So if tactical camera is mandatory for having autoattack.
Can we move using WASD while in tactical camera?
This is what i used to do in DAO and DA2, i never used point and click movement. except in combat.
So if tactical camera is mandatory for having autoattack.
Can we move using WASD while in tactical camera?
This is what i used to do in DAO and DA2, i never used point and click movement. except in combat.
Right, because he's playing as Iron Bull.
We're only talking about the player-controlled character's auto-attacking.
You mean the Iron Bull that killed the enemy without him knowing it, while he was controlling him?
You mean the Iron Bull that killed the enemy without him knowing it, while he was controlling him?
The enemy that died from being on fire after Iron Bull did the chain --> kick?
Also Crono, at 3:02, as Mike is saying "Prolbly the fireball that killed him", watch as Iron Bull attacks the next enemy. Mike is not hitting any other keys it looks like.
I can't be 100% sure, as I don't know what the default keys are, but it doesn't look like he's mashing or holding anything other than wasd
Also Crono, at 3:02, as Mike is saying "Prolbly the fireball that killed him", watch as Iron Bull attacks the next enemy. Mike is not hitting any other keys it looks like.
I can't be 100% sure, as I don't know what the default keys are, but it doesn't look like he's mashing or holding anything other than wasd
That's not an attack though, he uses his 2 move which is his Mighty Blow move or whatever. You can see his 2 ability go on cooldown.
Edit: and you do see Mike use the 2 key as he's saying "Probably" while running over to the next enemy.
The enemy that died from being on fire after Iron Bull did the chain --> kick?
True. But still, the point was auto attack outside of Tac Cam... that's what Barret inferred in his last post, that autoattack would not be in the regular cam.
That's not an attack though, he uses his 2 move which is his Mighty Blow move or whatever. You can see his 2 ability go on cooldown.
Edit: and you do see Mike use the 2 key as he's saying "Probably" while running over to the next enemy.
OK, yea I see him reach for the 2 key.
But still, that is just one example of how to execute that move. Can just as easily click on the ability icon and unpause it. Mike elected to keep the game going, likely because it's being recorded. Why show the tiny, micromanaging once you've already established it.
But if we just back up and look at the bigger picture. Are you saying that if I'm playing and I see a single enemy in the distance. I pause it, tell each party member what to do (could be all attack, could be move away, and 1 guy attack, whatever). When I un-pause it, I can't sit back and watch the fight unfold? Without having to hold a button down?
That's not Dragon Age. That's def something else.
And notice, I didn't even mention the term tac cam. I'm talking in a very general sense here.
I can't be 100% sure, as I don't know what the default keys are, but it doesn't look like he's mashing or holding anything other than wasd
Mike has basic attack bound to the Shift key (see 48:07 in the full video).
I'm guessing he's using his pinky to hold down shift in the video, but I can't tell for sure. Personally, I'm taking Barrett at his word on this one. We may not like the change, but I don't see any reason to doubt that it's been made.
On a related note, Barrett Rodych is awesome! He's been incredibly generous with his time in several threads, giving us all information. It's much appreciated!
But if we just back up and look at the bigger picture. Are you saying that if I'm playing and I see a single enemy in the distance. I pause it, tell each party member what to do (could be all attack, could be move away, and 1 guy attack, whatever). When I un-pause it, I can't sit back and watch the fight unfold? Without having to hold a button down?
In 3rd person that's what it sounds like. It sounds like in 3rd person having the PC attack will require holding down either a key or LMB.
Is there a reason tactical camera doesn't simulate what you want? Tactical cam really feels like it's own viable camera mode on PC that eliminates the need for 3rd person.
As for 3rd person, I don't really feel it's a big deal and it sucks if you do, but I'll probably either bind it to Shift in 3rd person or just play the whole game in Tactical.
Can't tell for sure but at 3:20 in the video linked by Brogan, Mike is doing basic attack without clicking and it really doesn't look like he's holding shift.
I sure hope what I'm seeing is correct. It's simply not auto attack otherwise.
Why would anyone want to play the whole game in tac cam..... You have this brand new engine, awesome new graphics, particle effects...
