I would really like to get insight from design.
I think it's rather telling that the posts have stopped since this video was posted. Wouldn't be shocked if some PR work was going on behind the scenes.
I would really like to get insight from design.
I think it's rather telling that the posts have stopped since this video was posted. Wouldn't be shocked if some PR work was going on behind the scenes.
I pause and set up commands for party members, I rarely actually take control of them. Auto-attacking is a big part of any fight. I can't imagine right now how holding down R is going to be anything other than annoying.
I think part of the issue is that for those players who did not tactically utilize the pause feature for combat in previous games are unaware of why this is such a big deal.
Though I can't imagine not playing a DA game and not using the pause feature...
As I said in the other thread, this is a HUGE deal for disabled gamers who play on PC.
Bioware has a habit to consistently shoot themselves in the foot. We already have no auto-attack, no attribute allocation, 8 ability limitation.
Really? Did something change between page 1 of this thread and now? In the 5th post, Cameron Lee states there is auto attack.
"There is auto attack. On console it's the right trigger (hold if you want to keep attacking) and on PC it's on both mouse and a keybind"
I pause and set up commands for party members, I rarely actually take control of them. Auto-attacking is a big part of any fight. I can't imagine right now how holding down R is going to be anything other than annoying.
Pretty similar to how I play except I do often play as companions.
But the auto attack is still a huge part of how I play. It gives me freedom to focus my attention on tactics and the surroundings and what ability to choose next.
Basically, how I play is this. I pause, switch between party members and do abilities or select them to do basic attacks, unpause, watch it unfold while looking for ways to do better, keeping an eye on enemies and the surrounding terrain. Basic stuff like that, all easily accomplished thanks to auto attack. I mean it's not the end of the world but like you said, I can't see how having to hold a button would be anything but annoying.
Really? Did something change between page 1 of this thread and now? In the 5th post, Cameron Lee states there is auto attack.
"There is auto attack. On console it's the right trigger (hold if you want to keep attacking) and on PC it's on both mouse and a keybind"
As I said in the other thread, this is a HUGE deal for disabled gamers who play on PC.
It's a huge deal for disabled/injured gamers who play on console too. ![]()
I mentioned this earlier in the thread, but PC players always have the option to use third party software to adjust their controls. I'm not sure if there is a way to make auto-attack exactly the same as it was in the first two games (doubtful), but it would be easy to make auto-attack a toggle (press a key to auto-attack, press it again to stop). Not a perfect solution by any means, but it's better than nothing.
Really? Did something change between page 1 of this thread and now? In the 5th post, Cameron Lee states there is auto attack.
"There is auto attack. On console it's the right trigger (hold if you want to keep attacking) and on PC it's on both mouse and a keybind"
Yes, Barrett Rodych, who obviously knows his stuff if you read the PC requirements thread where he was talking about video cards and graphics, made a post attempting to clarify the issue and commented on multiple things, one of which being there is no AA outside of Tac Cam - you must hold, or mash the attack button.
My personal feeling is he was trying to comment on both pc and console versions in the same post, and as the 2 control scheme's are definitely different, he might of got mixed up. We are waiting for some confirmation now.
Another problem is that during the pc stream this Monday, Laidlaw was showing alot of the pc specific control, but he did not show ALL of them, and it's hard to say what's what.
Wouldn't disabled/injured gamers already not be opting to play in tactical mode because of their injuries? If so, this change doesn't affect them because it only applies to combat outside of tactical mode.It's a huge deal for disabled/injured gamers who play on console too.
I mentioned this earlier in the thread, but PC players always have the option to use third party software to adjust their controls. I'm not sure if there is a way to make auto-attack exactly the same as it was in the first two games (doubtful), but it would be easy to make auto-attack a toggle (press a key to auto-attack, press it again to stop). Not a perfect solution by any means, but it's better than nothing.
I highly doubt he someone got things mixed up considering he started working on DAI in September and worked on the PC GUI specifically. If he made a mistake, which I find highly doubtful, it would have been more likely if he got something wrong about the console UI.My personal feeling is he was trying to comment on both pc and console versions in the same post, and as the 2 control scheme's are definitely different, he might of got mixed up. We are waiting for some confirmation now.
Well to say there is "auto" attack and then say "if you mash a trigger" sorta isn't what anyone means with auto-attack. I find this unfortunate as I don't really need that sort of non-interactive interactivity in this game. In something like AC to TW2 with the timing attacks I understand the need to press a button but here I don't see a need given this combat system.
Wouldn't disabled/injured gamers already not be opting to play in tactical mode because of their injuries? If so, this change doesn't affect them because it only applies to combat outside of tactical mode.
I'm not sure what you mean. What is it about tactical mode that's less friendly than the alternative?
There are lots of different disabilities that can impact how a player is able to use a game's controls. Not everyone will have the same problem or need the same accommodations. There are plenty of people (with arthritis, joint issues, etc.) who have trouble mashing/holding a button or trigger but can press them on and off as needed. It's the physical stress of repeatedly pressing the button or of holding it for long periods that causes problems.
Wouldn't disabled/injured gamers already not be opting to play in tactical mode because of their injuries? If so, this change doesn't affect them because it only applies to combat outside of tactical mode.
