It might be possible for a female to male animation swap on PC. Hopefully.
Female Dalish Inquisitor's walking style
#176
Posté 21 octobre 2014 - 09:12
- Remmirath et Lady Luminous aiment ceci
#177
Posté 21 octobre 2014 - 09:25
*groan*

The walking animation of the last twitch is almost depressing. Why only in DAO I had the chanche for a nononsense female character who don't walk like she is wearing 12 cm of heels while she isn't wearing them?
The walking and running animation is way too much exagerated. I only see girls walk like that on purpouse, I can't think of a pratical hunter who lived most of her live in a forest, a dangerous smuggler, or a tough mercenary walk like that. Only the Noble human background can sort of fit with that animation. (learning to walk like "a proper Lady" and all of that)
Last time I saw the backgrounds, hooker wasn't available. And is the only think I can think of a woman walking like that when fighting/thinking about fighting monsters. (well, no, not even that. No one would have time to walk like that in similar circumstances, no matter her "profession")
- PhroXenGold, Grieving Natashina, Lady Luminous et 1 autre aiment ceci
#180
Posté 21 octobre 2014 - 10:13
Sorry to hear you're dropping out.
Hope you find another awesome game to keep your attention.
Thanks. I've been playing Dragon's Dogma since June, and am still enjoying it. There are other titles, too, I'd like to try soon.
The running animation isn't as bad according to people, so maybe just run everywhere. Or ride the mounts.
I'm not fond of the running animation, either. Some seem to think it's been toned down since Hawke - I think it's just been smoothed out a bit.
It might be possible for a female to male animation swap on PC. Hopefully.
I expect a lot of people would really appreciate that, if it comes to pass. I would still be a bit concerned about what they may have done in the cinematics, and have wondered whether they have any bearing on the apparent decision to leave the wiggly walks in place even after some of the complaints. I don't know how helpful it would be to replace the walk animation in the main game if the cinematics are super wiggly.
Ladies, let's try to avoid shaming one another for being more/less feminine. Regardless of what we believe, I think we can spare each other's feelings.
I agree with the not shaming.
I'm not so sure I would agree that a particular type of locomotion is more or less "feminine". Of course, I'm also not so sure who gets to decide what that is...
- Prince of Keys et Lady Luminous aiment ceci
#181
Posté 21 octobre 2014 - 10:17
I expect a lot of people would really appreciate that, if it comes to pass. I would still be a bit concerned about what they may have done in the cinematics, and have wondered whether they have any bearing on the apparent decision to leave the wiggly walks in place even after some of the complaints. I don't know how helpful it would be to replace the walk animation in the main game if the cinematics are super wiggly.
Pretty sure femquizzy defaults to the male animations in cinematics (which only serves to make her look more ridiculous. They couldn't even keep the damn animations consistent.)
- Lord Bolton aime ceci
#182
Posté 21 octobre 2014 - 10:26
Pretty sure femquizzy defaults to the male animations in cinematics (which only serves to make her look more ridiculous. They couldn't even keep the damn animations consistent.)
The bolded and enlarge part is something I still don't understand. Why make a separate walk run cycle for a female character when she's just going to get slapped with the male walk cycle in the cinematic animations? It makes it stick out like a sore thumb and makes the odd choice of very sashshay walk for female PCs seem even more odd.
- Ryzaki aime ceci
#183
Posté 21 octobre 2014 - 10:27
Pretty sure femquizzy defaults to the male animations in cinematics (which only serves to make her look more ridiculous. They couldn't even keep the damn animations consistent.)
Yet another reason to do one gender neutral animation for the PC and stick with it throughout.
If they want to show different walk animations, they could certainly do that with NPCs. Dragon's Dogma does it that way - it adds a lot to the NPC personalities while not imposing a personality on the PC.
- Ryzaki, Prince of Keys, Ser Jynx et 6 autres aiment ceci
#184
Posté 21 octobre 2014 - 10:32
Yet another reason to do one gender neutral animation for the PC and stick with it throughout.
If they want to show different walk animations, they could certainly do that with NPCs. Dragon's Dogma does it that way - it adds a lot to the NPC personalities while not imposing a personality on the PC.
I hopped on Dragon's Dogma last night for the first time in a while and it was really refreshing to see my Arisen's neutral gait after watching the Inquisitor in the Skyhold demo.
