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Suggestion for direction in DLC offerings


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#1
Wulfsten

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It’s too late to actually change anything with the actual game coming in November, but I just wanted to share my feelings on what works as DLC and what doesn’t. I’d also like to see if others agree with me.

 

I think it’s important that DLC presents new areas to explore, preferably with a different aesthetic to environments used in the main game, but if this comes at the price of making the visual assets look cheap and rushed, it’s preferable to just stick to using main game assets inventively.

 

Similarly, I think that it’s far preferable to stick to the characters from the core game than to try to introduce new characters for a 4-6 hour DLC. Some people really liked Tallis because she was a strong and sexy female character, but she was introduced too quickly and we were expected to like her too easily. I far preferred the Legacy DLC just because it involved Hawke’s sibling in a really emotive way. When you’re using core game characters it allows you to flesh out their characters even more, and you know players will have already developed strong relationships with them.

 

Although I’m saying that you should feel free to reuse main game assets and stick with the original characters, you do also need to provide the impression that the players are getting actual new content (I think this was one of the main problems with Ostagar).

 

A great example is Lair of the Shadow Broker, which brought back a favourite NPC but expanded her story in a way that felt natural and not tacked on. It reused a lot of assets, but it invested in the new assets it created to make them feel as high-quality as content developed for the original game. I guess the easiest analogy would be to do a continuation of the Morrigan/Flemeth relationship here, or something with Cullen, Alistair, or Leliana.

 

An important note: I thought the Black Emporium DLC was fantastic, and a great example of a simple, small-scale DLC that added immensely to my enjoyment. Partly it was because it was one of the few places in DA2 where you could find items that seemed really interesting and aspirational in terms of cost and power level. They weren’t always the best items in the game, and if they were, they cost astronomical amounts, which helped preserve the game balance and meant you didn’t feel like you were cheating by using DLC items.

 

But it was also great because it was a beautifully designed space, with great lighting and atmosphere. It fleshed out Kirkwall, which really needed fleshing out (and more shops), and it was the only vendor with a real personality. I can’t imagine it took many resources to develop, but I think it was a perfect example of how to do extra-item DLC properly.

 

So there’s two main size types for DLC as I see it: the big, “expansion pack” style DLC like Legacy and Lair of the Shadow Broker, which I think should build and develop story elements presented in the main game by physically taking you somewhere new, rather than trying to give you an entirely extraneous experience.

 

And there’s the small, self-contained “premium content” DLC, which should slot into the main game seamlessly and not give the impression that you’ve simply paid for an advantage in-game. If it’s just weapons, there should at least be some small amount of content surrounding it, even if it’s just a well-appointed room.

 

At least that’s what I think.

 

 



#2
NotBeouwulf

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I would like Companion/Advisor origin stories, like Leliana's Song.  These could be triggered by talking to a companion/advisor and flesh out their background even more.  Perhaps completion can provide you unique equipment schematics and unique crafting materials.  That and an expansion eventually.

 

The advantage of companion origin stories is also that it prevents it from breaking the level range design for areas in the main campaign.  That way you don't level your character out of the level range of the next main story area.


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#3
Panda

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I just want hair DLC.


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#4
Phnx

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I just want hair DLC.

+1 We need more cowbell... uhm, hair! :D


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#5
IamTheXena

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Would Love to see Tallis return as DLC. Just sayin'.


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#6
Declined_Misery

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Would Love to see Tallis return as DLC. Just sayin'.

The return of Tallis would be a nice surprise but i would prefer her to be in the main game not DLC.

 

Though another DLC with a temporary companion would be cool.


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#7
Fearsome1

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I have liked the various DLC offerings from this franchise. (I had hoped that the Black Emporium might reappear in some capacity too.)

 

I agree that expanding upon core characters from the main game in dlc is usually the best option, but I have also enjoyed meeting characters like Finn & Ariane, Brogan & Jerrik, Sketch & Tug, etc. Only Silas Corthwaite failed to impress much due to his very late addition in Leliana's Song. There was literally zero time alloted to care about him one way or another, a failing within that dlc in my estimation.



#8
atamajakki

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It bums me out that we're not getting new companions or something as huge as Awakening; those two are definitely my preference. I'd love to go somewhere beyond Orlais and Ferelden (Tevinter! The Anderfels! A glorious return to Orzammar!) but I just don't see it happening.

#9
JudgeOverdose

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I think that if we're going at this from a content angle, and not just a flashy gear or enhanced appearance angle, then it demands a bit from the fan. Firstly, we need to play the game. After you play the game, then you can reasonably say, "but, what's going on with (xyz)!? I want to know more!" As of this point, however, we do not have the full story, and so I cannot suggest any kind of DLC idea.

 

I do remember reading an interview in the past saying that the devs were going to steer away from any sort of "Leliana's Song" dlc in the future. I'm not entirely sure what it was based on, or if it was only supposed to apply to DAO, but I do remember reading that.

 

I liked Warden's Keep, The Stone Prisoner, and Return to Ostagar quite a bit, because it was great (to me) to have a little more time with my Warden, and because I was able to get some nice gear that was helpful through the rest of the game. Loot in DAO was something that was great when you got it, and continued to be functional through the rest of the game -- it might not have been its most powerful version if you got it at a lower level, but it was still quite good. That is a frustration I had in the DA2 loot system -- most items felt completely disposable.

 

I'm hopeful that there will be an expansion to DAI. I know that there was one planned for DA2, but the sales weren't there to justify one, and it got cancelled. I guess we'll have to see how things pan out before we know what to look for, and how much there will be to choose from in the future.

 

Only about a month left to go until we can make real strides toward finding out.