Funny, I was indeed thinking about "good and evil2 myself this day, in regards to Dragon Age. Thing is: the last evil party I saw was back in Baldurs Gate 2. And even there evil was handicapped...with far fewer (though more powerful) NPCs...and if you chose the evil selfish dialogue-options ouy sorely missed on a couple of quests...
Yeah, evil hardly pays of in RPGs ... in Kotor 1 + 2 it was fun though, burning people with lightning. And as someone mentioned even in Old republic MMO it was a lot more fun than the bright side of light...
I think one reason might be: All has to be grey nowadays. Just look at Game of thrones, everyone has to be both a bit good, both a bit bad. Yeah, might be more realsitic, but really, sometimes I miss characters that "just want to see the world burn"...
And if there is anything I am concerned about DAI's story, its the antagonists...Bioware really has a hard time to give us villains that make you wanna tear them apart because you hate them so much. I already fear that the main "villain" in DAI is some misunderstood entitiy, which has actually good reasons for everything, but only his means are a bit too extreme, yet we really are made to like him to some degree and...
*sigh* And I still don't get it why the damn reapers were not just selfish, organic-life-harvesting creatures hellbent on destroy us to procreate, instead of...the tools of some pseuo-philosophical "thought-provoking" masterplan of a creature talking science-mumbo-jumbo 8instead of being the m-****** evil villain everyone would have loved to kick into oblivion!!!!!!
Give us EVIL to vanquish, bioware! Crush them like pigeons, and make us feel good about it!!!! Or, more in line with the OP, let us BE evil...in Arcanum, I once destroyed the entire world in the end!!!!!