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Auto-attack?


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#101
Icy Magebane

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No controller rebind I'm afraid.

That's a bit disappointing, but I'm sure I'll get used to it.  Thanks for the response, though.

 

Holding the trigger on a controller does make sense, but not with a keyboard+mouse.

No, it doesn't make sense.  Pressing a button to make a character use auto-attacks worked fine in the old games.  It didn't need to be changed to press and hold.


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#102
Brogan

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Having to hold down the left mouse button the whole fight just to keep attacking?

THAT DOESNT MAKE SENSE PEOPLE

Not unless we will be allowed to connect multiple mice to the computer and also gain the ability to grow a 3rd arm.

Barrett obviously is incorrect about this guys.



#103
Vaan

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I suppose the attacking in 3rd person is the same as it is in Shadows of Mordor or some MMOs like TERA. One leftclick = one weapon swing / magic attack. Holding the mouse button = keep attacking.



#104
Siven80

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I suppose the attacking in 3rd person is the same as it is in Shadows of Mordor or some MMOs like TERA. One leftclick = one weapon swing / magic attack. Holding the mouse button = keep attacking. It's not that hard to understand.

 

This game isnt a 3rd person action game though.

 

Its a party based RPG, and we cant hold left clock (or R) when we need to select other characters etc.

 

I think it will work as it does now, and the holding a button is controller only.



#105
dutch_gamer

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This is the first "feature" in DAI I just don't understand the reasoning as to why it was made this way. How can an attack be called an automatic attack if you actually have to keep a button pressed or keep pressing the same button repeatedly for your character to actually attack? I thought BioWare wanted to make DAI a bit more like DAO or at least somewhere in between DAO and DA2 but I feel this step is actually beyond DA2 in the wrong direction, twitch gameplay.
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#106
In Exile

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This is the first "feature" in DAI I just don't understand the reasoning as to why it was made this way. How can an attack be called an automatic attack if you actually have to keep a button pressed or keep pressing the same button repeatedly for your character to actually attack? I thought BioWare wanted to make DAI a bit more like DAO or at least somewhere in between DAO and DA2 but I feel this step is actually beyond DA2 in the wrong direction, twitch gameplay.


It presumably had to do with programming. They started designing the architecture for aRPG combat and build an iso RPG out of that base.

#107
Guest_E-Ro_*

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If you switch to another character the ai takes over though, or your orders will get carried out THEN the ai takes over. So its not as if your party wont attack when not being controlled. 



#108
Gill Kaiser

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It presumably had to do with programming. They started designing the architecture for aRPG combat and build an iso RPG out of that base.

But...they autoattack properly in tactical cam. So autoattack is clearly possible. I can't see why the keybind for autoattack isn't a toggle.



#109
AshenEndymion

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But...they autoattack properly in tactical cam. So autoattack is clearly possible. I can't see why the keybind for autoattack isn't a toggle.

 

Because, clearly, Bioware felt they didn't get enough backlash during that month of no auto-attack for consoles with DA2, that they wanted to do it again....


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#110
Sylvius the Mad

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I don't understand the scheme. Is it that we cannot have two characters selected at all, no matter what view?

Seems like.

And as Barrett says, it's not clear whether the other companions will follow when out of combat, so it may actually not be possible to explore in Tac Cam without moving each character individually.

#111
Sylvius the Mad

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If you switch to another character the ai takes over though, or your orders will get carried out THEN the ai takes over.

It matters which of these is true.

In NWN2, the AI took over immediately, even if there were actions in the queue. That was appalling.

#112
Wulfram

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This is the first "feature" in DAI I just don't understand the reasoning as to why it was made this way. How can an attack be called an automatic attack if you actually have to keep a button pressed or keep pressing the same button repeatedly for your character to actually attack? I thought BioWare wanted to make DAI a bit more like DAO or at least somewhere in between DAO and DA2 but I feel this step is actually beyond DA2 in the wrong direction, twitch gameplay.

 

I'd think the logic is probably that it makes you feel more engaged and less of a spectator.

 

I'm not really keen, but I doubt it's an actually a problem.  I mean, it's not all that difficult to keep a button pressed.



#113
Degs29

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I think it's a toggle. It was there in DA2 I don't see why it would lack that option in DAI especially since people made a big deal about it early in the DA2 demo.

 

Whaaaaaaat?!  It was in DA2?  How the hell did I miss that?!

 

I like the auto-attack feature.  It makes you feel more like a master strategist.  There are plenty of games that let you take direct control.  In Dragon Age I'd rather sit back and monitor the battle, making any necessary adjustments as the battle plays out.


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#114
In Exile

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But...they autoattack properly in tactical cam. So autoattack is clearly possible. I can't see why the keybind for autoattack isn't a toggle.


But it's the same for PC and console. I think that's the issue.

