Aller au contenu

Photo

Auto-attack?


574 réponses à ce sujet

#126
Brogan

Brogan
  • Members
  • 2 190 messages

I'm not really understanding.  You can just hold down "r", right?  And if you're switching characters, then the AI will presumably take care of your attacking, and if you're casting spells then you're not auto-attacking?

 

Why would I use "r"?  RMB switches characters, LMB is your target, LMB clicks on the spell from your bar at the bottom, LMB clicks on the target.

 

Why would I use any other keys besides the spacebar?



#127
Barrett Rodych

Barrett Rodych
  • BioWare Employees
  • 429 messages

I literally just watched Laidlaw attack a target from the pause menu, un-pause it, and the camera did not move at all.

 

Exactly.  Clearly there is some confusion right now, but the reality is they would be stupid to re-design the PC version in such a way as it's unplayable without multiple mice connected.

Character auto-faces (towards the enemy) when attacking, I meant, which is separate from camera facing.

I'm not sure what behaviour/action you think would require multiple mice?



#128
Brogan

Brogan
  • Members
  • 2 190 messages

While out of combat using the tac-cam, your companions will follow normally.  Sylvius was worried that in tac-cam, the companions would stop following I believe.

 

Why would they stop, in any cam?

 

That is what the 'hold" button is for.  That is what is has been for since Origins, correct?



#129
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

I'm pretty sure the logic is that you pause to select other characters. If you want to play in real time without playing in isometric then it seems like you'd want a controller to start with, no?

Never. Controllers are the devil.
  • Tielis aime ceci

#130
Wulfram

Wulfram
  • Members
  • 18 948 messages

Why would I use "r"?  RMB switches characters, LMB is your target, LMB clicks on the spell from your bar at the bottom, LMB clicks on the target.

 

Why would I use any other keys besides the spacebar?

 

Well, you've got two hands*, and apparently using the mouse button for this sounds awkward to you, so why not use the keyboard?

 

*just realised that's an assumption


Modifié par Wulfram, 17 octobre 2014 - 06:29 .


#131
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

Why would they stop, in any cam?

That is what the 'hold" button is for. That is what is has been for since Origins, correct?

In combat, I'd like them not to follow (but instead keep following their AI, or the commands I've given them). If I use the Hold command (which Barrett says we can do character by character), they'll stand there and not do anything.

#132
Brogan

Brogan
  • Members
  • 2 190 messages

Character auto-faces (towards the enemy) when attacking, I meant, which is separate from camera facing.

I'm not sure what behaviour/action you think would require multiple mice?

 

Separate from camera facing?  OK, I think I follow, you are talking about the actual character model movement/animation, etc.

 

I am talking about the console view vs. the pc view.  In that they both behave the same way, but in the pc view (according to the pc stream from Monday), it does not sweep quickly to whichever character you switch to.  Again, if you watch that video, there is nothing even remotely similar to what the past 3 months worth of console vids had in them.

 

And I mean, if Left Mouse Button is what the pc ui utilizes for things like targeting enemies, selecting abilities (spells), etc, then how can you force us to hold down LMB if that is what we have "attack" mapped to?

 

It's impossible.  This is why I think you might be confusing control schemes here.



#133
Brogan

Brogan
  • Members
  • 2 190 messages

Well, you've got two hands*, and apparently using the mouse button for this sounds awkward to you, so why not use the keyboard?

 

Have you ever played Origins or DA2?



#134
Wulfram

Wulfram
  • Members
  • 18 948 messages

Have you ever played Origins or DA2?

 

Rather a lot



#135
CronoDragoon

CronoDragoon
  • Members
  • 10 411 messages
And I mean, if Left Mouse Button is what the pc ui utilizes for things like targeting enemies, selecting abilities (spells), etc, then how can you force us to hold down LMB is that is what we have "attack" mapped to?

 

It's impossible?  This is why I think you might be confusing control schemes here.

 

The way I'm seeing it, you either use your mouse for selecting abilities and hold r to attack while doing this, or you use your keyboard for using abilities and hold LBM to attack while doing so.



#136
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

Separate from camera facing? OK, I think I follow, you are talking about the actual character model movement/animation, etc.

I am talking about the console view vs. the pc view. In that they both behave the same way, but in the pc view (according to the pc stream from Monday), it does not sweep quickly to whichever character you switch to. Again, if you watch that video, there is nothing even remotely similar to what the past 3 months worth of console vids had in them.

And I mean, if Left Mouse Button is what the pc ui utilizes for things like targeting enemies, selecting abilities (spells), etc, then how can you force us to hold down LMB is that is what we have "attack" mapped to?

It's impossible? This is why I think you might be confusing control schemes here.

No, that would work. It would be annoying, but it would work.

Hopefully we can map commands to keys freely, rather than having to keep them grouped like that.

#137
Brogan

Brogan
  • Members
  • 2 190 messages

In combat, I'd like them not to follow (but instead keep following their AI, or the commands I've given them). If I use the Hold command (which Barrett says we can do character by character), they'll stand there and not do anything.

 

Whaa?  I think we need to get Laidlaw in here.  That doesn't make sense either.

 

The "Hold" command should absolutely, positively work for the whole party.   I can't imagine them designing it any other way, tbh.

 

And I agree with you on the first part as well, Sylvius, and that should be totally defined by the tactics we set for the party members.  Is that also in question here?



#138
Brogan

Brogan
  • Members
  • 2 190 messages

Rather a lot

 

Then you know those games did not require you to have to use any keyboard keys at all.  Even the Pause feature was a clickable icon on screen (just like it is in DA:I)

 

What are you not getting?



