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64bit system requirement will lose many, many players


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#26
ManOfSteel

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Yes, they obviously have a x64 requirement in place simply to spite people without it.



#27
Lennard Testarossa

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The notion that Bioware should make the effort to create a version of the game that is compatible with outdated pc software is ridiculous.


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#28
JMan240

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for 400 you can build something more powerful than the ps4

Oh come on, really? This is one of the most bold faced piece of nonsense I've read from a PC person - and I'm a PC person with a nice rig, whose done his research. It's a damned lie. For 400 you can build something that might perform at the same level as last gen consoles. (ie mostly low settings at 720p) You aren't building something that even plays the PC version of DAI. You won't even scrape 1080p in most games either, and that $400 price tag only comes if you're throwing in used parts from a previous build as well. If it's a half decent rig, a GPU, CPU, and Mobo are goint to push 400 without blinking. Hell, getting the same GDDR5 that Sony uses as system RAM would probably eat up half that $400 price tag at least. Seriously, I don't know where people get this nonsense from.

 

As for the topic, yeah at some point old stuff just stops being supported. Keep in mind that 32-bit OS dates all the way back to the mid 90s (farthest back I could find confirmation was Windows 95). That's old, really old - 20 years next year. It's time to move on and eventually devs everywhere are going to have to choose taking advantage of hardware improvements over supporting old software formats.

 

Personally, I love this, because my FX 8350 is super underpowered when running 32-bit optimized games - it struggles mightily with the heavier mods in Skyrim, which only uses two of it's 8 cores effeciently. Let it take full advantage of it's extra cores though and it performs wonderfully though.


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#29
Kantr

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I did think after I said that, that perhaps I was a bit too optimistic. However in a few years $400 will be more powerful than a ps4 ;)

 

 

Windows 95 was the first 32 bit os.

 

Linux was the first to support 64 bit, then there was a patch for xp and then apple with panther


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#30
JMan240

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I did think after I said that, that perhaps I was a bit too optimistic. However in a few years $400 will be more powerful than a ps4 ;)

 

 

Windows 95 was the first 32 bit os.

 

Linux was the first to support 64 bit, then there was a patch for xp and then apple with panther

Okay then, 95 makes it legitimately dinosaur status.


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#31
Kantr

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Yeah. Vista was the first windows operating system to properly implement 64 bit



#32
sharkboy421

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I did think after I said that, that perhaps I was a bit too optimistic. However in a few years $400 will be more powerful than a ps4 ;)

 

Perhaps $400 was a little too optimistic but if all you need the hardware itself (i.e. you already have Windows, a monitor, etc) then this for $450 will do wonders.  I am a little curious as to what the original poster here had in their system that would require more than $4oo to upgrade, unless they specifically wanted a new GTX980 or something like that.

 

Back on topic:

I agree with what others have voiced in this thread.  64bit is just needed now for newer games and while it sucks if you don't have that and must upgrade, nothing lasts forever.



#33
Kantr

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Cheap in the US but expensive here at £600

 

Original price converts to £312



#34
Gill Kaiser

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The game requires 4GB RAM as minimum, and 32 bit operating systems can only handle around 3.5GB.

 

There's no point in games supporting 32 bit operating systems in this day and age. They shouldn't even exist anymore outside of business offices. I can't understand why a home computer modern enough to have Windows 8.1 would have the 32 bit version.


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#35
Icefalcon

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Here's what i suspect. Frostbite 3 cost EA a lot of money and it's going to be used for everything they possibly can to offset the costs. A few people said DAI specs would be similar to Battlefield 4 and they are. I suspect Bioware had little or no control over specs and were given the platform to work on by EA and we all know what EA think about their customers.


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#36
Sylvius the Mad

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I wouldn't be surprised if a lot of business PCs still run 32-bit in the US. The stuff they were putting on desktops ten years ago is still just fine for most people's actual jobs.

I've worked two different places this year. One ran Win7 32, and the other still runs WinXP.
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#37
Kantr

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Here's what i suspect. Frostbite 3 cost EA a lot of money and it's going to be used for everything they possibly can to offset the costs. A few people said DAI specs would be similar to Battlefield 4 and they are. I suspect Bioware had little or no control over specs and were given the platform to work on by EA and we all know what EA think about their customers.

Bioware chose to use the Frostbite engine, instead of adapting an old one or making a new one.

 

Dice were looking to expand the use of their engine as well, and the tools that Bioware developed for making a CRPG on the frostbite 3 engine will help the industry (as competition between engines is good)

 

Making use of the 64 bit architecture means you can use all the cores and more system ram increasing game performance allowing smarter games.

 

It's not just EA making games 64 bit only (only one new game is 32 bit minimum and that still requires 4gb of ram)

 

I will be very interested in what the System requirements for The Witcher 3 will be.


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#38
Maliken

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I will be very interested in what the System requirements for The Witcher 3 will be.

 

Equal if not higher than that of Dragon Age: Inquisition I imagine. The previous game had some incredibly demanding options, so I don't expect people to max it out unless they have some high end multi-GPU setup.


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#39
Icefalcon

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Bioware chose to use the Frostbite engine, instead of adapting an old one or making a new one.

