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20-40 hours vs 200 hours


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#26
Hellosanta

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You don't see my point?  It's pretty obvious.  I see DAO have a much larger story scale that cover so many area with missions and quests. In DAO you step into that map your mission starts where in DAI you go roaming around looking for your missions.  DAI is a bit more linear and straight forward.

 

I think you mean, DAO is a bit more linear and straight forward? And we really have no idea about how larger story scale of DAI will be compared to DAO. I don't really understand where you come up with that impression .. 



#27
The Night Haunter

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Inflated numbers.

Pure speculation on your part. If you don't want to trust the dev's numbers then there is little to discuss, seeing as no-one outside Bioware has played through a full game.



#28
chance52

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The story taking "50 hours" is just a phrase a lot of RPG developers have been using recently when referring to their next gen titles. CDPR said there was 50 hours of story and 50 hours of side missions in The Witcher 3. BioWare is saying there is 50 hours of story and potentially 150 hours of side missions. Truth be told, time will be dependent on difficulty, if you quick travel, use a mount, go on foot, if you kill, collect, and explore everything in the area, etc. If anyone has every played an Elder Scrolls game, you know very well that time is very subjective when it comes to a open world RPG.

 

Now neither one of these games will compare to Skyrim in terms of content, largely because of mods, but they will both be massive. DAI (excluding SWTOR) is the largest RPG BioWare has ever done. With each new product they are raising the stakes and trying to outdo what they did previously. Especially with the nature of Frostbite 3 and the fact BioWare won't have to build custom engines for their games anymore, it means developing and adding content will be that much easier and faster. BioWare games will only continue to get larger and more vast, but again, time is relative to each and every person. All you need to know is it will be bigger than what you have experienced in Dragon Age before.

 

 

Mostly this.  Companies pad the numbers a lot. I remember the Omega DLC was being billed as taking about twice the amount of time it actually did.

 

Though at some point W3 might compare in content hours to Skyrim because they are giving fans a mod tool kit.  Though that's only half the battle, the other half is getting talented modders to want to mod the game. A lot of the content modders put out is not a simple half hour project so fingers crossed modders like the game!



#29
Mornmagor

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LOL.  DAO already is around 50hrs without any side missions and it's not even open world.  DAI is said to be 50hrs if you just want to finish the game.  So do your math.  Another thing is that DAI is more difficult so that also factor in.

 

You seriously believe the main quest would be as big, if it was open world? No, it would integrate with side missions all over the place. Open world means you need to build much larger areas, and populate them. Tons of more assets.

 

You either have a lot of side missions, or no side missions and big main plot.

 

You still have the same development time, regardless of going open world or not.

 

You have a very distorted idea of how things work.

 

You're all speculation, no arguments. Moving on, nothing to see here.



#30
LEXX

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1) DA:I also covers numerous VERY LARGE maps, each one of which is larger than all of origins. it's not like there's just one big area, there are several areas spanning across two continents, and a variety of different biomes and climates. I'm not sure how you can look at all that information that say that DA:O had a much larger story scale than DA:I will.

 

2) Wait, so the game in which you are thrown into the main mission on entering an area is somehow less linear than the one in which you are given the freedom to seek it out? How on earth did you reach that conclusion?

Here let me help you out.

 

VERY VERY LARGE MAPS=10 missions(running around doing all your mission in 50 hrs)

VERY VERY small maps=50 missions(running around doing all your mission in 50 hrs)

 

So tell me which have more game play and story?



#31
Gtdef

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For the comparison to Witcher, I have to say that Witcher games tend to take a bit more than I originally though, while all Bioware games take less. But I do more runs in Bioware's games than Witcher.

 

I think that for my runs, W3 will take longer than DAI. Especially on higher levels, Past Witcher games need farm, the gearing process is different and the side activities have no set timer. DA sidequests tend to be "go to x, kill y enemies, return to quest giver". It's easier to quantify the time. Also the post main story activities seem pointless.



