I think the main problem is video RAM. Windows treat main RAM and video RAM as one and the same; if you have 4 GB main RAM and a 1 GB video card, 32-bit Windows would ignore 1 GB of of your main RAM to accommodate the 1 GB video memory.
Which would be fine if PC games only video RAM fot graphics stuff. Thing is, they need the main RAM for non-graphical processes and more importantly swapping with the video RAM. If the game uses lots of high-resolution assets, which DA:I seems to do, you would need plenty of both main and video RAM.
Really? I was under the impression VRAM is only cacheable by your graphic card(s). The whole RAM sharing, I thought, was only applicable in Integrated GPU's and not dedicated.





Retour en haut







