That does seem to make good sense, but the tradeoff is explosions, so it's a tough call.
Indeed but explosions are kind of slow unless using a light weapon - it's something I will try out though to see how it goes (probably with the PPR first hand)
That does seem to make good sense, but the tradeoff is explosions, so it's a tough call.
I have the same build except it ignores warp and goes for fitness. I only played her a few times, but just yesterday on Rio Gold I would cloak +DC and it would do about half a bar of damage per second. Am I missing something? To me DC seems very weak.
My setup is with a Black Widow, sniper amp and gear, power amp, and warp ammo III.
Some more thoughts on the Huntress and especially Dark Channel which is anything but weak (if the above post was meant seriously - otherwise: ignore the following).
1) Put some points into Warp for biotic explosions. That is a must, because there won't always be another biotic around to detonate! How many points is obviously up to your liking. If you want to go to 6 ranks in fitness, you should go 3 in Asari Huntress and 5 in Warp or vice versa. The extra damage against armor of DCs rank 6 is a must for me, as is the power damage of rank 6 tactical cloak.
2) Take down shields or barriers of boss units with an Acolyte as a light secondary weapon (if the Acolyte does it quicker than your primary weapon and - of course - you don't use another pistol as primary). Because DC is especially great against armor, taking down shields/barriers quickly and letting DC do its extra damage against armor is a good strategy.
3) Find your rhythm against tougher units: cloak, DC, shoot, cloak, warp, shoot and the same from the beginning again.
4) Remember that Dark Channel jumps around from a dead enemy to the next living one for as long as it finds an enemy near the dead one, it still has time on its own duration left and you don't use the power again. Use that to your advantage!
Example: you see a group of mooks. Put Dark Channel on one, shoot, mook is probably dead -> DC jumps to the next -> fire warp on that next enemy for a biotic explosion that kills that one -> DC jumps -> warp on the next for another kill with a biotic explosion and so on. You can get multiple biotic explosions out of one DC use if it jumps to multiple enemies.
You see a boss unit surrounded by mooks that can't get quickly away from that boos unit? Cloak, put DC on the boss, shoot on the boss, cloak, warp on the boss for a biotic explosion that will kill or damage some of the mooks around the boss and then do it again.
You see a boss and one lonely mook? Put DC on the mook, shoot on the boss, mook dies from DC alone, DC jumps to the boss, warp on the boss -> boom and back to the usual boss rhythm.
You have two bosses? Focus on one and after the kill, when DC jumps to the second, you start your cycle for the second boss with cloak and warp for an immediate biotic explosion instead of casting DC first.
5) You hate some particular enemies and would rather avoid them? Fine, put Dark Channel on them, go kill some other stuff with shooting and warp only and DC will kill alot of those hated enemies on its own. Its own damage is either 30*112.5 per second before extra multipliers or 42*90 per second depending on the duration you choose.
6) You have to run across an enemy in your path? Put DC on it to stagger it for a split second and let DC weaken or kill that enemy while you run to your next position.
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I think that is all you need to know. DC is like tech armor.
You can use it in any situation...
Indeed but explosions are kind of slow unless using a light weapon - it's something I will try out though to see how it goes (probably with the PPR first hand)
Piercing + HB or Mag upgrade + HB
YEah that s the deal, but i always wanted to try the scope once ... Never did ![]()
Pretty much what Boogie said- I've used the scope a few times and it does make it very effective at range, but I'd much rather have an extended mag or power multiplier in it's place (HB is a no brainer in most situations)Not to get into which is better, but try the scope on the Talon. Seriously. One-shotting a mook across the map with it is very satisfying. Also, it's the only shotgun you can legitimately put a scope on in ME3MP. Scope + HB + AP ammo FTW.
Going back to the huntress, and making the most of warp and dark channel, what I'll often end up doing is casting dark channel on say, a banshee, then ignoring her and hunting down mooks by casting warp then shooting. By the time I turn my attention back to the boss, it's pretty well crippled (or dead) and I can either detonate DC, or cast it again and take the boss down with little fuss. Primes and atlases aren't such good targets for this due to the lower effectiveness against shields.
What about praetorians? If you cast DC on them while they are in air and their bubble of denial comes up, does it cancel DC or does it continue eating at the crab under the bubble?