#139
Brockololly

Brockololly
  • Members
  • 9 029 messages

Uhhh, well this sounds really bad. I can't imagine why BioWare would have "autoattack" on PC equal to constantly clicking the mouse or holding down a button. That doesn't sound automatic at all?

 

That just sounds really disappointing for me, since in Origins I'd use the fully zoomed out iso view a decent amount but a lot of times I'd also just use the normal camera at its most fully zoomed out setting, right before it would switch to the iso view. And I'd click drag to select party members and so forth from that view.

 

No click drag to select and no auto attack unless in tactical view just seems real dumb to me. This kind of thing just makes me question what other sort of features I had taken as a given are possibly not present.



#140
Wulfram

Wulfram
  • Members
  • 18 948 messages

Then you know those games did not require you to have to use any keyboard keys at all.  Even the Pause feature was a clickable icon on screen (just like it is in DA:I)

 

What are you not getting?

 

I don't get why using the keyboard is a problem



#141
wolfhowwl

wolfhowwl
  • Members
  • 3 727 messages

because it's annoying.



#142
Brogan

Brogan
  • Members
  • 2 190 messages

The way I'm seeing it, you either use your mouse for selecting abilities and hold r to attack while doing this, or you use your keyboard for using abilities and hold LBM to attack while doing so.

 

That sounds ridiculous.  Why not just make a toggle in the Game Menu, Auto Attack On or Off?

 

Why change the entire system and make it much more complicated than what already worked perfectly?



#143
Brogan

Brogan
  • Members
  • 2 190 messages

Hopefully we can map commands to keys freely, rather than having to keep them grouped like that.

 

Isn't that exactly what Laidlaw said?



#144
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

What if you're in 3rd person, and you want your character to autoattack, but you also want to select your talents and abilities or tell your party members to do things? Must we hold down a key on the keyboard the ENTIRE time we're in combat?

 

You have said that to do so you would need to hold down either the mouse button or a keyboard key that entire time. Since the mouse is used for multiple other purposes, that kind of ensures we cannot keep the mouse button held down to maintain autoattack. Therefore we will need to constantly hold the keyboard button down instead.

 

Am I going to have to sacrifice a finger for this? Or tape down my button somehow?


  • Tielis et taviastrife aiment ceci

#145
Brogan

Brogan
  • Members
  • 2 190 messages

Uhhh, well this sounds really bad. I can't imagine why BioWare would have "autoattack" on PC equal to constantly clicking the mouse or holding down a button. That doesn't sound automatic at all?

 

That just sounds really disappointing for me, since in Origins I'd use the fully zoomed out iso view a decent amount but a lot of times I'd also just use the normal camera at its most fully zoomed out setting, right before it would switch to the iso view. And I'd click drag to select party members and so forth from that view.

 

No click drag to select and no auto attack unless in tactical view just seems real dumb to me. This kind of thing just makes me question what other sort of features I had taken as a given are possibly not present.

 

I know exactly what you mean.

 

There has to be an explanation....



#146
Brogan

Brogan
  • Members
  • 2 190 messages

I don't get why using the keyboard is a problem

because it's annoying.

 

It's not that it's annoying.  The thing that makes this series great is the versatility we have as players to control the gameplay exactly how we like.  Them saying we have to use one or the other is why this would be a problem (if it's even true - I do not believe it to be)



#147
Brogan

Brogan
  • Members
  • 2 190 messages

What if you're in 3rd person, and you want your character to autoattack, but you also want to select your talents and abilities or tell your party members to do things? Must we hold down a key on the keyboard the ENTIRE time we're in combat?

 

You have said that to do so you would need to hold down either the mouse button or a keyboard key that entire time. Since the mouse is used for multiple other purposes, that kind of ensures we cannot keep the mouse button held down to maintain autoattack. Therefore we will need to constantly hold the keyboard button down instead.

 

Am I going to have to sacrifice a finger for this? Or tape down my button somehow?

 

Agree with everything you say here, but when you say "3rd person", you're muddling the issue.  There is no "1st person" view.  The Tac Cam on PC is simply an extension of the basic camera (mouse scroll all the way out).  3rd person is a term they started using for the console version view, because it always starts in an over the shoulder distance from the character.  It is not the case at all in PC.

 

It should be enough to just say, "Say you want your character to autoattack, but you also...".



#148
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

Fine, except we know that proper autoattack exists in the tactical cam view, so I'm just trying to differentiate between them for clarity.



#149
Brogan

Brogan
  • Members
  • 2 190 messages

Agreed.  I think everyone knows the terms either way by now.

 

Another point I just realized that refutes the claim that we will be forced to hold down attack on the pc:  Holding rmb is how you manipulate the camera (cursor disappears).  That is a core function of the RMB, doubtful it is even re-mappable.  How are we supposed to hold down RMD AND LMB, and do anything else in the game?  Including move our character forward in real time, which is what rmb+lmb does?



#150
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

Agreed.  I think everyone knows the terms either way by now.

 

Another point I just realized that refutes the claim that we will be forced to hold down attack on the pc:  Holding rmb is how you manipulate the camera (cursor disappears).  That is a core function of the RMB, doubtful it is even re-mappable.  How are we supposed to hold down RMD AND LMB, and do anything else in the game?  Including move our character forward in real time, which is what rmb+lmb does?

Hence my inference that we will be forced to assign and hold down a keyboard button throughout combat.