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64bit system requirement will lose many, many players


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#51
Kantr

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No, you don't. SMP existed in systems LONG before 64bit was a part of Windows.

until 2006 it was only dual core.



#52
Avoozl

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No, that's also not true. It depends on which flavor of Windows you are talking about. If you had the Professional versions the amount of cores didn't really matter. :)



#53
Navasha

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There is literally no reason for you NOT to have a 64-bit OS at this point.    The minimum requirement for the game is Win 7.    Which means you already MUST have Win 7 or 8 running anyway.     If you some how didn't think ahead enough to get the 64 bit version, just download the disk image online, re-install your OS and call Microsoft to have your new 64-bit OS activated with your existing product key from your old 32 bit OS.

 

The keys are not specific to a version. 


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#54
Kantr

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They are specific to hardware though (although Microsoft will give you a new one anyway)



#55
dekarserverbot

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To tell the truth, saying that 64 bit requirement means losing clients at this moment is like saying that a SNES port of the game will bring more clients to the game...


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#56
Kantr

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I found a SNES last year, Which I then sold on eBay.

 

Not that, that particular piece of information has any relevance to the topic on hand :)


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#57
animedreamer

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...I just watched Pacific Rim for the second time, so im reading all post as if you are all yelling into a com system, most with final parting words tons of speech. 

 

One way or another, we're getting this job done.



#58
SadisticZeus

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I have more than enough hardware to run this game, but I have Win 8.1 32bit system with no upgrade possibility to it.  There are tons of people who have Win 7 and Win 8 32bit systems... you have excluded all of them.  I am totally dissappointed in Bioware once more.. they've just shot themselves in the foot once again.  No sale to me.

 

I don't really want to argue with you but if you don't have 64bit you won't even be able to meet the minimum hardware requirements for the game regardless of your version of windows (you need 4gb of RAM)

 

also, the pc I am typing from - its core components - motherboard and cpu - were bought in September 2010. That in pc years makes it utterly ancient, and yet its still 64 bit. 

 

I have reached the point where I need a new graphics card if I want to play decent games on my pc - yes its painful to have to pour more money into a perfectly good pc but after all the ability to upgrade is one of the main reasons why people choose pc in the first place!



#59
Icefalcon

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It's not about the cost, it's about how there's no reason to reinvent the wheel for every game or IP.

Dragon Age ][ used a modified version of DA:O's engine.

For Frostbite, EA is building it to be a core part of their game development so there's MORE in-house (thus less reliance on other companies like Epic for Unreal), and to prevent massive amounts of time and money being wasted building a new engine for every game.

What you've said is similar to what I said but in a more pro EA way. Your last sentence still makes it sound like you believe it was EA's decision and that's pretty much what I said



#60
Sylvius the Mad

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What you've said is similar to what I said but in a more pro EA way. Your last sentence still makes it sound like you believe it was EA's decision and that's pretty much what I said

There is no meaningful distinction between EA and BioWare.



#61
Icefalcon

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There is no meaningful distinction between EA and BioWare.

Hmm I'm not sure I really want to get into this, but I'll try and explain what I mean.

 

Bioware's staff give the impression they like their  job and are invested in their product, proud of it if you like. I can relate to that.

 

EA's staff give the impression they are invested in your cash, and could you all stop complaining about whichever game they have issued broken this month and just buy some more products.

 

EA are not alone in this, it's a big company vibe. Disney always give me a similar impression whenever execs are interviewed.

 

My point from this is if EA produced better tested products that worked on release more often they would have less need for a snarky support staff and their execs would get their money unquestioningly as they would like.



#62
Sirmalek

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Well EA as a publisher is really just an investor in the whole deal and have to look at this product in the business sense.

 

To someone like Bioware or whoever is actually making the game its not just a product but a way of life or to many a piece of artistic achievement directed at entertaining an audience just like books, movies, plays etc.... all do.   So even though video games do not have a true art denomination yet, they are essential more than products in the eyes of the designers and makers.

 

Sadly investors win in the end on all decisions until said artist can prove their sense will generate more revenue than a directly managed business team again just like any other publisher on any other type of media that produces entertainment.


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#63
Guest_EntropicAngel_*

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What you've said is similar to what I said but in a more pro EA way. Your last sentence still makes it sound like you believe it was EA's decision and that's pretty much what I said

 

It's not a "offset cost of creation" decision it's an "offset cost of new engines for each new game" + "offset time wasted making new engines when a powerful in-house engine is available" decision. It's smart business, and it's smart development (as long as the engine is powerful, and it is).

 

 

As for EA, they're a business. It's their job to make money. One might go a little further and say that it's their job, their responsibility to their investors, to make at least consistent money, and hopefully more and more money.

 

I don't own stock in McDonalds and Caterpillar and Ford so they can be "nice." I own that stock (and, just to be clear, it's not much) to make money. I expect them to make me money. Any public company should be expected to make money, and have making money as a first-tier, if not first, goal.