#32
Revan Reborn

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Mostly this.  Companies pad the numbers a lot. I remember the Omega DLC was being billed as taking about twice the amount of time it actually did.

 

Though at some point W3 might compare in content hours to Skyrim because they are giving fans a mod tool kit.  Though that's only half the battle, the other half is getting talented modders to want to mod the game. A lot of the content modders put out is not a simple half hour project so fingers crossed modders like the game!

While I know CDPR released a mod kit for The Witcher 2 and they will likely do the same for The Witcher 3, having a large, flourishing community isn't just something that happens over night as you indicated.

 

BGS has been supporting modders for over 12 years since The Elder Scrolls III: Morrowind. Since Oblivion, Fallout 3, and now Skyrim, that modding community has exploded in size as BGS has continued to support it providing mod kits and encouraging the modding of their game.

 

The Witcher 3 certainly has the potential to have a significant modding community, especially since it's an open world experience now, which TES has been doing for two decades. I think where they will find some issue is the fact that TW3 will not offer the level of freedom, choice, and customization that Skyrim does. TW3 is much more similar to BioWare in regards to how they build a story and create choices that matter. While I love the idea of a choice-driven BioWare story and an open world BGS experience, CDPR will have to make compromises on both sides of the spectrum.

 

Certainly in the future with Cyberpunk 2077 and future CDPR titles, that modding community will continue to gain more tracktion and support. It's going to take a lot of time, however, and it will have to be something that CDPR will actively pursue. Luckily, CDPR is a big fan of BioWare and BGS, which is why TW3 is incorporating so much in their game from those two developers.



#33
The Night Haunter

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Here let me help you out.

 

VERY VERY LARGE MAPS=10 missions(running around doing all your mission in 50 hrs)

VERY VERY small maps=50 missions(running around doing all your mission in 50 hrs)

 

So tell me which have more game play and story?

I don't really know what kind of point you are trying to make, but why on earth would a large map have fewer quests than a smaller map? Most zones had about 5-6 quests in them. Circle Tower -> 3 Find and complete quests (the statue, the books, the notes), Flemeths Journal, Main Quest, Fade quest. Brecilian Forest -> ! few find and retrieve, the mad hermit, Wynne's first student, main quest, armor quest (2 of them I believe, one inside ruins and one outside).

 

So Origins zones had maybe 2-3 pretty good length quests in each and 3-4 smaller scope quests (Orzimmar had the most of each by far).

 

DAI looks to have about 10 quests per zone, with 2-3 being 'main' or lengthy side quests, and the rest being more incidental.



#34
Revan Reborn

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Just for reference, it took me approximately 78 hours to complete virtually everything in DAO, Awakening, and most of the smaller DLC. In DAO, we had really six major areas: Redcliffe, Tower of Magi, Orzammar, Dalish forest, Denerim, and Amaranthine. Each had a few major quest lines and the rest were smaller side missions. DAO wasn't a small game (it certainly was linear), but if you wanted to more or less complete everything, it did take a fair amount of time.

 

I'm expecting in order to achieve the same level of completeness, it will take substantially longer with DAI. Even with quick travel and trying to avoid long journeys on foot or by horse, regardless of all the large areas (much bigger than all of DAO), between just upgrading Skyhold, using the war table, and the overhaul of crafting, we have so many more and new activities that DAO just will not compare in terms of time.

 

In DAO, you were just focused on building an army and defeating the Archdemon. In DAI, there are so many tasks and responsibilities for the Inquisitor, especially adding all the aspects I described above, it's just an entirely different experience.



#35
chance52

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While I know CDPR released a mod kit for The Witcher 2 and they will likely do the same for The Witcher 3, having a large, flourishing community isn't just something that happens over night as you indicated.

 

*snip*

 

 

That isn't what I meant to imply at all, sorry for the confusion. I haven't seen any other early 2015 releases advertising a mod kit release so depending how fast the W3 mod kit comes out it might fill the gap in the market. Also I would be foolish to think every Elder Scroll modder will be willing to mod a brand new franchise just because they have a kit to do so.