I highly doubt he someone got things mixed up considering he started working on DAI in September and worked on the PC GUI specifically. If he made a mistake, which I find highly doubtful, it would have been more likely if he got something wrong about the console UI.
I understand you don't like the change, I don't either but yet I see no reason to assume that somehow an employee got something mixed up. His posts are very clear and I don't see anything in the last stream denying what he stated in this thread. With auto-attack seemingly being the shift key there is no good way to tell if the shift key was pressed or not with never being able to see the pinky. Even with the hand slightly raised the guy's pinky could have easily still been touching the shift key.
Why would you lump all disabled gamers together? I'm disabled and I prefer third-person view. I also hate pause and play. Why should I be punished because I can't physically hold a button down all the time in order to swing/shoot?
You completely misunderstood my post. Tactical mode is actually more friendly, not less. As you say, people can have issues holding or mashing a button but can press them on and off as needed. In tactical mode you don't need to keep anything pressed, especially on PC. The auto-attack issue is a normal combat mode issue only.I'm not sure what you mean. What is it about tactical mode that's less friendly than the alternative?
There are lots of different disabilities that can impact how a player is able to use a game's controls. Not everyone will have the same problem or need the same accommodations. There are plenty of people (with arthritis, joint issues, etc.) who have trouble mashing/holding a button or trigger but can press them on and off as needed. It's the physical stress of repeatedly pressing the button or of holding it for long periods that causes problems.
I'm not sure what you mean. What is it about tactical mode that's less friendly than the alternative?
There are lots of different disabilities that can impact how a player is able to use a game's controls. Not everyone will have the same problem or need the same accommodations. There are plenty of people (with arthritis, joint issues, etc.) who have trouble mashing/holding a button or trigger but can press them on and off as needed. It's the physical stress of repeatedly pressing the button or of holding it for long periods that causes problems.
I can't say thank you enough. That is it exactly. ![]()
There are plenty of people (with arthritis, joint issues, etc.) who have trouble mashing/holding a button or trigger but can press them on and off as needed. It's the physical stress of repeatedly pressing the button or of holding it for long periods that causes problems.
That's true, for some gamers it's a pain, but in terms of this thread it's not the point.
Point is, if they force you to mash a button instead of just making it another possible way to play, that is extremely limiting to the player.
More options are better than 1 option.
The bad news about this game seems to be really piling up lately. I play them for the story mostly, so im not to bothered, but people who enjoyed the series for the gameplay might be having serious second thoughts about buying the game.
You completely misunderstood my post. Tactical mode is actually more friendly, not less. As you say, people can have issues holding or mashing a button but can press them on and off as needed. In tactical mode you don't need to keep anything pressed, especially on PC. The auto-attack issue is a normal combat mode issue only.
So why can't it be a normal combat mode issue in regular cam as well, like it's always been?
And I said the exact same thing, my post was simply misunderstood. The auto-attack change does not apply to tactical mode. Needing to continuously press a button or keep a button pressed only applies to normal combat mode and one would think someone with arthritis is already more likely to use tactical mode where they don't have to do this.I can't say thank you enough. That is it exactly.
I don't see why you couldn't map movement to holding down the left mouse button. The auto-attack button can be remapped to something else too.I suppose this means I can't map movement to holding down the left mouse button like in DA:O and DA2?
Man, there really isn't any reason to not use a controller that I can see here. I'll just hide the ugly HUD.
And I said the exact same thing, my post was simply misunderstood. The auto-attack change does not apply to tactical mode. Needing to continuously press a button or keep a button pressed only applies to normal combat mode and one would think someone with arthritis is already more likely to use tactical mode where they don't have to do this.
And as *I* said before, why should all disabled gamers be forced to use tactical mode? Am I not allowed to choose which way I want to play the game because of my disability? Why did they take it out of normal mode anyway? It makes no sense whatsoever.
Nobody is forcing you to play in any mode. All I am saying that if one already has a harder time playing games it is more likely they would opt to play in a mode in which one has more time to react to what is going on in a game.And as *I* said before, why should all disabled gamers be forced to use tactical mode? Am I not allowed to choose which way I want to play the game because of my disability? Why did they take it out of normal mode anyway? It makes no sense whatsoever.
Nobody is forcing you to play in any mode. All I am saying that if one already has a harder time playing games it is more likely they would opt to play in a mode in which one has more time to react to what is going on in a game.
Wow. Thanks for deciding how every disabled gamer is "supposed" to play.
Yes, Barrett Rodych, who obviously knows his stuff if you read the PC requirements thread where he was talking about video cards and graphics, made a post attempting to clarify the issue and commented on multiple things, one of which being there is no AA outside of Tac Cam - you must hold, or mash the attack button.
My personal feeling is he was trying to comment on both pc and console versions in the same post, and as the 2 control scheme's are definitely different, he might of got mixed up. We are waiting for some confirmation now.
Another problem is that during the pc stream this Monday, Laidlaw was showing alot of the pc specific control, but he did not show ALL of them, and it's hard to say what's what.
Ah, I see. Thanks for that.
Reading comprehension. I didn't tell anyone how to play. I am just saying what I think is more likely. More likely doesn't mean everyone. I am done with this conversation because you are clearly choosing to not read my posts and you are just cherry picking whatever you want to read in my posts.Wow. Thanks for deciding how every disabled gamer is "supposed" to play.