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Female Dalish Inquisitor's walking style


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#51
Panda

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I'd prefer there be one genderneutral walk for both sexes. If that's not possible then I'd like to have option to use male walk and animation for my female characters, maybe slider like for voice? ^^


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#52
The Antagonist

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you saying you want a toggle?

#53
CENIC

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Genderneutral animation is definitely my preference. I'll switch the female animations to the male ones where it's possible, but 1) it still feels off and 2) Frostbite may well be mod-impenetrable.
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#54
Panda

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you saying you want a toggle?

 

Yes.



#55
KBomb

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Princesses are for courts and dance balls. When I play female character in video game I want to be badass. Of cource you can kickass and look pretty but current female Inquisitor's manners don't really look like she's there to kick ass.


Well, I find this to be silly. Of course, it's your preference. I just fail to see how someone's mannerisms allude to whether they can get the job done.

I find it strange in these sort of discussions that if someone says they find Cassandra too masculine for their taste, people pour out of the woodwork to point out masculinity is an "ideal" forced upon the masses by an ignorant and backward society and having such feelings only perpetrates the ideal that women should be a certain way. Yet, it's perfectly okay to point out that having a warrior that is too feminine is unrealistic, "silly" and beyond taste.
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#56
KBomb

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EDIT: Mobile issues = double post.

#57
Ryzaki

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The issue isn't being feminine.

 

It's just that run is a purposeful strut. And who really has time to be thinking about looking sexy when they're running in the mud fighting monsters.

 

(And then to make it even worse it's not even consistent in the cinematics the one place where a sexy strut could actually fit.)


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#58
sandalisthemaker

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Odd, considering the female Inquisitor sways her hips everywhere else.  If anything, Cass should have been walking in a more neutral and natural manner. Disappointed to see Cass walking like she wants to invite sexual attention.  

 

And yeah, the way the female Inquisitor holds her noodle arms out at a 45 degree angle is just.... I don't even know what to say about that.

 

Why can't she hold her arms down natually?  The male Inquisitor doesn't stick his arms out like that.  Thankfully I much prefer to play as a male.


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#59
KBomb

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Odd, considering the female Inquisitor sways her hips everywhere else. If anything, Cass should have been walking in a more neutral and natural manner. Disappointed to see Cass walking like she wants to invite sexual attention.


lolwut@ last sentence.

#60
sandalisthemaker

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lolwut@ last sentence.

 

That's exactly what it looks like, and it is the reason females walk the way they do in this game.

 

That type of walk suits a character like Vivienne or Isabela,  but it looks so off on Cassandra and Aveline in DA2.  That walk is not natural. It is a model strut meant to show off.  That isn't the way Cass has been portrayed up to this point and it certainly didn't fit with Aveline's character either.


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#61
Lilaeth

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Well, I find this to be silly. Of course, it's your preference. I just fail to see how someone's mannerisms allude to whether they can get the job done.

I find it strange in these sort of discussions that if someone says they find Cassandra too masculine for their taste, people pour out of the woodwork to point out masculinity is an "ideal" forced upon the masses by an ignorant and backward society and having such feelings only perpetrates the ideal that women should be a certain way. Yet, it's perfectly okay to point out that having a warrior that is too feminine is unrealistic, "silly" and beyond taste.

 

I think the problem is that it is an unrealistic version of 'feminine'.  How many of the women in here walk/run like the 'feminine' animation?  I certainly don't.  It does make me wonder if they've ever really looked at how women walk or run - I mean look properly, at the mechanics of a walk, not just checking someone out.


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#62
animedreamer

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The issue isn't being feminine.

 

It's just that run is a purposeful strut. And who really has time to be thinking about looking sexy when they're running in the mud fighting monsters.

 

(And then to make it even worse it's not even consistent in the cinematics the one place where a sexy strut could actually fit.)

This is what im talking about, the run is neutral to me, her walk is a strut.



#63
KBomb

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That's exactly what it looks like, and it is the reason females walk the way they do in this game.

That type of walk suits a character like Vivienne or Isabela, but it looks so off on Cassandra and Aveline in DA2. That walk is not natural. It is a model strut meant to show off. That isn't the way Cass has been portrayed up to this point and it certainly didn't fit with Aveline's character either.


Vivienne wants sexual attention? Okay, I don't think I am going to respond this part of the discussion. It's too ridiculous even for me.

#64
sandalisthemaker

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Vivienne wants sexual attention? Okay, I don't think I am going to respond this part of the discussion. It's too ridiculous even for me.