 

I simply mean that the overwhelming number of mods that Skyrim currently has is entirely dependent on the cord any game strikes with the people willing to dedicate so much time to their individual projects, which can be very time consuming. And that we won't know till deep into 2015.

 

I'm not sure if it is true but I read on another forum a DA:I Frostbite engine mod kit could adversely impact other EA titles that use the same engine and have competitive multiplayer.  It makes sense that it would though.


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#36
LEXX

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I don't really know what kind of point you are trying to make, but why on earth would a large map have fewer quests than a smaller map? Most zones had about 5-6 quests in them. Circle Tower -> 3 Find and complete quests (the statue, the books, the notes), Flemeths Journal, Main Quest, Fade quest. Brecilian Forest -> ! few find and retrieve, the mad hermit, Wynne's first student, main quest, armor quest (2 of them I believe, one inside ruins and one outside).

 

So Origins zones had maybe 2-3 pretty good length quests in each and 3-4 smaller scope quests (Orzimmar had the most of each by far).

 

DAI looks to have about 10 quests per zone, with 2-3 being 'main' or lengthy side quests, and the rest being more incidental.

 

I have a feeling DAO game play with side missions is larger than DAI.  They should just remake DAO open world.

 

http://www.gamespot....o/1100-6422872/

 

To complete Dragon Age: Inquisition, that is to say, to see everything the game has to offer, will take you between 150 and 200 hours, according to BioWare producer Cameron Lee. The game's main story, however, should take you between 20 and 40 hours to finish, he says.

 

 

Seriously.  What the hell with the people having an attack mode with what I have to say here?  Skyrim have an unlimited hours of game play and how big is the story and missions again?   I'm not even a fan of Skyrim.  It's pretty obvious that DAO have a much larger scale world in story telling than DAI.



#37
Revan Reborn

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That isn't what I meant to imply at all, sorry for the confusion. I haven't seen any other early 2015 releases advertising a mod kit release so depending how fast the W3 mod kit comes out it might fill the gap in the market. Also I would be foolish to think every Elder Scroll modder will be willing to mod a brand new franchise just because they have a kit to do so.

 

I simply mean that the overwhelming number of mods that Skyrim currently has is entirely dependent on the cord any game strikes with the people willing to dedicate so much time to their individual projects, which can be very time consuming. And that we won't know till deep into 2015.

 

I'm not sure if it is true but I read on another forum a DA:I Frostbite engine mod kit could adversely impact other EA titles that use the same engine and have competitive multiplayer.  It makes sense that it would though.

Modding is something I believe more developers should take advantage of. Especially while we wait for BGS to reveal Fallout 4, this would be a better time than any to try and build a new game for players to pick apart and rebuild. That being said, the Skyrim mod community is still going very strong and I doubt it will lose much steam, at least until Fallout 4, and if not that then The Elder Scrolls VI.

 

I'm not really sure what the issue with Frostbite 3 is. Certainly it was built to create Battlefield 4, a shooter. However, it has branched out to racing games such as Need For Speed and obviously now RPGs, such as Dragon Age Inquisition and the next Mass Effect. Many developers just don't want to put in the extra time or effort to make a modding kit though. It's time consuming, and as we saw with the Creation Kit, takes a lot of effort to release it in a manageable way to be used.

 

I'm hopeful that TW3 will start to build it's only community. I'm still very skeptical, however, as I believe the main reason BGS is so successful because they have a game where you can make any gender or race the protagonist. I also believe the nature of their open world and having the freedom to do anything in it just breeds unlimited amounts of creativity. No other game offers an experience like that, unless we look at Sandbox MMORPGs.

 

We'll see what happens though. The more support the community gives to a game, the longer it will last, as is indicative of Skyrim still being very relevant on PC.



#38
Muspade

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  It's pretty obvious that DAO have a much larger scale world in story telling than DAI.

Where do you hide your copy of the game?

Your rectum?


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#39
XDamienDaKillaX

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LOL.  DAO already is around 50hrs without any side missions and it's not even open world.  DAI is said to be 50hrs if you just want to finish the game.  So do your math.  Another thing is that DAI is more difficult so that also factor in.

