I think the problem is that it is an unrealistic version of 'feminine'. How many of the women in here walk/run like the 'feminine' animation? I certainly don't. It does make me wonder if they've ever really looked at how women walk or run - I mean look properly, at the mechanics of a walk, not just checking someone out.
I don't believe I have ever seen anyone walk like that, especially when just walking around normally. Certainly not if they think there might be a fight around the next corner, or hiking through uneven terrain, or anything that the character is likely to be doing. The animation makes it look like she might fall over at any second.
I also surely don't walk anything like that, and in fact even the women I know who I think would generally be considered quite "feminine" don't.
However, I have seen in other threads comments about how that certain walk or demeanor would possibly work for a mage or a rogue, but not a warrior. My issue is, when tearing down one stereotype, you're building up another.
The problem with this is that people with a significant amount of martial training tend to have that bleed over into their general movements, at least to some extent. Walking in that fashion is so strikingly martially unsound that I have a hard time looking at that and saying "that's a warrior". Mages don't have that problem at all, and rogues do to a lesser extent (personally I put rogues more in the warrior category there; I would expect them to move somewhat differently, but in a different way). One ought to keep a balanced position and keep the hips mostly level while moving in combat, and while I suppose you could have somebody who walks like the female Hawke does normally and then drops into a more appropriate way of moving every time they face combat, I find it unlikely. I tend to think that unlikely choices shouldn't be the default choice for a character when there is, in fact, no other choice.
I know plenty of people who have martial training and are also what one might say is fairly "girlie". They don't walk like that. I've no problem with "girlie" characters, and I think one should be able to express that in one's character, but (perhaps partly because I'm not at all that way myself, and because I very rarely play female characters who are) I don't think it should be something that's applied to every female character. That particular walk is jarring. It says to me that they don't really know what they're doing in a fight. That's not because I don't think that "feminine" people can fight well (certainly they can, and do), but because it runs against many pretty basic principles of keeping yourself ready for a fight. It's also inappropriate for climbing around mountains or walking through a swamp.
It seems you're saying that you can't be fierce, practical and no-nonsense and still be "feminine". To me, it's the same stereotype that a woman who has short hair, muscular arms, etc. equals "manly".
Yeah, that's annoying. This is why I prefer to avoid "feminine" and "masculine" at all. They're too loaded with various social baggage and stereotypes to have much of a use, to me. They've been rendered largely meaningless over the ages, and what little hasn't changed is potentially insulting and not consistent.
Instead of believing that strong women should walk, act, talk and think one way and vice versa, I like to subscribe to the belief that a woman can be whomever she is and still be whatever she wants, all with the expectation she shouldn't be judged or ridiculed.
Certainly! I think the game should give you plenty of opportunity to make those choices for your character. I, at least, am not judging the walk for being ridiculous in any situation (although it may've sounded that way -- sorry about that!). I'm saying it's ridiculous in a certain situation, that being the one that the character will spend much of their time in throughout the course of the game: a combat situation. That it also looks to me very much like someone who is martially untrained is another problem I have with it, but if it were to crop up only in the house, that wouldn't bother me as much (though I would still think that's a decision I should be making about my character).
Point being, I get that some people find the animation not to their taste. I definitely get that it should be uniform and stay the same in both cutscenes and in-game. I also understand that some people have a certain view of who they're roleplaying and want that view to be realized. I was just pointing out that when people use "masculine or manly" as an adjective to describe something out of their preference, people get really up in arms over it, yet it appears perfectly fine to use "overfeminine" etc, in the same fashion.
Yeah, that really shouldn't be the case. However, I will say that the male character's walk looks neutral and much more balanced and ready to me, and I'd prefer that for both. The male character's walk doesn't look exaggerated or out of place to me; the female character's walk does.
Unfortunately, a lot of what people think of as "masculine" behaviour equates to more military, martial, or practical behaviour, and a lot of what people think of a "feminine" equates to the opposite. I don't believe people would be best served by using those words to argue the point, however, as they're in fact fairly ill-defined words and are given to the impression of insult and stereotyping.