 

Not necessarily. That strut also fits for someone like Vivienne because she is fabulous and image conscious.

 

Cassandra is fierce, practical, and no-nonsense.  

 

If one of them had to strut and the other walked more naturally, it goes without saying that Vivienne would be more likely to strut than Cass. 



#65
Ryzaki

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This is what im talking about, the run is neutral to me, her walk is a strut.

 

They both are swaying to me. The run however is more neutral than it was. *shrugs* YMMV though.



#66
sandalisthemaker

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They both are swaying to me. The run however is more neutral than it was. *shrugs* YMMV though.

 

Better than DA2, but that isn't saying much, so...



#67
WildOrchid

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It's the usual that has happened in ME and da2: only in cutscenes she walks/acts like the dude.

 

In all races, i don't think this only happens to dalish elf.



#68
Ryzaki

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Better than DA2, but that isn't saying much, so...

 

Ugh I'd take DAO hunched back gorrilla run over DA2.

 

I long for the day BW offers us the choice between a feminine run/neutral/masculine run. And just defaulted to neutral for the cinematics.

 

Because having feminine animations all gameplay then switching to masculine for the cinematics is offputting and jarring. Too big a change. She especially looks ridculous walking like that next to Cassandra.


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#69
Panda

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Well, I find this to be silly. Of course, it's your preference. I just fail to see how someone's mannerisms allude to whether they can get the job done.

I find it strange in these sort of discussions that if someone says they find Cassandra too masculine for their taste, people pour out of the woodwork to point out masculinity is an "ideal" forced upon the masses by an ignorant and backward society and having such feelings only perpetrates the ideal that women should be a certain way. Yet, it's perfectly okay to point out that having a warrior that is too feminine is unrealistic, "silly" and beyond taste.

 

Okay, let put this away: when I'm playing female character I don't want to be forced to be feminine, especially if it's something as ridiculous as current walk and running animations. Women don't normally walk and run like that, it's unnatural.


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#70
sandalisthemaker

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Ugh I'd take DAO hunched back gorrilla run over DA2.

 

I long for the day BW offers us the choice between a feminine run/neutral/masculine run. And just defaulted to neutral for the cinematics.

 

Because having feminine animations all gameplay then switching to masculine for the cinematics is offputting and jarring. Too big a change. She especially looks ridculous walking like that next to Cassandra.

 

I liked the female walk/run for the Warden in DAO.  I was actually able to play through the entire game as a female elf.  I could not play through DA2 as femHawke, due entirely to the walk/run.  I started out as an aggressive 2 handed warrior, but could not bear the sight of seeing her plate armor gyrating around like it was made of jelly.  And that idle stance and those idle animations.  *shivers*  

 

They did *not* work for the type of character I was playing so I just stopped halfway through act 1 and re-rolled as a man for the 4th time.


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#71
Ryzaki

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I liked the female walk/run for the Warden in DAO.  I was actually able to play through the entire game as a female elf.  I could not play through DA2 as femHawke, due entirely to the walk/run.  I started out as an aggressive 2 handed warrior, but could not bear the sight of seeing her plate armor gyrating around like it was made of jelly.  And that idle stance and those idle animations.  *shivers*  

 

They did *not* work for the type of character I was playing so I just stopped halfway through act 1 and re-rolled as a man for the 4th time.

 

I'm talking about that weird gait you got in combat when holding a 2hander sword or a staff XD it looks ridiculous. FemHawke's walk was pretty bad but there was a animation replacement mod. Her voice is what made her unplayable to me =/

 

What was with those idle animations? Male Hawke didn't get any absurd idle animations.

 

Yeah :(

 

I'll been able to deal with the animations because the femQuzzy's voice is pleasant to me. But yeah I'm not sure why we can't just get more neutral animations. I'm not asking for a manly swagger.


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#72
KBomb

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Not necessarily. That strut also fits for someone like Vivienne because she is fabulous and image conscious.

 

Cassandra is fierce, practical, and no-nonsense.  

 

If one of them had to strut and the other walked more naturally, it goes without saying that Vivienne would be more likely to strut than Cass. 

Okay, I see what you're saying. I thought you meant something else, my apologies.

 

However, I have seen in other threads comments about how that certain walk or demeanor would possibly work for a mage or a rogue, but not a warrior. My issue is, when tearing down one stereotype, you're building up another. 

 

It seems you're saying that you can't be fierce, practical and no-nonsense and still be "feminine". To me, it's the same stereotype that a woman who has short hair, muscular arms, etc. equals "manly".