What about praetorians? If you cast DC on them while they are in air and their bubble of denial comes up, does it cancel DC or does it continue eating at the crab under the bubble?
The bubble blocks the damage from all powers except Reave.
This character is great. Used arc pistol & did well for once. Krysae worked very well. I really like the arc pistol charge up & high ammo capacity. Crusader did well. I'm scared to try claymore b/c 1 shot then reload.
Eh, just embrace it. Learn to reload cancel and you'll love the Claymore. Till you get used to it and it becomes second nature, you'll struggle but the payoff is worth it. All of us struggled at one time with certain weapons, etc. Claymore and the Widow are almost the same to me as far as reload cancel timing.
What about praetorians? If you cast DC on them while they are in air and their bubble of denial comes up, does it cancel DC or does it continue eating at the crab under the bubble?
This character is great. Used arc pistol & did well for once. Krysae worked very well. I really like the arc pistol charge up & high ammo capacity. Crusader did well. I'm scared to try claymore b/c 1 shot then reload.
Krysae is nerfed but still a great gun. It staggers Infantry units, including Dragoons and Phantoms, so you basically just walk at them and shoot and win. Hide the slow refire time by using powers or grenades in between.
On kits that don't care about CDs, I like to take the Krysae as my anti-Phantom gun instead of Acolyte.
As for the Huntress, there are probably better weapons for her. Though I might give it a try on her later.
One of the very best classes in the game.
The collector SMG is a very good weapon for her.
Anyone that says 'slap a claymore on her and she is good to go' should be kicked in the ass with a frozen steel toed boot.
Warp before Dark Channel is probably better for enemies who aren't killed by one biotic explosion.
The reason I said that the Talon will outscore the Arc Pistol on Platinum is due to the bosses. The Arc Pistol is great for silver and gold but it doesn't fare as well in platinum when there's tons of boss spam. I prefer killing bosses which is why I play 90% platinum. I've used her with the Arc and she didn't do the kind of damage that I was able to get with the Talon.
And yes to whomever said it, casting Warp before Dark Channel is great for killing bosses. If there are just a few small enemies, by all means, kill them with a BE. But your main mode of attack should be getting Warp out as fast as possible, hit with 4 Talon shots, throw Dark Channel, then finish off with another 4 shots. You'll take down almost anything by this point and if not, throw another Warp.
The reason I said that the Talon will outscore the Arc Pistol on Platinum is due to the bosses. The Arc Pistol is great for silver and gold but it doesn't fare as well in platinum when there's tons of boss spam.
Not even remotely true. Arc pistol is pretty awesome vs. bosses too.
Not even remotely true. Arc pistol is pretty awesome vs. bosses too.
I guess warping first would make more sense. Sacrifices that biotic boom, like you said, but the damage would be roughly equivalent over three seconds, plus the damage bonus on your shots would make it work.
Of course, after the first enemy you kill DC will jump to other enemies and you'll lose that bonus, but for the first guy it would work pretty well.
Not even remotely true. Arc pistol is pretty awesome vs. bosses too.
I'm not one for bringing up numbers because I don't like math and prefer real-world results, but I don't think the Arc Pistol is going to outscore a Talon on Platinum played evenly by a multitude of players with different kits over time. It shoots too fast and hits too hard. But I'm a CC type of player so maybe there's my bias.
I fare better with the talon that the Arc Pistol... L2Aim, I know....
The reason I said that the Talon will outscore the Arc Pistol on Platinum is due to the bosses. The Arc Pistol is great for silver and gold but it doesn't fare as well in platinum when there's tons of boss spam. I prefer killing bosses which is why I play 90% platinum. I've used her with the Arc and she didn't do the kind of damage that I was able to get with the Talon.
And yes to whomever said it, casting Warp before Dark Channel is great for killing bosses. If there are just a few small enemies, by all means, kill them with a BE. But your main mode of attack should be getting Warp out as fast as possible, hit with 4 Talon shots, throw Dark Channel, then finish off with another 4 shots. You'll take down almost anything by this point and if not, throw another Warp.
The Arc Pistol kills Phantoms, Brutes, Banshees, Ravagers, Scions, Praetorians and Possessed Praetorians faster. The Talon wins against Primes and Atlases. The times are all broadly similar but they do at least prove that the Arc Pistol fares very well indeed on Platinum.
Curious where you got that info. I'll have to do some field research