#115
Barrett Rodych

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Seems like.

And as Barrett says, it's not clear whether the other companions will follow when out of combat, so it may actually not be possible to explore in Tac Cam without moving each character individually.

Just checked; they follow, tac-cam explore to your heart's content!


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#116
Sylvius the Mad

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Just checked; they follow, tac-cam explore to your heart's content!

Woot!

Thanks, Barrett.

#117
In Exile

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Just checked; they follow, tac-cam explore to your heart's content!


Thanks! You've been really great in talking with us.

Just an unrelated question: can we rotate the tac can so that it's not isometric? That is, rather than having it give me a top-down view, can I change the angle without having to zoom in?

#118
The Night Haunter

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Thanks! You've been really great in talking with us.

Just an unrelated question: can we rotate the tac can so that it's not isometric? That is, rather than having it give me a top-down view, can I change the angle without having to zoom in?

They demonstrated you could indeed do that in the most recent twitch with Mike and Cam



#119
Brogan

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Still have targets in 3rd, attacking auto-faces. You can manually move around to flank and such.

 

But it doesn't though.  We all saw that it doesn't in the pc stream this week.  Barrett, I think you are confusing pc and console control schemes here.  That "3rd person" focus thing is what people are complaining about, and it is a console-only feature.  I literally just watched Laidlaw attack a target from the pause menu, un-pause it, and the camera did not move at all.

 

This game isnt a 3rd person action game though.

 

Its a party based RPG, and we cant hold left clock (or R) when we need to select other characters etc.

 

I think it will work as it does now, and the holding a button is controller only.

 

Exactly.  Clearly there is some confusion right now, but the reality is they would be stupid to re-design the PC version in such a way as it's unplayable without multiple mice connected.

 

I'd think the logic is probably that it makes you feel more engaged and less of a spectator.

 

I'm not really keen, but I doubt it's an actually a problem.  I mean, it's not all that difficult to keep a button pressed.

 

Unless that button is also used to change to another character, assign orders, trigger spells, unpause the game, etc, etc, ......  yea, not that difficult.



#120
In Exile

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But it doesn't though. We all saw that it doesn't in the pc stream this week. Barrett, I think you are confusing pc and console control schemes here. That "3rd person" focus thing is what people are complaining about, and it is a console-only feature. I literally just watched Laidlaw attack a target from the pause menu, un-pause it, and the camera did not move at all.


Exactly. Clearly there is some confusion right now, but the reality is they would be stupid to re-design the PC version in such a way as it's unplayable without multiple mice connected.


Unless that button is also used to change to another character, assign orders, trigger spells, unpause the game, etc, etc, ...... yea, not that difficult.


I'm pretty sure the logic is that you pause to select other characters. If you want to play in real time without playing in isometric then it seems like you'd want a controller to start with, no?

#121
In Exile

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But it doesn't though. We all saw that it doesn't in the pc stream this week. Barrett, I think you are confusing pc and console control schemes here. That "3rd person" focus thing is what people are complaining about, and it is a console-only feature. I literally just watched Laidlaw attack a target from the pause menu, un-pause it, and the camera did not move at all.


Exactly. Clearly there is some confusion right now, but the reality is they would be stupid to re-design the PC version in such a way as it's unplayable without multiple mice connected.


Unless that button is also used to change to another character, assign orders, trigger spells, unpause the game, etc, etc, ...... yea, not that difficult.


I'm pretty sure the logic is that you pause to select other characters. If you want to play in real time without playing in isometric then it seems like you'd want a controller to start with, no?

#122
Brogan

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Woot!

Thanks, Barrett.

 

I don't get what you're Woot refers to.  Is he confirming some form of select all? 

 

I don't understand what you mean when you say follow 'out of combat'



#123
Gill Kaiser

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If you want to play in real time without playing in isometric then it seems like you'd want a controller to start with, no?

What makes you say that?

 

What if you want to control your various party members exactly as you would in tactical cam, except from the 3rd person perspective? You could do that in DA:O.



#124
Wulfram

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Unless that button is also used to change to another character, assign orders, trigger spells, unpause the game, etc, etc, ......  yea, not that difficult.

 

I'm not really understanding.  You can just hold down "r", right?  And if you're switching characters, then the AI will presumably take care of your attacking, and if you're casting spells then you're not auto-attacking?



#125
Brogan

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I'm pretty sure the logic is that you pause to select other characters. If you want to play in real time without playing in isometric then it seems like you'd want a controller to start with, no?

 

Right, but he is saying if we don't pause the game we have to mash our LMB (hold it) to attack something.  How will we do anything else if the LMB is constantly held down?

 

And what are you talking about re: isometric?  The difference between console and pc control is not just one or the other in terms of the camera.  It's limited vs unlimited.  isometric is included.