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Impressions of a non-import game


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#1
cap and gown

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The first game I ever played in the trilogy was ME3, so my first few games were non-import games until I went and bought ME1 and ME2. But it has been almost two years since I last played a non-import game. So, for grins I decided to fire up a non-import game to see what it was like after almost two years of complete trilogy runs. Here are some of my impressions.

 

When first meeting Anderson he never mentions Shepard talking to a Reaper and then killing it. Nor does he mention the harvest. Instead, he says "we've read your reports." This struck me as very odd. It makes it sound as though Shepard had visited a remote and unknown part of the galaxy and dealt with the Reapers there rather than at the very center of galactic government. Why this change? It seems it would be more expository to actually talk about how a Reaper almost took over the Citadel.

 

When talking with TIM Shepard says "you brought me back because you know what I can do." The phrase "brought back" has no context. Nowhere has it been mentioned that Shepard died and was resurrected. Shouldn't the VS have mentioned that? Instead, when the VS finds the dead Cerberus trooper he questions why Shepard worked for Cerberus, but never mentions that Shepard was rebuilt by Cerberus.

 

When we flew to the Citadel I remembered back to my first time seeing it. The codex states that it was built by the Protheans and that's all I knew. I have to wonder at what point it is going to be mentioned that it was actually built by the Reapers? When we meet star brat at the very end? I also have to wonder what Vendetta will say when he explains that the Citadel is the Catalyst. I have to wonder if the writers suddenly realized that it was stupid a sin for the Council to continue to maintain its HQ on-board a Reaper built mass relay that they don't understand or know how to operate. Rather than try to explain this monumental stupidity, they just decided to sweep the whole "the Citadel was built by the Reapers" thing under the rug. I mean, if someone new to the game (like I was at one time) knew from the start that the Citadel was built by the Reapers right from the start of the narrative, they would have instantly caught on to how poorly the plot was constructed.

 

Starting at level 1 is a lot harder than starting at level 30. My BE's (playing as an adept on insanity) are hardly doing any damage at all because my powers are all so low ranked. I am used to BE's insta-killing mooks. Now they barely tickle them. I've had to use a lot more medi-gel than usual because I am not killing off the bad guys fast enough. Also, it has been some time since I have played a character without a damage reduction power, either tech armor or fortification. Its somewhat sobering to see how fast my shields and health can be chewed up. I wonder how a non-import Vanguard would fare on insanity. Charging into a group of mooks with a level 1 Charge would probably be suicidal. I have to question why the import game gets the skill bonuses that a non-import game doesn't. Shouldn't a player new to the series be given a boost up, rather than a veteran? Also, why are so many points pre-assigned? And why the level unlocks for certain powers? Not that the levels are that high: level 3 for Throw and Fitness, level 6 for Shockwave and Cluster Grenades. Playing on insanity will get you to level 3 when you first land on Mars, and level 6 by the time you get to the archives.

 

The Collector's edition guns and DLC guns really shine in this non-import game. With such wimpy powers, having decent guns really makes a difference. Thank god for the Eagle! And I broke my informal rule when we got to Mars and gave Kaidan and James Typhoons. (Liara gets a Hurricane and an Eagle.) Having squadmates that can dish out some punishment really helped because of all the stupid smoke. Smoke was a big problem because my powers were not killing the bad guys fast enough to keep them from continuously popping smoke and making it extremely hard to target them. But since my squad mates don't care about smoke and had decent weapons (OP, really) that was less of a problem than it otherwise would be. I think smoke was a bad idea unless they were going to give Shepard a helmet mod (like the geth scanner) to see through it.

 


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#2
Excella Gionne

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My first games were ME2 & ME3, not that I had a choice before Winter of 2012. Started from 2 before moving onto 3. I believe I stayed in 2 for like a month and half before moving on. I bought all of the PS3 DLCs for ME2, 'cause only PS3 as of now, can obtain all possible ME2 DLCs.



#3
cap and gown

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My first games were ME2 & ME3, not that I had a choice before Winter of 2012. Started from 2 before moving onto 3. I believe I stayed in 2 for like a month and half before moving on. I bought all of the PS3 DLCs for ME2, 'cause only PS3 as of now, can obtain all possible ME2 DLCs.

 

Huh? What DLCs are exclusive to the PS3?



#4
themikefest

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Huh? What DLCs are exclusive to the PS3?

All except Arrival and weapon/appearance dlc's



#5
Excella Gionne

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Huh? What DLCs are exclusive to the PS3?

The promotional items can only be obtained through the N7 Complete Arsenal Bundle or by buying them in their own separate packs which are only available on PS3 unless certain promotional DLCs are available on PC and Xbox Live, and I know that Origin and Xbox Live do not carry most of them. Here's a list of DLCs for ME2.



#6
FlyingSquirrel

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Rather than try to explain this monumental stupidity, they just decided to sweep the whole "the Citadel was built by the Reapers" thing under the rug. I mean, if someone new to the game (like I was at one time) knew from the start that the Citadel was built by the Reapers right from the start of the narrative, they would have instantly caught on to how poorly the plot was constructed.