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#64
wolfhowwl

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I agree almost all new games are and will continue to be 64 bit, it was an inevitable step amd as you say opens up more options for developers to tap into

 

Bioware chose Frostbite 3?

Call me cynical but if the boss tells you you've chosen something then you've chosen it and you can hardly go public and say EA made us use this engine.

 

It may be they are happy with it, it may be they welcome it, but I wonder how many non-creative choices EA's subsidiaries are actually in control of.

 

I have no proof, but I have experience of EA being high handed with employees and customers in the past so I tend to mistrust them a lot. I'm not going to derail the thread with my opinions on EA any more though.

 

T o get back on topic, the simple fact is all sequels that notably update their specs will leave a group of fans unable to play without upgrading their systems, PC's lives are short in gaming terms and have been for a long time.

 

What else could BioWare have used besides Frostbite 3?



#65
Icefalcon

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Any public company should be expected to make money, and have making money as a first-tier, if not first, goal.

Agreed but one of the most proven ways to do so is through high customer satisfaction. Let's face it if EA turned out cars with the same regular release day issues that their games have they would be out of business by now. Only the gaming industry can say here is our product not fit for use we will upgrade it to make it so over the next two years, maybe.

 

The fact is I am not a fan of EA and especially their after sales service, I am very picky what I buy from them due to previous experiences and you are not going to make a believer out of me. I respect you have a different viewpoint but I do not share it.

 

Shall we leave it there before this thread becomes about our opinions on something it was not set out to be about out of respect for OP?


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#66
Icefalcon

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What else could BioWare have used besides Frostbite 3?

Honestly, no idea, but I would assume other engines are in use or development.

What does Skyrim use? I've never played it so I have no idea how impressive or otherwise it's game engine is.

I'm no software expert just a hardened cynic



#67
Gill Kaiser

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Skyrim uses the Creation engine, which they wrote themselves but is based on GameBryo, the engine they've been using since Morrowind.

 

It's a good engine for certain things, bad at others.



#68
Shahadem

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Doesn't DAI require 4 gigs of ram? That means you need a 64 bit OS anyways.


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#69
SilentCid

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Honestly, no idea, but I would assume other engines are in use or development.

What does Skyrim use? I've never played it so I have no idea how impressive or otherwise it's game engine is.

I'm no software expert just a hardened cynic

 

Bioware has used Unreal Engine like in the past Mass Effect games. However, why pay a third-party a portion of revenue for using the engine in their games? Just better to use an engine already developed by another EA developer, that works on old and new generation console as well as Windows machines.



#70
Vapaa

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Honestly, no idea, but I would assume other engines are in use or development.

What does Skyrim use? I've never played it so I have no idea how impressive or otherwise it's game engine is.

I'm no software expert just a hardened cynic

 

Not only the FB3 is one of the "big three" but also, the developpers of the engine are part of the same company making it easy to reach for collaboration.

 

Not using FB3 would've been the mistake.



#71
Althix

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I don't think they were being spiteful of people with older computers. 

nono. problem is that computers with x32 systems are not old.

 

as it now there is a lot of ready systems of 7 and 8 with x32 type. on the sale right now. for home, business etc.

 

basically x64 systems are only need for profs and dedicated gamers, average joe most likely has x32 system.



#72
SomeoneStoleMyName

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And the transition to cars lost many, many people that prefered to travel by horse-riding.

Is that a proper metaphor? :P



#73
Fast Jimmy

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I don't really want to argue with you but if you don't have 64bit you won't even be able to meet the minimum hardware requirements for the game regardless of your version of windows (you need 4gb of RAM)

You assume everyone with a 32-bit version of Windows got the 32-bit version because their computer couldn't handle it. That's not the case.



#74
Gill Kaiser

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You assume everyone with a 32-bit version of Windows got the 32-bit version because their computer couldn't handle it. That's not the case.

No, his statement refers to the fact that 32 bit Windows cannot utilise anything above 3.5GB of RAM. Therefore, no matter how much RAM you have, with 32 bit Windows you will never reach the minimum specs.


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#75
Guest_EntropicAngel_*

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Agreed but one of the most proven ways to do so is through high customer satisfaction. Let's face it if EA turned out cars with the same regular release day issues that their games have they would be out of business by now. Only the gaming industry can say here is our product not fit for use we will upgrade it to make it so over the next two years, maybe.

 

The fact is I am not a fan of EA and especially their after sales service, I am very picky what I buy from them due to previous experiences and you are not going to make a believer out of me. I respect you have a different viewpoint but I do not share it.

 

Shall we leave it there before this thread becomes about our opinions on something it was not set out to be about out of respect for OP?

 

For the first paragraph: tell that to Toyota. And to GM. And to Chrysler (possibly others, those are the only ones I know of).

 

Second: No one says you have to be a fan. But there isn't some conspiracy to cheat you out of your cash while leaving you unhappy. They're a business, they're here to make money, just like every other big company. That's all there is to it.

 

Three. Fair enough.