So, I have read two different wiki's concerning the sound/music files created by FMOD designer.
bank00.fsb
.fdp
.fev
Should they go in
*my module*/core/override
OR
*my module*/module/override
Thank you ![]()
So, I have read two different wiki's concerning the sound/music files created by FMOD designer.
bank00.fsb
.fdp
.fev
Should they go in
*my module*/core/override
OR
*my module*/module/override
Thank you ![]()
As far as I can remember it was *my module*/core/override
The following link never failed me when it came to adding music to the toolset asset list. (You'll need to restart for the music to show up)
See this link for info on adjusting parameters
http://social.biowar...scussion/23398/
Thank you.. I found the page by you which had this^^ *my module*/core/override and another page by someone else who said *my module*/module/override
I was just wondering, that when the toolset packages all the files for a B2P dazip, do these folders end up in different erfs? Thank you DL ![]()
^^The first one is the link I used. I was just wondering if it really made any difference. Thanks again ![]()
I just checked my Royal Wedding mod folder, and apparently they aren't inserted into Erfs (for B2P) but rather are extracted into the appropriate folders. The interesting thing is that the music seemed to have extracted into the module folder, and the dialogue audio into the core folder hierarchy. (AddIns\MYModule\module\audio\sound)
What I do know, is that the Toolset always recognized my FMod sounds when I inserted them into the core/override folder.
Couldn't say much more beyond that though ![]()
^Ha, I know, the toolset is very funny.... It ignored 2 sub-folders and did not add 4 GDA files or the level/art files into the B2P package. I had to move them into the core in order for the toolset to package them into the erf. It did package the music files into one of the files. I was going to add them manually if it did not.
Thanks again...all is going fairly well so far ![]()
Why would the music play in the toolset cutscene editor, but NOT in the in-game-scene? The only way I can get the music to play in game (for Me) is to put the music files into packages/core/override.
One more tester also has no music, but the other testers have no trouble with it. ![]()
ADDED~~ the other tester who had no sound put the audio files into packages/core/override and it worked for them also.
VERY IMPORTANT~~~ Do not name your NEW wavbank the same as another mod's. I did not pay any attention and mine was named the same as DL's royal wedding. So, when I had both weddings enabled... there you go......... ![]()