- Pasquale1234 et Felya87 aiment ceci
#185
Posté 22 octobre 2014 - 12:08
The bolded and enlarge part is something I still don't understand. Why make a separate walk run cycle for a female character when she's just going to get slapped with the male walk cycle in the cinematic animations? It makes it stick out like a sore thumb and makes the odd choice of very sashshay walk for female PCs seem even more odd.
I wish I knew. To me it's just mindboggling.
#186
Posté 22 octobre 2014 - 12:15
Yet another reason to do one gender neutral animation for the PC and stick with it throughout.
If they want to show different walk animations, they could certainly do that with NPCs. Dragon's Dogma does it that way - it adds a lot to the NPC personalities while not imposing a personality on the PC.
I was hoping that somebody would mention Dragon's Dogma as an example. Love their disposition options.
#187
Posté 22 octobre 2014 - 12:58
I hopped on Dragon's Dogma last night for the first time in a while and it was really refreshing to see my Arisen's neutral gait after watching the Inquisitor in the Skyhold demo.
The most impressive part of that game is how they manage that despite the crazy character customizations. You can be short and fat or absurdly tall and skinny and none of the animations look really off. Meanwhile, I think what makes DAI look even more absurd right now than it's predecessors is the even bigger difference in size. FemHawke and FemShep didn't look terrible with male anims because there wasn't a huge size difference, but when you're putting a male Qunari's anims on a female elf? That rig is made to accommodate a significantly bigger model, so we get an even more exaggerated walk as her legs stretch out to hit anchor points for a skeleton that probably wouldn't even fit inside her model let alone line up right.
Honestly, everything I've seen of DAI so far suggests that the animations are not going to be up to the standards I'd hoped for. BioWare has always had wonky animations, it's never been their strong suit for whatever reason, and DAI doesn't seem to be an exception. I don't know what the problem is, but to me the use of the male anims for the FemQuisitor in DAI suggests that they have either some serious issues with their animation design philosophy or some serious issues with efficiency in their animation pipeline or both.
I've played around in some software that does animation, I'm bad but it makes me wonder. How hard would it be for people as creative and talented as BioWare to create an animation system for getting the characters to simply hit points for walking and then tweak that? Just an automated system for making these characters hit their marks on a virtual stage. All the animators have to do is little tweaks instead of from scratch animation. If you set the point of reference for hitting one of said marks as the center of the model, it wouldn't matter which rig was being used for the character, they would hit the point perfectly. Then all the animators have to do is go back and tweak things?
Sure, there'd be a little more work, but it's better than half-assing it, which if the FemQuisitor is actually using the male cutscene anims in the main game seems like exactly what it is. I love BioWare, and I'll be getting Inquisition, but I don't really find that acceptable. At the very least, use a gender neutral anim and move that stupid horn somewhere else if you're so damned worried about it clipping.
Not trying to rant, or give nonconstructive criticism, but man this complete lack of animation advancement between DA2 and Inquisition is really disappointing. It's something I expect BioWare to figure out, not ignore. Someone was so unsatisfied with the quality of the run animation in DA2 that they created a mod to change it and at least 6000 people in the rather small modding community for that game downloaded it. Clearly something isn't right here, so why is it exactly the same as it was before, but made even more ridiculous by how disparate the different models are this time?
- Korra23, Ryzaki et Massakkolia aiment ceci
#188
Posté 22 octobre 2014 - 01:00
*groan*
The walking animation of the last twitch is almost depressing. Why only in DAO I had the chanche for a nononsense female character who don't walk like she is wearing 12 cm of heels while she isn't wearing them?
The walking and running animation is way too much exagerated. I only see girls walk like that on purpouse, I can't think of a pratical hunter who lived most of her live in a forest, a dangerous smuggler, or a tough mercenary walk like that. Only the Noble human background can sort of fit with that animation. (learning to walk like "a proper Lady" and all of that)
Last time I saw the backgrounds, hooker wasn't available. And is the only think I can think of a woman walking like that when fighting/thinking about fighting monsters. (well, no, not even that. No one would have time to walk like that in similar circumstances, no matter her "profession")
A lot of assumption in this post. Again, I don't see how a person having a no nonsense disposition is tied directly to her gait. I wear heels everyday and I very much consider myself a "no-nonsense" type.
