté 17 octobre 2014 - 04:36
I'm afraid I can't speak to the why, I only came onto DAI early Sept., to mostly focus on PC GUI testing. Would have to get insight from design.
I think we will because it sounds like you do not have all the facts regarding the pc version, at least.





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