So let's make enemies visible through terrain, have a bright yellow cross hovering over the ground, and put big ugly tool tips on everyone. That won't take away from the visuals or anything
I absolutely would rather not play in Tac Cam at all.
Why on earth would I want to keep pushing R for all of the combat? How is that fun?
This is so much worse than being forced to base/camp for potions.
In 3rd person that's what it sounds like. It sounds like in 3rd person having the PC attack will require holding down either a key or LMB.
Is there a reason tactical camera doesn't simulate what you want? Tactical cam really feels like it's own viable camera mode on PC that eliminates the need for 3rd person.
As for 3rd person, I don't really feel it's a big deal and it sucks if you do, but I'll probably either bind it to Shift in 3rd person or just play the whole game in Tactical.
Again, when one says 3rd person, it makes no sense to me. You have a camera. It zooms all the way in, and all the way out, it pans all around, whichever character you select. There is no 1st person, and Tac Cam is turned on simply by zooming all the way out.
Regular cam makes sense, if only because it's not tac cam. Can we use that?
I realize consoles start out at a 3rd person kind of cam, but even on consoles you can zoom in and out.
Anyway, what you are saying is you are fine holding down a button to attack. And as I said above, that is taking a huge part of what DA is, away. That sucks, IMO.
Can't tell for sure but at 3:20 in the video linked by Brogan, Mike is doing basic attack without clicking and it really doesn't look like he's holding shift.
I sure hope what I'm seeing is correct. It's simply not auto attack otherwise.
I am not sure what you are seeing because I can never even see his pinky. All I see are four of his fingers excluding the pinky for most if not the entire video. Whatever he is doing with his pinky is not in view.
Bioware has a habit to consistently shoot themselves in the foot. We already have no auto-attack, no attribute allocation, 8 ability limitation.
Why on earth would I want to keep pushing R for all of the combat? How is that fun?
You don't need to press R for all of the combat, just when you're not using talents, or switching to another character to use their talents, or moving.
I actually really like how this sounds, I think it is going to play awesomely, and feel good.
Though I do feel sort of bad for the auto attack enthusiasts. Sorry guys/gals.
Why do you like it? Why it is awesome? Clicking every time you want to attack is better than to press a button only once or what?
"Auto attack enthusiasts"? No it's just sane people.
You don't need to press R for all of the combat, just when you're not using talents, or switching to another character to use their talents, or moving.
So what is the point of setting tactics?
Anyway, what you are saying is you are fine holding down a button to attack. And as I said above, that is taking a huge part of what DA is, away. That sucks, IMO.
Yeah, I'm fine with holding down a button to attack, and I consider the presence or absence of the opportunity to do otherwise unimportant. That being said, I'm not sure why it wouldn't be an option. It makes more sense to have the two options be hold button to attack or have auto-attack rather than calling holding a button to attack "auto-attack" which it isn't.
Bioware has a habit to consistently shoot themselves in the foot. We already have no auto-attack, no attribute allocation, 8 ability limitation.
Its Bioware's way of showing they are listening to feedback... by fixing things nobody thought were broken ![]()
Everything I have been reading from the past month, Bioware is just messing up their franchise.
I'm afraid I can't speak to the why, I only came onto DAI early Sept., to mostly focus on PC GUI testing. Would have to get insight from design.
I would really like to get insight from design. Holding a button sounds like a compromise on what someone knew was a bad idea.
I know in SWTOR, there is no autoattack because they felt it made combat more active. You do get a basic, free, low-damage attack, but you don't end up spamming it.
Is DA:I sort of like that?
Yeah, I'm fine with holding down a button to attack, and I consider the presence or absence of the opportunity to do otherwise unimportant.
See, I would get that if the attacks came faster, or you had the ability to sunder armor or something by holding a button down, or mashing a button (same difference).
But you don't. It's just... hand-holding. Basically.
And with all the other things going on in an RPG of this scale, what's the point of....
You don't need to press R for all of the combat, just when you're not using talents, or switching to another character to use their talents, or moving.
I pause and set up commands for party members, I rarely actually take control of them. Auto-attacking is a big part of any fight. I can't imagine right now how holding down R is going to be anything other than annoying.