 

In my opinion, one thing has nothing to do with the other. Perhaps I am seeing things differently because I am very much what people consider a "girlie girl". Through the years I have people say some pretty cruel and nasty things to me simply because of it. Of course, I won't change who I am because some mouth breathers say I should, but it certainly gives you a different perspective on how people think a "strong, confident and independent" woman should behave. Instead of believing that strong women should walk, act, talk and think one way and vice versa, I like to subscribe to the belief that a woman can be whomever she is and still be whatever she wants, all with the expectation she shouldn't be judged or ridiculed.

 

Point being, I get that some people find the animation not to their taste. I definitely get that it should be uniform and stay the same in both cutscenes and in-game. I also understand that some people have a certain view of who they're roleplaying and want that view to be realized. I was just pointing out that when people use "masculine or manly" as an adjective to describe something out of their preference, people get really up in arms over it, yet it appears perfectly fine to use "overfeminine" etc, in the same fashion. 


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#73
sandalisthemaker

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Okay, I see what you're saying. I thought you meant something else, my apologies.

 

However, I have seen in other threads comments about how that certain walk or demeanor would possibly work for a mage or a rogue, but not a warrior. My issue is, when tearing down one stereotype, you're building up another. 

 

It seems you're saying that you can't be fierce, practical and no-nonsense and still be "feminine". To me, it's the same stereotype that a woman who has short hair, muscular arms, etc. equals "manly".

 

In my opinion, one thing has nothing to do with the other. Perhaps I am seeing things differently because I am very much what people consider a "girlie girl". Through the years I have people say some pretty cruel and nasty things to me simply because of it. Of course, I won't change who I am because some mouth breathers say I should, but it certainly gives you a different perspective on how people think a "strong, confident and independent" woman should behave. Instead of believing that strong women should walk, act, talk and think one way and vice versa, I like to subscribe to the belief that a woman can be whomever she is and still be whatever she wants, all with the expectation she shouldn't be judged or ridiculed.

 

Point being, I get that some people find the animation not to their taste. I definitely get that it should be uniform and stay the same in both cutscenes and in-game. I also understand that some people have a certain view of who they're roleplaying and want that view to be realized. I was just pointing out that when people use "masculine or manly" as an adjective to describe something out of their preference, people get really up in arms over it, yet it appears perfectly fine to use "overfeminine" etc, in the same fashion. 

 

To me, Cassandra is not "manly" at all.  People point to her strong jawline (like they did with Aveline) as if strong jawlines do not exist on women.  Cassandra is powerful and fierce and aggressive, and still very much non-manly to me.  The issue I have is that I know *why* that walk animation was created in the first place. Women walk the way they do in this game ( a sexualized and exaggerated strut) in order to appeal to those that find females attractive.  That's it. That's the reason why everyone from Cassandra to elderly female beggars on the street will wiggle their hips as though they are strutting down a catwalk. 

 

The walk is reflective of personality when it is that exaggerated.  As I said before, an image-conscious or sexually confident woman ( Vivienne and Isabela respectively) look fine walking around like that. It works with their character.  Aveline and Cassandra wouldn't give a damn about looking sexy when there are demons to slay, based on what we know of their personality. That's what I take issue with. It doesn't work for every woman, yet every woman is given that walk as though it is just natural.  It's not.

 

It is fine to be strong, confident and "feminine" (whatever your interpretation of the word is ) in real life.  The issue here is that a female warrior in heavy plate armor carrying around a large shield/war hammer on her back while slogging through a fetid swamp in the pouring rain, in the dead of night, with demon-possessed corpses skulking about all around her is *NOT* going to give a flaming crap about wiggling her hips and daintily swaying her arms out at a 45 degree angle and lookin' sexayyy.  Not if she is in her right mind, at least.  She isn't strolling through the mall on a Saturday afternoon.  

 

She's demon hunting.


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#74
Ryzaki

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*snip*

 

 

Damnit why am I outta likes.


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#75
Panda

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I find Cassandra to have masculine features both in look and in personality but that's what I prefer anyways. What I mean is that she has traits and features that are mostly seen as masculine but it's perfectly okay for women have those. And guys to have femine traits.

 

I value personally masculine traits more since that's what I'm into. I don't say everyone should be like that or anything but when I'm doing character I don't want her to be pushed being feminine, especially if it's done in such ridiculous way as female quizzy animation. I want her to be blank page, as neutral as possible so that people can do their own character, give her masculine or feminine traits.

 

I kinda.. dislike things that are too feminine or "girly" to me so I guess I can be rude with it, sorry about that.