 

I played the games in order, and have never done a non-imported ME3 run, but I don't think this particular point is really a plot hole. The Council doesn't believe Shepard's warnings about the Reapers, so abandoning the Citadel would have seemed like an unnecessary gesture of panic at the time. Once the war starts, everyone's scrambling just to survive long enough for the Crucible to be built, so trying to relocate the HQ of galactic government and evacuate millions of civilians simply wasn't in the cards, especially with the keepers no longer under Reaper control anyway. In retrospect, the presence of the Catalyst and the apparent ability of the Reapers to move the Citadel made everyone more vulnerable, but nobody had any reason to anticipate either of those things at the time. The Catalyst presumably knows how to hide within the existing computer systems, and it never even occurred to me, at least, that it was even possible to move the Citadel, much less use it to project a beam onto a planet for the purpose of harvesting people.



#7
SporkFu

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Hmm, seems a non-import game kinda sucks. I think if ME3 was my intro to the trilogy, I'd be a whole lot less impressed. 



#8
Vazgen

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Hmm, seems a non-import game kinda sucks. I think if ME3 was my intro to the trilogy, I'd be a whole lot less impressed. 

Most things only stand out if you've already played the trilogy. A fresh eye might not notice a lot of inconsistencies. Still, there are a few, here and there.



#9
SporkFu

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Most things only stand out if you've already played the trilogy. A fresh eye might not notice a lot of inconsistencies. Still, there are a few, here and there.

True. I was probably judging it unfairly. Knowing what I know, I can't judge it any differently though, heh. 


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#10
Kenshen

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I recently bought all 3 games for the PS3 for a very cheap price so I started a ME1 game and gave up on it before I finished the first planet I visited with the mako due to controls making me see red.  A month later I wanted to see how ME2 looked on my tv so I started a game and since I didn't have an import I did the genesis comic thing which answered all the major choices from 1.  I didn't notice any difference but I didn't get far on Omega before I again gave up playing the game on the PS3.  I am surprised that ME3 doesn't have a genesis type comic that allows you to make those big choices from the first 2 games.  Another reason I prefer the PC is the save editor I hadn't realized how much I use it to avoid planet scanning and having enough cash to buy all my upgrades.



#11
Vazgen

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I recently bought all 3 games for the PS3 for a very cheap price so I started a ME1 game and gave up on it before I finished the first planet I visited with the mako due to controls making me see red.  A month later I wanted to see how ME2 looked on my tv so I started a game and since I didn't have an import I did the genesis comic thing which answered all the major choices from 1.  I didn't notice any difference but I didn't get far on Omega before I again gave up playing the game on the PS3.  I am surprised that ME3 doesn't have a genesis type comic that allows you to make those big choices from the first 2 games.  Another reason I prefer the PC is the save editor I hadn't realized how much I use it to avoid planet scanning and having enough cash to buy all my upgrades.

There is Genesis 2



#12
SporkFu

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I recently bought all 3 games for the PS3 for a very cheap price so I started a ME1 game and gave up on it before I finished the first planet I visited with the mako due to controls making me see red.  A month later I wanted to see how ME2 looked on my tv so I started a game and since I didn't have an import I did the genesis comic thing which answered all the major choices from 1.  I didn't notice any difference but I didn't get far on Omega before I again gave up playing the game on the PS3.  I am surprised that ME3 doesn't have a genesis type comic that allows you to make those big choices from the first 2 games.  Another reason I prefer the PC is the save editor I hadn't realized how much I use it to avoid planet scanning and having enough cash to buy all my upgrades.

EDIT: Ninja'd. 


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#13
themikefest

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Hmm, seems a non-import game kinda sucks. I think if ME3 was my intro to the trilogy, I'd be a whole lot less impressed. 

Eve will always die

Wreav will be in charge

Tali will not be an admiral

Cerberus recovered Shepards body instead it been given/handed to

Shepard will refer Anderson as Admiral on the shuttle in London instead of Anderson

will not be able to get peace between Geth and Quarians

no Jack means Prangley will always die

Miranda will always die

I'm sure there's other stuff I didn't mention

 

Since ME3 is the game to start the trilogy, maybe Bioware could make ME1/ME2 that will fit with ME3


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#14
cap and gown

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Hmm, seems a non-import game kinda sucks. I think if ME3 was my intro to the trilogy, I'd be a whole lot less impressed. 

 

It worked the other way around for me. I started in ME3, loved the game, then got the others. ME1 was a horrible experience. If I had started there I would have just given up on the series. ME2, OTOH, was a delight. It is probably my favorite.