As for the bolded, I understand some people are disappointed. I just think it's unnecessary to keep using words like "hooker" and "****" to describe the way a person walks. How a person walks has no bearing on their sexual preferences or their sexual inclinations.
- Avoozl, Will-o'-wisp, Hanako Ikezawa et 4 autres aiment ceci
#189
Posté 22 octobre 2014 - 03:06
Bioware is no longer allowed to use any combination of those words by order of the EA pr department.
Lets see...the twitch stream and female walk. Hmm. Yes, women do use that walk in real life. Thing is, they do it purposefully as its not exactly a natural way for anyone to walk. It expresses personality, which is fine for a real person or a pre-set character but not so fine when the personality of the character is in the hands of the player.
I personally like that walk style and wouldn't like it to be replaced. If it´s so important for people, they should include different walk animations that we could customize, so then everyone would be happy.
#190
Posté 22 octobre 2014 - 03:34
I personally like that walk style and wouldn't like it to be replaced. If it´s so important for people, they should include different walk animations that we could customize, so then everyone would be happy.
What's wrong with a single welldone unisex casual walk that everyone would be happy with?
People don't seem to realize just how much they're asking for when they ask for multiple options of one style. That's hundreds of man-hours and weeks of testing, that I would personally prefer see going into story or world-building or combat.
- Grieving Natashina aime ceci
#191
Posté 22 octobre 2014 - 03:43
What's wrong with a single welldone unisex casual walk that everyone would be happy with?
People don't seem to realize just how much they're asking for when they ask for multiple options of one style. That's hundreds of man-hours and weeks of testing, that I would personally prefer see going into story or world-building or combat.
Me too, i'm not one of the people that's asking it to being changed. But if it divides the waters so much, they should give you the option to personalize it, and if it's too much work just use the male walk/run animation as an option to females, but don't get rid of the actual one because there are people like me that like it.
#192
Posté 22 octobre 2014 - 08:02
A lot of assumption in this post. Again, I don't see how a person having a no nonsense disposition is tied directly to her gait. I wear heels everyday and I very much consider myself a "no-nonsense" type.
As for the bolded, I understand some people are disappointed. I just think it's unnecessary to keep using words like "hooker" and "****" to describe the way a person walks. How a person walks has no bearing on their sexual preferences or their sexual inclinations.
I higtly doubt you will walk like that if you where a hunter that have passed all her life in a forest hunting animals
(Dalish didn't even wears shoes in DA2)
thing is, the waiking animation of the Inquisitor is simply ridiculous because she walk like she have heels when she isn't even wearing them.
The walking animation feel forced and very vain. Not something I would like to adress to the mayority of my characters.
- Lady Luminous et Doominike aiment ceci
#193
Posté 22 octobre 2014 - 10:48
I higtly doubt you will walk like that if you where a hunter that have passed all her life in a forest hunting animals
(Dalish didn't even wears shoes in DA2)
thing is, the waiking animation of the Inquisitor is simply ridiculous because she walk like she have heels when she isn't even wearing them.
The walking animation feel forced and very vain. Not something I would like to adress to the mayority of my characters.
Yes, of course. I had forgotten the Hunter's Walking Guide.
First Rule: All hunter's must walk the exact same way. If one exhibits hip sway, they will immediately be demoted to seamstress, cook or fashion consultant.
Second Rule: No walking as if you are wearing Shemware. It's vain and causes your hips to sway. See consequences in First Rule.
Third Rule: Your personality must reflect that of a hunter or warrior. Please do not exhibit any traits outside of the "Women have to be serious business if they choose to be anything other than a mage". See the BSN on how to act as a warrior, as there is only one true way. Any other personality besides "hardcore or serious business" could result in hip sway. See First Rule.
Fourth Rule: Forget the notion that a woman can be anything she wants. You can't. Well, you can, but not if you choose to be a warrior or hunter. They only come in one flavor: Hardcore. The flavor "Hip Sway" was voted "Least likely to kill something" by Pelvic Warrior Weekly.
#194
Posté 22 octobre 2014 - 11:43
Yes, of course. I had forgotten the Hunter's Walking Guide.
First Rule: All hunter's must walk the exact same way. If one exhibits hip sway, they will immediately be demoted to seamstress, cook or fashion consultant.
Second Rule: No walking as if you are wearing Shemware. It's vain and causes your hips to sway. See consequences in First Rule.