I don't know how you play your games, but Origins took me 18 hours, including a few sidequests on my first playthrough.


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#40
The Night Haunter

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http://www.gamespot....o/1100-6422872/

 

 

Seriously.  What the hell with the people having an attack mode with what I have to say here?  Skyrim have an unlimited hours of game play and how big is the story and missions again?   I'm not even a fan of Skyrim.  It's pretty obvious that DAO have a much larger scale world in story telling than DAI.

I wasn't attacking, I was asking a genuine query and providing my input. You still haven't given any indication as to why you think DAI has a smaller scope than DAO.


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#41
Arbalest7

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  It's pretty obvious that DAO have a much larger scale world in story telling than DAI.

No by nature of the fact that where exploring two nations instead of one means that DAI has "a much larger scale world" than DAO. Even the scope of the conflict is larger; it was the fifth blight but the breach is a totally unprecedented event. Now whether DAO or DAI's story missions will have more depth will be determined on Nov. 18



#42
LEXX

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I wasn't attacking, I was asking a genuine query and providing my input. You still haven't given any indication as to why you think DAI has a smaller scope than DAO.

Why shouldn't it be?  If DAO was built in an open world like DAI it would be larger in the scope of story and missions.  That's is already 50hrs of game story in a close world.  If DAI was scale to the close world like DAO it would be a much smaller game play by the sound of it.



#43
SnakeCode

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I've heard that the story can be completed in as little as 20 hours, which seems a little on the short side if i'm being honest.

 

I'm gonna squeeze the game for every last drop of content though, so i'm hopeful of breaking the 200 hour mark.



#44
Jawzzus

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(If this has already been said then sorry, I skimmed the posts since it seems a lot of arguing is going on)

 

Patrick Weekes has done two playthroughs, neither one were completionist playthroughs, and one took him 70+ hours, and AssQuisitor took him 80+hrs.  AssQuisitor most likely took the longest because he was testing dialogue routes with two companions to see if he could make them hate him enough to leave.


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#45
Travie

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Eh, they said DA2 was 40 hours and my completionist playthrough was a little over 26. 

 

It depends a lot on how you play. 



#46
dantares83

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i took 90 hours playing DAO (and all the DLCs but no awakening) the first time because i spend too much time reading the lore and talking to every companion every chance i got. LOL. i am worried i cannot finish this game before being spoiled for good.

 

i took around 50 hours for DA2 though.



#47
Savvie

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20-50 hours is pretty reasonable for a main story, though I wouldn't mind if it took a bit longer. What's grabbing my attention is that there seems to be more opportunity for replayability which I prefer.



#48
AlanC9

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Why shouldn't it be? If DAO was built in an open world like DAI it would be larger in the scope of story and missions. That's is already 50hrs of game story in a close world. If DAI was scale to the close world like DAO it would be a much smaller game play by the sound of it.

When you say "larger in the scope of story and missions" all you mean is that the same amount of story would take longer to play in an open world because you have to walk around more?

It's not like the DA:O plot doesn't have built-in time-wasting slogs like the Brecilian Forest and the Deep Roads.

#49
LEXX

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When you say "larger in the scope of story and missions" all you mean is that the same amount of story would take longer to play in an open world because you have to walk around more?

It's not like the DA:O plot doesn't have built-in time-wasting slogs like the Brecilian Forest and the Deep Roads.

Why not?  An open world would make you run around to search/explore each and every corners to find all your missions/quests so yeah.  It could double to triple your times depending how they are being placed.  I mean what's the point of creating a large open world where all your missions or quests are right next door to one another?  Any way just because DAI is a large open world does not mean it's contents is going to be more than DAO.  Sure it might have longer game play than DAO does not mean there are more contents.  The only time wasting I have is the modded Pearl postitute tavern or camp for the funny stuff.



#50
nutcrackr

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Developers usually overstate game length. Still if the game is as long as DA:O then it will be plenty long enough.