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Give up one thing in exchange for another.


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65 réponses à ce sujet

#51
RobRam10

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less bulky armor choices

What heresy is this?

 

I would sacrifice the romance content for the chance to have the Tevinter Imperium as visitable location.



#52
FemHawke FTW

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I would give up MP for Cassandra and Blackwall as bi LI options and better hair for Qunari. DAI looks so awesome my wants are very few.
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#53
Icy Magebane

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After reading though this... are people actually giving up things they like, or was I just a sucker to follow the rules?  :huh:


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#54
blazingace2356

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I would give up  Sera to have Leliana as a companion again.



#55
Super Drone

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After reading though this... are people actually giving up things they like, or was I just a sucker to follow the rules?  :huh:

some people think they're sneaky.

 

 

 

I'd give up the Reaver spec or cool Warrior and Rogue power effects for another straight female companion LI.


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#56
Drasanil

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After reading though this... are people actually giving up things they like, or was I just a sucker to follow the rules?  :huh:

 

Well, I followed the rules, an Orlesian accent would have been so cool. But yeah, there definitely seems to be a pattern...



#57
Nefla

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What heresy is this?

 

I would sacrifice the romance content for the chance to have the Tevinter Imperium as visitable location.

The option to choose some light/medium leather/scale/etc...armors that don't look like they have a parka underneath.



#58
Shahadem

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I would give up 3 male companions for one more female companion.

 

I've give up all the male npcs in the game for one more female companion.



#59
Darkly Tranquil

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I'd give up the fancy new graphics engine for a toolset and mod support.



#60
MasterPrudent

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I'd give up the explorable open maps for a less EPIC, more weird/low key storyline.

 

And I really, really love a good wide-open map. That moment in Fallout 3 when you first step out of the vault is one of the most memorable moments I've had in a video game.



#61
LukaCrosszeria

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(snip)

 

non runway strut female walk

 

Seconded. As much as I dote upon BioWare and their games, seriously, who walks like that? :blink:


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#62
SomeoneStoleMyName

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I would give up:

Our starting racial

1 of our 8 ability slots

1 random companion (Roulette gamble, could be anyone)

 

For: Boots, gloves and shoulder slots being implemented with separate slots like in Morrowind. As in left glove and right glove , right boot and left boot, left pauldron and right pauldron - each being seperate customizable slots (2 slots each for an additional 8 customizable slots, 100% up from the current 8 to a sum of 16 slots)



#63
Lord of Mortlan

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I would trade hunting for origins stories like in the first game. That was so great and it was something that made the game unique. Hunting sounds fine and all, but we dont need it.



#64
MasterPrudent

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I would trade hunting for origins stories like in the first game. That was so great and it was something that made the game unique. Hunting sounds fine and all, but we dont need it.

Cameron Lee was saying in the last livestream that the lack of origin stories in Inquisition has meant that this time around there's more unique racial content throughout the game. If there's lots of little things like Josephine greeting the Daelish Inquisitor in Elvish I'm more than okay with this.



#65
thejoshie

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I would give all males companions for Cass and Vivi Vromance  :lol:

 . 

 

...wait I need clarification. Are you:

 

1. Trading for Cassandra or Vivi to be romance options (for Female Inq. I presuming)

 

OR

 

2. Trading for Cassandra and Vivi having a romance with each other?

 

Please specify!  :P

 

Anywho, I trade the Keep itself (which I absolutely love), for more dynamic love interests/companions. Not that they aren't dynamic now, but I'm referring to them changing based not only on my Inq talking to them, but by my actions prior to meeting them or when they're not around. 

 

For example, in Obsidian's Alpha Protocol, Characters remembers or hear about your actions and that effects choices later in the game when you meet them for the first time or revisit them. Where you may have an opportunity to get help from a companion in one playthrough, the second Playthrough he'll refuse help because this time you were a complete butthole to a random NPC who happened to be his friend and he didn't appreciate it, which might actually lead to a new mission OR you had to do something else to get help.

 

DA always had a workaround, where most relationship hits could be avoided if certain people weren't in your party, and even the exceptions had less penalties Like

 

Spoiler

 

My 2cents,  :D



#66
l7986

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I'd trade romances for origin stories.