Third Rule: Your personality must reflect that of a hunter or warrior. Please do not exhibit any traits outside of the "Women have to be serious business if they choose to be anything other than a mage". See the BSN on how to act as a warrior, as there is only one true way. Any other personality besides "hardcore or serious business" could result in hip sway. See First Rule.
Fourth Rule: Forget the notion that a woman can be anything she wants. You can't. Well, you can, but not if you choose to be a warrior or hunter. They only come in one flavor: Hardcore. The flavor "Hip Sway" was voted "Least likely to kill something" by Pelvic Warrior Weekly.
Hunters do walk a certain way, as do other people who like to move swiftly but with as little noise as possible in a wilderness setting.Warriors have a certain way of walking too that comes from quite a bit of training on the subject of balance.And yes, they both stick. It's not personality that its showing, but outward, automatic signs of lessons that have been drilled in to you. Sometimes quite painfully.
- Remmirath, SardaukarElite, Felya87 et 1 autre aiment ceci
#195
Posté 22 octobre 2014 - 12:05
Yes, of course. I had forgotten the Hunter's Walking Guide.
First Rule: All hunter's must walk the exact same way. If one exhibits hip sway, they will immediately be demoted to seamstress, cook or fashion consultant.
Second Rule: No walking as if you are wearing Shemware. It's vain and causes your hips to sway. See consequences in First Rule.
Third Rule: Your personality must reflect that of a hunter or warrior. Please do not exhibit any traits outside of the "Women have to be serious business if they choose to be anything other than a mage". See the BSN on how to act as a warrior, as there is only one true way. Any other personality besides "hardcore or serious business" could result in hip sway. See First Rule.
Fourth Rule: Forget the notion that a woman can be anything she wants. You can't. Well, you can, but not if you choose to be a warrior or hunter. They only come in one flavor: Hardcore. The flavor "Hip Sway" was voted "Least likely to kill something" by Pelvic Warrior Weekly.
So all women have to walk like perfect ceerleader/like they have always hight heels on because?
Seems like me and 90% of the female I know walk in the wrong way
(the last 10% wear always hight heels but don't walk like that when they don't wear them)
All you are sayng can be said at the contrary, you know? and don't tell me that walking style is natural. Is a stereotype. Is a kind of walk you have to be conscious to use.
Women, expecially those that have been pregnant have a slight natural sway (because pelvis have became bigger for effect of the pregnacy), but is wery small, not very noticeble (not as much as the parade walking style of the Inquisitor), and that exagerated sway is just to make the assets of the woman body more evident.
you like the goose walking? happy for you. But for me is a let down. For me looking at the Inquistor walking like that in front of her companions would always feel like this.

#196
Posté 22 octobre 2014 - 02:32
Yes, of course. I had forgotten the Hunter's Walking Guide.
First Rule: All hunter's must walk the exact same way. If one exhibits hip sway, they will immediately be demoted to seamstress, cook or fashion consultant.
Second Rule: No walking as if you are wearing Shemware. It's vain and causes your hips to sway. See consequences in First Rule.
Third Rule: Your personality must reflect that of a hunter or warrior. Please do not exhibit any traits outside of the "Women have to be serious business if they choose to be anything other than a mage". See the BSN on how to act as a warrior, as there is only one true way. Any other personality besides "hardcore or serious business" could result in hip sway. See First Rule.
Fourth Rule: Forget the notion that a woman can be anything she wants. You can't. Well, you can, but not if you choose to be a warrior or hunter. They only come in one flavor: Hardcore. The flavor "Hip Sway" was voted "Least likely to kill something" by Pelvic Warrior Weekly.
Oh please. Now that's more than a little harsh.
Please tell me, have you ever seen anyone go hiking wearing flats/low boots and walk like the video shows?
It is not a natural walk that they've constructed.
- Felya87 aime ceci
#197
Posté 22 octobre 2014 - 06:52
Oh please. Now that's more than a little harsh.
Please tell me, have you ever seen anyone go hiking wearing flats/low boots and walk like the video shows?
It is not a natural walk that they've constructed.
I don't see it as harsh at all. At least, no more harsh than continuously calling the walking style ridiculous, vain, hookerish and so on. As jocular as my post was meant to be, the message remains. You don't need to bleed one stereotype to give life to another one. A more neutral walk would be preferable, but I don't find the exaggeration of it any more prominent than the overreaction to it. As for your question, if you have read some of my posts on this subject, you'd have seen that I said that I do have a "girlie" walk. At least, according to people I know. You'd have also seen where I mention hiking and while my stance does change somewhat, considering I am hauling a 35lb pack around, my walk isn't that changed. Of course, I don't sway as such in the game, but looking at the Skyhold footage, it doesn't look as bad as I originally thought.