#15
SporkFu

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Eve will always die

Wreav will be in charge

Tali will not be an admiral

Cerberus recovered Shepards body instead it been given/handed to

She ard will refer Anderson as Admiral on the shuttle in London instead of Anderson

will not be able to get peace between Geth and Quarians

no Jack means Prangley will always die

Miranda will always die

I'm sure there's other stuff I didn't mention

 

Since ME3 is the game to start the trilogy, maybe Bioware could make ME1/ME2 that will fit with ME3

Yeah, see? On one hand a non-import game just seems very freakin' depressing. On the other hand, if I had never played the other two games -- and I'm just speaking for myself here --  I wouldn't be as invested in what happens to Eve or Miranda, or on Rannoch, and I would never know who Jack was anyway... but still. Ouch. Those good moments that you just don't get in a non-import are the long slow upward climb and brief moment of elation on the roller coaster before the stomach flipping drop of (for example) Mordin getting blowed up, or Legion saying, "I must go to them." or even, "I know, Tali. Keelah Selai." *sniff* 



#16
SporkFu

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It worked the other way around for me. I started in ME3, loved the game, then got the others. ME1 was a horrible experience. If I had started there I would have just given up on the series. ME2, OTOH, was a delight. It is probably my favorite.

I get that, and I think it's great that you had a good enough experience with ME3 to play the other games. Maybe I would have, too, but unless I fall on my head and lose all my memories -- not to make light of people that's happened to --  I'll never know. 



#17
sH0tgUn jUliA

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Eve will always die

Wreav will be in charge

Tali will not be an admiral

Cerberus recovered Shepards body instead it been given/handed to

Shepard will refer Anderson as Admiral on the shuttle in London instead of Anderson

will not be able to get peace between Geth and Quarians

no Jack means Prangley will always die

Miranda will always die

I'm sure there's other stuff I didn't mention

 

Since ME3 is the game to start the trilogy, maybe Bioware could make ME1/ME2 that will fit with ME3

 

And with a non-import game with the original ending, unless you played a bazillion hours of multi-player

 

1) Shepard always died

2) the Relays always exploded

3) The Normandy always crashed

 

All the endings were the same except for the color of the explosions on your screen. You could not get the breath scene. And you'd even have difficulty unlocking Synthesis.



#18
themikefest

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It worked the other way around for me. I started in ME3, loved the game, then got the others. ME1 was a horrible experience. If I had started there I would have just given up on the series. ME2, OTOH, was a delight. It is probably my favorite.

For me, ME2 was the first game I played and after the first playthrough, the suicide mission was crash and burn for me, I played ME1 on the pc to help explain who these charcter were that I saw in ME2. I like ME2 and ME3 equally.



#19
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And with a non-import game with the original ending, unless you played a bazillion hours of multi-player

 

1) Shepard always died

2) the Relays always exploded

3) The Normandy always crashed

 

All the endings were the same except for the color of the explosions on your screen. You could not get the breath scene. And you'd even have difficulty unlocking Synthesis.

Yep.

 

In October 2012, my only playthrough on pc with just the extended cut, no multiplayer and no import, the highest ems I was able to get was 2932. Still not enough for 3100 to get the breath scene, but since "saving" Anderson gave me 200 war assets, I was able to get the breath scene



#20
cap and gown

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Just met Aria in Purgatory and the dialogue changes struck me as totally unnecessary. Instead of "I guess there's one rule on the Citadel" we get something about Shepard not wanting to interrupt. And so it goes, one unnecessary change after another. Either provide an exposition to introduce this character, or just have the player assume that the PC knows this character and move on as if they had played the prior games. This happens in many other cases where the player has to take it on faith that the PC knows about some past event or character, so why not just do it in every case where you have a character that you absolutely had to interact with in a previous title? Making dialogue changes based solely on an import vs non-import game, unless they advance story/character exposition, seems like a huge resource sink that could be better spent.



#21
Vazgen

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Eve will always die

Wreav will be in charge

Tali will not be an admiral

Cerberus recovered Shepards body instead it been given/handed to

Shepard will refer Anderson as Admiral on the shuttle in London instead of Anderson

will not be able to get peace between Geth and Quarians

no Jack means Prangley will always die

Miranda will always die

I'm sure there's other stuff I didn't mention

 

Since ME3 is the game to start the trilogy, maybe Bioware could make ME1/ME2 that will fit with ME3

Do you by any chance know what game is responsible for that flag? Can I manipulate choices for my imported Shepard to call Anderson by rank?



#22
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Do you by any chance know what game is responsible for that flag? Can I manipulate choices for my imported Shepard to call Anderson by rank?

I would say ME3 since the only time Shepard says that is in a default playthrough otherwise with an import from ME2, Shepard will say Anderson.


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#23
Vazgen

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I would say ME3 since the only time Shepard says that is in a default playthrough otherwise with an import from ME2, Shepard will say Anderson.

So all imported Shepards will say "Anderson"? OK, thanks :)



#24
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I am quite lucky to have only picked up on mass effect last October, so I had the benefit of a complete playthrough (albeit missing a few bits of me2 dlc - kasumi, overlord and arrival) as my first mass effect experience.

And a completely unspoilered one at that.

#25
cap and gown

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So all imported Shepards will say "Anderson"? OK, thanks :)

 

See, this is an example of an unnecessary change that eats up resources but does nothing to change the story or explain it better.