 

Dice were looking to expand the use of their engine as well, and the tools that Bioware developed for making a CRPG on the frostbite 3 engine will help the industry (as competition between engines is good)

 

Making use of the 64 bit architecture means you can use all the cores and more system ram increasing game performance allowing smarter games.

 

It's not just EA making games 64 bit only (only one new game is 32 bit minimum and that still requires 4gb of ram)

 

I will be very interested in what the System requirements for The Witcher 3 will be.

I agree almost all new games are and will continue to be 64 bit, it was an inevitable step amd as you say opens up more options for developers to tap into

 

Bioware chose Frostbite 3?

Call me cynical but if the boss tells you you've chosen something then you've chosen it and you can hardly go public and say EA made us use this engine.

 

It may be they are happy with it, it may be they welcome it, but I wonder how many non-creative choices EA's subsidiaries are actually in control of.

 

I have no proof, but I have experience of EA being high handed with employees and customers in the past so I tend to mistrust them a lot. I'm not going to derail the thread with my opinions on EA any more though.

 

T o get back on topic, the simple fact is all sequels that notably update their specs will leave a group of fans unable to play without upgrading their systems, PC's lives are short in gaming terms and have been for a long time.



#40
Harlot

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I'd say they'd lose much more if it was just 32bit. There was quite the shitstorm when EA announced that Sims 4 would be 32bit. That said having 32 bit as an option wouldn't hurt.



#41
Guest_StreetMagic_*

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I did think after I said that, that perhaps I was a bit too optimistic. However in a few years $400 will be more powerful than a ps4 ;)

 

 

Windows 95 was the first 32 bit os.

 

Linux was the first to support 64 bit, then there was a patch for xp and then apple with panther

 

Not to get all geeky on you, but UNIX was the first 64 bit OS.

 

Not that you could play games.. they were the SGI systems doing early CGI in film though. edit: Correction, they were Crays.. but I think SGI bought them later.


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#42
Kantr

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I agree almost all new games are and will continue to be 64 bit, it was an inevitable step amd as you say opens up more options for developers to tap into

 

Bioware chose Frostbite 3?

Call me cynical but if the boss tells you you've chosen something then you've chosen it and you can hardly go public and say EA made us use this engine.

 

It may be they are happy with it, it may be they welcome it, but I wonder how many non-creative choices EA's subsidiaries are actually in control of.

 

I have no proof, but I have experience of EA being high handed with employees and customers in the past so I tend to mistrust them a lot. I'm not going to derail the thread with my opinions on EA any more though.

 

T o get back on topic, the simple fact is all sequels that notably update their specs will leave a group of fans unable to play without upgrading their systems, PC's lives are short in gaming terms and have been for a long time.

http://www.frostbite...ostbite-engine/

 

Not to get all geeky on you, but UNIX was the first 64 bit OS.

 

Not that you could play games.. they were the SGI systems doing early CGI in film though. edit: Correction, they were Crays.. but I think SGI bought them later.

Ah I thought I might have gotten it mixed up



#43
Guest_StreetMagic_*

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http://www.frostbite...ostbite-engine/

 

Ah I thought I might have gotten it mixed up

 

Pretty much the same nowadays. Linux was the bold attempt at recreating UNIX.. because UNIX used to cost exorbitant amounts of cash.



#44
JMan240

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To be honest, I'd be far more concerned about performance between GPUs than I would about it's lack of 32-bit support. I'm quietly hoping it's better optimized for Nvidia stuff than BF4 was - mainly because BF4 didn't really run in a playable state with my SLI on for about a month.

 

Edit: I've been assured it plays nicer with SLI this time, but I'll believe it when it's running on my PC.



#45
Brialyn

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I'm grateful they didn't hold back on the graphics because 32 bit would be left out.  Gaming needs to take a leap forward sometimes.  I know plenty of people who are tired of things being held back because they want to include people with older hardware.  With the graphical demands of games now a days if you don't at least have 4 gigs of ram I can think of many games you can't play.  You can't even have more than 3.5 on 32 bit.  It's time to upgrade if you haven't. 



#46
aTigerslunch

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I am on a laptop that uses WinXP 32 bit right now.  :)

 

It is a work laptop so it doesnt bother me. ;)   My system at home is a 64 bit.  



#47
Bayonet Hipshot

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To take full advantage of multiple cores, you need the 64 bit OS.



#48
Knight_47K

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er... does the OP know that there are operating systems for phones that are 64 bit and use multi-core architecture?



#49
Guest_EntropicAngel_*

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Here's what i suspect. Frostbite 3 cost EA a lot of money and it's going to be used for everything they possibly can to offset the costs. A few people said DAI specs would be similar to Battlefield 4 and they are. I suspect Bioware had little or no control over specs and were given the platform to work on by EA and we all know what EA think about their customers.


It's not about the cost, it's about how there's no reason to reinvent the wheel for every game or IP.

Dragon Age ][ used a modified version of DA:O's engine.

For Frostbite, EA is building it to be a core part of their game development so there's MORE in-house (thus less reliance on other companies like Epic for Unreal), and to prevent massive amounts of time and money being wasted building a new engine for every game.

#50
Avoozl

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To take full advantage of multiple cores, you need the 64 bit OS.

 

 

No, you don't. SMP existed in systems LONG before 64bit was a part of Windows.