Mate with the Citadel? Maker, think of the children.
Well one of his bros already tried and that's what came out of it: 
Mate with the Citadel? Maker, think of the children.
Well one of his bros already tried and that's what came out of it: 
That's kind of the main problem with the Reapers. They are extremely powerful and as a result have to act like idiots most of the time. Because if they would do something competent once, just once in the entire trilogy, it's game over for the current cycle.
If they actually used their apparently superior AI intelligence in the game it wouldn't work as the RPG Power-fantasy it was made to be any longer. It would turn into a hopless horror game where Shepard desperately struggles to fight the Repaers without any sucess and instead everyone else around him dies in battle against increasingly horrorful Reaper-abominations until all hope is lost and s/he dies alone while the Reapers wipe out galactic civilisation and turn all major planets intopost apocalyptic, lifeless wastelands. That would make more sense than the actual story of ME3, yet I somehow doubt many people would like it.
That was actually the exact type of story I was expecting it to be from the start, and if written well, would have been marvellous. I bet you'd be surprised at how many people would be happy with that story, especially since it would focus a lot more on character's (something which gamers seem to like) and their individual struggles in dealing with the inevitability of defeat. If Bioware did it right it would go down as the best video game story ever and win numerous GOTY awards.That's kind of the main problem with the Reapers. They are extremely powerful and as a result have to act like idiots most of the time. Because if they would do something competent once, just once in the entire trilogy, it's game over for the current cycle.
If they actually used their apparently superior AI intelligence in the game it wouldn't work as the RPG Power-fantasy it was made to be any longer. It would turn into a hopless horror game where Shepard desperately struggles to fight the Repaers without any sucess and instead everyone else around him dies in battle against increasingly horrorful Reaper-abominations until all hope is lost and s/he dies alone while the Reapers wipe out galactic civilisation and turn all major planets intopost apocalyptic, lifeless wastelands. That would make more sense than the actual story of ME3, yet I somehow doubt many people would like it.
It would certainly scorch the franchise quite thoroughly.
That was actually the exact type of story I was expecting it to be from the start, and if written well, would have been marvellous. I bet you'd be surprised at how many people would be happy with that story, especially since it would focus a lot more on character's (something which gamers seem to like) and their individual struggles in dealing with the inevitability of defeat. If Bioware did it right it would go down as the best video game story ever and win numerous GOTY awards.
I'd personally love to see it as well. But I fear we are a minority here. Apparently a lot of people already think that the current ME3 is already to bleak (I personally think it was arguably way too lighthearted for a game which has a galaxy-wide invasion of eldritch machine-abominations as main story, but whatever). Based on this I'd say that there would have been quite an uproar among the fans if ME3 turned out to be like that.
Most people don't appreciate downer-endings in video games unfortunately.
I personally think it was arguably way too lighthearted for a game which has a galaxy-wide invasion of eldritch machine-abominations as main story, but whatever
Developers just have no clue, they overuse many jokes (Garrus' cailbration) and sometimes straight up forget that this is no GTA (Tali getting drunk. What? Now, get off my ship, really, i can't imagine, for example, Otacon in MGS4 getting drunk onboard Nomad, am i supposed to tolerate this kind of thing?). They should've just saved it for Citadel DLC, but overall theme should've been more dark and serious.
Instead, we get a handful of jokes about Garrus' calibrations and stuff. And that's only one example, really.
I pick destroy all the time, every time.
EDI NOT LIKE YOU!!!!
EDI NOT LIKE YOU!!!!
I don't give a crap what a robot likes.
I don't give a crap what a robot likes.
GRAAAAH! EDI NOT ROBOT! EDI JUST NOT FLESHY! EDI JUST AS SMART AS ME, BUT ME NOT DIE!!
Guest_adcthu_*
Developers just have no clue, they overuse many jokes (Garrus' cailbration) and sometimes straight up forget that this is no GTA (Tali getting drunk. What? Now, get off my ship, really, i can't imagine, for example, Otacon in MGS4 getting drunk onboard Nomad, am i supposed to tolerate this kind of thing?). They should've just saved it for Citadel DLC, but overall theme should've been more dark and serious.
Instead, we get a handful of jokes about Garrus' calibrations and stuff. And that's only one example, really.
It was a bit of light-hearted fun to take a break from the Reaper war and shoot cans with Garrus, or other side things on the Citadel/other places. I think that's what Tali getting drunk, and some of your past squadmates inviting you for drinks on the Citadel means.
It was also hinted that a lot of people may be dead by tomorrow, so the whole "how would you spend your last day alive" question came up. Having some silly fun and spending time with people you care about seems like a good idea to me. I didn't see anything wrong with what they did. Call it comic relief from the chaos of the Reaper invasion.
Citadel DLC essentially takes all those bits of fun scattered throughout the entire game and puts them into one big DLC pack (or two, because it comes in two parts).