Hunters do walk a certain way, as do other people who like to move swiftly but with as little noise as possible in a wilderness setting.Warriors have a certain way of walking too that comes from quite a bit of training on the subject of balance.And yes, they both stick. It's not personality that its showing, but outward, automatic signs of lessons that have been drilled in to you. Sometimes quite painfully.
Walking quietly has nothing to do with lack of hip sway. Keep in mind, I am talking about a normal hip sway. It also has nothing to do with swiftness. Balance and speed of motion can be achieved with practice, even when your walk isn't, "neutral". Conditioning and training core muscles is the largest reason you'd have excellent balance and movement. Ballerina's for example, have both. It also comes from maintaining good posture.
So all women have to walk like perfect ceerleader/like they have always hight heels on because?
Seems like me and 90% of the female I know walk in the wrong way
(the last 10% wear always hight heels but don't walk like that when they don't wear them)
All you are sayng can be said at the contrary, you know? and don't tell me that walking style is natural. Is a stereotype. Is a kind of walk you have to be conscious to use.
Women, expecially those that have been pregnant have a slight natural sway (because pelvis have became bigger for effect of the pregnacy), but is wery small, not very noticeble (not as much as the parade walking style of the Inquisitor), and that exagerated sway is just to make the assets of the woman body more evident.
you like the goose walking? happy for you. But for me is a let down. For me looking at the Inquistor walking like that in front of her companions would always feel like this.
Did I say all women have to walk like cheerleaders? I actually prefer the ME1 walking style. I do not wish for my female protagonist to have a masculine gait, but I can express that without being insulting to those who do happen to have that particular stance, or to those who like that way of walking. And no, I don't think all women in games should walk like they're wearing heels, nor do I think all women in real life should walk that way, so there is no need to postulate. I do believe, however; that you don't need to place women in separate categories of "badass and no nonsense" and "dainty and hooker". I would absolutely love a neutral walk, but not because I find hip sway a horrible blight against women. I think it would be better simple because of how people roleplay their pc differently and it would suit that better.
I never said I liked "goosewalking". Can you possibly make an argument without trying to be insulting and incendiary? I am sorry you don't like the walk. I really am. I don't mind it. I don't think it's going to stop my pc from saving Thedas, nor is it going to fundamentally hinder her ability to swing a sword. I also don't think her companions will tear her down and insult her for walking that way, or would they care at the end of the day.
Basically, if you look at a woman, fictional or real and base her skills, abilities, competency and her ability to perform her occupation based on how she walks, whether or not she has on make-up or what she is wearing-- well, that says more about you and the kind of stereotype you foster, than it does about the subject of your assumptions and disapproval.
- Ryzaki, Aliuex et CENIC aiment ceci
#198
Posté 22 octobre 2014 - 07:55
Man I can't wait for us to finally be able to choose our PCs animations. Males with hip sway and females with swagger would be lovely.
Even if in cinematics they'd all default to those lumbering about animations. :X At least in gameplay we'd have a choice ![]()
- KBomb, Felya87 et CENIC aiment ceci
#199
Posté 22 octobre 2014 - 08:01
Man I can't wait for us to finally be able to choose our PCs animations. Males with hip sway and females with swagger would be lovely.
Even if in cinematics they'd all default to those lumbering about animations. :X At least in gameplay we'd have a choice
I like this idea. I remember Saints Row 2. I always chose the Default Male 1 for my girl. Talk about bad animations, some of those choices were awful lol. Still, it was nice to be able to pick one.
- CENIC aime ceci
#200
Posté 22 octobre 2014 - 08:05
I like this idea. I remember Saints Row 2. I always chose the Default Male 1 for my girl. Talk about bad animations, some of those choices were awful lol. Still, it was nice to be able to pick one.
Yep. And they could keep the gender neutralish animations for the cinematics so they wouldn't have to remake the same scenes multiple times over. It'd be a compromise at least ![]()
I usually pick the default or swagger options
unless I"m making a girly girl. Then it's hip sway all the way.
- CENIC aime ceci





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